The pdfs for the core book and quickstart for the Cowboy Bebop RPG went out to Kickstarter backers today. I haven't had a chance to read it, but on a quick perusal, it's certainly a nice looking game. The rules are pretty simply and borrow a bit from Blades in the Dark (and apparently Monsterhearts, which I'm not familiar with). It uses a lot of thematically flavored names for attributes and mechanics, which I like in general, but at first blush seems a bit overdone here.
One interesting thing I saw along these lines is that ever character has a trait called Memory, which can come into play as a bonus, but also adds to "Bullets" which is a Stress track of sorts. When Bullets run out, the past comes back to haunt you, which is very in keeping with CB.
Anyway, I probably will give it a whirl at some point, though I confess Outgunned (the successor to Broken Compass) looks like a strong contender to be my go-to game of choice for something Cowboy Bebop-esque in the future.
2 comments:
Looking forward to seeing this in person when it releases at retail. The modified PBTA engine sounds like a good fit for the source material - and of course it's Cowboy Bebop, which is a pretty big selling point unto itself. Happy to see it getting an RPG that isn't tied to BESM with all its unpleasant baggage.
Reading through it now too...
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