The Baroque Space setting I've been occasionally posting on of late draws inspiration from a number of different sources. Here are two I've come across recently that are well worth checking out for rpg inspiration:
I got Brass Sun: The Wheel of Worlds for Christmas. Edginton and Culbard bring us a science fantasy (originally appearing in 2000AD) set in a world that's essentially a giant orrery. It's brass sun starts to die and a young girl has to go on a quest across the worlds to find the key to restart it.
Celestial Matters by Richard Garfinkle is an alternate history hard science fiction novel--though the science is the science of Aristotle! A thousand years after Alexander, the super-powers of Greece and the Middle Kingdom of China are in a protracted war. A scientist from the Delian League commands a daring expedition to fly a spacecraft built from a piece of the Moon through the crystal spheres to get the ultimate weapon, a piece of the elemental fire of the Sun, to defeat the Taoists once and for all.
4 hours ago
3 comments:
I found the characterization weak in Celestial Matters, but still found the story compelling due to the extrapolation of a world powered by Aristotolean physics. The interaction between the technology of the Delian League and the Taoist principles of the Middle Kingdom was also interesting.
It was a good Freshman effort for Garfinkle.
Celestial Matters seems like particularly good fodder for science-fantasy RPGs like Troika! or Hypertellurians.
I think so.
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