After a hiatus we returned to the Land of Azurth last Tuesday and picked up where we left off in an adaptation of the Role-Aids adventure Swordthrust. The party was roaming the labyrinth inside the mind (or at least brain) of the giant, crystalline gnome, Gob. They were trying to collect all the pieces of a magical suit of armor.
This time, they avoided some fights with some Rat folk cultists, a dining troll, and a kobold Necromancer:
This, and their previous expressions of solidarity with some goblin revolutionaries made their job of exploring the dungeon easier because it allowed them to backtrack through controlled territory. This was particularly useful then they wanted to move from one "hemisphere" of Gob's brain to the other.
They didn't negotiate their way around everything, though. They had to kill an irate cockatrice and 3 disagreeable harpies:
Like these guys but more birdy |
No armor pieces discovered this session, so the quest continues!
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