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Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts
Sunday, April 22, 2018
Classic Marvel Negastar
STATISTICS
F RM (30)
A RM (30)
S GD (10)
E IN (40)
R EX (20)
I EX (20)
P IN (40)
Health: 80
Karma: 80
Resources: GD (10)
KNOWN POWERS
Nega-Cosmic Power Manipulation: Negastar is imbued with the extradimensional energy of the dark entities of the Negacosm. He can form simple shapes such as spheres, cubes, columns, and rings or simple tools like pincers. He can effect up to 2 areas at a time and increase the density of the Nega-Cosmic force to Monstrous Material Strength. He can create a force shield of Monstrous Rank or the power as a weapon to fire a damaging beam up to 2 areas. If Negastar falls unconscious, his constructs will dissipate.
Life Support: Nega-Cosmic energy sustains him giving him breathable air and protection from the elements of Monstrous rank. His effect remains even if he is unconscious.
Flight: Negastar can utilize the energy to fly at Remarkable speed in atmosphere and Class 3000 speed in the vacuum of space.
See Friday's post for more background.
Friday, April 20, 2018
Negastar!
Jim "Flashback Blog" Shelley and I are working on a comic (and possibly a related rpg project) with artist Chris Malgrain. Here's a DC Who's Who style entry for Negastar, the first of the character designs completed. The text is semi-accurate, semi-placeholder, and as such is subject to alteration.
There will be game stats at some point for this guy, but not today!
Here's the character in color:
Thursday, March 15, 2018
DC at Marvel: Green Lantern--Most Cosmic Hero of Them All!
This is a follow-up to this post.
STATISTICS
F RM (30)
A RM (30)
S RM (30)
E RM (30)
R GD (10)
I EX (20)
P IN (40)
Health: 120
Karma: 70
Resources: GD (10)
Popularity: 20
BACKGROUND
Real Name: Harold "Hal" Hogan
Occupation: Test Pilot
Identity: Secret
Legal Status: Citizen of the United States with no criminal record.
Place of Birth: Riverside, Iowa
Marital Status: Single
Known Relatives: None
Base of Operations: Central City, California
Group Affiliation: the Green Lanterns; the Avengers
KNOWN POWERS
Power Bands: Green Lantern's powers are derived from the power bands he wears on his wrists. He can utilize one effect per round, but can maintain up to 3 effects with a successful Psyche FEAT roll.
Energy Blasts: Monstrous rank.
Force Field: a solidified energy shield of Monstrous rank in a single area.
Flight: Incredible air speed within atmosphere, Class 3000 in space
Life Support: A life-support field, providing breathable air and protection from the elements, as well as a Monstrous force field. This field can be sustained even if he is unconscious.
Energy Solidification: Monstrous ability to create and shape solidified energy. Power stunts include:
- Containers of Monstrous material strength
- Carrying Monstrous Loads
- Acting as a limb of Monstrous Strength
Phasing: Excellent rank.
Mystic Lantern: The countainer for the Green Flame energy which powers his bands is a green lantern made of Unearthly strength material. The lantern may be invisible at Amazing rank, if Green Lantern wills it.
Limitation: The power bands must be recharged in close proximity to the lantern every 24 hrs. or they lose their powers.
Weakness: Without his power bands, Green Lantern's Strength and Endurance drop to Good and Excellent, respectively.
TALENTS
Hal Hogan has Remarkable knowledge of piloting, aeronautics, and navigation.
History: See the previous post for his origin.
After managing to survive an all-out assault by the Baron Sinestro, Blastaar, and a force of Qwardian Thunderers from the Negative Zone, the Guardians of the Universe summoned Hal Hogan to bestow upon him greater power. His ring was transformed into twin power bands, through which flowed even greater power.
Thursday, August 10, 2017
The Games I Play
Despite relatively frequent reports of Gplus's demise, it turns out it still is a pretty good place to here about some Google Hangouts games. Real life stuff and my Hydra efforts don't allow me to play in as many as I might like, but I manage to squeeze them in every now and then.
I am a semi-regular in Jack Shear's Krevborna game. This is sort of 18th-early 19th Century horror fantasy in 5e. Jack expertise in Gothic literature really helps give this sort of era a distinct flavor. My character is (currently) the highest level surviving character in the campaign. He's Tobias Rune, "Scientific Diabolist" (i.e. Warlock). He's looks a bit like a young Terence Stamp here:
Recently, I'v played a couple of sessions of Paul Vermeren's Gridshock playtest. Gridshock began as a re-imaging of the Rifts setting, but very much became its own thing early in concept and has is attached to a system reminiscent of TSR's Marvel Superheroes. It wears its 80s-ness on its sleeve in many ways, (but it's hardly a pastiche of anything) having elements of superheroes, G.I. Joe, and anime about it. My character is a cactus-man alien named "Scorchin'" Ray Alpha.
I also continue to play in Jason Sholtis's biweekly Bewilderlands with a very funny crew. My character there is the Wampus Country refugee, Horvendile Early.
All of these games are a lot of fun. I look forward to revisiting them in the future.
I am a semi-regular in Jack Shear's Krevborna game. This is sort of 18th-early 19th Century horror fantasy in 5e. Jack expertise in Gothic literature really helps give this sort of era a distinct flavor. My character is (currently) the highest level surviving character in the campaign. He's Tobias Rune, "Scientific Diabolist" (i.e. Warlock). He's looks a bit like a young Terence Stamp here:
Recently, I'v played a couple of sessions of Paul Vermeren's Gridshock playtest. Gridshock began as a re-imaging of the Rifts setting, but very much became its own thing early in concept and has is attached to a system reminiscent of TSR's Marvel Superheroes. It wears its 80s-ness on its sleeve in many ways, (but it's hardly a pastiche of anything) having elements of superheroes, G.I. Joe, and anime about it. My character is a cactus-man alien named "Scorchin'" Ray Alpha.
Art by JP Cokes |
I also continue to play in Jason Sholtis's biweekly Bewilderlands with a very funny crew. My character there is the Wampus Country refugee, Horvendile Early.
All of these games are a lot of fun. I look forward to revisiting them in the future.
Friday, April 14, 2017
Let Me Tell You About Their Characters
Art by Steve LeCouilliard |
As has been recounted, the crew met on a keelboat on the way to seek an audience with Viola the Clockwork Princess of Yanth, each for his or her own reason.
KULLY KEENSTEP (Jim) Human Bard
A traveling minstrel, Kully encountered a calico Cougar Man (who ever heard of such?) in the vicinity of Mount Brawl who suggested the Princess might be able to tell him something about the hereabouts of his long-missing father. She was not, but he has since discovered the possible identity of the mysterious Cougar Man he met.
SHADE PYRALIS (Gina) Elf Ranger
Shade hails from the Aldwode and mistrusts civilization. She has since learned from her long-absent mother, Oona, that she is actually half High Elf and a child of House Perilous and the infamous, mad Sylaire family.
KAIRON (Eric) Demonlander Sorcerer
Feared and ostracized in the village where he grew up due to his Demonlander heritage. He became an adventurer to improve both his economic and social station.
WAYLON (Tug) Frox (Frogling) Thief
Named "Wi'Sdosdo" (Wailing-Moon) in his native tongue, Waylon grew up on the streets of the Shanty City of Lardafa. He was a musician in a jug band, but also a protege of the thief and con-man King Kuel.
DAGMAR (Andrea) Dwarf Cleric
Against the wishes of her family, Dagmar pursued a life in monastic service to Iolanthe, Lady of Knowledge. In her middle years, she gave up the life of scholarly hermit and sought adventure. She is currently petrified and standing in a library in House Perilous!
EREKOSE (Bob) Human Fighter
His origins obscure, Erekose is a veteran soldier and a pretty mercenary fellow. Gold is the allure in adventuring for him.
Thursday, December 1, 2016
More Baroque Space Backgrounds
More backgrounds for Daniel Sell's Troika! system:
CURSED ASTRO-MARINER
Your dead eyes have beheld things no man was meant to see. Adrift in the Tartarean reach beyond Saturn, you bore witness to the protean horrors of the Titans of Chaos, stared in cold wonder at legion ruined Gamorrahs of the rebellious Nephilim, and suffered at the peril of your immortal soul the sirens’ allure of alien Atlantean heathenry. You returned alive, but not unchanged.
Possessions
Vials of soporific
A locked box 6 inches square, 8 deep, whose contents you frequently examine, but show no one
Brace of Pistols
strange tattoos
Skills
2 Astrology
1 Healing
2 Pilot
2 Pistol Fighting
2 Second Sight
RAT-CATCHER
You are a Vermin Disposal Expert, though they often diminish your work, naming you merely "rat-catcher." But who among them has seen what strange vermin arise from the putrefaction of wastes of scores of space crews mingling in the cesspits of an asteroid? Much less hunted and captured those foul things? You have.
Possessions
One-eyed terrier, inured to space travel
d4 animal traps
d4 specimen collection jars, at least one contains a slime of some sort
Club
Blunderbuss
Skills
2 Awareness
1 Blunderbuss Fighting
2 Club Fighting
2 Tracking
3 Trapping
3 Tunnel Fighting
URCHIN
Gangs of half-feral children like yourself prowl the lower levels of cities and congregate in crude suburban camps. Many are eventually snared and sent to houses of correction for aggressive humoral adjustment, but a few incorrigibles such as yourself manage to elude that fate.
Possessions
A cheap Eidolon image of a beautiful woman you claim to be your mother to elicit sympathy
slapjack
knife
Skills
2 Climb
3 Sneak
2 Run
2 Sap Fighting
2 Knife Fighting
CURSED ASTRO-MARINER
Your dead eyes have beheld things no man was meant to see. Adrift in the Tartarean reach beyond Saturn, you bore witness to the protean horrors of the Titans of Chaos, stared in cold wonder at legion ruined Gamorrahs of the rebellious Nephilim, and suffered at the peril of your immortal soul the sirens’ allure of alien Atlantean heathenry. You returned alive, but not unchanged.
Possessions
Vials of soporific
A locked box 6 inches square, 8 deep, whose contents you frequently examine, but show no one
Brace of Pistols
strange tattoos
Skills
2 Astrology
1 Healing
2 Pilot
2 Pistol Fighting
2 Second Sight
RAT-CATCHER
You are a Vermin Disposal Expert, though they often diminish your work, naming you merely "rat-catcher." But who among them has seen what strange vermin arise from the putrefaction of wastes of scores of space crews mingling in the cesspits of an asteroid? Much less hunted and captured those foul things? You have.
Possessions
One-eyed terrier, inured to space travel
d4 animal traps
d4 specimen collection jars, at least one contains a slime of some sort
Club
Blunderbuss
Skills
2 Awareness
1 Blunderbuss Fighting
2 Club Fighting
2 Tracking
3 Trapping
3 Tunnel Fighting
URCHIN
Gangs of half-feral children like yourself prowl the lower levels of cities and congregate in crude suburban camps. Many are eventually snared and sent to houses of correction for aggressive humoral adjustment, but a few incorrigibles such as yourself manage to elude that fate.
Possessions
A cheap Eidolon image of a beautiful woman you claim to be your mother to elicit sympathy
slapjack
knife
Skills
2 Climb
3 Sneak
2 Run
2 Sap Fighting
2 Knife Fighting
Friday, July 8, 2016
Aboard Aureate Majestrix on the Occasion of the Panarch's Anniversary
The airship Aureate Majestrix is a wonder, even by the standards of airships. It was carved by ancient hands from a single, massive stone of an unknown variety. Fitted with mirrors which serve as sails, it is pushed to its destination by concentrated magical energy beamed at it. Long ago, it was claimed by the Panarch, and now it is operated mainly to transport those of means from Imbis to the Panarch's capital. Today, it carries various dignitaries, courtiers, and seekers of influence to the celebration for the anniversary of the Panarch:
A hohmmkudhuk stone-shaper whose name is actually Mmungmatukt but he is not offended when called "Mung Matuk." His clan wishes to send a new Princess to establish a descendant warren in wilderness controlled by Omunth-Ech and wishes the Panarch to support their settlement. Mung Matuk bears a tableau vivant in stone that enacts a fanciful version of the Panarch's victory over the Great M'gog and the Gog Horde as a gift.
Yreul Dahut, Galardinet Officer of the Daor Obdurate armed with customary punishment rods. Her presence suggests there is a defector from her city-state's tyranny among the celebrants, and one formerly highly placed, as the Obdurs are notoriously frugal with state funds and disdain public spectacle.
Pwi dwek Abth, hwaop senior scholar sent by the Library to record the events in that pedantic and overly detailed way hwaop are famous for. He wears heavy perfume to mask his odor in deference to the "simplistic and unrefined" olfactory preferences of humans, but it is not quite sufficient to the most sensitive noses.
Zira Si, ostensibly a demimondaine in the entourage of --well, one noble or another, depending on who you ask. She is actually a powerful Green sorceress and prized agent of secretive Yzordadreth, Mountain of Wizards. When her mission is done, her confederates will swoop in under cover of darkness and spirit her away on a swift-winged and silent thrykee, and no one will remember she was ever there.
(more from this world.)
by Jason Sholtis |
Yreul Dahut, Galardinet Officer of the Daor Obdurate armed with customary punishment rods. Her presence suggests there is a defector from her city-state's tyranny among the celebrants, and one formerly highly placed, as the Obdurs are notoriously frugal with state funds and disdain public spectacle.
Pwi dwek Abth, hwaop senior scholar sent by the Library to record the events in that pedantic and overly detailed way hwaop are famous for. He wears heavy perfume to mask his odor in deference to the "simplistic and unrefined" olfactory preferences of humans, but it is not quite sufficient to the most sensitive noses.
Zira Si, ostensibly a demimondaine in the entourage of --well, one noble or another, depending on who you ask. She is actually a powerful Green sorceress and prized agent of secretive Yzordadreth, Mountain of Wizards. When her mission is done, her confederates will swoop in under cover of darkness and spirit her away on a swift-winged and silent thrykee, and no one will remember she was ever there.
(more from this world.)
Friday, April 15, 2016
Meet Ina Quick
North Texas Rpg Con gaming registration opened last night and my session is nearly full. I showed off the character sheet of Sir Clangor, one of the pregens for game previously. Here's another (minus complete equipment): the rogue, Ina Quick.
Sunday, March 27, 2016
Sir Clangor's Character Sheet
Last week, showed off a couple of portraits for the pregens for my Mortzengersturm, the Mad Manticore of the Prismatic Peak game at NTRPGCon. Here's the character sheet for the first one--at least the front side:
Sunday, November 15, 2015
Random Ultra-Warriors
Interested in generating the sort of visually distinct science fantasy characters of the sort found in Masters of the Universe? I've got a set of random generators for you. Pair the Random Ultra-Warriors Creator with your favorite science fantasy/post-apocalyptic rpg and your ready to create characters so distinctive they ought to be sold separately in their own blister pack.
Labels:
campaign settings,
characters,
rpg,
tools of the trade
Thursday, July 30, 2015
All in the Family
The monstrous crone that was once a pirate queen broods beneath the decks of her decaying flagship, Doom's Wake. Her many descendants, mutated by demonic taint, carry on their grandam's murderous trade:
Art by David Lewis Johnson |
Perdita
Daring and cunning, she would also be beautiful if not for her green-scaled skin and the barbels drooping from the edges of her upper lip. Stats: As Bandit (Pirate) Captain, with the +1 AC in light armor and swimming and climbing rates of the Mariner Fighting Style.
Squalo
His broad nose, gray skin, and finned head recall a shark--but no more so than his wide mouth full of serrated, triangular teeth. He is vicious, but is not as smart as Perdita and knows it. Stats: As a Sahaugin, but without shark telepathy or claws. Besides his bite, he wields a cutlass as a weapon.
"Handsome" Blut
Scarred, pale, hulking brute in a featureless wood mask, beneath the mask his mouth is a lamprey-like sucker with a circular array of teeth. Stats: As Berserker but with a bite attack like a Vampire Spawn, but necrotic damage and drain like a Wight's life drain attack.
Sunday, May 3, 2015
Rumored Mysteriarchs of Zed
As their name should suggest, little is known of those great magi, the Mysteriarchs of Zed, and this is presumably the way they prefer it. Even great wizards are powerless before rumor and tale-telling, however, and so the names of some alleged members of that shadowy assemblage are widely whispered in the Land of Azurth:
art by Francisco Segura |
Art by Algosky |
art by Moebius |
Thursday, January 15, 2015
Famous Pirates of Baroque Space
Here are four aether pirate captains:
Gryff Scurlock of the Picaresque. He boasts (without providing substantiation) of having observed the secret rituals of the Venerian women. He wears a pegleg of Jovian air leviathan tusk since he lost his limb to the poison bolts of the clockwork savages of America Meridionalis.
Horst von Eschenbach, captain of the Black Hart and rogue alchemist. He is said to have once eluded an Angel of Death in the rings of Saturn.
Anya de Winter of the Fata Morgana, said to be the greatest swordswoman of her age. Her eyes are mismatched, one hazel and the other blue like comet ice, though this has not always been so.
Jesus Amarante Zoto, master of La Cazadora, scourge of the Mars-Earth tradeways. He keeps the still-living head of his brother Joaquin in a nutrient vat so he may consult him when needed.
Gryff Scurlock of the Picaresque. He boasts (without providing substantiation) of having observed the secret rituals of the Venerian women. He wears a pegleg of Jovian air leviathan tusk since he lost his limb to the poison bolts of the clockwork savages of America Meridionalis.
Horst von Eschenbach, captain of the Black Hart and rogue alchemist. He is said to have once eluded an Angel of Death in the rings of Saturn.
Anya de Winter of the Fata Morgana, said to be the greatest swordswoman of her age. Her eyes are mismatched, one hazel and the other blue like comet ice, though this has not always been so.
Jesus Amarante Zoto, master of La Cazadora, scourge of the Mars-Earth tradeways. He keeps the still-living head of his brother Joaquin in a nutrient vat so he may consult him when needed.
Thursday, October 16, 2014
Three Rivertown Criminals
Honest Jon
If you need something illegal, not quite legal, or just not something to be inquired about in polite company, then Honest Jon may well be of assistance to you. He also specializes in finding a buyers for items of complicated provenance. All for a fee, naturally.
Calico Bonny
She is the Queen of the Floating World, and her palace is the only true ship among it's ramshackle flotilla, the Queen Azura. Bonny is never seen (though she is rumored to have met the Princess), but conducts her business through a succession of lissome girls all called "Fleur." No new gambling barge or pleasure boat opens without her approval. And the Queen always gets her tithe.
Mapache "Cleanhands" Took
There is no "raccoon thieves' guild" in Rivertown. The very notion is absurd. Even if there were (which of course, there most certainly is not), it's ringleader and mastermind wouldn't be a shabby, gentleman of the road like our Mapache Took. Ridiculous. Completely ridiculous.
If you need something illegal, not quite legal, or just not something to be inquired about in polite company, then Honest Jon may well be of assistance to you. He also specializes in finding a buyers for items of complicated provenance. All for a fee, naturally.
Calico Bonny
She is the Queen of the Floating World, and her palace is the only true ship among it's ramshackle flotilla, the Queen Azura. Bonny is never seen (though she is rumored to have met the Princess), but conducts her business through a succession of lissome girls all called "Fleur." No new gambling barge or pleasure boat opens without her approval. And the Queen always gets her tithe.
Art by Dan Norton |
There is no "raccoon thieves' guild" in Rivertown. The very notion is absurd. Even if there were (which of course, there most certainly is not), it's ringleader and mastermind wouldn't be a shabby, gentleman of the road like our Mapache Took. Ridiculous. Completely ridiculous.
Sunday, September 28, 2014
The Strange Stars' Most Wanted
Here's a selection of "most wanted" criminals culled from various crime databases across known space:
The Dragon’s Teeth: An infosophont which generates for its clients a specially synthesized, infectious nanoweapon for the purposes of creating assassins from random bystanders.
Haxun Malokk: Penitent crime lord operating out of an independent principality on Circus. Though associated with numerous crimes, he may be more notable for his eccentricity: he has patterned his criminal persona on an Old Earth historic work named Chicago Mobs of the Twenties and forces the members of his gang to dress and act accordingly.
Ligeia-988: Eratoan bioroid who masterminded a large-scale kidnapping ring in a supposedly unused pleasure dome. Most of her victims believed they were on vacation during the duration of their confinement.
Mako Orm: An infamous Zao Pirate who escaped capture by the privateer vessel Thermidorian by use of a bootleg genderswap nanoswarm. She is believed to be living under an assumed name in the Strip.
Polychrome: Allegedly the target of contract killers hired by Neshekk Banking Clans, this con-artist was responsible for a major “correction” in Alliance financial markets after a spectacularly successful execution of the “new node scam.”
Friday, September 26, 2014
Some Folk of Yanth
Just brainstorming a bit. Here are some characters the players in my 5e game may well meet in the near future:
Viola, the Clockwork Princess of Yanth. A marvelous invention and marvelous inventor in her own right.
Rarebit Finn, Hara pirate from the Motley Isles and Black Iris's first-mate.
Yrrol B. Gladhand, Mayor of Rivertown, but with ambitions that reach higher--perhaps much higher.
Art by Renee Calvert |
Art by Yuriy |
Monday, September 15, 2014
Planning for 5e: Classes
My group is meeting this next weekend for character creation for inaugural 5e D&D Land of Azurth session. Just like with the races, some of the classes require some explanation and/or tweaking for the setting:
The "fighting man" classes of Barbarians, Fighters, Paladins, and Rangers are all okay. Rogues and Bards work as-is, too.
Clerics: I discussed primary deities and clerical domains in a post last week.
Druids: Probably more common in the Country of Virid, but they would will be present in Yanth where the campaign will begin.
Monks: I haven't figured out where the the Way of the Shadow and Way of the Four Elements orders might fit it.The Monks of the Way of the Open Hand will come from isolated mountain monasteries.
Sorcerers: No draconic bloodlines, but otherwise okay.
Warlocks: No Great Old One patrons for now. The archfey represent the relatives of Azulina in Elphame. Also, the fae lords of the Sun and Moon. Warlocks with fiendish patrons will be the most common. Witch hats and mantled coats will be a commonly seen "uniform" among Warlocks, perhaps inspired by the traditional clothing of the Witches of Ix.
Wizards: Okay as written.
The "fighting man" classes of Barbarians, Fighters, Paladins, and Rangers are all okay. Rogues and Bards work as-is, too.
Hierophant of the Church of Azulina |
Druids: Probably more common in the Country of Virid, but they would will be present in Yanth where the campaign will begin.
Monks: I haven't figured out where the the Way of the Shadow and Way of the Four Elements orders might fit it.The Monks of the Way of the Open Hand will come from isolated mountain monasteries.
Sorcerers: No draconic bloodlines, but otherwise okay.
Warlocks like their pointy hats. |
Wizards: Okay as written.
Sunday, May 25, 2014
The Alex Toth Casting Agency
Need a different look for an NPC or a weird monster of some sort? Check out the model sheets and concept art created for Hanna-Barbera by the late, great Alex Toth:
"futuristic city dwellers", maybe. Or maybe some fantasy city:
Demons:
The rulers of the cat people:
A wizard and his pets:
A wizard with a nose piercing and fairy lackeys:
Visiting dignitaries:
"futuristic city dwellers", maybe. Or maybe some fantasy city:
Demons:
The rulers of the cat people:
A wizard and his pets:
A wizard with a nose piercing and fairy lackeys:
Visiting dignitaries:
Monday, April 28, 2014
Old Soldier
The military of the Radiant Polity consisted of one soldier, and that man was named Hannibal Tecumseh Early. It was he who held the hyperspace nodes against the tide of 23 Enigma enraged hordes, saving the lives of thousand of moravec citizens; he who smashed the torture gardens of the Algosians and drove them back into the Expanse, and he who was vilified in the noosphere after his heavy handed tactics against the Aomist separatists of Wallach.
Early mostly appears as a steely-eyed, taciturn veteran of late middle years, but when necessary ten of thousands of versions of him were embodied in battleships and war fogs, spy drones and strategic minds. The Early war machine was manufactured to whatever size was needed, but at least one Early was kept in hibernation, as a reserve.
When the Radiant Polity began to disintegrate, Early's military might was turned against himself. Aomist hacks of Early fought to the death against secular ones. He performed interrogations on himself, knowing for certain at what point his resistance would break. In some habitats, memes and conditioned responses extracted from his mind were introduced into the psyches of the populace to ensure unwavering public support for the war effort.
When the Radiant Polity was gone, the Instrumentality of Aom thanked him for his service and requested his seppuku in recompense for his war crimes. Early did as ordered, a soldier to the last.
It's rumored that not all copies of Hannibal Early were destroyed. Balladeers claim that the old solider still hibersleeps in some remote location, his armor and weapons, arrayed around him, waiting.
Sunday, March 2, 2014
Captains of the Strange Stars
Given the myriad of worlds and vessels, it's no surprise spacecraft commanders are a varied lot. Here are three examples of those who make their living in space:
This is Rhona Tam, privateer and custom enforcement contractor. She has letters of marque from several habitats, but her customs duties are concentrated in the system of Circus. She commands the cutter, Moral Hazard, most often transponder identified as registered in Interzone. Tam is shown dressed in nanoarmored clothing in the dark colors and stylings common to the "serious" space mariners (and poseurs) of Interzone's low port. Her braids, however, suggest her origins in the nobility of Hy Brasil habitat. The rings in her hair are actually devices: a data buffer and vigilance control for her brain backup, and a smart multi-tool in sleep mode. Her belt pouches hold mission-useful equipment and her current favored blend of local recreational drug powders.
Garn Singh Hardraker, captain of the Brave Ulysses, is an explorer who has led numerous expeditions to open up trade beyond newly re-discovered hyperspace network nodes and participated in several minor trade wars. He is dressed here in the ornate style popular among independent habitats in Alliance Space, recalling the courtly dress of the Belle Époque of the High Lonesome Confederation. He wears his hair and mustache long and carries a ritual short sword, suggesting an affinity for the ancient memeplex, Bushisikhism. What appears to be an old fashion peg-leg is actually programmable matter, capable of transforming into a more functional prosthetic when needed.
Prudence Myung-sun-115 pilots a combat drone swarm based on the carrier Clown in the Moonlight. Vis already heightened bioroid nervous system has been grafted to cybernetic enhancements, allowing multitasking capability far beyond that of the baseline neuroform. Sensor data from the drones are fed directly into sensory processing areas of vis brain by the control helmet.
Art by Yuan Cui |
Art by Moebius |
Garn Singh Hardraker, captain of the Brave Ulysses, is an explorer who has led numerous expeditions to open up trade beyond newly re-discovered hyperspace network nodes and participated in several minor trade wars. He is dressed here in the ornate style popular among independent habitats in Alliance Space, recalling the courtly dress of the Belle Époque of the High Lonesome Confederation. He wears his hair and mustache long and carries a ritual short sword, suggesting an affinity for the ancient memeplex, Bushisikhism. What appears to be an old fashion peg-leg is actually programmable matter, capable of transforming into a more functional prosthetic when needed.
Prudence Myung-sun-115 pilots a combat drone swarm based on the carrier Clown in the Moonlight. Vis already heightened bioroid nervous system has been grafted to cybernetic enhancements, allowing multitasking capability far beyond that of the baseline neuroform. Sensor data from the drones are fed directly into sensory processing areas of vis brain by the control helmet.
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