3 hours ago
Monday, July 13, 2020
Pruning the Weed of Evil
Our Land of Azurth 5e game continued last night. The party had found what they were pretty certain was the gem containing the soul of Slekht Zaad, but like the good adventurers they are, they decided to loot the rest of the Shrine of the Black Lotus to make sure they didn't leave anything valuable behind.
They fought a mummy and some carrion crawlers for their trouble, but gained some gems and gold--and a few magic items including the mysterious Boots of Elvis-Kind.
Returning to Dhoon, Eric Goodbeard, priest of Azulina, told them the gem would like need to be in the vicinity of Zaad to make him vulnerable. He suggested they parley and offer an exchange for the the cure to the curse infecting the local Duke and the fay-flowers of Shkizz. The party sent Zaad a message offering a meeting on the outskirts of town, but what they intended was an ambush.
Slekht Zaad, protected by his invulnerability, showed alone. He hadn't reckoned on Waylon and Erekose being present and invisible. Zaad kept his distance, but when he moved to pick up the gem from where Kully had left it, Waylon swooped in to pick it up. A fight broke out, with Zaad slinging some powerful spells and the party being unable to damage him, until Waylon got into melee range with the gem.
Suddenly, the gem's glow faded, and Erekose's next blow bit deep into Zaad's flesh. The party hit him hard. He was a powerful foe, but he was no match for all of them ganging up on him. Kairon delivered the coup de grace with firebolts.
Now, there was the matter of the trecherous Draco Battles and the lifting of the curses.
Labels:
5e,
azurth,
campaign journal,
rpg
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