8 hours ago
Sunday, July 15, 2018
G.I. Joe Role-Playing Games
I've mentioned before on this blog that I made a G.I. Joe role-playing game (based on the 80s incarnation) back in the day. Revisiting the era of the action tables with Indiana Jones brought that to mind and got me interested in just what was out their in terms of unauthorized Joe role-playing. Here's what I found:
Technohol 13 has statted ip the Joes, COBRA, and even the Oktober Guard in FASERIP. He's broken them down by year (presumably of release of the toys).
Jay Libby has done this one based on the FUIZON system (remember that from the late 90s?). It's pretty comprehensive, as well.
Finally, here's one Ben Lathrop did using Mutants & Masterminds.
There are a couple of games that are G.I. Joe-ish but nor G.I. Joe, so they could be officially published. Crafty Games did Real America H.E.R.O.es for its Spycraft. They have a bundle of other cartoon-themed Spycraft conversions, misnamed "Saturday Morning Spycraft" because most of the cartoons they are homaging were syndicated afternoon fare.
Strike Force 7 by Super Genius Games is for Savage Worlds. It appears to be not as direct a pastiche as Real American H.E.R.O.es, but the G.I. Joe inspirations is still clearly there.
Labels:
recommendations,
rpg
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2 comments:
I put out this homage to GI Joe for QAGS a while back:
J.I.N.G.O.!
http://www.drivethrurpg.com/product/91807/Jingo
It may or may not still hold up.
Nice! Someone mentioned that yesterday on G+, too.
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