(Dutch: Stad der Verdoemden)
Art by Don Lawrence & Script by Kelvin Gosnell
When last we left our heroes, the computer guiding the city makes a request of Storm: Strange energy barriers have appeared in places across the city without warning. People can cross into the areas behind them but not back out. Thousands of people have been lost in these sectors. The computer believes only someone like Storm--a fighter, a survivor--can sole this crisis.
Storm isn't interested. He doesn't like the computer's interference.
Ember urges him not to be so rash. He should take some time to think it over. She believes there is something strange happening here.
Storm finds it ironic that she is suggesting anyone be careful. He also thinks her curiosity can get them killed. He does agree to sleep on it, though.
Storm finds a strange woman in his room. She says her name is Anor. She is a product of those genetic experiments to develop psychic powers: A successful experiment.
Her powers are strong enough to overcome Storm. She reports back to her unseen master.
The next morning Ember finds Storm missing from his quarters. She finds him in Terminal One walking arm in arm with Anor. She informs Ember Storm has decided to stay permanently in the city. Ember is confused. She offers Storm his sword he had left behind. Storm says he doesn't need it anymore.
Bewildered and angry, Ember storms off and comes upon one of the energy barriers. Passing through, she finds herself in a place of darkness where brutish guys with Medieval weapons attack her. She drives them off, only to be attacked again by a towering dark knight whose sword drops bubbles or eggs with tiny reptiles inside:
She's rescued by people who live in the maintenance tunnels. They too passed through the barrier at one point to be stuck in this world of shadow. When a barrier goes up, the people are enslaved and forced to work demolishing building for scrap. Most of the metal is used to make weapons of war to outfit an army. The leader of this army is a man named Gor, a product of experiments that gave him to power to dominate men's minds. When the experimenters tried to destroy him, he teleported into the underworld beneath the city.
Those able to control others develop red eyes. Ember remembers the woman with Storm had read eyes. She must be controlling him!
Ember has to rescue him. If she can't go through the barrier, she'll go around. She throws a mace through a window and prepares to climb the outside of the city.
TO BE CONTINUED
3 comments:
Nice to see that Ember gets a chance to be active and not just be a plot device for once.
Really, I'm surprised that this expensive edition has yet another translation error. In the original Dutch version it is said that Gor's most loyal servants can learn the same mind powers as he has, and can be recognised by their red/white eyes. And then Ember remembers that Anor has such eyes, and so the change in Storm's behaviour must be because Anor is controlling him.
@seaofstarsrpg. But Ember was already active in the previous episode when she had to save Storm from the Jackal Gang.
The error this time was mine. A misreading of my notes I took on the initial read through. I've corrected it.
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