Monday, January 23, 2017

Into House Perilous

Our 5e Land of Azurth game continued last night with the first session in an adaptation of X2: Castle Amber. While the PCs had been getting used to their being a new mayor in town and tying up loose ends from previous adventures, the Elf Ranger Shade had received a visit from her mother, Oona whom she hadn't seen in one time. Oona told her it was time for her to visit her family in their manse and fulfill her familial obligation to house Sylaire (obligations her mother had notably fled herself all those years ago) and perhaps set right what has gone wrong.

Art by Tony DiTerlizzi
Shade is reluctant to reveal all of this to her companions but ultimately, she does. They accompany her to the Aldwode on a night of the new moon to find the phantom House Perilous, the home of the Sylaire clan. To save her from the unwanted marriage they are sure is coming, they do a hasty marriage of dubious legality to the bard Kully. The party finds an iridescent salamander in a clearing and the creature tells them to walk widdershins around the area, then sleep the night with no light sources. They do as the the creature bids them, and they wake up in the foyer of the house.

art by Dana Guerrieri
In the salon, the rakish Jereth and his waxen pugilist offer them a wager. Against Shade's warning, Erkose takes him up on it, and knocks the creature out in under 2 rounds, winning them 500 gold. Jereth suggests to Shade that the grand matron, Carmilla, might wish to see her and "do a reading of the cards."

art by George Barr
In the study they encountered strange cat men who wanted only to sleep and warned the party off with hisses and curved daggers. In the banquet hall, the party declines to eat with the elegant, fancy-dressed phantom dinners. Waylon and Erekose did feed some roast beef to the cat men, to no visible effect.

In the Mirror Hall, half the party is blinded for an hour. They encountered a leprous looking servant (a thoul) who leaves them be when Shade invokes her mother's name. They avoided the other rooms in that wing and went into the indoor forest. Again, they mostly stayed clear of trouble, keeping to the path.

Erekose's greed was enticed by a chest ensconced beneath the gargoyles in the fountain, and he and Waylon contrived to get the chest without entering the water. The chest scraping across the bottom, however, roused the ameba lurking there, and it attacked. The party lit it up with blasty cantrips and drove it back. As the party peered at the riches in the chest, a feminine voice from behind them asked just what they were doing.

4 comments:

Chris C. said...

Sounds like a great session!

Gina Shelley said...

It was fun! Thanks for running, Trey, can't wait to see where this goes.

-Shade

Jerry Harris said...

Keep posting your progress. This is great.

seaofstarsrpg said...

Sounds like a fun adventure so far and love the cliffhanger ending of the session.