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Monday, February 1, 2010

Middle-Earth the Mighty Marvel Way: Weirdworld

"For those who thrilled to J.R.R. Tolkien's "Lord of the Rings"--An All New Adventure into Epic Fantasy!"


So cried the cover blurb on Marvel Premiere #38, the second appearance--first in color--of Marvel's decidedly un-Sword & Sorcery fantasy series. As such, it stands as an interesting artifact in comics history, fitting neither with the pulp inspired fantasies of earlier comics, or the D&D-influenced ones that were to follow.

The titular "Weirdworld" is a fantasy land inhabited by dwarves, elves, and goblins, and perpetually under threat from wicked sorcerers and other magical menaces. Its protagonists are two elves--Tyndall and Velanna--who are outcasts with mysterious (even to themselves) pasts. Their obligatory companion and comedy relief is Mud-Butt, an irascible dwarf.

Tyndall starts out solo and in black and white in Marvel Super Action #1, where he good-naturedly undertakes a quest for prejudicial dwarvish villagers in "An Ugly Mirror on Weirdworld" (1976). Velanna joins him by that story's end, and they run afoul of a rejuvenation-seeking sorcerer in Marvel Premiere #38 (1977). Their next appearance, publication wise, would see them travelling with Mud-Butt to the City of Seven Dark Delights and crossing paths with the sorcerous Dark Riders, who were seeking to resurrect their fallen god, Darklens. The defeat of Darklens and the discovery of other elves, were related in the three part epic, "Warriors of the Shadow Realm" in Marvel Super Special #11-13 (1979). Epic Illustrated #9, and #11-13, in 1981 and '82, featured the "Dragonmaster of Klarn" storyline, that revealed more about the mysterious elves and their relationship with dragons. Finally, in 1986, Marvel Fanfare vol. 1 #24-26 saw a lost tale of Weirdworld--the first meeting of Mudd-Butt and the two elves, and vanquishing of yet another evil sorcerer. Work on this story had actually began back in the seventies, but it had been left unfinished.

Weirdworld was the creation of Doug Moench, and artistically designed, at least initially, by Mike Ploog. "Warriors of the Shadow Realm" had art by John Buscema, and featured a redesigned Mud-Butt--though no one knew it, sense Ploog's original design didn't see print until nearly a decade later. Pat Roderick provided the pencils for the last two Marvel Fanfare issues.


I would have thought Weirdworld bore the influences of Bakshi's animated fantasy features Wizards and The Lord of the Rings--but it actually predates both of them. Any artistic resemblance may be due to Ploog's reported involvement in those two projects, or it may be coincidental. Tolkien would seem to be a likely source, but Moench maintained in that he had never read The Lord of the Rings in his essay on Weirdworld's origins in Marvel Super Special #11. He did admit to having read The Hobbit in high school, but denied remembering much about it.

Despite the overt "Tolkienian" elements, I think we see in Weirdworld as an artifact of a time when The Lord of the Rings-style portrayals of elves and dwarves (by way of D&D) were not taken as standard. The dwarves of Weirdworld bear more resemblance to the Munchikins of Oz than the ones from the Mines of Moria. Buscema's artwork in particular gives most of Weirdworld a kind of fairy-tale-ish look (inspired by Arthur Rackham, among others) that reminds me a little of later works by Brian Froud. The elves are likewise not wise and puissant beings superior to men in every way. Instead, their short and maybe more like non-Tolkien, pop-culture elves--like the sort that sell cookies or work for Santa. Their probably part of the pre-Tolkien lineage that influenced early D&D art (as James Maliszewski outlined here) and certainly seem to be kin of hapless Indel in the 80s D&D comic book ads.

In this area, examination of the Weirdworld tales offers something to the gamer, particularly perhaps ones interested in the "old school." Weirdworld offers a portrayal of stock rpg elements refreshingly free from the influence of the rising cultural familiarity with The Lord of the Rings, and the ouroboros-like D&D-ization of fantasy. Nothing in it is new, but their might be something there worth revisiting.

The City of Seven Dark Delights and the floating land of Klarn await.

6 comments:

  1. I had no idea that there was more than just the initial Marvel Premiere story of Weirdworld. - What is curious to me is why, in their obsessive drive to renew every old trademark from the 70's has Marvel not put out some new Weirdworld collection. I could see someone like Kurt Busiek really going to town on a book like that.

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  2. Weirdworld elves remind me of Elfquest elves more than anything, although again it pre-dates them (and might have influenced them). Both also resemble the common hippy wizard style that was common in the late 70s. Weirdworld also seems to have a bit of "Yes album cover" fantasy in it.

    Both comics are yet another reminder that before Tolkien knock-off (I won't call it pastiche because it lacks the respect) became the core of fantasy from the 80s well into the 90s there are a great diversity.

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  3. Definitely. Though I suspect Moench was thinking of Tolkien when writing Weirdworld, it was just that I think Tolkien was digested and understood more in a context of fairytales and the like than today where it's understood as the progenitor of many Very Serious fantasy doorstops.

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  4. I stumbled across this series many years ago and own most of it. Always found it quite enjoyable, it's worth looking around comic stores back issues for these...

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  5. REf:
    http://marvel.wikia.com/Category:Tyndall_of_Klarn_(Weirdworld)/Appearances

    Marvel shows 2 mags that the above site does not.
    1._ Valour v1 #15 feb 1981 (UK)
    2._ Marvel Fanfare v1 #35 nov 1987 (USA/UK)

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  6. REF:
    http://www.comicvine.com/valour/4050-47232/object-appearances/4005-47915/

    Please note, that this link shows a total of 5 issues of Valour. In which Tyndall, appeared.

    I have yet to be able to download any of these, to check it for myself.

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