The usual D&D races getting a little stale? Just give them a makeover and keep the old mechanics. Try these knew visuals on for size:
For Elves:
Insect(-ish) men.
For Halflings:
Satyr-like guys.
For Half-Orcs:
Hairy hominids.
For Warforged:
Spaceknights!
Okay, that last one may be a bit of a stretch.
41 minutes ago
9 comments:
I remember Sectaurs! Some great gaming ideas!
I always thought that reimagining elves as Michael Moorcock's Corum and folk would work if you wanted to run it as a D&D campaign. And, I think Drow mechanics would work well for Melniboneans.
hmm, I don't know Spaceknight anatomy all that well, but his nippular area look the same as his eyes. It his a special trait?
@Tim - It's something you earn at 5th level.
@Sean - Very true. Not all reskinnings have to look markedly different.
@Bill - Thanks! My only regret was that I didn't work in Crystar.
I like the idea, and remember those insect fellows, but my players are not grognards and I think some of the joy they get is from the fantasy cliche of D&D demi-humans. I have sold them on ASE's Grey alien hybrids but those have a lot of the cliche intact. That's just my gang though, and fauns are better than hobbits no contest.
This is a perfect idea for my upcoming adventure! Perfect timing! Awesome!
Trey, I figure if you want to figure in elements from Crystar, you could use Uncle Feldspar, post-transformation, as the reskinning for Dwarves...
http://www.marvunapp.com/Appendix4/feldspar.htm
Awesome! I motion this becomes a new regular series of posts on FtSS!
@James - Yeah! ol' Uncle Feldspar would be perfect.
@Old Man - Yeah, I can see that. If they're still into the old races, no need to change.
@Jay - Well, maybe semi-regullar. :) I don't know how many more variations I can come up with.
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