Wednesday, January 20, 2010

Sword & Sorcery Heroes in the Bronze Age [Part 1]

This is an article originally written for my friend Jim's Flashback Universe Blog.  It's part of a series called Bronze Age Spotlight.  This particular piece examines the S&S characters adapted to comics in the so-called Bronze Age.  I thought it was relevant here and worth repeating...


"Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars…Hither came Conan the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet."
- The Nemedian Chronicles (Robert E. Howard, “The Phoenix in the Sword”)


In 1970, Conan came to Marvel comics, and by some reckoning, brought the whole of the Bronze Age with him. In the years that followed, other swordsman and thieves and various treaders of bejeweled thrones, would follow on Conan’s sandaled heels. They would be visitors from another time—another world—in more ways than one. The four-color world of superheroes would collide with the realm of Sword & Sorcery, a literary sub-genre born in what Lin Carter called “the sleazy, gaudy, glorious golden age of the pulps.”

So come with us now, back to the Bronze Age, where--in the Roy Thomas penned words of Conan the Barbarian #1—“A man's life is worth no more than the strength of his sword-arm!”


Marvel's Swords & Sorcery: “THE MOST SAVAGE HEROES OF ALL!”


Kull
Robert E. Howard’s Conan was the first literary sword and sorcery character to make it into comics, but he wasn’t the first sword and sorcery character. Conan made his debut in the December 1932 issue of Weird Tales in a story titled “The Phoenix on the Sword.” This story takes place late in Conan’s life, when he’s king of Aquilonia. It seems a strange place to begin chronicling the barbarian wanderer’s adventures, given the distinct lack of wandering and the decreased levels of barbarism, but this beginning seems to have come by accident. Conan debuted in a story Howard rewrote from a story he had been unable to sell featuring an entirely different character. The original story was “By This Axe I Rule!” and the original hero was Kull. It was Kull, debuting in Weird Tales August 1929 with “The Shadow Kingdom,” who is often considered the first sword and sorcery hero.

Only two Kull stories were published during Howard’s lifetime, though others have made it into print in collections since. Like Conan, Kull’s a barbarian that winds up winning a kingdom. Unlike Conan, the majority of Kull’s adventures deal with his life after becoming king, and mainly center around how heavy the head is that wears the crown. Kull’s a more philosophical and introspective character than Conan—which may explain why he’s never been as popular.

He’s a (relative) latecomer to comics, too. He first appeared in 1971 in Marvel’s Kull the Conqueror, then a succession of two more short lived series of that same title from 1971 to 1985. He also starred in a short-lived, black and white magazine Kull and the Barbarians (which sounds like a gothabilly band, doesn’t it?) in 1975, and made some crossover appearances with Conan in Savage Sword of Conan. After years of quiet repose, King Kull loosed his blade again, this time for Dark Horse, beginning in 2008.

You just can’t keep a good barbarian down.


Thongor
Not only wasn’t Conan the first sword and sorcery character, he almost wasn’t the first to make the leap to comics. Roy Thomas, tasked by Martin Goodman with bringing sword and sorcery to Marvel, had assumed Conan would be too expensive. As he relates in his essay in The Chronicles of Conan Volume One (Dark Horse), he had initially pursued the first sword and sorcery character he had gotten into—Lin Carter’s Thongor of Lemuria.

The Thongor novels were a canny attempt by serial pasticher Lin Carter to combine two of his passions in one. To wit: Thongor--Northern Barbarian (remember Cimmerians? Like them) who adventured in a pseudo-prehistoric milieu (the Hyborian—uh, Lemurian Age) but one which included city-states, airships, and invented flora and fauna (like Barsoom, or Amtor, or—well, you get the idea). In other words, they were Conan if written by Burroughs, or Howard doing planetary romance (which he actually did once, but that’s another story). Thongor swung his first sword in The Wizard of Lemuria (1965).

Roy Thomas and Stan Lee figured the younger, less established Carter would cut a deal for less. And apparently, Stan thought “Thongor” sounded more “comic book”—and he has a point.

Such was not to be. Due to the vagaries of negotiation, Conan came through, and Thongor would sit on the sidelines until March 1973 with Creatures on the Loose #23, where he would begin flexing mighty thews and generally behaving in a Conan-esque manner. Ravenhaired Thongor became a red-head after a couple of appearances, perhaps to distance him visually from his barbaric forebearer. Only, presumably, his hair-dresser knows for sure. Thongor battled monsters and foul sorcery until Creatures on the Loose #29 (1974), when he lost the book to Man-Wolf. Several of his appearances were written by George Alec Effinger, whose 1986 cyberpunk novel, When Gravity Fails,  was nominated for both the Hugo and Nebula awards. Gardner Fox, with a long history of comics work and sword and sorcery (with his barbarian, Kothar) would work on the run as well.

Thongor is obscure today, but he had shining moment of popularity (apparently) in the seventies. Lin Carter relates in Imaginary Worlds, that a Thongor musical was in the offing, though I’m unsure if it was ever actually performed. A Lin Carter website tells of a Thongor movie in production that was reported in Starlog #15, apparently from the same cinematic titans that brought us the Doug McClure (and Caroline Munro!) vehicle The Land that Time Forgot.


Elric
L. Sprague De Camp, pasticher-in-chief, and his aide—uh—de camp, Lin Carter, had been adapting Howard’s non-Conan yarns into Conan stories to feed the maw of the Lancer Conan paperback series. Thomas had copied that approach in the comics, but expanded it to the adaptation of even non-Howard stories into Conan stories. In March 1972, he’d port over another character into Conan’s world—aided and abetted by that character’s creator. The two-part story beginning in Conan #14 (“A Sword Called Stormbringer!”) adapted the original thin, white duke, Elric of Melnibone, in the Mighty Marvel Manner. Conan and Elric team up against Xiombarg, the Queen of Chaos, burrowed from the Chronicles of Corum, another of Moorcock’s fantasy series.

Elric, albino prince and sort of anti-Conan armed with the don’t-call-it-a-phallic-symbol sword Stormbringer, is the creation of Michael Moorcock, and first appeared in literary form in the 1961 novella, “The Dreaming City.” His story continues to this day, the most recent novel having been published in 2005.

This Marvel Team-Up-esque two-parter wasn’t Elric’s only foray into comics. French artist Philippe Druillet of Metal Hurlant fame, produced an unauthorized Elric graphic novel in the late sixties. Later, the “Dreaming City” was adapted as a Marvel (Epic) graphic novel by P. Craig Russell and Roy Thomas. Since the end of the Bronze Age, Elric has periodically raised his runesword in comics from First, Dark Horse, and DC.

Brak
One of the writers who provide more Conan comics material was John Jakes. Before he became forever linked with Patrick Swayze (at least in my mind) by the TV movie adaptation of his 80’s best-seller historical saga, Jakes wrote some Conan-inspired tales of sword-swinging adventure. His barbarian hero was blonde with a braided ponytail, named Brak. Brak first appeared in “Devils in the Walls” in the May 1963 issue of Fantastic. He went on to star in a series of novels beginning in 1968 with Brak the Barbarian. In 1982, Jakes’ second successful historical fiction series, North and South began, and Brak has been seen no more.

Jakes first foray into comics was without his creation. He wrote the plot that became Conan the Barbarian #13, “Web of the Spider-God” (January 1972). Exactly a year later, Brak debuted in the second issue of the horror anthology Chamber of Chills. This story was reprinted in the black and white Savage Tales (vol. 1) #4 (July, 1974), whose cover promised “THE MOST SAVAGE HEROES OF ALL.” Brak went on to do battle with the minions of evil, god-thing Yob-Haggoth, in his quest to reach Khurdisan the Golden and the high life, for just two more stories in Savage Tales (issues 7 and 8) before disappearing into the mists of Bronze Age legendry. Brak never even got a cover appearance, most of those having been hogged by Ka-Zar.

Next time, we'll take a look at Sword & Sorcery as adapted by DC.

Monday, January 18, 2010

The Rock Cried Out: Dwarvish Origins

I'm probably not the first to notice that Todd Lockwood's rendering of the dwarf in the 3e Player's Handbook illustration of the PC races looks rather anthropoid.  It's proportions seem realistic--like the dwarf is a non-sapiens homonid rather than some fantasy creation, or just a stumpy human.

That got me to thinking about how to add a twist to dwarves in my campaign world. 

I thought about Arthur Machen's idea of an aboriginal race getting pushed out by later cultures, and becoming the source of legends of elves and faerie folk, as put forth in The Novel of the Black Seal, and borrowed by Robert E. Howard in several yarns.  That brought to mind a real relative of humanity maybe driven to extinction by our ancestors.  A group of short, stocky folk, dwelling in caves (in the popular imagination), and from northern climes--Neanderthals...




"Living in caves from the start, these aborigines had retreated farther and farther into the caverns of the hills..."
- Robert E. Howard, "People of the Dark" (1932)

This is a tale told by the dzarduk, the dwarves of Arn, in their great and hidden halls beneath the fells:


This is our oldest tale. A tale from before we counted time. This is the tale of how we became Dzarduk...
It was an Age of Winter and the People (who were not yet the Dzarduk) still lived above the ground. They worked only flint, and did not know the secrets of metal. They hunted great beasts of the forest and the tundra for their meat and for their skins.

It was a hard life, but the People were hard as well. They survived.

That was until the Tall Folk came.  They were not as strong, nor as hardy as the People, but they were more cunning in the use of tools, and they bred in greater numbers. The Tall Folk gradually forced the People from their ancestral hunting grounds. They drove them into the highlands and to the edge of the great ice.

It is likely that there the People would have died, but for the dreaming.

A young shaman had a dream of a star fallen from the heavens into the deep mountains long ago. From within the star, a voice beckoned. It promised safety to the People if they could find its resting place.

Older shamans felt the power of the dreaming, but disagreed on its interpretation. They called on the spirits for guidance, but got no answer. All the People met in council. Many thought it foolish to go further into the mountains, into the realm of ice. Others felt it offered their only chance of survival.

Debate went on far into the night, and when it was over, the People were sundered, each band going where it would. Those that chose not to follow the young shaman's dream were lost, and are no more.

The rest travelled many months in the mountains, through ice and snow. They fought great beasts, and remnants of elder races. Many of the People died.

When they finally came upon the valley where the star had fell, they knew it to be a place of great magic. The star, though broken and half buried, was a wonder--it was made of metal, though the People had no word for that substance yet. When they came close, all could here the voice inside, beckoning.

Many became afraid, and would not approach. The young shaman and a few brave hunters went inside the star. They beheld strange things that they could scarce describe. There were dead beings like men, some of them made of the shining stone, like the star itself.

As they stood inside the star, the shaman called out to the voice of its spirit: "You called and we have come. We beg shelter."

"Shelter I will give you," the spirit responded, "but not without a price. I have waited long for someone to answer my summons. I journeyed far to come here, so far I have forgotten much.  My people have died. Some on the voyage, some in our final fall. I have been damaged. There is no one to tend me."

"We will be your people," the shaman said. "Our old gods have forsaken us, or past on. We will tend you, and serve."

The shaman was then caught in a piercing light, and the hunters--brave though they were-- became afraid they had angered the spirit of the star, and it would kill them all. Then the spirit said:

"If you are to be my people, you must change. You are not yet suitable to my purposes. If you will serve, I will make you wiser than any other people in artifice and the working of metal. But you must be warriors as well as craftsman. I will make you stronger, and cunning in war.  That is the only way that we will endure."

The shaman didn't understand all the words the spirit spoke, but it knew truly that this was the only way the People would survive. He took the spirit's words back to the People. Many were afraid, but solemnly they accepted the offer.

The spirit revealed to the People the sheltered cave entrance that part of the star hid.  It showed them how they might find food in it's stores.

Around the fires they built that first night, the People told this story. The story of how we became Dzarduk, the people that were forged.

Friday, January 15, 2010

Reel Adventure Seeds

Inspiration is where you find it. 

Here are a few adventure seeds, side quests--what have you--riffed off of films which might not neccessarily scream "adventure fodder."  Throw 'em in your sandbox and see what your player's do with 'em.

Mild SPOILERS follow, if you haven't seen the films. 





"What happened to her eyes?"

Quarantined by fearful authorities in a sprawling but isolated keep, the players combat an outbreak of a strange contagion which turns its victims into raving undead.





"Men like tempered steel.  Tough breed.  Men who learn to endure."

The PCs are hired by a nobleman to rescue his wife who has supposedly been kidnapped by a half-orc bandit chieftain, and taken to his wilderness stronghold.  As the mission unfolds, the PCs find that everything may not be as simple as they've been told.





"Ghost or not, I'll split you in two."

In a rural fiefdom, people live in fear of a monster which strikes without warning, killing people and livestock.  The PCs are hired to find the mysterious beast.  The hunt isn't easy as it appears, as powerful conspiracies fester, and the monster attacks may only be part of a larger, sinister plan.





"There ain't nothing sacred about a hole in the ground or the man that's in it.  Or you. Or me."

The PCs hear that a nobleman is offering a hefty reward for anyone who brings him the head of the scoundrel who got his daughter with child.  A little investigation reveals the scoundrel is already dead and buried, which ought to make acquiring his head easy...Except that the grave's in hostile territory and other bounty-hunters are on the trail.





"ribbit."

A PC excitedly brings an old box he found in the corner of a dungeon to the rest of the party.  It contains an ordinary appearing frog.  The PC relates that the frog told him that it's actually a Slaad potentate imprisoned on this plane, and cursed to this form.  If the PCs aid its return to its home plane, it promises them vast riches as reward.  This is what the frog's discoverer assures the others.  The frog or Slaad, however, never speaks to anyone but the character who found it...