Friday, July 30, 2021
DC, October 1980 ( wk 2, pt 3)
Thursday, July 29, 2021
Tolkien in Blacklight
It's well known that hippies were into Tolkien's work. Some of it's themes appealed to them, certainly, but like with Ditko's Dr. Strange comics, there was also the idea that the works might somehow be drug-influenced. That the author might be taking the same trip as them. This was, of course, a false belief, but it was one that existed.
Wednesday, July 28, 2021
Wednesday Comics: DC, October 1980 (wk 2 pt 2)
Monday, July 26, 2021
On Fantasy Naming
Since I read Lin Carter's worldbuilding advice in Imaginary Worlds, at least, I've had an interest in names and neologisms in settings. I certainly have an interest in the "conlang" end of things--the world of Professors Barker and Tolkien appeal to me--but I don't think it's necessary to invent a language or even partial devise one to have character and place names that seem plausibly like they might arise from a an actual language.
Friday, July 23, 2021
Paleomythic, Ewoks and Rats
by Michael Whelan |
I recently picked up Paleomythic by Graham Rose, and it's a relatively simply but definitely flavorful "Stone Age" rpg--or "Stone and Sorcery" as the subtitle would have it. It's perhaps a little less Jean Auel and a little more Robert E. Howard than say Würm, but really I think you could do pretty much the same stuff with each system depending on your preferences.
Thursday, July 22, 2021
Weird Revisited: The Like You for Your Brains
Moon Men
Mysterious beings that appear by night and move silently to feed upon the minds of humans. Moon Men appear as tall humanoids whose heads are hidden beneath gleaming, featureless domes. These scientist-sadists rarely make any attempt to communicate, and treat other sentients with clinical detachment, as if they were mere cattle.
These are good ol’ mind flayers--because tentacles are so last year. The only change would be to dispense with the tentacle attack--or maybe keep it and have pseudopods emerge from a Moon Man’s liquid metal head. With that option, they might literally eat brains, but otherwise its the mind they’re after, not the meat.
Though the picture is Mysterio, the name was inspired by a pulp hero with a similar look.
Brain Parasite
“The brain was in a serious state of liquefaction. Only the brain-stem had any discernable structure. A puncture in the back of the skull likely indicates where the creature insert its venom...Yes, that’s the thing in the preservative vat there. It was completely invisible--or more precisely, simply, unseen--on the victims back until it was killed. And by then it was too late.”
These reskinned intellect devourers look like the zanti from the Outer Limits and act sort of like the mutant spiders from Metebelis 3, the titular Planet of the Spiders in Doctor Who. I imagine they inject some sort of a toxin into the skull, dissolve the brain slowly, and suck out the sweet, sweet juice over time.
Wednesday, July 21, 2021
Wednesday Comics: DC, October 1980 (wk 2, pt 1)
Monday, July 19, 2021
Random Dying Earths
Art by Darrell Sweet |
Friday, July 16, 2021
Dark Sun: The Pristine Tower
"The effect of this cannot be understood without being there. The beauty of it cannot be understood, either, and when you see beauty in desolation it changes something inside you."- Annihilation, Jeff VanderMeer
The Pristine Tower is a mysterious structure in the deserts of Athas. It is first mentioned in Denning's novel Amber Enchantress, but later figures into an adventure Dregoth Ascending. I'm going to ignore for this post what the Tower is and the roll it plays in the history of Athas, as that's something one might or might not want to use in there own campaign, but I think the Pristine Tower as enough interesting things about it, it's worth including even without the backstory.
Thursday, July 15, 2021
Weird Revisited: Aboard Aureate Majestrix on the Occasion of the Panarch's Anniversary
by Jason Sholtis |
Yreul Dahut, Galardinet Officer of the Daor Obdurate armed with customary punishment rods. Her presence suggests there is a defector from her city-state's tyranny among the celebrants, and one formerly highly placed, as the Obdurs are notoriously frugal with state funds and disdain public spectacle.
Pwi dwek Abth, hwaopt senior scholar sent by the Library to record the events in that pedantic and overly detailed way hwaopt are famous for. He wears heavy perfume to mask his odor in deference to the "simplistic and unrefined" olfactory preferences of humans, but it is not quite sufficient to the most sensitive noses.
Zira Si, ostensibly a demimondaine in the entourage of--well, one noble or another, depending on who you ask. She is actually a powerful Green sorceress and prized agent of secretive Yzordadreth, Mountain of Wizards. When her mission is done, her confederates will swoop in under cover of darkness and spirit her away on a swift-winged and silent thrykee, and no one will remember she was ever there.
(more from this world.)
Wednesday, July 14, 2021
Wednesday Comics: DC, October 1980 (week 1, part 2)
Wonder Woman #272: Conway and Delbo reset Wonder Woman in the last issue and the cover to this one trumpets: "A brand new start for the amazing Amazon--against her greatest foe!!" Which is Angle Man. A brand new start to just to fight Angle Man? He's her "greatest foe?" It's not a bad Angle Man story, but it's an Angle Man story! The Huntress backup by Levitz and Staton features Solomon Grundy, and is pretty good.
Monday, July 12, 2021
Dark Sun: The Shadow King of Nibenay
The original Dark Sun campaign setting calls the Sorcerer-King Nibenay "a bizarre and enigmatic
figure." He is seldom seen by his people--to the degree that rumors sometimes spread than he has died. All his Templars are women, and they may or may not all be his wives. By the 4e version of Dark Sun they were definitely his wives, though the marriage is "purely ceremonial."
Sunday, July 11, 2021
From the Sacred Scrolls: Go Ape in 5e
Ability score increase. +1 to any two abilities of their choice.
Speed. The apes of POTA are more bipedal than extant apes, but their foot structure still doesn't appear to be as optimized for upright walking as a humans, and they tend to have a stooped posture. Base walking speed is 25.
Grounded. For whatever reason, apes are less susceptible to illusions and mind control. They have an advantage on saving throws to resist such attacks or attempts at subterfuge.
Keen Nose. Proficiency in smell-related Perception checks.
Subraces/Subspecies:
Chimpanzee
Ability score increase. +1 Intelligence.
Studious. Gain proficiency in either one Intelligence or Wisdom skill, or a tool proficiency.
Gorilla
Ability score increase. +1 Strength.
Menacing. Gain Intimidation proficiency.
Orangutan
Ability score increase. +1 Charisma.
Knowledge Keeper. Gain proficiency in one Intelligence skill.
Wednesday, July 7, 2021
Wednesday Comics: DC, October 1980 (wk 1, pt 1)
Flash #290: As is not uncommon with these Bates/Heck stories, the reveal of why Fiona Webb, Barry Allen's neighbor, thinks he is trying to kill her is both sort of convoluted and not as interesting as the setup. It seems Webb saw a mob hit and has under gone some extreme form of witness protection courtesy of King Faraday, where her memories of her previous life as Beverly Lewis were suppressed. Not suppressed enough, apparently, because the guy she testified against looked like Barry Allen, so when a master of disguise hitman named Saber-Tooth (no relation) comes after her, she attributes the danger to Allen. This story does have an interesting bit where Flash as to enter a computer to make its circuits print out the punch card on Beverly Lewis because the computer has (as apparently have all in U.S. law enforcement) been programmed not to release that info.
Monday, July 5, 2021
Dark Sun: The Gray
Cosmology is really on comes up and references to certain monsters or magic in the original Dark Sun campaign setting, but in the second edition supplement Defilers and Preservers the "planes" called the Gray and the Black are established. The Black mainly serves a backstory purpose or to be a place for monsters to be from. It's similar to the Plane of Shadow/Shadowfell, a concept I've felt to be of limited utility in most settings, Dark Sun included.
The Gray is a different story. It at once solves one potential problem with the Great Wheel: there are too many afterlifes. It also provides a thematically appropriate underworld for the this particular setting.
The Gray is described as a "dreary, endless space" or "ashen haze." In conception it's not unlike Hades or Sheol. Like the River Lethe of Greek myth, the Gray steals memory and identity, but in this case the environment leeches it from them. Eventually their spiritual being becomes one with the gloom.
The only thing I don't like about the Gray as described is that I don't think it should be featureless. More interesting to me, would be if it mirrored in most respects the desert landscape of Athas, except perhaps more desolate. It would be doubted with ruins of dead cities and the tombs and monuments to long dead potentates who thought they could carry their riches into the afterlife--and perhaps, in a way they did, for all the good it did them.
Of course it should be possible (though not easy) to visit the Gray, like visiting the Underworld in Greek mythology. The souls of the dead are probably not dangerous for the most part to visitors, but the the ghosts that could pass between the Gray and the mortal realm might well be.
Thursday, July 1, 2021
Dark Sun: The Desiccated Sea
Here I'm going to break a bit more with Dark Sun as published than I have in my previous posts. I'm afraid I don't really like the Sea of Silt. I know realism doesn't really have much of a place in a fantasy setting about sorcerer-kings and dragons, but it isn't very realistic. Also, I think it robs the setting of a bit of it's desert feel because it gives kind of an "out." Travel across the Sea of Silt is more difficult that ocean-going travel, true, but it provides some of the same type of adventuring opportunities. This could be a feature, but I see it as a bit of a bug.
Once a thriving port, now a dead city on the cliffs |