Monday, October 3, 2022
Travelers Tales at Bar in the Anadem
The blogging equivalent of a clip show this week, as I give you a chance to catch up on my posts in the Spelljammer-ish setting of the Anadem:
Sunday, October 2, 2022
Weird Revisited: In the Blood
The element iron has a special status: it carries oxygen on our blood; it’s the most abundant element in the earth’s crust; and it has the most stable atomic nuclei. More to the point for fantasy gaming: "cold iron" is said to ward off or harm fairies, ghosts, and/or witches.
In the novel Enterprise of Death by Jesse Bullington, magical attitude is inversely related to iron in the blood. A necromancer explains it this way:
“Iron, as I’ve told you, is one of the only symbols that represents what it truly is, here and on the so-called Platonic level of reality...Because it is true material and not just a symbol of something else, iron restricts our ability to alter the world, be it talking to spirits or commanding symbols or however you put it.”
Not only does this nicely tie some of the real properties of iron with its folklore properties, but it would have some interesting implications in fantasy games. Prohibitions against metal armor and the working of magic make sense in this light. Even more interestingly, it might it explain why D&D mages tend to be physically sort of weak--they need to be somewhat less robust in order to work magic well. Maybe higher Constitution scores actually impairs magic, or impairs the “level” a mage can advance too? That might also example the traditional dwarven poor magic aptitude: they’re hardy, creatures of the earth (where iron’s abundant).
Friday, September 30, 2022
Howl at the Moon
![]() |
| Art by Richard Hescox |
Scholars disagree on whether remote Lycaon, the Wolf World, should be considered part of the Anadem proper or not, lying as it does on the far side of the Moon. That face of Luna, forever hidden from Earth, looms large and bright in Lycaon's sky, and that has a particular effect on the Wolf World's inhabitants.
It is said that in a previous age suffers of lycanthropy were deported to the Outer System in an effort to eradicate the curse forever from Old Earth. In the time sense, a tribe of werewolves were given leave by the Elven Queen to settle bring a worldlet into the orbit known by the ancient designation of El-Tu. Why the Queen of Elves should allow this is unclear, but the lycanthropes benefited greatly from close proximity to the celestial body that governs their malady.
The Wolf World is by all accounts beautiful with its old fashion castles and keeps and deep shadowed forests, but it is seldom visited. The werewolf lords are high-handed and capricious hosts. One might be the guest of honor at a lavish feast, or the quarry in a hunt under the bone pale moon.
Wednesday, September 28, 2022
Wednesday Comics: DC, December 1981 (wk 2 pt 2)
Monday, September 26, 2022
Into The Phantom Jungle
Last night, I got my other gaming group to try Broken Compass in one of our "not Azurth" off-weeks. I decided to run "The Phantom Jungle," which I found on One Shot Adventures. The group were headed up the Javary River in South America, inadvertently carrying and Inca artifact sought be a cult.
As we the other group, the part was impressed by the simplicity and cinematicness of Broken Compass' rules. I made some pregen's for them (well, adapted some from the basic rules) using some new images.
From the top left they are: Jake O'Donnell (Daredevil Action Hero), Gus Geraty (Old Cheater Wingman), Laura van der Woodsen (Explorer Professor), and Sam Stone (Hunk Soldier).
Thursday, September 22, 2022
Earthshiners
There are rustic folk that sometimes visit the Anadem from more remote asteroids. These insular people build ramshackle settlements on whatever tumbling rock or abandoned worldlet they can find, eking out a hardscrabble existence growing what crops they can and raising their weird livestock, but often staying only one season. Long enough to produce one good batch of their primary trade stuff and cultural artifact: earthshine.
Earthshine, so these rockhoppers aver, can only be distilled from the captured radiance of humanity's homeworld. It is collected in "pans," broad-rimmed, shallow dishes which are pointed at the Earth and somehow collect it's light, which then flows down coiling tubing to the heated processing apparatus. The end product is clear but tinged silvery-blue has a slight glow in darkness. It can be “poured” or contained, but moves more like a heavy fog than a liquid. It is bottled in opaque receptacles--sunlight will degrade it within others. After a day or two, it becomes more volatile, and can by used as an intoxicant by inhalation from bottles or from cloths on which some of the substance has been pored. The earthshiners also use it some how to power their dubious vessels to cross the void, to the next convenient place to make their concoction.
The Earthshiners are clearly of human stock, but tend to be taller than Earthly humans, strapping and clean-limbed in youth. In old age, they can sometimes by gnarled, perhaps even dwarfish. It is believed the habitual use of earthshine takes its toll.
For obscure reasons, the fey empire of the Moon has no love for the Earthshiners. It's swift, silver-white patrol ships uproot them where they find them, deporting them beyond the bounds of the Anadem.
Wednesday, September 21, 2022
Wednesday Comics: DC, December 1981 (wk 2 pt 1)
Monday, September 19, 2022
Choice of Primary Ability Score
While it's not the only reason, one of the primary motivations beyond removing racial ability bonuses in 5e (and D&D One) is so every race can be optimal at every class. Whether optimized race/class combos are a thing one feels like is necessary, it seems to me the unasked question here is my are classes still tied to specific abilities to begin with? Why can't you have a dexterity based fighter or even an intelligence based one? They'd be a bit different "in the fiction" from a strength-based fighter, but wouldn't that be part of the fun?
I know primary ability scores are still a thing for legacy reasons, but if you can given up racial ability bonuses (and penalties!) and broaden spellcasters to be able to use various ability scores for spellcasting, then I hardly think this is a bridge too far.
Sunday, September 18, 2022
The Toymaker
A list of known works of the Toymaker would run too long, but I will remind you of but a few you have likely heard of: The Clockwork Courtesan of Yejem, the Arcade Spatterlight in the Pleasure Garden of Oressund Major, the Leaping Lepidopterists in the possession of the Pajandrum of Gloorb, and of course the Merry-go-Round Tower of Ooth-Ithrain,
The Toymaker's most commonly encountered creation are the Wind-Up Gnomes. Most serve their generally wealthy owners as servants, but a few have experienced some sort of damage and become freewilled. Some localities are fearful of freewilled wind-ups, but in most places they are accepted into society. There are persistent rumors of isolated wordlets of wind-up beings that have become quite mad and constitute a danger to flesh beings, but these are no doubt just old space-sailor tales. Probably.
No one knows where the Toymaker himself resides. Some people believe the Toymaker to not be an individual at all, but rather a brand. They suggest that it perpetuates itself by the kidnapping of promising artificers and forces them to work on its factory world, guarded by ever-smiling wind-up soldiers. If such a world existed (and really, it is ridiculous to believe it does), it might even lie beyond the Anadem, perhaps in the wilds of the Belt.
Friday, September 16, 2022
The Anadem
The still-blue (or once more blue) world is garlanded with a swarm of habitats and microworlds, aggregated in orbit over millennia. This curious and eclectic mixes of cultures and species is known as the Anadem.
Upper class youths of Earth have the custom of a the Grand Tour, a rite of passage where they visit worlds of the Anadem in the ships of alien, antigravity wood, brought to Earth in previous ages from some distant world.
Wednesday, September 14, 2022
Wednesday Comics: DC, December 1981 (wk 1 pt 2)
Monday, September 12, 2022
Star Child
Our Land of Azurth game continued last night, with the party trying to communicate with the child-like star being they had freed last session. The creature didn't know the language but was a quick study. Still, comprehension seemed to lag behind linguistic fluency. The being expressed and interest in a story, and Waylon decided to read from the Wizard of Azurth book.
Meanwhile, the void dragon is getting impatient and anxious for his meal. Kully tries to stall him.
As if they don't have enough problems, and amorphous shadow creature emerges from hiding. It's touch is necrotic and drains strength. The party defeats it, but is forced to take a short rest.
After that, they hatch a plan to make the star child invisible and create an illusion of it to fool the void dragon while they escape. The dragon sees through the illusion quickly, but is at first confused as to the whereabouts of the real creature. Waylon uses that opportunity to attack, and the party is in a fight they initially hoped to avoid.
Using the energy weapons they got in the future, the party gives as good as they get, though not before Waylon goes down. Still, Shade manages to revive him with goodberries while the others make the dragon beat a frustrated retreat to the heavens.
The star child is joined by friends: luminous fairy-type creatures from the stars. She asks for the story, and Wayon (somewhat reluctantly) gives her the book. All the star beings huddle around it, and a sphere of light seems to push the party away and back to their own time. They materialize in Lum-One's workshop.
Wednesday, September 7, 2022
Wednesday Comics: DC, December 1981 (wk 1 pt 1)
Monday, September 5, 2022
Views on the Great Wheel
Intelligent beings of planar aware civilizations have attempted to conceptualize the meaning of the Outer Planes. Some of the these explanations are mutual exclusive, but that does not mean they are false. The planes are beyond human understanding in their totality. Or best theories are vastly simplified models.
Pseudo-Xrieixes in his frequently cited commentaries to the Analects of Law, proposed that the cosmos was in fact driven by seven syzygies, with the concepts in the pairs being conceptualized as planes, but unable to be fully comprehended in isolation. The earliest of the these was Law and Chaos, but others were elaborated in an increasingly complicated universe:
Abnegation of self and egotism
Willing service and imprisonment
Contentment and despair
The natural world and perversion of nature
Liberty and authority
Noble struggle and senseless conflict
Seswura views the planes are distinct entities. She is less concerned with their opposing planes across the wheel, and more concerned with the "major gravities" of concept in the local area. She states their various ethe in the following way (in Grelmarthan's translation):
Mechanus: The Program is All. Execute the Program and Unity will be restored.
Archeron: Law is what Authority makes it. An Army will be forged and subdue enemies without and within.
Hell: The Law must punish all transgression. If Unity cannot be restored we will fashion a new Order.
Gehenna: Nothing burns in Hell but Self-will, and we will immolate it for the New Order.
Hades: All that is left of self is Despair.
Carceri: The Demons of Self-Will must be chained and taught to self-confine.
Abyss: There is only Self and only ever was. All else is ugly falsehood and must be destroyed.
Pandemonium: Is there self? What are these voices that torment?
Limbo: Change is all. Unity is eternal and also never was.
Ysgard: All things are impermanent but the contest. We will harness chaos through noble struggle.
Arborea: Revel in freedom and passion, and let others do the same.
Beastlands: There is a cycle to all things. Be in the moment.
Elysium: What is the Godhead but Joy?
Bytopia: Be content in good works at the foot of the Mountain.
Heaven: There is a Mountain and at its Peak you may know the utter self-lessness of Unity.
Arcadia: Not all may scale the Mountain, but all can find meaning in Law at its foot.










































