The strange creatures called "Living Totems" are sometimes found in the lands far to the west of the City, and perhaps in other worlds as well. They appear in the form of monumental carvings common to certain cultures, particularly certain tribes of the natives of the City's Strange New World. They are not, however, animated statues, but instead alien beings which have a form similar to such carvings.
# Enc.: 1
Alignment: Chaotic (Neutral or Evil)
Movement: 120' (40')
AC: 6
HD: 8
Attacks: 1 (fist)
Damage: 2d8
Save As: F8
Morale: 10 Living totems spend long periods of time in torpor or slumber, appearing as normal totem carvings, but awaken at intervals to terrorize available humans, or declare their tyranny over whatever. After a few weeks of such behavior, they typically fall into inactivity again. Living totems take a -1 to initiative due to their ungainliness. They take no damage from penetrating weapons (like arrows), only half damage from bludgeoning or cutting weapons. Fire-based attacks, however, cause an additional point of damage per damage die rolled, and flaming weapons do one point additional damage (or 1 point if they are of a class which would otherwise do none). They also suffer a -1 penalty to saving throws against fire-based attacks.
In the "real world" (or a reasonable facsimile) living totems could reasonably found in the lands occupied by the indigenous people of the Pacific Northwest, or in the lands of the Maori or Ainu.
This monster is inspired by the Atlas/Marvel comics Old West menace that first encountered the Rawhide Kid in issue 22 (June 1961) of his title.
I love the idea behind this creature - one of the really neat ideas you are bringing to this Strange New World setting.
ReplyDeleteThanks Jim, though I have to give credit to Atlas era Marvel for the initial conception of the creature.
ReplyDeleteNice. Mine would talk from the various faces along its length in a sort of schizophrenic way, with the top head as leader and bully to the others.
ReplyDeleteI like that too!
ReplyDelete