Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Wednesday, February 7, 2024

Wednesday Comics: May, 1983 (week 2)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! Today, I've got the comics at newsstands the week of February 10, 1983. 


Batman #359:  Conway and Jurgens continue Croc's rise in the Underworld as he murders Boss Falco in prison and proclaims himself "King Croc" in this issue. (Interestingly, Batman and Gordon call him "Killer Croc" but that's not a name Croc himself ever uses.) The cover is misleading as no costumed villains show up. It's all part of Conway building the pre-fab menace.

We get Croc's origin this issue (he's from Tampa FL and apparently born in 1948), some digs at the criminal justice system in the South, and a view of a more reactionary asshole Batman emerging after years of the nice that will take inner city kids out to clean up a park. He's dismissive of Croc's trauma-filled childhood (or at least Gordon's mild empathy over it), and chews Robin out when he suggests maybe having the Todds investigate these murderous criminals isn't a good idea. He says he's tired of "citizens" waiting for someone else to save them, and that the Todds made a commitment, and they should stick to it. Some of this may be Conway signaling Bruce is stinging from getting beaten (again) in this issue by Croc, but it's still a shift--and will have in-story consequences.

Against Robin's instructions, Joe and Trina Todd follow Croc's minion extorting money from the circus. At the Gotham Zoo, they walk into a trap.


Flash #321: Infantino's art comes off different this issue, likely due to the mysterious inker credited as "Taurus S." Anyway, Sabre Tooth, the assassin from previous issues, escapes from jail and is going to kill Barry Allen. He almost does so as Barry and Fiona visit Creed's grave. Barry's Flash abilities save him, but Sabre Tooth gets away. Meanwhile, Tomar Re has pancakes with a family, and the Reverse Flash makes a last page escape from whatever extradimensional realm he was stuck in. Even beyond, the new inker, Infantino seems to stretch himself on the depiction of that place.

The Creeper backup trudges along with Gafford joined by a new art team: Patton and DeCarlo. Patton took over last issue, but I think I forgot to comment. Anyway, the Creeper traces the source of the tainted cocaine that seems to be turning users into monsters.
 

G.I. Combat #253: After D-Day, the Haunted Tank and crew are on their way to Paris. When their captain is killed before they reach the city and Notre Dame, which he had dreamed of seeing, Jeb vows to take his body there, despite orders from Eisenhower that they are to hang back and give General Leclerc and his French 1st Armored Division the honor of retaking the capital. Racing ahead, Jeb and his win find the city still very much in German hands and have to evade death until help arrives.

The second Haunted Tank story is one of those with a mildly humorous premise Kanigher does from time to time. Rick sees a little French girl eyeing a doll in a shop window and vows to buy it for her, but he and the rest of the crew are pulled out of the pay line to be sent on a mission to recover a fortune in stolen gold. Their way back is made more difficult by country folk constantly demanding payment from the "rich Americans" to help them, but the crew has no money except the gold they are carrying and can't spend. In the end, the girl gets her doll, but only after the crew has a shoot out with Germans on a bridge with stacks of gold bars as cover.

Kanigher and Catan have the Mercenaries in the Middle East tangling with an Arab leader whose men executed some Western missionaries.  
 
The other tales are by Boltinoff/Trinidad and Kashdan with Talaoc and Ayers and are (mostly more serious). A kid dreams of firing a machine gun, and gets put on a crew, but dies in the bitter cold on a frozen river before ever firing a shot. His lifeless fingers, frozen to the trigger, manage to kill some Germans, though. A French dog saves a G.I. from a German soldier, and a G.I. is saved from the Japanese by Truk Islanders and tries to return the favor by rushing to warn them so they can escape a U.S. bombing. 


Omega Men #2: Slifer, Giffen, and DeCarlo pick up from last issue with the team in trouble. After the nuclear attack, Primus is badly injured, and their "bio-systems" are nearly depleted. Tigorr disobeys Primus to go get supplies and barely makes it back. We get more of Broot's tragic backstory and discover that while most Changralynians blame him for the destruction, there is a cultish group that idolize his resistance.

Meanwhile on the Omega Men's ship, Kalista forces a captured Citadelian to send false reports to his commander. Treacherous Demonia begins sowing seeds of mistrust within rank and file, scaring some with a tale of Primus' apparent mind-control capabilities.
 

Saga of the Swamp Thing #13: This storyline comes to an end, and I am sorry to say, Pasko and Yeates do not stick the landing, which honestly is a result telegraphed for a few issues now. I lot of things happen at the last minute and the ending seems sort of arbitrary. In the Fortress of the Beast, Swamp Thing, Liz, Dennis, and Dr. Kripptmann are each tricked by hallucinations of their most painful memories that disguise death traps. Once they make it through, it is revealed that Grasp has been the Anti-Christ all along. Or maybe he's just the Herald of the Beast? Is there a difference? Anyway, the Golem's back, and there's stuff with the locket, and then Swampie gets powered up enough to defeat Karen and Grasp.

Swamp Thing with the help of Liz, Dennis and Kripptmann, returns to his home swamp in Louisiana to restore and heal himself from his infection. General Sunderland still has plans to get Swamp Thing, though.

In the Cuti/Carrillo Phantom Stranger backup, Yehudi Jones has the knack for never being seen and makes a living pilfering from people. The Phantom Stranger forces him start living in the world and be somebody to save a beautiful girl from corruption by the hands of the drug pusher, Dan D. Candy.


New Teen Titans #31: After their defeat last issue, the Titans aren't in a good place when they get back to the Tower. Kid Flash is still convinced Raven is evil and frustrated the other Titans aren't listening to him. Cyborg is still ruminating over finding out the girl he is into has a fiancé, and Robin is still being distant from Starfire for reasons. Oh, and Raven's been kidnapped. But hey, Donna show's up and tells them Terry proposed. None of this goes anywhere, but it's simmering in the background as they head to Zandia to get Raven back.

In Zandia, we learn the Brotherhood is after Brother Blood's secrets. The Brain has deduced that Raven likely discovered these unconsciously. When all of his teammates attempt at coercion and torture fail, Brain tries a gentler approach, and Raven agrees to help. Trailing the bad guys to the site of Brother Blood's secret "Regeneration Chamber," the Titans come on strong, but the Brain is able to turn the tide against them. Believing her teammates have been killed, Raven goes berserk and almost kills the Brotherhood before Wonder Girl manages to bring her to her senses.


Superman #383: Bates and Swan/Hunt give us another one of those "puzzle stories" so common to Superman comics of the Bronze Age. First off, Bates lays out a lot of character business in the Daily Planet, presumably to pay off in later issues, including the big one of Lois questioning her relationship with Superman given that he won't commit--and perhaps realistically can't. 

In the main storyline, an ancient robot is unearthed, and it immediately attacks Superman. All is not as it seems, however! It turns out that Robrox, the ancient alien robot, is here to prevent some catastrophe foreseen by his makers that would destroy life on Earth. They catastrophe will be triggered by Superman's heat vision thanks to the machinations of the Superman Revenge Squad. Robrox prevents Superman from unleashing his heat-vision on Earth, then explains everything to him once Superman has safely deployed it on the lifeless Moon.

Wednesday, January 31, 2024

Wednesday Comics: DC, May 1983 (week 1)

My ongoing mission: read DC Comics' output from January 1980 (cover date) to Crisis! Today, I'm looking at the comics at newsstands on the week of February 3, 1983. 


Amethyst: Princess of Gemworld #1: Following up on last month's preview, Mishkin/Cohn and Colon debut their new fantasy 12 issue "maxi-series." Amy Winston is a 13 year-old regular kid on Earth but an 18 year-old princess named Amethyst in the magical realm of Gemworld. She was sent to Earth to keep her safe as her family was imperiled by the conquests of the villainous Dark Opal and his allies. Largely this issue is a lot of setup and exposition, but it manages to move pretty well. The intended audience for this seems to be pre-teen/tween girls, but there's at least one jarring note in that regard: there's a scene with some troll troops of Lord Sardonyx who seem to threaten sexual assault against the princess. Anyway, Colon's art looks good with this sort of material.


Blackhawk #258: We get another Chaykin cover on this issue, though not as good as last issues. Evanier and Spiegle have the Blackhawks chasing down the plans for yet another German super-weapon, but this one isn't as fanciful as the War Wheel. It's the atomic bomb. They manage to steal the plans from the Germans and those with knowledge of them are killed, but not before a prototype missile is launched toward Blackhawk Island. They evacuate but forget a nurse that had been tending Stanislaus in the rush. That watch their home destroyed and a life lost in horror. Throughout the issue there is discussion and disagreement among the Blackhawks about the use or desirability of anyone having such a weapon. It's perhaps simplistic or trite by adult standards in 2023, but it would have a given a 10 year-old in 1983 a lot to think about.
 

DC Comics Presents #57: Mishkin and Saviuk/McLaughlin present a sort of Marvel-esque update of the Atomic Knights that will be the version we get in Who's Who, not the more fanciful version of Strange Adeventures. A series nuclear weapons system computer glitches throughout the world leads Superman and S.T.A.R. Labs scientist Marene Herald to the isolation tank of Gardner Grayle, a volunteer in an experiment to assess post-nuclear war survival scenarios. Instead, Grayle's mind has been manufacturing adventures of for himself leading a group of Atomic Knights in a fantasy, post-holocaust world. The computer, unconsciously urged by Grayle, has been inching toward bringing a nuclear apocalypse to a more horrible reality. Superman has to go into the dream world and convince Grayle to give it up.


Fury of Firestorm #12: Conway, Broderick, and Rodriquez have two Hyenas on the loose and Firestorm has been "infected" himself--though it only seems to progress when he is in Firestorm form, not split Ronnie and Stein. The Dr. Shi Hyena goes after Dr. Gleason, the chief resident of the hospital (the age and demeanor of the "chief resident" seem to suggest that Conway believes a chief resident is the "chief of staff" and not just the most senior of the junior physicians in a specialty), but the Summer Hyena tries to stop him, and Firestorm manages to capture them both. In the end though, Firestorm seems trapped in combined form.

Also this issue: Stein loses his job. Carew admits to having a tape (one where Stein probably admits he's Firestorm, but Carew did listen) except that now it's disappeared, and Stein's ex-wife seems to be running some nefarious plan against him. She reports to a mysterious stranger who refers to her as Operative Nine.


Justice League #214: The Justice Leaguers begin to remember who they are, but they are taken captive by the Devil Guards of Goltha. They are rescued by the Wanderer, who is revealed as Krystal Kaa, rightful ruler to the throne, and her friends the Siren Sisterhood, an all-female underground resistance. Black Canary is seemingly killed by their captor, Princess Kass'andre but Mother Moon, a mystic healer and leader of the Sisterhood, resurrects her, and the two groups join forces. There is some indication, though, that they Sisterhood might not be everything they seem, and a figure watches the League's doings from the shadows of a cave.


Wonder Woman #303: Mishkin and Colan bring back the Green Lantern foe, Dr. Polaris. After an incident in which a USAF plane is destroyed by a mysterious magnetism, both Steve Trevor and the newly arrived Maj. Keith Griggs make a dual test flight over the area. A gigantic apparition materializing before them. Wonder Woman comes to the rescue, recognizing the apparition as Polaris. Wonder Woman is unable to prevent the villain from putting the two jets on a collision course.

In the Huntress backup by Cavalieri and DeCarlo/DeZuniga  we seem to be getting a plot very like the Wild Wild West episode "The Night of the Ready-Made Corpse." Amos Tarr is helping villains fake their death to escape justice (and blame Huntress for killing them!) in exchange for part of their take--or their whole take as he seems to be killing them, himself. Huntress discovers the plot but falls into his clutches and winds up in a death trap.


Arak Son of Thunder #21: Arak and his companions cross a sea of sand, then a river and cataract of boulders, but they finally get to the castle where Angelica is holding Maligigi.

Arak and Valda rush to the top of Angelica's tower, leaving Satyricus and Johannes behind. The two surprise the sorceress and quickly overpower her. Arak hesitates in delivering her the coup de grace, so she is able to turn the tables and capture the heroes in a net. 

In the Valda backup, Pip encounters a phantom that appears to be his grandfather. Somethings not right, so Valda fights the spirit and discovers that it is under the control of Baron Ovis. She destroys it, but Ovis's men take Pip hostage. Valda takes Ovis leading to a standoff. Luckily, Charlemagne and his men arrive. Ovis dies of his own sorcery. Pip and then king reconcile.

Wednesday, January 24, 2024

Wednesday Comics: DC, April 1983 (week 4)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, we look at the comics hitting the newsstand on January 27, 1983.


Weird War Tales #122: Kanigher brought us a Robo-Samurai and a Robo-Geisha before, so I guess the arrival of a Robo-Sumo was inevitable. George Tuska draws this one.

The second story is a gimmicky one, but pretty good. Roger Baker is bitter because he hasn't been given a chance to live up to his brother's example as a pilot but in New York in 1933 he gets more than he bargained for when he's called out to deal with a certain (unnamed) primate's rampage. In the last story by Mishkin/Cohn and Newton, a submarine commander hears of the attack of a mysterious submariner, and an old submariner from World War I tells him of an encounter with a vessel flying that same flag all those years ago.


Brave and the Bold #197: This issue by Brennert and Staton/Freeman has been reprinted in several collections, including Greatest Batman Stories Ever Told. It's the Earth-2 Batman, a few months prior to his death, writing down in his memoir the story of how he fell in with one of his former enemies, Catwoman. As the cover indicates, it involves a plot by the Scarecrow, though the most interesting part of the issue (and the thing that leads to Batman being able to have a lasting relationship with Catwoman) is his realization that Bruce Wayne has really been the mask. The events of the story allow him to find both Bruce Wayne and the love of his life. It's a good story that DC can really only tell because it has the "spare Batman" on Earth-2.


Action Comics #542: Wolfman and Swan bring back Vandal Savage (last seen in #516), and he's got a cunning plan which somehow involves creating Superman robots to perform heroic deeds for Metropolis and then tricking the Man of Steel into destroying them. I feel like Savage could have come up with a simpler plan with a similar chance of success, but I guess we'll see how things play out. I'm also not sure how this will lead up to the "exciting new era" promised on the cover.


Arion Lord of Atlantis #6: Moench and Duursema/Mandrake have the Atlantean refugees looking for safety, so Arion and his friends make their way south guided by magic. General Balar has a different direction in mind, so he and D'Tilluh part ways with the group, while Arion leads Chian, Wyynde, and Mara on a quest.

They find a sort of lost valley with sub-men and dinosaurs. They're captured, but after Arion helps the sub-men with the dinosaurs, they become friends. Meanwhile, Garn breaks into Arion's tower to steal his magic. He summons a demon from the Dark World that possesses Chian. When her will proves to be too powerful, the demon takes control of sub-man chief, Grondar. During the battle, Arion and Chian are transported to Dark World.


All-Star Squadron #20: After standing around last issue and watching the JSA members fall to Brain Wave's power, the Squadron rushes in and, well, joins the fallen JSA on Brain Wave’s illusionary, psychic battlefield. 

Green Lantern finally arrives at the New York World’s Fairgrounds. He also enters Brain Wave’s mental environment, but his superior willpower allows him to overmatch Brain Wave. He manages to free his friends but the devastation wrought by his rage in the illusionary world leaves him shaken and quoting the Bhagavad Gita, "prefiguring" Oppenheimer and the Trinity test. And so the point of this sideline is revealed: to get in a reference to the horror of the atomic bombs that will end the war.


Captain Carrot and His Amazing Zoo Crew #14: Bridwell/Shaw and Gordon fallen get to the crossover with the Just 'A Lotta Animals promised in previous issues. These are the characters Roger Rabbit has been writing and drawing in his comics. We get a Silver Age-y brief on alternate Earths and then the traditional style of these crossovers, though it's continued next issue. There is some mildly amusing rivalry between Super-Squirrel and Captain Carrot.


Detective Comics #525: We get a new penciler this issue in the form of Dan Jurgens. My friend Chad Bowers had previously put forward a concept he called the "prefab villain." This is a villain created to be a big deal in contrast to a villain who is created for a story, then later evolves over time into a big deal. A prefab villain isn't bad--Galactus is sort of a prefab villain. But many of them are a bit "try hard." Killer Croc is clearly a prefab villain, but while Conway's intentions are evident, it's worked okay so far. In this issue, Batman tracks him into the sewers, and Croc gets the better of him forcing Batman to allow himself to be washed away from the fight which leads Croc to assume Batman is utterly beaten and a coward, when in actuality Batman's actions are more strategic.

Bruce also has a falling out with Vicki after he kind of implies their relationship is not serious. At the Sloan Circus, Robin makes a decision that may well have serious consequences, as he asks the Todds for their help in capturing Croc.

In the Green Arrow backup, Arrow manages to outshoot the crooks and get out of the situation he found himself in last installment, but Machiavelli beats a retreat. He shows up again at a Teamsters meeting late, but before he can talk them into a city-paralyzing strike, GA fakes a fire with his smoke arrow and shows the audience how they should depend on each other--rather than on "number one"--to get to safety. Worker solidarity over crooked demagogues.  


Jonah Hex #71: This is a weirdly paced issue in that Fleisher dispenses with what has been a multi-issue storyline in the middle of the issue with Tim Daniels heroically sacrificing himself to thwart the plans of the cult leader, Manitou. His conniving son goes to his reward courtesy of Jonah, who shoots a stalactite down so it stabs the younger Daniels through. That done, we move to the next story with El Papagayo kidnapping Emmy, and Jonah forced to steal a Queen Isabella necklace from the Mexican government while disguised as Papagayo. Of course, he walks right into a trap.


New Adventures of Superboy #40: Aliens appear in orbit and convince Superboy they are friendly when they really want to get him out of the way. There's a school dance coming up and Clark doesn't have luck getting a date. Ma Kent strangely reveals his identity to her friends, but no one believes her and when a kid at school makes fun of him and his mother, Clark loses it and slugs him. Clark decides decides to stop being Superboy. Not sure where Kupperberg and Schaffenberger are going with all of this!

In the Dial H backup by Bridwell/Rozakis and Bender/Adkins, a new villain called the Coil (not unlike Coil-Man from the Impossibles) stills the car of a wealthy man that Chris' dad happens to be driving for a security test. The kids dial up the identities of Kinetic Kid and Genesis to pursue him.


World's Finest Comics #290: Cool Hannigan/Janson cover. On the inside, Moench and Gonzales deliver another odd one. Bruce Wayne is enjoying a shiatsu massage from a woman named Yumiko, but before things can get more romantic, there's Bat-Signal in the sky and Bruce has got to go. He leaves Yumiko in his bedroom while he races down to the Batcave.

Meanwhile, Superman is dealing with a giant worm attacking a ship in the Atlantic. Unbeknownst to Supes, the worm takes the ship underwater to a cave near Gotham where a stalagmite humanoid commands its worm "brother" to drop the ship in a pit of magma. The creature then somehow siphons the energy from the oil inside and calls forth more of its kind.

Yumiko sees a green glow coming from a cave near Wayne Manor and investigates, getting captured by the stalagmite creatures. In the meantime, Batman is on his way home but is swarmed by bats and nearly driven off the road. Using a special sonar from the Batcave, Batman manages to wrangle the bats, and he contacts Superman for help.

Superman relocates the bats to elsewhere, and the heroes investigate what caused this. They go into the cave in where Yumiko was taken. As they get closer to the source of the green glow, Superman gets weaker until the heroes finally find the central chamber, filled with stalagmite creatures and Yumiko as prisoner of the leader of the monsters: Stalagron! Finally, Superman realizes what should have been clear from the beginning: the source of the creatures' power is Kryptonite.

Wednesday, January 17, 2024

Wednesday Comics: DC, April 1983 (week 3)

My mission: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around January 20, 1983.


Camelot 3000 #5: Barr and Bolland/Patterson are still taking their time, but there's the sense things are being setup now. Morgan le Fay reveals what she's been up to since Malory's account, which includes acquiring alien allies and an alien disease. Meanwhile, there are fractures in the Round Table company. Lancelot and Guinevere renew their affair. Galahad threaten to leave, and Tristan, eager to physically be a man again, may be prepared to make a deal with Morgan. 


Warlord #68: I reviewed the main story in this issue here. In the Barren Earth backup by Cohn and Randall, the city is attacked by the reptilian Harahashan. That prompts Skinner and Jinal to consider the humans should negotiate with the desert-dwellers. When the king doesn't agree, they kidnap him in the middle of the night, which doesn't seem the best plan.


Daring New Adventures of Supergirl #6: Kupperberg and Infantino/Oksner pick up where they left off last issue. Brains is still trying to make her get away when a big robot rises from the Lake Michigan. The robot is Matrix-Prime, and it has drone-robots inside its body. It steals a large box from a hangar at O'Hare and fights Supergirl. She lets the robot get away so that she may follow it to its base in an air-filled dome on the bottom of the lake.

In the Lois Lane backup by O'Flynn and Oksner, Lois goes undercover to rescue Jimmy from Brainstorm's former gang, but things go south and the two have to put a beating on the gang. Who needs Superman? Then Lois finds a baby on her doorstep, with a note with a note explaining she's the daughter of Lois' old roommate, Kristin Cutler. Cutler turns up dead the next day.


Green Lantern #163: The point of this two-parter eludes me, but Barr and Pollard/Hoberg bring it to a close here, whatever their intention. Jordan and Dorine Clay keep encountering traps until they stumble into a room with poisonous gas. Dorine passes out, but then Hal sees his missing power battery in the next room. He drags Dorine to the next room and attempts to grab it, but the airlock opens, and they get thrown out to space. With only seconds to live, Green Lantern grabs the battery ad recharges his ring. He subdues the murderous ship, and they fly back to the planet to tell the kid's parents about his death. Hal promises his killer will be found and punished, but then he disappears cloud of smoke, leaving his ring behind.

Meanwhile, Arisia tries to stop Eddore whose ignored the Guardians' command to cease his current mission. But Eddore overpowers the rooky, and pushes on, convinced this is the only way for the Green Lantern Corps to survive.

In the Tales of the Green Lantern Corps backup by Klein and Patton, we're introduced to the world of Rhoon where "sorcerers" (it's unclear if they actually have magic or some sort of mutant powers) have been pushed to an isolated by the ruling scientists, but now the discovery of the energy source, glowstone under that land makes the scientists want to get at it.  Hollika Rahn is the Green Lantern of the world the orphaned daughter of scientists, raised by the sorcerers. She goes into battle for them and the meets the son of a scientist likewise pushed into a war he doesn't believe in. Like many of these shorts, the worlds and setups are often interesting, but the stories themselves don't go to much.


Night Force #9: The criminal who was Baron Winters' unwitting operative in New York last issue is still stuck along with the residents in the alien-occupied brownstone. The alien does kill anyone or even hurt them, in fact, it even gives them things from time to time. It just won't let them leave. And when they die for whatever reason, it consumes them, leaving only bones. Wolfman makes it clear he intends this as a metaphor for dictatorship, but given how the creature operates, I don't find it terribly apt. Even in the ways it does fit, it certainly isn't deep or illuminating. Still, this is a comic for kids and it's an interesting horror situation with a kind of Twilight Zone vibe. 


House of Mystery #315: In "I...Vampire" Mishkin and Cullins/Sutton have our heroes checking out a public rally of the American Crusade religious movement led by Reverend Warnock. When Mishkin realizes that his vampire mother Dunya is one of their leaders, Deborah goes to infiltrate the group. She's kidnapped and taken to Washington, D.C. Warnock backs Senator Payson for the presidency with the plan to turn him into a vampire after the election. Bennett is captured trying to rescue Deborah and gets staked and placed on a burning pyre. Mishkin rescues Deborah, and together they save Andrew from a fiery death. He stakes Warnock on stage while the tent around them burns, then mesmerizes Payson to erase his memory. Andrew and Deborah flee the scene, but Dmitri stays behind to confront his mother.

Newman and Talaoc present a tale of the 16th Century where a Baron cuts the hand from an ape-like beast he meets in the forest, only to find that it reverts to the ringed hand of a woman. He becomes suspicious of the wife of a visiting friend who keeps her injured hand covered. In the last story by Cavalieri, Yeates and others, a couple made rich by the sale of a quack medicine must face justice from a mob of people deformed by their product.


Legion of Super-Heroes #298: Some Legionnaires investigate a murder on a mining asteroid and runs into an Kharlak (a Champion of Khundia), who holds them at bay, then escapes. Meanwhile, Duplicate Boy tracks Colossal Boy and Shrinking Violet down to their romantic getaway on a resort planet and gets into a brawl with Gim. Jilting her old beau without warning is out of character for Shrinking Violet, and other Legionnaires take notice. Foreshadowing!

This issue also has a preview for Amethyst: Princess of Gemworld by Mishkin/Cohn and Colon. Amethyst, a stalwart princess of Gemworld battles the sinister Dark Opal who is looking to get a hold of her gem and conquer Gemworld. In the end, Amethyst is revealed to be the alternate identity of a 13-year-old girl in our world. I wonder if this preview's presence in Legion is proof of the frequently repeated assertion that Legion's audience included a higher proportion of women?


Sgt. Rock #375: I've mentioned before that Kanigher recycles ideas, and I think Sgt. Rock may be where that's most apparent. I'm not going to even consider the "introducing soldiers just to kill them that issue" as recycling, because I think it's just more a byproduct of this type of storytelling, but Rock is sleeping and symbolically visited by the ghosts of three such new casualties. The last one to die, Whittler, was working on something secretly (just like the artist soldier is a previous issue) and it turn out to be carvings of the heads of the members of Easy.

There's some repetition in the shorts too. There's a movie star who manages to become a real hero in death. The final one parallels the lives of a Japanese and a U.S. Marine up until their fatal confrontation. 

Wednesday, January 10, 2024

Wednesday Comics: DC, April 1983 (week 2)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! Today, I'm looking at the comics at newsstands on the week of January 13, 1983. 


Batman #358:  Conway is joined by Swan this issue, who is certainly an interesting choice for this sort of material. It mostly works, though Croc looks a bit more like Cactus than might be ideal. Killer Croc visits the Tobacconists' Club and tells them he's taking over Gotham. They decide to test him out by having him break into STAR Labs. Meanwhile, Batman and Gordon are tracing the bullet (and the rifle) he used to kill Squid. Robin also learns that Croc is behind the protection racket leaning on the Circus.

Ultimately, Batman finds Croc's home and waits for him there. We get an odd confrontation where Croc seems enraged primarily that the sanctity and solitude of his home has been violated. Croc destroys the building and flees to the river below, losing Batman in the process.


Flash #320: Bates and Infantino/Rodriquez bring the Eradicator story to its conclusion. The Eradicator nearly disintegrates the Mirror Master, but through the trick mirrors the Flash is able to track the Eradicator to the old windmill (for some reason) where he's holding Fiona. The vigilante and the Flash do battle, and it seems like the Flash is going to be killed, but he moves the battle to the cemetery where conveniently the Eradicator's victims are buried close together.  Shocked by the graves, Philips wrests control from the Eradicator personality and turns the power on himself. Miles away, some farmers find Tomar-Re in a field after he was knocked down by a swarm of yellow meteorites and recognize him as a Green Lantern, though not the one they know. Maybe we'll find out about this Green Lantern business next issue?

Anyway, this ends okay, but it was some odd storytelling, almost like an alternate comics evolution. It is Silver Agey (or at least early Bronze) in some ways, but modern in others. I guess it's like some Gerber stories in 70s Marvel (I'm thinking of the Foolkiller stuff, who's a similar villain) but without the indication that it is kind of tongue in cheek. Well, there is Captain Invincible...Maybe it is just more 1976 than 1983?

I confess the noirish Creeper backup is hard for me to follow. The short segments are a part, but it just hasn't engaged me either. Anyway, we finally get something more in the realm of Creeperish doings this issue when the nephew of a doctor involved in these goings on transforms into some sort of monster, and so does Jamie, Ryder's editor's son, who is in jail who was in possession of the fraudulent prescription last issue.
 

G.I. Combat #252: The first Haunted Tank story has the crew in North Africa and forced to work with a similarly situated Wehrmacht tank crew to stay alive under assault by bandits at a poisoned oasis. The second story is a more original one, at least, with an Italian grandfather vowing to name his soon to be born grandson after one of the crew, but when he's injured and near death he can see and hear the ghostly J.E.B. Stuart, so names the kid Giacomo Stuardo.

The O.S.S. story with Kana feels like a complete repeat. At least it's made of repeated elements from other Kanigher yarns. Kana is forced to work with a racist G.I. who doesn't trust him. There's a white guy from a Pacific Island who turns out to be a German working with the Japanese, but the G.I. doesn't want to believe it at first.  

The other tales are by Kashdan with Matucenio and Zamora. In the first, a doll looted from Italy is the death of one G.I. but the savior of another.  In the second, a "Women at War" installment, a woman judo instructor is sent on a mission to Germany to still some plans.


Omega Men #1: After the teasing this issue last month, and months of various writers trying to get fans interested in them, the Omega Men debut in their own series, courtesy of Silfer, Giffen, and DeCarlo. This is a direct sale only title on nicer paper like Camelot 3000. It starts in media res, so if you didn't already know the Omega Men, I could see you being a little lost. For those who do know about the Omega Men and their war with the Citadel, the new thing here is that it appears we'll get some focus and background on the individual members. 

After taking a Citadelian base, the team heads for Changralyn, Broot's native world. They hope to recruit more fighters as strong as him, but Broot tries to warn them his people won't be of much help. When they arrive they find out he was right. The Changralynians are devoted pacifists and refuse use violence, even in self-defense. Further, the Changralynian elders reveal that they have a pact with the Citadel who provides "protection" in exchange for a number of babies given over to them. When they see this transfer in action, Broot becomes enraged and attacks the Gordanians handling it. In retaliation, the Citadel orders a Branx ship to drop a nuke-bomb on a district of one of Changralyn's cities. 
 

Saga of the Swamp Thing #12: Pasko and Yeates continue Swampy's fight with the Golem from last issue. Swamp Thing manages to deactivate it by erasing one of the Hebrew letters inscribed on its forehead, changing the word from "life" to "death." Karen telepathically sends Kripptmann and crew a message challenging them to confront her at a synagogue where Kripptmann once worshipped. Wanting to avoid the golem attacking from wrong foe like last time, They then put Karen's locket on the golem before the re-activate it.

Meanwhile in Munich, Grasp forces his way into the hotel room where Dennis Barclay and Liz Tremayne are doing the "will they, won't they?" and threatens them to learn Kripptmann's whereabouts. Dennis and Liz manage to slug Grasp and escape, but that was Grasp's plan. Now they'll lead him to Kripptmann and the others.

At the synagogue, Swamp Thing, the golem, and the psychics almost kill Karen, but the evil inside her manages to escape the dying vessel. After briefly possessing Liz, it attempts to take control of the Swamp Thing. Swamp Thing's tremendous willpower drives the thing out. 

Grasp gets in a position with a rifle to snipe at the group, and a computer monitor in Sunderland suggests interestingly that his code number is "666." There's a bright flash of light, the evil entity transports Swamp Thing, Liz, Dennis, Kripptmann, Grasp and the golem to a huge metal fortress where they are about to meet Satan.

In the Cuti/Carrillo Phantom Stranger backup, an 18 year-old with progeria so that he looks more like his late 60s dreams of being an astronaut and he's also in love with a young woman who thinks he's an old man. An experimental medical treatment cures him, and he gets both of these dreams. As he's preparing to take his first spaceflight, the Phantom Stranger warns him not to go. He does and comes through one of those time warps astronauts occasionally fall into and returns to Earth decades later, though he hasn't aged. He returns to his home to be great by his girl, also apparently unaged, but the Phantom Stranger reveals to the audience that it's really her daughter.


New Teen Titans #30: While Kid Flash is still histrionic over Raven being evil, The Brotherhood of Evil gets the jump on him, and Speedy and Frances Kane. At the same time, Robin and Starfire accompany Adrian Chase to see Bethany Snow, who offers them information on Brother Blood in return for protection--but really, she's working at Blood's orders. Meanwhile, in what seems an unheralded turn from last issue, Terra gets a new costume and decides to join the Teen Titans. Cyborg meets a co-worker of Sarah Simms's who claims to be her fiancé, making him feel foolish for thinking there might be something between them. Raven resurfaces at the New Year's Eve celebration in Times Square and the Brotherhood is there, too. The Titans and allies confront them but when Phobia turns the crowd against them, they're unable to prevent Raven's abduction.  Elsewhere, Terry Long proposes to Donna.

Kid Flash's whining aside, this is a solid issue that well mixes the character subplots and the various villain related threads. It makes me a bit wistful for the time when so much would happen in one issue. 


Superman #382: Bates and Swan/Hunt get to the end of the Superman/Superboy switch and finish the Euphor business. Superman/Boy manages to defeat the Euphor-empowered Lois with a nerve pinch and brings her to the Fortress of Solitude where he reveals what's been going on, which makes relieves Lois as now she realizes why he's been so distant and had eyes for Lana. When Superman/Boy realizes that recreating the accident is the only way to reverse things, she reminds him Superboy/Man in the past has probably already had this thought and is likely waiting on him in the timestream. Makes sense, I guess.

Anyway, that works out and Superman then rushes to confront Euphor who after revealing his origin on TV has taken over Metropolis. Superman can't defeat Euphor directly but tricks him into following him through time (despite the other dilemma is this storyline showing the dangers of time travel!) to the destruction of Krypton. Witnessing it triggers his super-grief (my term, not the issues) that causes Euhpor's power to overload when he tries to absorb it. Everybody in Metropolis gets their negative emotions back. Yay.

Wednesday, January 3, 2024

Wednesday Comics: DC, April 1983 (week 1)

My ongoing mission: read DC Comics' output from January 1980 (cover date) to Crisis! Today, I'm looking at the comics at newsstands on the week of January 6, 1983. 


Blackhawk #257: We get a Chaykin cover on this issue. He'll go on to do some good stuff with the Blackhawks later in the decade. For now, Evanier and Spiegle are continuing the story from the last couple of issues. The Blackhawks manage to track Merson to Zurich and strongarm him into creating an antidote for the Ubermeister transformation. Four Blackhawks fly to Paris to get von Tepp. Chop Chop is guarding Merson but gets ambushed and outfought by Domino.

In Paris, Blackhawk is captured by von Tepp and his monster. Von Tepp steals Blackhawk medallion as a trophy. He doesn't know it's the nightmare medallion, and his will being somewhat less than our hero's, is overwhelmed and he dies of psychic distress. Blackhawk shoots the monster with von Tepp's luger not knowing it is his friend Stanilaus. It's not too late to save him though. as the rest of the Blackhawks show up, and they administer the antidote to Stanislaus, who (in the following few days or weeks) recovers.
 

DC Comics Presents #56: The most notable thing about this issue is the cover by Kane that prefigures the iconic cover to Crisis on Infinite Earths #7. The story by Kupperberg and Swan is less memorable. Superman and Power Girl are teleported to another universe that is ruled by some be-permed jerk named Maaldor, who forces them to compete in gladiatorial games or see the people of that universe destroyed. The Swan's art renders a story staid that in the hands of a Marvel artist of this era would have at least been dynamic. I do kind of like the usual Bronze Age Superman ending where Supes has to kind of trick the badguy rather than beat him up.


Fury of Firestorm #11: The Hyena bugs me because her/his (there are two now) whole deal is really just a werewolf schtick and Broderick draws the creature as a wolf person not a hyena person and the colorist goes along with it. We learn Summer infected her Arizona doctor with the Hyena curse, and Ronnie is apparently also infected but holding it at bay with Firestorm powers, I guess. There's a fight atop the World Trade Center, where Firestorm blasts the Summer hyena, sending her falling presumably to her death, but it's continued next issue. Also, Stein's ex ostensibly enlists Ronnie's help to try to convince Martin to get back together with her. 


Justice League #213: After a lackluster arc the last two issues, Conway and now Heck/Tanghal bring something that starts out a bit more interesting. In fact, it's very Marvel-y, like a combination of Hank Pym's recent (in 1982) woes and weirdly, Ant-Mam & Wasp: Quantumania. Due to some career setbacks, Ray Palmer suffers a nervous breakdown and, when his wife Jean and Hawkman attempt to help him, he rebuffs them and vanishes into an unexplored, sub-atomic world--the Microcosmos. Using one of Ray's inventions, the Justice League follows him, but they lose their memories in the process. They encounter a mysterious woman called Wanderer and have to fight reptilian humanoids she calls Devil Guards, minions of Goltha, the micro-world's tyrant whose symbol is curiously like the Atom's. The heroes go with her to the capital city, unaware that the Atom, now a comparative giant, is a captive there, Gulliver-and-the-Lilliputians style, just behind a castle's walls.


Wonder Woman #302: Mishkin and Colan bring the Artemis story to a close. Wonder Woman spends much of the issue chained in a dungeon which provides plenty of time for flashbacks to tell Artemis' origin story: how she was Hippolyta's best friend and the first chosen "Wonder Woman" emissary, but then was corrupted by Man's World and defied Athena's will. The skeletal Artemis is out to kill Hippolyta, but Diana manages to escape just in time to stop her. In one-on-one combat, she defeats the original Wonder Woman by stealing her sword, the source of her unlife. Artemis's skeleton crumbles to dust. Elsewhere, Circe, the sorceress responsible for reviving Artemis, watches and vows revenge.

In the Huntress backup by Cavalieri and DeCarlo/DeZuniga Helena thwarts a D-grade villain called Pat Pending whose gimmick he uses a lot of novelty gadget inspired stuff, but he uses a drug to (I guess) slow his respiration and heart to fake his death--and sets Huntress up to look like a murderer. How he wakes up and escapes before an autopsy is performed, I hope gets explained next issue, but I'm not holding my breath.


Arak Son of Thunder #20: It seems like the Thomases and Gonzales/Alcala are sort of padding out the issue count on this journey to White Cathay. This issue, as Arak and his companions cross a vast desert led by the priest Johannes we get fantasy desert danger buffet including a sandstorm, sinkholes, a giant antlion, and undead warriors. Meanwhile, the sorceress Angelica watches it all, and it gives her a chance to fill Malagigi in on the history of her land. The city is currently besieged by tartars, and Angelica seeks the answer to a riddle which will bring a powerful demon to her side. Malagigi, knows the answer, but refuses to tell lest it lead to harm for his approaching friends.

In the Valda backup, Valda is on the hunt for Pip, the son of Carolus Magnus that got disowned last issue. She has to fend off a pack of wolves, but eventually she finds the hunchback prince hiding in a graveyard. She gets him to shelter, then she hears a ghostly evil voice...

Wednesday, December 27, 2023

Wednesday Comics: DC, March 1983 (week 4)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, we look at the comics hitting the newsstand on December 30, 1982.


Detective Comics #524: Conway and Newton get to the end of this Squid interlude and the point of this 2-parter: namely to build up Conway's next big villain, Croc. Batman, though injured, manages to escape the Squid's deathtrap. After some ranting, Squid sends the assembled thugs out to search for him, but one, Croc refuses, calling Squid a loser. Squid accosts him and we see Croc's reptilian visage revealed for the first time. 

Batman makes it home where Dick Grayson is holding a reception for the circus folk, including the Flying Todds. While Alfred is bandaging Bruce and the two are talking with Dick, Trina Todd blunders in. Dick is sure she now knows Bruce is Batman.

Elsewhere, Squid is still ranting about how he's going to overcome this setback. Suddenly, a window breaks and there's a shot. Squid sees Batman arrive and after a melee shoots and kills him, yelling in triumph... Except none of that happened. There was a shot through the window, but it hit Squid and he dies there on the warehouse floor, experiencing one last grandiose fantasy. The shot was fired from a neighboring roof by Croc, avenging the insult from earlier.

In the Green Arrow backup, Ollie defeats Executrix with reflector-signal arrows and grills her for information about Machiavelli. In the meantime, Machiavelli has convinced the Wall Street Irregulars that criminals can run Star City better than its elected officials. Later, he crashes a town hall on the anti-strike proposal and gives a speech that is greeted with cries of "Mac for mayor!" Green Arrow starts to intervene, but one of the villain's goons gets the jump on him.


Weird War Tales #121: We get it already, Bob Kanigher, people are horrified and repelled by the Creature Commandos, and they are unjustly ostracized! The last 3 issues, at least, have had the Commandos in Allied control territory where they can be mocked and ridiculed before they head out to some ridiculous but uninteresting mission. Where are the robot Aztecs/Lemurians and such of early in his run? So here, the Commandos anger the carnival freakshow performers because customers would rather gawk and ridicule them for free instead of paying. Then, they head to Holland where 3 beautiful Dutch Freedom fighters show an interest in Shrieve, Velcro, and Griffith. They turn out to be robots. There's also a windmill firing rockets. This later stuff is crazy enough to work, but it's thin.

In the second story, German spies steal the U.S. Navy zeppelin LZS-6, but they didn't reckon with Gremlins, and they all meet their doom.


Action Comics #541: Wolfman and Kane bring us to the finally of the Satanis storyline, and it's pretty much one long fight. It's sort of modern (or Marvel) feeling in that regard, and it's all Gil Kane art, but in the end, there aren't really any twists or surprises sufficiently surprising to make it not feel perfunctory. It's well enough executed, but not really memorable. Meanwhile, in the Daily Planet, Lois seems to be getting a bit jealous of Lana in regard to her relationship with Clark, and a mysterious "Mr. Moore" (whose face, in soap opera style, we aren't shown) arrives at the office.


Arion Lord of Atlantis #5: I hadn't noticed last issue, but Moench took over as writer after #3. That explains the degree to which the origin given in the past two issues doesn't seem to entire jibe with what we were told before. Anyway, the tale of Arion's origin continues, this time revealing how he met Chian and Wyynde. Arion breaks free and also frees his friends. Danuuth is defeated and routed (but not killed), though at the cost of the life of Calculha.


All-Star Squadron #19: Thomas and Ordway have the Squadron, responding to Brain Wave's challenge, fight their way into the Perisphere on the grounds of the '39 New York World's Fair and find members of the Justice Society unconscious and captive, forced to dream of making a bloody assault on the Japanese, and being killed in the process...which will eventually kill them in the real world. Brain Wave taunts the Squadron and they are pretty much powerless this issue to do anything but watch this happen. Far be it from me to tell a guy with a career as long as Thomas' how to right funny books, but devoting whole issues to the exploits of others while your ostensible protagonists set on the sidelines seems a questionable approach, at least.


Captain Carrot and His Amazing Zoo Crew #13: Shaw and Goldberg/Gordon have Southern Califurnia beset with a snowstorm thanks the the villainous Cold Turkey and his minions. The Zoo Crew tracks him down before he can muscle his way into part ownership of a rich gold mine. There are also extended (and unfunny) Bob Hope and Marx Brothers gags, would no doubt lost on the titles presumed readership even in 1982.


Jonah Hex #70: Fleisher and Ayers/DeZuniga start with Jonah dumping White Claw in a grave before he and Emmy head out to steal his Colt dragoons back from the Shoshone. Meanwhile, Ernest Daniels, the last man involved in the robbery which led to the death of Hex's fiancee those years ago has made a better man of himself over the years but feels that isn't enough and sets out with one of his sons to find Hex and try to make amends. His other son, Jason, has an alternate plan, hoping to kill his father and his brother and inherit his father's fortune.

Ernest and his good son wind up with Jonah and Emmy in the hands of a cult leader nut who calls himself the Manitou and plans to blow a damn, flooding a town, and have it planned on the local Indian tribe to start a war. After Manitou leads his men out, they manage to escape but run right into the hands of Jason and his thugs.


New Adventures of Superboy #39: Kupperberg and Schaffenberger take a break from the Freaky Friday storyline for a holiday themed issue. When Flash Thompson Bash Bashford gets all cynical about Christmas, Superboy takes him to a post-apocalyptic Smallville on an alternate Earth where there is no Christmas, and amazingly, that works to cheer him up. 

In the Dial H backup by Bridwell/Rozakis and Bender/Adkins the Chris and Vicki dial up the heroes Rock and Roll (heroes again created by their friend Nick Stevens) to deal with an emergency. Meanwhile, the police are flummoxed on a case, which is just what the Master wants--and somehow, he has Greg King, Chris' father, doing his bidding.


World's Finest Comics #289: Third Gil Kane cover this week. Moench takes over writing duties, but the approach is so consistent with the previous arc I feel like the editor Wolfman is has a strong hand in it. While I think the emphasis on the bromance between Batman and Superman is an interesting element, it seems a bit overdone. I wonder if it's this series that perhaps suggested the romantic pairing of Batman and Superman stand-ins in The Authority? Anyway, Batman is unable to prevent the death of a mugging victim and that triggers his childhood trauma. Meanwhile, Superman, a Kryptonian orphan among mortals, is feeling isolated and melancholy, and the two get together for some friend therapy and the Fortress of Solitude. Then there's some business with a meteor that contains these worm-like, living alien probes. After first, the probes are making weapons in the Fortress go haywire, but they eventually calm down and talk to our heroes.

The probes say that they were created by the Kryll, a race which had lost emotion in their quest for immortality and sent these probes out to find it. After coming to Earth, the probes have discovered through the mopiness of Superman and Batman that emotion requires death, and so the probes sacrifice their own lives and transmit this message to their makers.