Wednesday, April 6, 2022

Wednesday Comics: DC, July 1981 (wk 1 pt 2)

My goal: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around April 9, 1981.


Justice League of America #192: This is a pretty good issue from Conway and Perez. Red Tornado shows up and tries to kill the JLA, injuring Batman (imagine a Justice League issue that treats Batman as more fragile than the rest of the team!) and the Flash. They destroy that one, but then another attacks and this one has Kryptonite, and is only defeated when the Flash gets out of the bacta-tank (well, that's what it looks like) to save Superman. All of these Reddy duplicates come from T.O. Morrow who retcons eh, explains, why it is he's still alive when we saw him die a few months ago in World's Finest. It's Marvel retcon convoluted. Anyway, it turns out none of these Red Tornado's weren't the original, but now Morrow has gone after him, too.


New Teen Titans #9: HIVE is out to steal promethium from Changeling's adopted father's company, and they send the Puppeteer/Puppetmaster (not the one you're thinking of) to take out the Titans. Over half the team is controlled by the Puppeteer, but the other manage to defeat. Nothing noteworthy about this issue, but it's not bad.


Secrets of Haunted House #38: This is a pretty good issue art-wise. Story-wise, it's lackluster. In the first story, a Native American legend about a cave full of gold where a demon was unleashed draws in two criminals. In the end, it turns out the legend had a kernel of truth as the men are killed by a torrent of oil unleashed by their searching. The second story, written by Ms. Charlie Seegar, doesn't make a lot of sense, but has grotty art by Jodloman. It involves a sweatshop owner making a deal with the Devil for slave labor, only to have men wearing the Satan-imbued jackets his factory made come to kill him so the Devil could claim his due.

The Mister E story by Rozakis and Spiegle has E on the trail of Judge Kobold from his first appearance, but Kobold has apparently disguised himself as one of a group of business men. This installment is probably the weakest Mister E story was far.



Superman #361: Captain Strong (DC's Popeye stand-in) guest stars, which distracts a bit from the fact that this is yet another "never to be seen again alien coming to Earth with a problem" story from Bates and Swan. The alien is transforming into all sorts of creatures, including a Kryptonian beast Supes needs Strong's help to defeat, but ultimately she's just trying to feed her starving people. It turns out Strong's sauncha seaweed that gives him his strength is just the thing.

The backup is more forgettable than the main tale, as most of these "Superman of 2021" stories seem to be. Superman has a second secret identity as some sort of future sports star. Step up your game, Rozakis!


Tales of the Green Lantern Corps #3: After their defeat last issue, the Corps is ready to pack it in and go home to spend the last days of the Universe with their families, but Jordan rallies them to do their duty to the last. The Corps arrives at the riff to Nekron's realm and the battle is again joined. One of Krona's minions is inspired to by the Lanterns and is given a ring by Jordan to become one himself. Jordan flies through the riff and recruits dead Lanterns to fight, and they over-power Nekron, but Jordan is trapped in his dimension. The other Lanterns get him out, and the day is saved. The Guardians offer to make Jordan head of the Corps, but he declines. A satisfying finale from Barr/Wein and Staton.


Weird War Tales #101: G.I. Robot makes his debut in a story by Kanigher and Casares. In the standard "robot partner" sort of story, a loner sergeant is initially skeptical of having a robot partner, but learns the power of buddy-dom from his more-human-than-expected companion. It's the best story of the issue for all its formula.

Kashdan and Taberna present a story of child soldiers, who it turns out are only taking part in a game to scare (more like traumatize) them away from war forever. A ex-Nazi gets what he deserves as a member of the French Foreign Legion when he is betrayed by the ghost of a man he spared in return for betraying his neighbors in a Jewish ghetto. Kashdan returns for the last story with Vicatan Jr. It's a story of a calculator device found by some G.I.'s that seems to predict successful battle tactics, but in the end only brings misery.


Wonder Woman #281: Conway and Delbo/Hunt send Wonder Woman and the Demon through a weird, mystical dimension to rescue Etta Candy from Baal-Satyr. Delbo does okay mystical realms, but his Demon his pretty rough, which brings down the issue for me. In the end, they rescue Candy, but they appear to be trapped in the netherworld. 

In the Huntress backup by Levitz and Staton/Mitchell, it turns out Helena Wayne's DA beau wasn't killed by the joker venom, but he's in the hospital. Next, the Joker gets Commissioner O'Hara. The story ends with one of those nonsensical hero moves you sometimes see in comics: Huntress breaks her own dart-firing crossbow in half--because the Joker is firing darts at people? Doesn't make much sense to me. Anyway, she vows "the gloves are off!" There's also a panel in this issue where he appears that Staton has drawn Helena Wayne in a parted robe that appears to show public hair. Surprised he got that one by the Code Authority!

Monday, April 4, 2022

Rockets , Rayguns, and Other Worlds


I've been thinking about a campaign setting that would utilize a bit of material from Spelljammer, a bit of material from Star Frontiers, and then some reconfigured stuff from D&D in general. The ruleset would be 5e (it's what the group I would likely play it with knows the best), but that would allow me to draw from Rocket Age 5e and other sources saving me some work. 

I sketched some of the bones last week, and it would conform to some of the particulars I outlined in this alternate Spelljammer idea, here. The basic idea is that humanity, fleeing some cataclysm on Earth, wind up either in a distant star system or either an alternate universe (I don't know if the players will know which or if it will matter) where the solar system is uncannily like a pulp version of our own. The laws of physics will obviously be somewhat different here, but I don't expect that to be a focus of play.

Technology will conform to pulp sci-fi standards, with rockets with some sort of atomic powered aether drive playing their way through the system. Swords of some sort will be present side-by-side with rayguns, but I haven't decided whether they will be or everyone or particular characters, or whether they will be normal swords or something special. Psychic powers will take the place of magic.

Thursday, March 31, 2022

Azurth Revisited: The Glamour of Virid

Since the party in my campaign has finally gotten to Virid, it seemed like a good time to revisit this post from 2015...

"Virid, the Western Country of Azurth, is the place where magic of the faerie is the strongest. There are a few mundane places there. Or perhaps it is truer to say the fantastic is the mundane in Virid. It's Queen Desira is called an Enchantress by those of other countries, either for her beauty, her sorcery, or perhaps both. Certainly, she has ensnared the hearts of her people, though they speak of her compassion and fairness, and the brave deeds she performed in her youth."

-  A History of the Land of Azurth

High Concept: A patchwork fantasyland ruled by a faerie-descended Enchantress, brave and beautiful, who with her companions sought adventure and love in her youth.
Conspectus: an inland sea of mists with a castle beneath its roiling color; creatures of myth and legend abound: mermaids, centaurs, unicorns; many of the rulers were once friends and companions on adventures--but also rivals for the affections of Queen Desira.
Media Inspirations: Wonder Woman comics in the Golden Age and her imitators; She-Ra: Princess of Power and her rival Golden Girl; the various incarnations of Amethyst, Princess of Gemworld, some magical girl anime and manga projected into the future when the magical girls are adults.


Wednesday, March 30, 2022

Wednesday Comics: DC, July 1981 (wk 1 pt 1)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! I'm a couple of days later than my usual Wednesday post, but I'm looking at the comics at newsstands on the week of  April 9, 1981. 


Batman #337: Conway/Thomas and Garcia-Lopez/Mitchell present a new version of that classic tale: A scientist exploring the Himalayans is rescued by a gallant, if hirsute Yeti. Himalayan nights are cold, well, nine months, later, a sort of abominable snowman is born. That's really the villain's origin in this issue. He's is a thief with ice and cold powers, stealing to support his need to travel to really cold climes much of the year to support his weird biology. Did I say Conway was better on Batman? Perhaps I spoke too soon! I will say this story reads better than it thumbnails due to the great art by Garcia-Lopez. 

The backup is a Robin solo story where he visits the clown he last saw in the DC Comics Presents story a few months back (continuity!). Deadman's brother Cleveland Brand also works here (more continuity!). Anyway, Robin gets a job in the circus, and it appears his clown friend has committed a murder.


DC Comics Presents #35: Pasko and Swan deliver the unlikely team-up of Superman and Man-Bat. This one sort of follows up the Brave and Bold story from months back, as Man-Bat is still looking for a cure for his daughter's insomnia. He goes to STAR Labs and stumbles upon a theft of sonic wave device by Atomic Skull and his Skull cronies. Superman's powers get hobbled for much of this issue to give Man-Bat more to do. It turns out Atomic Skull wants to make his love interest permanently human because she's an evolved panther! Anyway, Man-Bat's daughter gets the sonic therapy she needs.

The backup by Teffenbacher and Kane is a charming "Whatever Happened to.." staring Rex the Wonder Dog. Rex teams up with his biggest fan, Detective Chimp, and the two beat some bad guys and accidentally discover the fountain of youth in Florida, so they get stay eternally young.


Flash #290: This picks up from last issue, with the Flash in possession of Shade's cane (which is hiding Shade) and on the case of the weird color leaching effect occurring in Central City. His "dad," meanwhile is still acting creepy and thinking ominously about Flash's death. The Rainbow Raider executes his plan before Flash can stop him, and now is able to shoot color beams from his eyes with various powers, but the with the Shade as his temporary ally, Flash prevails. At the end of the issue, we see a guy wrapped in bandages like a mummy in a hospital who the captions tell us is named "Barry Allen."

The Firestorm backup has Firestorm taking the time to interact with the little guy. In this case, some two-bit criminals that wind up stealing some toxic waste accidentally. The strong placement of this story in New York City through various details seems like Conway was trying to emphasize the realness of this locale versus DC's fictional cities.


Ghosts #102: Gill and DeZuniga present the story of a serial wife murder whose former victims' ghosts get their revenge by causing him to be burned alive in the crematorium with his last victim. O'Flynn and Estrada present ghostly revenge by sports car, as a father-in-law brings a reckoning to his murderous son-in-law. 

The Dr. 13 story by Kupperberg and Bender/Rodriquez has Thirteen's team (which now includes Mad Dog from last issue) busting a ghost in Chicago's Stillman Museum of art. The ghost isn't a ghost of course, but a thief using a fancy alarm to cause pain through high frequency sound.


G.I. Combat #231: Kanigher's first Haunted Tank story here is mildly amusing, which is something I guess. The Tank is supposed to secure a cache of Nazi loot to fund the Maquis so they will take out a Luftwaffe radar tower that endangers an allied attack, but a fight with a German tank ensures most of the money goes up in flames. Stuart manages to save a $10,000 bill, which they proceed to use to try to pay various French townsfolk they encounter. None of them can change it, so Stuart gives them an IOU assuring them the U.S. government is worth it, which none of the townsfolk believe. In the end, the radar tower goes down, and the crew has to burn that 10K bill to warm out their sluggish oil and get the tank moving again. The second story has the crew doing a Trojan Horse gambit when their tank is "salvaged" by some bandits in North Africa. 

The other stories include the typical gritty O.S.S. tale with a brainwashed agent sent to kill Control--only he isn't as brainwashed as he appears. Then there's a story set in Malaysia in WW2 by Newman and Henson where a native charm helps a British agent complete a mission. What stands out about this story to me is how its point should have been that the agent never would have gotten anywhere without the aid of various native peoples he comes across. The last story by Haney and Landgraf/Simmons is about a young soldier who goes soft on a captured German and doesn't execute him, only to have the guy come back with a squad and try to kill him and his friends. A luger he stashed away saves the day.


Jonah Hex #50: Fleisher and Ayers/DeZuniga set this one October (because Jonah's birthday on November 1st) is a plot point, as Jonah plans to go out on a hunting expedition to get his growing family meat for the winter. Things don't go as easy as he planned. He accidentally rescues a young woman who has been captive of an Indian tribe (and who is dressed slightly better than some sort of "sexy Native American costume" but not enough better.) and has to fight a bear while taking her to safety. All that done, he makes it home with bear steaks to celebrate his birthday with his wife.

Monday, March 28, 2022

The Queen of Virid


Our Land of Azurth 5e game continued last night with the party making their way to the city at the bottom of the strange, gaseous lake. Kully asks the guards to take them to the Queen, but they don't have the authority and don't know where she is in any case. They direct the party to the palace. 

Within the palace, they find a bunch of courtiers of the elemental faeborn race of Virid and the major domo, Glafko. After they prove their bona fides by relating how they rescued Desira's winged steed, Zephyrus, from the Cloud Castle, Glafko tells them the Queen is her folly at the center of the Silk Garden where her colonies of silk making spiders live. There has been a revel going on within that hedge maze for months, and the Queen hasn't emerged. 

Our heroes enter the maze and have a few strange encounters before reaching the green crystal folly at its center. They have a fight with a dragon-like creature with a snout and long tongue like an anteater that has the power to shrink people. Then they meet an elemental woman made of rock who seems to be pondering deep thoughts and wants to be left alone. Finally, they meet a raving elf named Melfon who warns of the end of the world. He says he read about it in a book called The Triumph of the Wizard of Azurth, but he believes it to be prophecy. He gives the book (really more a dime novel) to the party.

Finally, they reach the folly and find more intoxicated revelers and in a smaller flower garden, Queen Desira. Desira confides that she's been distracted of late and some of her advisors have become frustrated with her. She attributes it to being in love. When Dagmar asks who she is in love with, the Queen says they'll meet him soon.

After a bit more small talk, her lover arrives. A shadow man steps form a path into the center of the garden, and Desira greets him warmly.

Sunday, March 27, 2022

The Four Species of the Alliance of Inner Worlds



Human: Born of a distant world called Earth, which lost in some cataclysm and lost, humans have made there home on the third planet of the system and named it New Terra. It was there arrival that led to the formation of the Alliance.

Hadozee: An arboreal, anthropoid species native to the Verdis, Hadozee were the most technologically backward of the Alliance members. 

Plasmoid: Short, semi-gelatinous invertebrates native the Twilight Belt and adjacent subterranean regions of Myrkuro. 

Vrusk: Ten-limbed beings with an insectoid appearance, the Vrusk dwell in domed cities on arid Marza.  

Friday, March 25, 2022

The Many Worlds of Vega


I've posted this beore, but this is the setting for DC Comics' Omega Men. The links here will take you to detail about some of the locations, but of course, it might be much more game-useful to make up your own details.

I've been thinking about Spelljammer (again) so this sort of thing has been on my mind.

Wednesday, March 23, 2022

Wednesday Comics: DC, June 1981 (wk 2 pt 2)

My goal: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around March 19, 1981. 


Detective Comics #503: I feel like Conway's best DC work in this era (such as it is) is probably on Batman. Here he teams up with Newton on a Scarecrow story. Batman, while on patrol, is shot with a dart that makes him start producing pheromones that cause people, even his friends and allies, to have a fear response to him. It falls to Batgirl and Robin to track down Scarecrow, but they get captured, and Batman has to go in for the final confrontation. Scarecrow gets overdosed with his own drug and winds up in Arkham, afraid of himself.


New Adventures of Superboy #18: Moosie slips over from frenemy to villain by teaming up with Kator, the android antagonist Superboy built for himself last issue. After Superboy destroys Kator, the android has his powers transferred to Moosie. The envious guy wants the Boy of Steel out of the way so he can ask out Lana. Superboy defeats Kator II, too, but we're told that Moosie will grow up to be the villain Master Jailer. 

The backup by Rozakis and Schaffenberger has Superboy trying out a yellow costume, but that doesn't work so well because the costume reflects the yellow sunlight that empowers him.


Sgt. Rock #353: Kanigher and Redondo give Easy a new C.O. in the form of a Major with something to prove. In the end, he leads from the front and earns the men's respect. Kelley and DeMulder present a story of a Roman soldier getting played by an Egyptian woman who turns out to be Cleopatra. The next story with art by Thomas Mandrake, "Red Devil" really isn't a war story at all, but the weird (but true) story of the "Red Ghost." The last story is a "Men of Easy" spotlight on Wildman by Kanigher and Randall.


Super Friends #45: Bridwell and Tanghal team the Justice League up with a group of Global Guardians. In Silver Age fashion, they divide up in mixed sub-teams to free a group of villains captured by the mysterious Conqueror. It all turns out to have been a gambit to gain possession of the villains powerful weapons/tools.

The Plastic Man backup by Pasko and Staton has Plas getting involved when actor Rhienhold Slaschenhacker is kidnapped from the set of Carnage the Barbarian (a film by Jon Militant) by villains Rubberneck and Puttyface. That's really all you need to know about that one.


Unexpected #211: Drake and Catan open this one with the story of a gourmand actor with a taste for exotic foods who meets his end when he attempts to get peacock tongues and the birds peck him to death. In the next story, the domineering wife of a fisherman convinces him to attempt to prove he's a descendant of the Man in the Iron Mask. The ghost of Marchioly instead takes its vengeance on her as a descendant of the Bourbons. Drake's back again with Garcia and a story about a spaceship crew's response to a distress signal that winds up being from a hungry planet. 

Finally, Barr and von Eedon/Breeding bring the Johnny Peril storyline to an overdue close. The Master of the Seven Stars reveals the stars are a beacon to bring Lovecraftian alien horrors to Earth. I don't know how everything he was doing up until this point makes sense with that plan, but I also admit I haven't been reading too closely, so maybe it's airtight. Anyway, Peril and his friends triumph, the end.


Unknown Soldier #252: In a story by Haney and Ayers/Tlaloc U.S. bombers are unable to take advantage of the "Bomber's Moon" because the crews keep being struck by a strange madness mid-flight. The Unknown Soldier joins the crew of the Buckle Down Winsocki and discovers the malady is cause by music broadcast in Holland. The Unknown Soldier parachutes in and takes out the church being used as a broadcast point in a story that hits all the Low Country highpoints: a Dutch boy with the requisite hair cut, tulips, windmills, ice skating, and dikes.

In the Enemy Ace backup by Kanigher and Severin, Hans Von Hammer does a lot more ruminating about the nature of honor and war and his role in it, still trying to find a way to get a message to the downed English pilot's sister. He discovers the young woman he met at the party in the last issue using a flashlight to signal allied pilots.


Warlord #46:  Read more about it here. The OMAC backup is not credited, but Mike's Amazing World of DC Comics says it is still LaRocque and Colletta, and I believe it as it looks like the same style, but it is even worse than last issue. I can't believe DC published this. The story is OMAC being naïve and getting duped in the corporate controlled future, so same old stuff.

Monday, March 21, 2022

Pulp Inspirations

A few passages from science fiction of the pulp era to get the creative juices flowing.


"Carse walked beside the still black waters in their ancient channel, cut in the dead sea-bottom.  He watched the dry wind shake the torches that never went out and listened to the broken music of the harps that were never stilled.  Lean lithe men and women passed him in the shadowy streets, silent as cats except for the chime and the whisper of the tiny bells the women wear, a sound as delicate as rain, distillate of all the sweet wickedness of the world.

They paid no attention to Carse, though despite his Martian dress he was obviously an Earthman and though an Earthman's life is usually less than the light of a snuffed candle along the Low Canals, Carse was one of them.  The men of Jekkara and Valkis and Barrakesh are the aristocracy of thieves and they admire skill and respect knowledge and know a gentleman when they meet one."

- The Sword of Rhiannon, Leigh Brackett


"At the corner gleamed a luminous red sign, “THE CLUB OF WEARY SPACEMEN.” In and out of the vibration-joint, thus benevolently named, were streaming dozens of the motley throng that jammed the blue-lit street. Reedy-looking red Martians, squat and surly Jovians, hard-bitten Earthmen-sailors from all the eight inhabited worlds, spewed up by the great spaceport nearby. There were many naval officers and men, too—a few in the crimson of Mars, the green of Venus and blue of Mercury, but most of them in the gray uniform of the Earth Navy."

- The Three Planeteers, Edmond Hamilton


"Graff Dingle stolidly watched yellow mold form around the stiletto hole in his arm. He smelled the first faint jasmine odor of the disease and glanced up to where the sun glowed unhappily behind a mass of dirty clouds and wind-driven rain.

Dingle kicked morosely at the Heatwave thug left behind to ambush him, and the charred body turned soughingly in the mud. 'Be seeing you, bully-boy, in about five and a half hours. Your electroblast may have missed me, but it cooked my antiseptic pouch into soup. It made that last knife-thrust really rate.'

There was a dumb dryhorn blunder, Graff reflected, sneering at himself out of a face that was dark from life-long exposure to a huge sun. Bending over an enemy before making certain he was burned to a crisp.

But he'd had to search the man's clothing for a clue to the disappearance of Greta and Dr. Bergenson and—even above Greta—the unspeakably precious cargo of lobodin they'd been flying in from Earth.

So I'll pay for my hurry, he thought. Like one always does in the Venusian jungle."

- "Ricardo's Virus," William Tenn


"The small, round metal platform rocked uneasily under his feet. Beyond the railing, as far as MacVickers could see to the short curve of Io's horizon, there was mud. Thin, slimy blue-green mud.

The shaft went down under the mud. MacVickers looked at it. He licked dry lips, and his grey-green eyes, narrow and hot in his gaunt dark face, flashed a desperate look at the small flyer from which he had just been taken.

It bobbed on the heaving mud, mocking him. The eight-foot Europan guard standing between it and MacVickers made a slow weaving motion with his tentacles."

- "Outpost on Io," Leigh Brackett

Sunday, March 20, 2022

Spock Has A Twelth-Level Intellect

A perhaps silly idea I had back in 2017...

This is something I thought of the other day: certain parallels between comic book alien species and those in Star Trek. What's the use of it? I don't know. Trek with different aliens or different backstories for the aliens? Supers with Trek aliens? Some sort of Wold-Newton Space (Woldspace)? Make of it what you will.

Skrulls and the Founders/Changelings
The Founders are a shapeshifting race that runs an expansionist space empire and so are the Skrulls. DC's Durlans would fit the shapeshifting part, too. They've faced prejudice like the Changelings, but they don't run an empire.

Shi'ar and the Romulans
One species has a space empire with a bird motif and a sprinkling of Roman Empire terminology and the other is the Romulans. Sure, the Romulan Star Empire never seems as multi-species as the Shi'ar, but no reason it couldn't be. Might want to drop the link to Vulcan, though...

Coluans and Vulcans
Turning to DC comics for the Federation species, I'll note the somewhat emotionlessness and computer-like logic of the Vulcans and Brainiac's people, the Coluans.

The other other identifications I thought of, but some are too similar to add anything particularly interesting (The Khunds and the Klingons) and some distant enough to be suggest substitution (Thanagarians and Andorians. Thanagarians might stand-in for Romulans, too, depending on which version we're talking about) but you get the idea.

Friday, March 18, 2022

Whale Hunting in the Skies of Azurth

 Our Land of Azurth 5e game continued last Sunday with the party on their way to Virid (still!) and encountering an odd character repairing an airship of the sort they had seen used by the Cloud Folk. He gave his name as Captain Ahab Flint and told them his profession was recovering treasure from balloon whales.

It seems these large but slow-moving creatures sifted clouds for food and invariably swallowed all sort of items from old Cloud Giant civilization. These ancient items could be sold for a profit, if you can induce the balloon whales to vomit them up. Flint was bereft of crew and offered the party a ride to Virid and a share in the treasure for their help. The party agreed.

Flint instructed the party in the use of  the net gun to fire the net and reel in the beasts, and the "ticklers" (long poles with leather covered padding on the end) which is used to poke and stroke the balloon whale ribs to make this disgorge the treasure.  Finally, he requested one of them server as "the diver" to potentially fish stuck items out of the very mouths of the balloon whales.

Soon, they sight one of the creatures and the hunt was on. The creature looks like a plump, giant manatee with a sad looking almost human face (not unlike a blobfish). They manage to get a haul of weird gold tokens or nonmetallic coins out of the first one.

Flint also has a musical instrument that looks uncannily like an older version of Kully's. Flint says it was given to him by a guy named Drue. Kully does an experiment by scratching a mark inside his instrument, then later he examines Flint's and finds it on the inside!

After a couple of hauls, they hear a thunderous bellowing, which Flint hypothesizes might be the Giant Shepherd of the Night Skies. This being supposedly claims the balloon whales, but Flint has never seen him. Sure enough, an ebon giant whose skin seems marked with stars and nebula comes stalking across the sky. He throws an ice storm at the ship, forcing it to drop precipitously. The party attacks with spells, but the giant seems unfazed. Flint dives and soon they are beneath the clouds and the giant is far behind.

After stopping to effect repairs, the ship arrives in the Virid capital the following day. The party is confused, when all they seem is a vast lack, but Flint tells them its below the magical waters, and they dive down...

TO BE CONTINUED

Wednesday, March 16, 2022

Wednesday Comics: DC, June 1981 (wk 2 pt 1)

My goal: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around March 19, 1981.


Action Comics #520: Conway and Swan don't bring in yet another alien menace, at least. Eric Burton, some superstar tech-entrepreneur, has his sights on Lois Lane, and he's using his money and technology to make sure Superman is distracted by every event on Earth that might need his intervention. Burton isn't causing the events, he's just making sure Superman knows about them, and the Man of Steel can't resist helping. In the end, Lois needs help and Burton shows his cowardice while Superman saves the day. Not a great story, but I think there's a kernel of something interesting here regarding Superman's sense of duty.

The Aquaman backup by DeMatteis/Heck comes to an end (that's even the title). Aquaman and the robot Poseidon with his dad's mind go to confront his crazy mom. She throws a bunch of robots at him in the form of his foes, highlighting how obscure most of Aquaman's rogue's gallery are. In the end, her sister shows up and reveals Aquaman isn't the prophesized one. Atlanna sees the error of her ways and says she's sorry, then destroys herself and the robots. Aquaman opines that as far as he's concerned, this parents were gone a long time ago, practically stating outright that this storyline will be ignored in the future.


Adventure Comics #482: The villains come and go pretty quick in whatever town Vicky and Chris live in! Well, I guess the first one, Interchange, is attacking Washington, D.C., but that still puts 2 super-villians in their at-best medium-sized city. There's Silversmith (with the power to coat things in silver), and the H.I.V.E. assassin Blademaster. Various rookie mistakes bring Chris's cop dad ever closer to figuring out the two are someone related to the superheroes that all show up only once.


Brave & the Bold #175: Batman teams up with Lois Lane to fight Metallo with Jim Aparo on art. Lois might not be the perfect partner to take on a villain with a Kryptonite heart, but they get the job done in the end. Not a bad issue, but far from standout.

In the Nemesis backup by Burkett and Spiegle, Nemesis teams up with the Scotland Yard guy as they figure out the bad guy is playing a chess game with all his kidnappings, and his ultimate target is the Queen.


Green Lantern #141: Wolfman and Staton introduce the Omega Men. Jordan and Carol Ferris go for a campout since they've both lost their jobs at Ferris with her father's return to a more active role. In the woods, they run across the Omega Men. These guys are played more antagonistically in this first encounter than I'm used to seeing them. Also, I never really thought about it, but most of this initial group have an animal-based schtick: tiger, reptile, and bird.  


House of Mystery #293: I..Vampire is back by DeMatteis and Sutton. Bennett and his sidekicks are still on the trail of the Blood Red Moon and attend a rally by racist politician Q.B. Stonewall. He's denounced by a Black Senator, Olive, whose house is later set on fire by the KKK. Bennett is sure Stonewall is a vampire (though he doesn't see the red crescent mark on Olive), but Stonewall is dead. It turns out his assistant is the vampire, but before Bennett can strike, his friend Dmtri stops him. The assistant is his mother!

In the opening story by Conway and Tuska/Celardo, a dead man's dog pesters a gravedigger until the man follow's the dog. He hear the deceased's son confess to the dog's master's murder. The dog was guided in these actions by his master's ghost. "The Senior Sin!" by Ms. Charlie Seegar and Tenny Henson has two young hoodlums who like to prey on the elderly getting cursed by the people whose deaths they've cause to age prematurely, then they are murdered by other young punks.


Legion of Super-Heroes #276: I'm embarrassed today say, I didn't catch the hint regarding the villain of this issue in the title "Lord Romdur's Castle." Conway has the team on of those Medieval worlds the 30th Century seems to have, and they go to check out this villainous Lord Romdur who turns out to be Mordru! (See, Romdur is an anagram for Mordru.) The art by Ditko and Chiaramonte seems mostly phoned in. The cover by Buckler and Giordano is the best part of the issue.

Monday, March 14, 2022

Marvel Super-Heroes with Step Dice

I got a set of those unusual DCC polyhedrals this weekend just for the hell of it, and I was musing on Discord how you could replicate the MSHRPG rankings (Feeble to Unearthly) with a complete set of those dice, like this: Fe (d4), Pr (d5), Ty (d6), Gd (d7), Ex (d8), Rm (d10), In (d12), Am (d14), Mn (d16), Un (d20).

I suppose switching to that sort of mechanic would allow you to ditch the action table, but but keeping something even loosely approximate to the success percentages of the actual game would probably be complicated enough to require one, as shown here:


If you didn't care about sticking as closely as possible to Marvel's percentages (and admittedly, even with this, you've had to give up on the chance of a red success for lower scores) then you could give flat roll thresholds: 4 for green, 7 for yellow, and 10 for red.

I don't actually think there is any reason to do this, but it was amusing to think about.

Thursday, March 10, 2022

Pulp Sci-Fi Technology


Star Wars
(and to a lesser extent Star Trek) are products of their respective eras in regard to the futuristic technology then portray (or don't feature), but both are also probably beholden to their pulp antecedents and the imagine (and failures of imagination) of the authors that wrote them.

While I won't claim to have made an exhaustive study, here are some things I've noticed about the technology of the retro-future, supplemented by things noticed by Marcus L. Rowland in his excellent Forgotten Futures rpg Planets of Peril based on the works of Stanley Weinbaum, and by GURPS Ultratech 2.
  • Radium: Radium seems almost sort of unobtanium in a lot of old stories, an is imbued with uses and properties it doesn't really possess in real life. This goes along with...
  • Radiation: Various sorts of radiation (or even sometimes a vaguer property called "vibration" of matter or energy) can do almost magical things. This continues in science fiction, of course, but by the Atomic Age the language used to describe it much less mystical.
  • Mechanical not Electronic: One can hardly fault writers of the 20s-40s for not including many (or often any) computers in their works, beyond the occasional mechanical brain, but it's interesting how even the electrical devices appear sparingly, outside of things like visiplates/visiphones (visual communication devices). Some more planetary romance leaning authors like Leigh Brackett, tend to describe virtually none of this sort of technology. This has implications we might not think of: Edmond Hamilton's stories for instance have no jail cells with coded keypads or even simply push button keypads like Star Trek. All his futuristic locks seem to require a hand held "vibratory key."
  • Planet and ship based: Artificial satellites and space stations are very rare. In fact, I don't think I've read a story written before the 50s that had them.
  • Acquired not Synthesized: Many more breakthrough materials or pharmaceuticals are harvested from alien worlds that made in the laboratory. Even breakthrough laboratory discovers often require some exotic "natural" material.
  • Solitary Inventor: Great scientific leaps from space travel to super-weapons are typically the province of single geniuses or experimenters, not teams of government or industry-funded scientists. First space travel is almost always mentioned as a work of a sort of Wright Brothers instead of a NASA.
  • Atomic Energy: Everything is atomic powered it seems like.
  • No TV: I'm sure there are stories that make reference to something like television as an entertainment medium, but it appears in very few stories.