Showing posts with label projects. Show all posts
Showing posts with label projects. Show all posts

Monday, October 23, 2017

Mortzengersturm: Back in Print


That manticore wizard is at it again on the Prismatic Peak. I have a few copies available of the adventure that Christopher Helton at Enworld declares "channels the darkness of an 80s fantasy movie through the lens of old Hanna Barbera cartoons" and John Arcadian at Gnome Stew calls "incredibly fun and whimsical."

Order soon, supplies are limited!

Sunday, October 8, 2017

Various Azurth Updates


If you're still thinking about getting a print copy of the first issue of the Azurth Adventure Digest, you'll want to do so very soon, because there is (as I type this) 5 copies left. There may eventually be another print run, but probably not for a bit.

A second printing of Mortzengersturm, The Mad Manticore of the Prismatic Peak has left the printers and is on the way, so those of you interested in that keep a look for the announcement.

There will be a second issue of the digest, a "Player's Guide to Azurth" that will incorporate an updated version of the information I gave my players at the first of my home campaign as well as some information that appeared on the blog. Here's a rough, sketch mockup of the cover:


Lastly, if you're new to the Land of Azurth setting, here's an index of a number of the posts.

Monday, September 25, 2017

Operation Unfathomable Comics

While Jason Sholtis and Jez Gordon are hard at work getting the larger parts of Jason's magnum opus finished, I'm lettering the comic written and illustrated by Jason, that will appear in the Operation Unfathomable Player's Guide stretch goal.  Here are a couple of pages:


Thursday, August 24, 2017

Off to the Printer: Azurth Adventures Digest


The first Azurth Adventures Digest is going off to the printer today. It's full color, 28 pages, featuring art by Jeff Call and Jason Sholtis. There's a ten page mini-adventure local: The Candy Isle, random tables for generating colorful Motley Pirates and some flavorful tidbits on other islands, suitable for inspiring adventures.

Art by Jason Sholtis

Sunday, August 20, 2017

Hydra House Ads

The Azurth Adventures Digest (and hopefully more products to follow where appropriate) will have some house ads in the style of those you might see in comics books of the Bronze and Silver Age. Here are the preliminary versions of some of those that will be in the digest:


Artwork here by Jeff Call and Luka Rejec.

Art you may recognize from Weird Adventures by Adam Moore, newly colorized.

Thursday, August 17, 2017

Something Rises from the Prismatic Hole

Layout continues on the Azurth Adventures Digest. It's looking like it's going to shape up to 28 pages.

Anyway, here's another excerpt. The stats of the frogacuda from the Prismatic Hole:


Sunday, August 13, 2017

Azurth Adventures Digest Update & A Sample Page

The Azurth Adventures Digest volume one is in layout now. Barring any unforseen snags, it will be out the middle of next month. Contents include: a brief overview of the piratical Motley Isles and random and random tables for generating quirky pirates and pirate captains, details on three NPCs and a monster, thumbnails of some exotic places in the Boundless Sea and a random table of weird encounters, and finally, a short writeup of  Candy Isle adventuring locale.

All of this is enlivened by art by Jeff Call and Jason Sholtis. Anyway, here's a sample page with art by both of them:


Thursday, August 3, 2017

Some Azurth Adventure Digest Art

The art for the Azurth Adventure Digest is rolling in.

Here's a a group of heroes versus the mummy of the Candy Temple by Jason Sholtis:


And here's the creature from the Prismatic Hole by Jeff Call:


Stay tuned for more!

Thursday, July 27, 2017

Two Maps, One Candy Island

Here's an excerpt from the upcoming Azurth Adventures Digest. This is Jeff Call's map of the Candy Isle with lettering by me:


And here for comparison is the original map I made for the game:

Sunday, July 23, 2017

Azurth Adventure Digest


Here's the cover for the upcoming Azurth Adventure Digest (still a couple of months away). Jason Sholtis provides a great rendition of some angry Candy Islanders.

The planned contents of the digest are: Random tables for generating Motley Pirates and pirate captains, random weird encounters in the Boundless Sea, thumbnail descriptions of a handful of interesting islands, a few NPC write-ups, and the Candy Isle adventure locale. Internal art and cartography will mostly be Jeff Call, who did Mortzengersturm. It will be available in pdf and print at 5.5 x 7.75" size.

Here's part of the Candy Island Temple as rendered by Jeff

Friday, May 19, 2017

Mortzengersturm Sales and Shipping

Add caption
My pre-convention stock of Mortzengersturm is out--but if you didn't get a copy yet, don't despair, I may well have some available after NTrpgcon.

Over half of the orders have shipped as of this week, so if you haven't gotten yours it may be coming soon. I am on target to ship the rest before May 29.

Friday, April 28, 2017

Mortzengersturm in Print


The printer's beat the deadlines, and so I have the a few copies of Mortzengersturm, the Mad Manticore of the Prismatic Peak (available now in pdf) in my hands. The reminder of the print run should be here before North Texas RPG Con.

Why not the usual print on demand? I very much wanted a comic book format for the book (to go with the comic book-y overall design and the print-on-demand services we have been using don't have the best options for that format.

Now that I see the print copies, I'm glad I did as they look great. (These blurry pictures may not do it full justice).


Anyway, the print copies were mostly intended for convention sales; I'm not (and Hydra's not) ready at to jump into order tracking and fulfillment with both feet, but I've ordered more than I'm likely sale at conventions in the near future, so I want to make the rest of the print run available for order. My thinking new is of the 100, 50 will be set aside for cons and what not, and 50 will be up for grab, so supplies will be limited. Obviously, if there is huge demand there will be another print run, but it would have to be big because it's no my intention to turn my house into a shipping center.

Stay tuned. I'll announce it here, of course, when I'm going to start taking orders.


Thursday, April 20, 2017

Mortzengersturm Reviews

A couple of reviews for Mortzengersturm, The Mad Manticore of the Prismatic Peak have come out, and they have not escaped the notice of the manticore wizard himself:


Monday, April 17, 2017

Meet Mortzengersturm in pdf!


The wait is over! Mortzengersturm, The Mad Manticore of the Prismatic Peak for 5e is out today on pdf. The adventure's got eight pregenerated characters (the one's I used in the convention game), about a dozen new(ish) monsters, and a center spread boardgame map!  The digital version contains some exclusive extras: Gus L's map of Yanth Country and a brief gazetteer, and a short excerpt from The Cloud Castle of Azurth.

Go get it!

Friday, April 7, 2017

One Last Tease


With Mortzengersturm, the Mad Manticore of the Prismatic Peak poised to go off to the printer, I figured one last tease of a two-page spread was in order. The art, as always, is by Jeff Call.

Sunday, April 2, 2017

Mortzengersturm's Got Cover


These is the final (hopefully) front and back cover designs for Mortzengersturm, the Mad Manticore of the Prismatic Peak. If all goes as planned, the print edition will debut at North Texas RPG Con in June. The pdf will be available sometime before from rpgnow/driverthrurpg. Though this hasn't be finalized yet, I expect the pdf will have a little bit of exclusive content not in the print version (because their aren't space constraints).

More to come!

Friday, March 17, 2017

Straight from the Prismatic Peak


A Mortzengersturm preview! The Oubliette of Mistakes wher ethe mad manticore wizard keeps the creations that displeased him. The roll call:

Mocka: This attempt to cross a naga with a clown triggered even Mortzengersturm’s coulrophobia in the end. It giggles and mugs and sways and bounces like a jack-in-the-box unboxed, eager to bring laughter and joy.

Gruebird: This spiteful creature hides in total darkness that only a magical light source can penetrate. It will attack anything that comes close enough for it to peck or snatch with its talons.

Chimerical Chimera: A swirling, churning cloud of protoplasm that never looks like the same thing twice. Each round, its abilities and appearance changes.

Jam: A sweet-tasting, edible variant on the deadly slimes or jellies of Subazurth was not to be. It is sweet, but no less deadly. Those entrapped by it may die in a euphoric sugar-sleep.

Moonster: A glowing spherical creature resembling the moon with a face: a bemused smile under half-lidded eyes. The Moonster is a narrator—and an annoying one. It will narrate the actions of anyone that enters the shaft in a somewhat florid diction, but with an ironic distance. It knows the past of the subject of its narration with certainty; its predictions for the future are only speculation, no matter how assured their delivery.

Miszm Throppe’s wizardly capotain, indigo and silver and arrayed with mystical symbol, crouches atop his decaying skull and waits. It was never a particularly virtuous piece of headwear, and somehow it has gained a degree of life and with it an even greater measure of malevolence.

Sunday, March 12, 2017

Closer to the Prismatic Peak


The first published adventure in the Land of Azurth, Mortzengersturm the Mad Manticore of the Prismatic Peak, is scheduled to drop in June. We're close now, so barring some unforeseen calamity, I feel fairly confident in that. Ideally (though there is less certainty in this), the physical copies will debut at North Texas RPG Con.

Mortzengersturm features art (like the cover above) and cartography by Jeff Call and layout and design will be by Lester B. Portly who made the Strange Stars series look so good. It's written for 5e, but that means its fairly easily "back adaptable" to older editions.

Sunday, February 19, 2017

Strange Stars Soft Cover & A Review


The wait is over! Strange Stars OSR is now available in soft cover as well as pdf. If you're still on the fence, here's our first review to help you decide.


Friday, February 17, 2017

Designing for Hydra

For the Hydra Products that I've been able to work on/contribute ideas to covers for, I like to play on nostalgia, but not strictly nostalgia for rpg books of the past. Weird Adventures was meant to evoke the original AD&D Player's Handbook, sure, but also the covers of pulp magazines.

In working with Jason Sholtis on ideas for a cover to Odious Uplands, I did a rush promotional cover without a lot of thought. It was fine, but neither of us were think of it as a potential final cover. In brainstorming later, I suggest we try a cover evoking the WPA Federal Art Project National Park posters made from 1935-1943:


In the meantime, though, David Johnson had done a great job of coloring the Fossil Forest image. That seemed like the cover version to use, so I made this mock-up riffing off a Fodor's Travel Guide design:


I don't know what the final cover will be, but it's an enjoyable process working with talented artists and trying out new designs.