2 hours ago
Monday, June 11, 2018
Send in the (Exploding) Clowns
Our 5e Land of Azurth game continued last night with a free adaptation of Misty Isles of the Eld, with Shade the Ranger, Kully the Bard, and Kairon the Sorcerer heading onto the Misty Isle to find there friends. They found the same blasted landscape, the same weird ridgelines, and the trail made of crushed toys.
Luckily froglings leav pretty distinct footprints, so the ranger has and easy time tracking them to the Pagoda City. At the main pagoda, they meet a goose-stepping patrol of Meanies. They try to convince them they are on their said and and searching for the other intruders, but Kully's guitar gives them away. It seems the Meanies are not music lovers.
A fight ensues that the Blue Meanies lose, but the party still isn't able to gain entrance. While they are trying, they're approached by a group of clowns--and not the friendly variety.
The clowns attack, so the party must defend themselves. The Clowns don't go down as easy as the standard Blue Meanies, and when they finally do they explode! The remaining clowns advance on the party threatening to trap them against the pagoda's door. Kairon and Kully dive off the steps for safety. Shade, noting that the exploding clown had pushed its nose just prior, punches one of the clowns on its red nose and jumps for safety.
The clown explodes, and the chain reaction takes out the other two--and blows open the pagoda's doors.
Labels:
5e,
azurth,
campaign journal,
rpg
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2 comments:
Oh, nice play that Shade managed there.
"Exploding Clowns"...??? !!!!!! We Had to check this !
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