virtues and flaws of the first film. It has a couple of interesting locales (a forest filled with traps and cyclopes, and Tartarus as an ever-shifting labyrinth), but overall it has less spectacle than the "similar in plot but more visually interesting in a stagey way" Immortals (2011).
If you’re looking for rpg inspiration in the area of titans (clashing or wrathful), I’d suggest forgoing all these films and checking out John C. Wright’s fantasy trilogy, "The Chronicles of Chaos" (Orphans of Chaos (2005), Fugitives of Chaos (2006), Titans of Chaos (2007). The series tells the story of five unusual orphans, who have lived their lives as the sole attendees at a British boarding school. It turns out that the five teens aren’t orphans at all, but hostages, securing a truce in the primal war between the Prelapsarian Titans and the Cosmos created by the renegade Cronus. Of course, the teens escape.
Wright’s modern world of hidden mythological beings has some resemblance to similar media, but he works with things in fresh ways. Grendel’s mother is the “mother of monsters” Echidna. The master artificer Telchines are more or less robots. The Laegystronians are literally Martians.
While the series seems ready made for something like White Wolf’s Scion (though Wright initially came up with the idea for a campaign in the Amber rpg), there are rich details that could be swiped for almost any game.
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