Thursday, April 16, 2015

Azurthite Bestiary: Tigerpillar

by B.R. Guthrie
Tigerpillars are horrible because they are always hungry. Owing to their magical nature (their creation blamed on one ancient and obviously depraved sorcerer or another), their organs are all mixed up--in one place tiger-like and another more like an inchworm--and they can never get fully satiated. They make their lairs in remote places in the wilderness or underground not because they prefer these places, but there they can devour whatever unfortunates might happen by with less interference.

Some say the tigerpillar metamorphizes into an adult form--a tiger moth or slaughterfly, perhaps--at some point, but others say this is nonsense.

TIGERPILLAR
large monstrosity, unaligned
AC 13 (natural armor)
Hit Points: 51 (6d10+18)
Speed: 30 ft.
STR 17(+3) DEX 13(+1) CON 16(+3) INT 3(+4) WIS 12(+1) CHA 8(-1)
Skills: Perception +3, Stealth +3
Senses darkvision 60 ft., passive Perception 13.

Keen Smell. The tigerpillar an advantage on Wisdom (Perception) checks relying on smell.

Pounce. If the tigerpillar moves at least 20 ft. straight toward a creature then hits it with a claw on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tigerpillar can make one bite attack it as a bonus action.

Actions:
Multiattack. The tigerpillar makes two attacks: one with its claws and one with its bite.
Bite. +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage.
Claws. +5 to hit, reach 5 ft., one target. Hit 7 (1d8+3) slashing damage.