12 hours ago
Thursday, May 10, 2018
Again, Random Ultra-Warriors!
Interested in generating the sort of visually distinct science fantasy characters of the sort found in Masters of the Universe? I've got a set of random generators for you, just in case you missed it the first time I posted about it a few years ago. Pair the Random Ultra-Warriors Creator with your favorite science fantasy/post-apocalyptic rpg and your ready to create characters so distinctive they ought to be sold separately in their own blister pack.
Wednesday, May 9, 2018
Wednesday Comics: More Metabarons
I heard there was a Metabarons comic on Free Comic Book Day, which precedes a new Metabarons series. I've mentioned Metabarons on this blog before, but for those unfamiliar with it, it's the Greek Tragedy by way of Space Opera generational saga by Alejandro Jodorowsky that he came up with riffing off ideas from his aborted attempt to get a Dune movie made.
The original "Saga of the Metabarons" was published, complete, in English in the early 2000s. In 2014, there was a sort of prequel Metabarons Genesis: Castaka published in 2014.
Hearing about this new series, I went looking to see if I had missed something, and what do you know? I had. There are already two volumes in a series called The Metabaron. Now, I haven't read these yet myself, so I can't comment on them (though I'll have them in hand this week), but I wanted you guys to know they were out there:
The Metabaron Book 1: The Techno-Admiral and the Anti-Baron
The Metabaron Book2: The Techno-Cardinal and the Transhuman
Monday, May 7, 2018
Misty Isle of the Meanies
Our Land of Azurth 5e campaign continued last night, with the party and friends still lost at sea after displeasing the Sea King. Their submarine had wondered into strange, dense fog. Kory Keenstep recalls legends of the mist-enshrouded paradise of Cucana and is sure they have found it. When Captain Cog sights a green and pleasant isle in his optics, it seems that Keenstep may becorrect.
When Waylon, Dagmar, and Erekose go ashore, they find the pleasantness to be an illusion. The island is gray and mostly barren and cloaked in gray skies and a sulfurous stench. Going ashore, they find paths strewn with the pulverized bits of broken toys, and occasional gray statues that look more like petrified people.
They made their way past the giant, sessile worms with lolling stripped tongues to the Blue Pagoda City. There they encountered the disagreeable blue meanies--and ended up slaughtering them in fairly large numbers. The party wandered through the bunker encountering and defeating a number of odd and violent people before apparently reaching the inner sanctum of "His Blueness."
This adventure began a loose adaptation of Chris Kutalik's Misty Isles of the Eld, liberally mashed together with the film Yellow Submarine.
When Waylon, Dagmar, and Erekose go ashore, they find the pleasantness to be an illusion. The island is gray and mostly barren and cloaked in gray skies and a sulfurous stench. Going ashore, they find paths strewn with the pulverized bits of broken toys, and occasional gray statues that look more like petrified people.
They made their way past the giant, sessile worms with lolling stripped tongues to the Blue Pagoda City. There they encountered the disagreeable blue meanies--and ended up slaughtering them in fairly large numbers. The party wandered through the bunker encountering and defeating a number of odd and violent people before apparently reaching the inner sanctum of "His Blueness."
This adventure began a loose adaptation of Chris Kutalik's Misty Isles of the Eld, liberally mashed together with the film Yellow Submarine.
Sunday, May 6, 2018
Mecha & Cavemen
The physical copies of the the English translation of the French prehistoric rpg Würm finally arrived last week. I got the main rulebook and the Voice of Our Ancestors magazine with rules and adventures. I taked about the main rulebook pdf before. On of the Voice of Ancestors issues has rules for the benefits conferred by ritual cannibalism, which is an interesting edition. I don't know if I can convince my group to play it, but I'm not sorry I backed the Kickstarter.
Tom Parkinson-Morgan, the author of Kill 6 Billion Demons, released the latest iteration of his mecha rpg Lancer for free. I confess I have not read through it yet, but hey, it's free.
Tom Parkinson-Morgan, the author of Kill 6 Billion Demons, released the latest iteration of his mecha rpg Lancer for free. I confess I have not read through it yet, but hey, it's free.
Thursday, May 3, 2018
Underground Comics Contents
Solo-parenting of a sick infant has kept the blog silent this week, but I wanted to share a bit of what I've been working on just prior to all that happening. Here's a glimpse of the most interesting part of the contents page for the forthcoming Underground Comics with work by Jason Sholtis, James V. West, Stefan Poag, Luka Rejec, Jeff Call, and Karl Stjernberg.
Sunday, April 29, 2018
FASERIP Black Void
BLACK VOID
STATISTICS
F RM (30)
A GD (10)
S IN (40)
E AM (50)
R EX (20)
I EX (20)
P AM (50)
Health: 130
Karma: 90
BACKGROUND
Real Name: Ted Crawford
Occupation: Former petroleum engineer
Identity: Known to authorities
Legal Status: Citizen of the United States
Place of Birth: Hagerstown, Maryland
Marital Status: Single
Known Relatives: None
Base of Operations: Mobile
Group Affiliation: Masters of Menace
KNOWN POWERS
Amorphous Form. Outside of his containment suit, he is a mass of protoplasmic entity.
Telepathic Link. Black Void has Monstrous rank telepathic communication with the black mass entity that he is an offshoot of.
Conversion and Draining: Black Void can heal himself by touching his victims, which alters their cellular structure, converting it into more Black Mass Entity like himself. He gains health equal to the targets health or material strength. He does this with Monstrous ability and the target can attempt an Endurance FEAT to avoid.
Equipment:
Containment Suit. Made of Incredible material. Providing:
Body Armor: Excellent rank.
History: Ted Crawford was a petroleum engineer for Hexxon Oil, tasked with exploring a deep underground pocket wherein a material with unusual properties, dubbed the "black mass," had been found. Upon opening the chamber, the Black Mass was revealed to be a vast sea of protoplasm with an alien intelligence. Telepathically communicating with Crawford and his team, it asserted it was the first living thing on earth and all other lifeforms were ultimately derived from its substance. It absorbed all of Crawford's team, but left him with part of his intellect intact and animated his partial absorbed corpse within his environmental suit, so it could use him to explore the outside world.
The Crawford-Black Mass hybrid soon came in contact with Subterrans, who had long been aware of the entity they called the Black Void and had sought to contain it. The prince of the underground civilization, the Subterranean, battled Black Void and forced him back into the chamber then resealed it.
Later, the Black Void escaped again and was brought by agents of Hexxon to its board, who were revealed to all be members of a secret cult that worshiped the Black Mass and sought to use it to gain power. Black Void killed most of the board members and more a time took secret control of Hexxon.
STATISTICS
F RM (30)
A GD (10)
S IN (40)
E AM (50)
R EX (20)
I EX (20)
P AM (50)
Health: 130
Karma: 90
BACKGROUND
Real Name: Ted Crawford
Occupation: Former petroleum engineer
Identity: Known to authorities
Legal Status: Citizen of the United States
Place of Birth: Hagerstown, Maryland
Marital Status: Single
Known Relatives: None
Base of Operations: Mobile
Group Affiliation: Masters of Menace
KNOWN POWERS
Amorphous Form. Outside of his containment suit, he is a mass of protoplasmic entity.
Telepathic Link. Black Void has Monstrous rank telepathic communication with the black mass entity that he is an offshoot of.
Conversion and Draining: Black Void can heal himself by touching his victims, which alters their cellular structure, converting it into more Black Mass Entity like himself. He gains health equal to the targets health or material strength. He does this with Monstrous ability and the target can attempt an Endurance FEAT to avoid.
Equipment:
Containment Suit. Made of Incredible material. Providing:
Body Armor: Excellent rank.
History: Ted Crawford was a petroleum engineer for Hexxon Oil, tasked with exploring a deep underground pocket wherein a material with unusual properties, dubbed the "black mass," had been found. Upon opening the chamber, the Black Mass was revealed to be a vast sea of protoplasm with an alien intelligence. Telepathically communicating with Crawford and his team, it asserted it was the first living thing on earth and all other lifeforms were ultimately derived from its substance. It absorbed all of Crawford's team, but left him with part of his intellect intact and animated his partial absorbed corpse within his environmental suit, so it could use him to explore the outside world.
The Crawford-Black Mass hybrid soon came in contact with Subterrans, who had long been aware of the entity they called the Black Void and had sought to contain it. The prince of the underground civilization, the Subterranean, battled Black Void and forced him back into the chamber then resealed it.
Later, the Black Void escaped again and was brought by agents of Hexxon to its board, who were revealed to all be members of a secret cult that worshiped the Black Mass and sought to use it to gain power. Black Void killed most of the board members and more a time took secret control of Hexxon.
Friday, April 27, 2018
Infinity War
Since Avengers and a shoddily animated post-credits scene, we've been teased with this. So even if, like me, you're beginning to tire of the Marvel Cinematic Formula, then you are probably going to up for this installment. And you should be, because damn if they didn't stick the landing.
In brief: Thanos of Titan (No reference here to comic's original Greek Mythological origin or his actual birth on the Saturnian moon. It's just some planet here.) is after all these plot coupons that have had major to minor appearances in previous films, to crush gemstones from them--the Infinity Stones. He well on his way to collecting them all, when Avengers: Infinity War opens.
What follows is a film structured like a classic comic book crossover with mismatched groups of heroes in different locations try to prevent Thanos or his minions from getting one Infinity Stone or another. Each time they engage them entertainingly. I don't think I felt my interest in the doings flag noticeably over the nearly three hour run time. It is impressive how well paced it is despite the number of location jumps and protagonist shifts. I can't think of any film with an ensemble so sprawling that has done it so well.
And the ending? Well, without significant spoilers let's just say this is the Empire Strikes Back to the Star Wars: A New Hope comprised of entirety of the Cinematic Marvel Universe before.
Are there things not to like? Well, it carries the baggage of previous CMU stuff, so if (like me) you didn't like the "science-fiction"-izing of Asgard and Asgardian, that's all in your face here, starting with Asgardian's sending a distress call like they are Free Trader Beowulf from the cover of Traveller. All you Hawkeye fans (there's gotta be someone) will be disappointed that he isn't in it, and many other characters largely just get brief lines and brief appearances in fight scenes. There is not as much character stuff or dramatic beats here; there just isn't space. In that regard, this is the story of Gamorra, Tony Stark, Vision, Scarlet Witch, Thor, and Thanos, and every one else is showing up just to fight. The CGI is great at times and unaccountably bad in others. Thanos's footsteps always seem too dainty.
And finally, this is perhaps the most comic book of comic book movies, with that fact entailing both good and bad perhaps. This certainly shouldn't be anyone's first Marvel film. It is not as accessible in the way Black Panther or the more comedic Marvel entries like Thor: Ragnarok are.
But overall, I loved it, and if you've been a fan of the other films or even most of them, you probably will too.
Thursday, April 26, 2018
What Are These Items Being Displayed by This Hand Model?
Why, they're the latest proofs from the Operation Unfathomable Kickstarter! The Player's Guide and the second volume of that hymn to the oracular dice gods, Dungeon Dozen vol. 2. Both adorned with snazzy cover designed by your truly (he said with all due modesty).
First, they will go to the the deserving faithful (i.e. Kickstarter backers), then they will go on sale to more recent converts at the usual outlets.
Monday, April 23, 2018
Weird Revisited: From The Mound
This post first appeared almost eight years ago to the day. The original version ended with a blank #9, but commentors filled in more, included here:
You never know what might be found in those ancient mounds doitting the Strange New World and perhaps other worlds, as well. Here are a few suggestions:
You never know what might be found in those ancient mounds doitting the Strange New World and perhaps other worlds, as well. Here are a few suggestions:
- Eight giant (8-9 ft. tall) human-like skeletons in breast-plates and ornaments of a copper-like (but harder) metal. Armor is +1 but half the usual weight.
- 2d10 eggs that will hatch dungeon chickens if incubated.
- A phantasmagoria magic lantern obviously of more recent manufacture than the mound itself.
- Three partially buried skulls inscribed with mystical designs, which upon closer inspection are actually necrophidii.
- The mummified corpses of 1d8 children of both sexes who were killed by ritual strangulation. They will rise as undead mummies on the first night of the new moon after excavation.
- A sarcophagi contain a person in strange, futuristic outfit. If the round, reflective glass helmet is removed it will reveal the apparently dead (but remarkably undecayed) body of one of the PCs at an advanced age.
- A glass pyramid containing a Mantid Warrior-Nun, who is alert and active, but unable to escape.
- A beautiful woman in ancient garb, who appears to be asleep. Approaching close enough to touch the woman (even if not actually doing so) will allow her to take possession of a victim’s body as per the magic jar spell. If successful, the victim’s soul enters a large gem in her regalia.
- A copy of a murder ballad tattooed into the skin of its victim preserved in a whiskey jar. (Tim Shorts)
- An ancient spacecraft. A 20% chance of a given system being operational, with the first checked being the entry mechanism. Think of the data banks... (Porky)
- A tomb decorated with a finely detailed model of the surrounding area at it was at the time of the original internment. The art style might be native, OOPS Oriental ("How did a diamyo of the Demon Isles end up here?"), mysterious Ancient, etc.If the investigators can work out what they are looking at (the gross landforms are the same, but the rivers have shifted course slightly and some of the distances are just plain wrong according to modern survey maps) it acts as a Treasure Map to 1d6 previously unknown ancient native sites.The models have resale value as antiquaries, but there is a non-trivial chance that removing 1 or more destroys the Treasure Map effect. (Chris Hogan)
- One really, really big egg. (NetherWerks)
Labels:
post revisited,
rpg,
strange new world,
tools of the trade
Sunday, April 22, 2018
Classic Marvel Negastar
STATISTICS
F RM (30)
A RM (30)
S GD (10)
E IN (40)
R EX (20)
I EX (20)
P IN (40)
Health: 80
Karma: 80
Resources: GD (10)
KNOWN POWERS
Nega-Cosmic Power Manipulation: Negastar is imbued with the extradimensional energy of the dark entities of the Negacosm. He can form simple shapes such as spheres, cubes, columns, and rings or simple tools like pincers. He can effect up to 2 areas at a time and increase the density of the Nega-Cosmic force to Monstrous Material Strength. He can create a force shield of Monstrous Rank or the power as a weapon to fire a damaging beam up to 2 areas. If Negastar falls unconscious, his constructs will dissipate.
Life Support: Nega-Cosmic energy sustains him giving him breathable air and protection from the elements of Monstrous rank. His effect remains even if he is unconscious.
Flight: Negastar can utilize the energy to fly at Remarkable speed in atmosphere and Class 3000 speed in the vacuum of space.
See Friday's post for more background.
Friday, April 20, 2018
Negastar!
Jim "Flashback Blog" Shelley and I are working on a comic (and possibly a related rpg project) with artist Chris Malgrain. Here's a DC Who's Who style entry for Negastar, the first of the character designs completed. The text is semi-accurate, semi-placeholder, and as such is subject to alteration.
There will be game stats at some point for this guy, but not today!
Here's the character in color:
Thursday, April 19, 2018
The Terror And the Ice-Gripped Sandbox
The AMC drama The Terror is based on the novel by Dan Simmons which in turn is a fictionalization of the lost expedition of Sir John Franklin. The events in the show and the novel have light supernatural element, but most it's a tale of the typical things that would befall ships stuck in the arctic ice for years.
I've been thinking the ice pack could replace the Sargasso Sea in the film The Lost Continent. It could hold the descendants of people marooned their years ago. Their could be a frozen graveyard of ship with weird micro-societies and weird monsters.
Wednesday, April 18, 2018
Wednesday Comics: X-men Grand Design Treasury Edition
I've mentioned X-Men: Grand Design by Ed Piskor before. It's a retelling and synthesis of the history of the X-Men into a single narrative. If you haven't picked up either of the issues in the first chapter in another format, let me suggest you get the Treasury Edition that recently came out. It's an attractive packing (see above) and oversized (over 9 in. wide and over 13 inches tall) size that compliments Piskor's dense page layout.
Monday, April 16, 2018
Submarine Shenanigans
Our 5e Land of Azurth game continued last night, with the party trying to find Kully's father, Cory Keenstep, and figure out how to get him out from under the Sea King, who was holding Keenstep until he won back all the money he had lost. After some exploring of the Sea King's nautiloid manse, they discover Cory is keeping the Sea King's ex-wife, Cecaelia, company in the upstairs sitting room.
It turns out the Cecaelia is a self-absorbed, former (or at least so she claims) starlet. She's keeping Cory busy fetching her drinks, thereby frustrating her ex in two ways: by keeping sea ladies from getting up to him, and by keeping Cory from gambling with him
Cory, an old swindler, is unhelpful in collaborating with the party to make his escape. He wants them to kill (or at least suitably wound) the Sea King so they can get out with the money. This does not strike his son or any of the rest of them as a good plan. Instead, they go to talk to the Sea King, sulking in his penthouse.
The Sea King is willing to let them take Cory--if the royal treasury's gambling debt to him is cancelled and the party smuggles up some young ladies from the party past Cecaelia. The party agrees, but rather than forfeit the funds, they hatch another scheme: they'll sell Cecaelia on headlining a touring stage show in the Land of Under Sea and take her off the Sea King's hands. He'll presumably be grateful enough to let them keep the money.
A natural 20 Persuades the ex-Sea Queen of this plan. The Sea King is incredulous that anyone would want to take the high maintenance Cecaelia with them, but he agrees, tentatively. Cory suggests this is a bad plan and they should just make a break for it.
In this, the party soon begins to realize, he may be right. Logistics of supplying Cecaelia the staff she needs and taking her with them prove daunting, and the Sea King is stingy with extra funds. Ultimately, they decide to stick Cory with her and deal with all this later--only to to find he's slunk off to the submarine and left them holding the bag!
The party takes off too, and makes it to the submarine where they resume there voyage, but they don't get far. The Sea King, grown to giant size, grabs the submarine and flings it through the water a great distance. When they finally right themselves and are able to take bearings. Cog announces that they are lost!
Sunday, April 15, 2018
Underground Comics is Almost Here
First mentioned six months ago, Underground Comics #1 is now nearing completion! It will be 36-pages and 6 black and white features of dungeon-related stuff. Jeff Call debuts that delvers best friend, "Dungeon Dog." James V. West uncovers a lost poem of Barrowstain Goodly, Great of the Brownie poets in "The Ballad of the Doomed Delvers." Karl Stjernberg gives us a glimpse of the dungeoneer "Before and After."
A veritable treasure trove, right? But we're not done. There's also OSR art luminaries like Jason Sholtis, Luka Rejec, and the legendary Stefan Poag!
Look for it in POD and digital in June.
Friday, April 13, 2018
The Operation is About to Begin!
At last, the Operation Unfathomable soft cover proof is in Jason Sholtis's trembling hand--and it looks good! Check out this two-page spread:
Vouchers for order will go out to Kickstarter backers very soon and in in a short time, it will be available for purchase by anyone on rpgnow.
Thursday, April 12, 2018
The Return of Descriptions in Need of Hexes
Edd Cartier |
Between Inaust and Rynaw on the Old Panarch Road, a hired coach rumbles past pulled at breakneck speed by a velocipede team. One wonders what mission drives the passengers to brave the dangers and discomforts of the road at night with marauding Gog bands in the vicinity, an ogre slain nearby within a fortnight, and the uncanny croak of a nyctoghoul heard in the distance.
In a clearing in Unthran Wood, a flame-colored thrykee has fallen, bleeding and broken-winged, dying. Skeleton Men pirates move out from their flier, stalking cautiously toward the creature with weapons drawn. The thrykee's saddle is empty. Citrine scintilla glint in the grass, forming a loose trail out from it and toward the surrounding trees.
Enrique Alcatena |
These are from this world.
Wednesday, April 11, 2018
Wednesday Comics: Stuff I Read in the Last Week
Injection Vol. 1
A thinktank of eccentric geniuses do a bad thing combining the occult with AI and the world may pay for it if they can't set it right. Typical Warren Ellis characters (very competent but flawed, unique protagonists) in a story that is a bit X-Files-ian (or really more reminiscent of the X-file progenitor Nigel Kneale) but with a more action-y flair.
The Terrifics #1
Four super-powered individuals (Mr. Terrific, Metamorpho, Plastic Man, and a Phantom Girl) led by a genius get together to have fantastic adventures. Not a lot happens in the first issue but it ends with an appearance by [SPOILERS] Tom Strong, so they have my interest at least for a couple more issues.
Monday, April 9, 2018
Visit Skaro
For those of you not familiar with Doctor Who lore (which I would imagine are vanshing few members of my audience, but still), Skaro is the homeworld of those plunger-armed, shrill-voiced robotic monsters, the Daleks.
According to the map, first appearing in The Dalek Book (1964), Skaro is almost D&D Outer Plane weird. Check out the named locales here:
Seas of Rust, Ooze, and Acid. The Lake of Mutations. The Radiation Range. All pretty dire stuff. Also, don't miss the note on the giant "serpents" of Darren that are really mutated earthworms!
If that's not enough, subterranean Skaro, is just as weird:
Friday, April 6, 2018
DC at Marvel Collected Edition
In case you missed the previous installments, here's a collated list of the posts I've done so far based on the idea that the staff at Marvel in the late 50s early 60s got to revamp DC's Golden Age characters (except for those that never stopped being published. The idea was introduced here.
All the characters presented so far are statted for the TSR Marvel Superheroes rpg:
The Atom The Nuclear Man!
Green Lantern Most Cosmic Hero of Them All!
Hawkman Master of Flight!
And a couple of villains Silver Scarab, the nemesis of Hawkman, and Star Sapphire--is she Green Lantern's lover or his enemy--or both?
Wednesday, April 4, 2018
Wednesday Comics: The Tragically Uncollected 1963
1963 was a 6-issue limited series published by Image in 1993. It was a homage (and gentle parody) of the Silver Age of Marvel. It features the talents of Alan Moore, Steve Bissette, Rick Veitch, and Dave Gibbons. It is twenty years later incomplete and is unlikely to ever be completed.
The characters in 1963 are familiar without (mostly) being straight analogs. Mystery Incoporated comes the closely to a straight pastiche, by being the Fantastic Four with different powers and slightly different personality dynamics. The Fury fills the Spider-Man niche, but has a more Bucky-like backstory with hints of Daredevil. USA, Ultimate Special Agent is the Captain America stand-in, but more resembles lesser known patriotic heroes. Horus feels the Thor god-slot. Johnny Beyond is a beatnik Doctor Strange. The Hypernaut is like Iron Man by way of Green Lantern, done all Kirby/Starlin cosmic.
The issues strive for a 60s feel with faux-bullpen bulletins, fake ads, and nicknames for all the creative staff.
Attempts have been made by Bissette and Veitch to complete it or get a collection published but something has always got in the way (and that something may very well be Alan Moore who seems to now hold a grudge against Bissette) but the individual issues can be picked up relatively inexpensively.
Monday, April 2, 2018
Weird Revisited: Highlights from the Dungeoneering Medicine Conference
This post first appeared in 2012. It was one of the minor posts in the Weird Adventures setting that didn't make it into the book.
In 5887, the City Medical Society hosted a symposium on unusual maladies seen among delvers and possible treatments. Here are a few of the highlights:
Spectral Encounter-Induced Cataracts: J.H. Shaxwell discussed a series of cases of cataracts resulting from close encounter with incorporeal undead. Shaxwell theorizes this is the result of negative energy exposure.
Care of the Soul-Dislocated Patient: Trelane Cantor described the care provided unfortunates who have had their astral bodies separated via thaumaturgy. Emphasis was placed on environmental safety.
A Case of Amathocosis: A unique pneumoconiosis resulting from inhalation of the particulate matter left after a demilich encounter was described by Nyland Tonsure.
Antibiotic Resistance of Infernal Acquired Venereal Disease: Villard M. Sturm warns that succubi derived sexually transmitted diseases often required potent alchemical intervention.
In 5887, the City Medical Society hosted a symposium on unusual maladies seen among delvers and possible treatments. Here are a few of the highlights:
Spectral Encounter-Induced Cataracts: J.H. Shaxwell discussed a series of cases of cataracts resulting from close encounter with incorporeal undead. Shaxwell theorizes this is the result of negative energy exposure.
Care of the Soul-Dislocated Patient: Trelane Cantor described the care provided unfortunates who have had their astral bodies separated via thaumaturgy. Emphasis was placed on environmental safety.
A Case of Amathocosis: A unique pneumoconiosis resulting from inhalation of the particulate matter left after a demilich encounter was described by Nyland Tonsure.
Antibiotic Resistance of Infernal Acquired Venereal Disease: Villard M. Sturm warns that succubi derived sexually transmitted diseases often required potent alchemical intervention.
Sunday, April 1, 2018
Friday, March 30, 2018
Thursday, March 29, 2018
DC at Marvel: Atom, The Nuclear Man!
This is a follow-up to this post.
STATISTICS
F RM (30)
A GD (10)
S EX (20)
E IN (40)
R IN (40)
I EX (20)
P GD (10)
Health: 110
Karma: 70
Resources: GD (10)
BACKGROUND
Real Name: Peter Palmer
Occupation: Physics professoer
Identity: Secret
Legal Status: Citizen of the United States with no criminal record.
Place of Birth: New York City
Marital Status: Single
Base of Operations: New York City
Group Affiliation: Avengers
KNOWN POWERS
Alter Ego. All of his powers manifest with a transformation to his Atom form, which is green-skinned. As Peter Palmer his Strength and Endurance are only Typical.
Radiation Emission: His body generates radiation of up to Incredible intensity. He can direct it in a blast at one target up to Incredible rank, or release it to effect an area. When transformed, he emits Poor intensity radiation constantly. He wears a containment suit to protect others.
Resistance: In Atom form, he has Incredible resistance to energy and Remarkable resistance to physical attacks.
Growth: The Atom can channel his radiation to increase his size and mass with Good ability up to 24 feet tall. (his growth works like Atom-Smasher's here.)
TALENTS
Palmer is a brilliant scientist in the fields of physics and engineering.
History: Peter Palmer was a genius graduate student, but a proverbial “98-lbs. weakling.” He was working with his mentor, Dr. Curt Connors on perfecting the Atomic Transmuter than could transform materials into other forms. Palmer was in love with law student Mary Jane Loring but he believed her to be infatuated with the more traditionally manly Major Glenn Talbot who represented the military’s interest in Connors’ research. In reality, Loring was conflicted, alternately intrigued and put-off by the diffident Palmer.
Palmer brought a group of high school students to a demonstration of the Transmuter. When something went wrong and the Transmuter overloaded, he heroically attempted to shield student Rick Jones from the blast. Palmer’s cells were bombarded with radiation. He awakened a short time later in the hospital, remarkably unscathed, but within hours he began transforming into a green-skinned being, He grew ever larger and, confused and delirious, went on a mindless rampage until he dissipated enough radiation in combat with military tanks to return to normal.
For a time, it appeared that Palmer might have been cured, but within weeks, the energy began to build up in him again. Palmer built a containment suit that allowed him to control the power. He dubbed himself the Atom, and begins using his powers to fight alien menaces and Communist spies. Over the years, he has gained greater control over his powers, but also perfected his containment suit to a much less bulky form.
Wednesday, March 28, 2018
Wednesday Comics: Storm: The Hounds of Marduk
My exploration of the long-running euro-comic Storm, continues with his adventures in the world of Pandarve. Earlier installments can be found here.
Storm: The Hounds of Marduk (1985)
(Dutch: De Honden van Marduk) (part 5)
Art by Don Lawrence; script by Martin Lodewijk
The Hound man forces the craven rebel leader to take him to Storm, but when the door is opened, Storm and his friends have escaped by climbing out a whole in a dome unto the roof.
One of the rebels, incensed by his leaders betrayal, activates all the temple's ancient booby traps. In numerous fiendish ways, men are killed:
Meanwhile, Storm and friends have climbed down from the rooftop--and just in time, too. The motion of all the traps being sprung at once begins to shake apart the ancient temple, and the toxic gases meet flows of fire:
Storm, Nomad, and Ember stumble on to the field where the Hound and his men left their aircraft. Storm is confident he can fly it. The pilot, springing from hiding, gets the drop on him. He plans to turn Storm over the the Theocrat. The Hound has other ideas:
Marduk watching the scene is joyous. He thinks he has the Anomaly. The Hound, though, reveals that he is the dog Storm saved in the harbor. Despite what Marduk did to him, the Hound has not forgotten. The lets Storm go.
The enraged Marduk activates the collar and in a flash of energy the man hound is again just a hound. He bounds off just as Storm and friends fly away.
Storm: The Hounds of Marduk (1985)
(Dutch: De Honden van Marduk) (part 5)
Art by Don Lawrence; script by Martin Lodewijk
The Hound man forces the craven rebel leader to take him to Storm, but when the door is opened, Storm and his friends have escaped by climbing out a whole in a dome unto the roof.
One of the rebels, incensed by his leaders betrayal, activates all the temple's ancient booby traps. In numerous fiendish ways, men are killed:
Meanwhile, Storm and friends have climbed down from the rooftop--and just in time, too. The motion of all the traps being sprung at once begins to shake apart the ancient temple, and the toxic gases meet flows of fire:
Storm, Nomad, and Ember stumble on to the field where the Hound and his men left their aircraft. Storm is confident he can fly it. The pilot, springing from hiding, gets the drop on him. He plans to turn Storm over the the Theocrat. The Hound has other ideas:
Marduk watching the scene is joyous. He thinks he has the Anomaly. The Hound, though, reveals that he is the dog Storm saved in the harbor. Despite what Marduk did to him, the Hound has not forgotten. The lets Storm go.
The enraged Marduk activates the collar and in a flash of energy the man hound is again just a hound. He bounds off just as Storm and friends fly away.
Monday, March 26, 2018
What Do You Want to See?
Hopefully, everyone who reads this blog is aware of (and enjoying) the two Land of Azurth products on the market. I have two more planned currently: a second issue of the Azurth Adventures Digest and the adventure The Cloud Castle of Azurth. Both are running behind schedule due to real life stuff, but I still intend to bring them out.
Blog comments are exactly profuse these days, but I thought it was worth asking both here and on social media: What particularly would those who appreciate Azurth material like to see in the future? More adventures, maybe something in the other countries of Azurth beyond Yanth? A pure setting book? While I can't promise I will go with suggestions, the content of the second Azurth Adventures Digest was at the suggestion of Enworld's Chris Helton. So I do listen sometimes!
Sunday, March 25, 2018
A Day When Titans Walk the Earth!
I saw Pacific Rim: Uprising yesterday. My short review: If you liked the first Pacific Rim, you will probably like this one, though I missed some of the del Toro quirkiness. If you didn't like the first one, this one probably won't change you mind about the series.
Anyway, vaguely tentacled blob things from another dimension taking over the minds of those who make contact with them, driving them mad, and monsters rising from the ocean depths made me think of the Cthulhu Mythos. The first movie had me distracted with the name "kaiju" and all that, but it really is a sort of Lovecraftian (in a way Lovecraft himself would have never, ever wrote it) setup.
Now, I know there is a game called CthulhuTech which is mecha vs. Lovecraftian monsters/aliens, but what I think would be cool is something a bit less Neon Genesis Evangelion and more 70s Shogun Warriors! That would be a cool setting, I think.
Anyway, vaguely tentacled blob things from another dimension taking over the minds of those who make contact with them, driving them mad, and monsters rising from the ocean depths made me think of the Cthulhu Mythos. The first movie had me distracted with the name "kaiju" and all that, but it really is a sort of Lovecraftian (in a way Lovecraft himself would have never, ever wrote it) setup.
Now, I know there is a game called CthulhuTech which is mecha vs. Lovecraftian monsters/aliens, but what I think would be cool is something a bit less Neon Genesis Evangelion and more 70s Shogun Warriors! That would be a cool setting, I think.
Thursday, March 22, 2018
DC at Marvel: Bring On the Bad Guys
This is a follow-up to this post and those that came after.
SILVER SCARAB
STATISTICS
F RM (30)
A RM (30)
S RM (30)
E RM (30)
R GD (10)
I EX (20)
P EX (20)
Health: 120
Karma: 50
Resources: GD (10)
BACKGROUND
Real Name: Anton Hastor
Occupation: KGB special operative
Identity: Known to authorities
Legal Status: Citizen of the USSR
Place of Birth: Unknown
Marital Status: Single
Known Relatives: None
Base of Operations: Previously New York City, now Moscow
Group Affiliation: Former Soviet Super-Soldier
KNOWN POWERS
None.
Nth Metal Armor: All powers and enhanced abilities derive from a powered nth metal exoskeleton he wears Without it, his physical stats at F TY, A GD, S GD, E GD. The Armor possess Incredible Material Strength and has the following powers:
Body Armor: Incredible rank.
Flight: Remarkable airspeed.
Energy Blast: Remarkable damage.
Solar Absorption: Remarkable rank.
Self-Sustenance: 1 hour air supply.
Talents: Trained spy, engineer.
History: Anton Hastor either is (or believes himself to be) the reincarnation of an Egyptian high priest. He is obsessed with killing Hawkman and Hawkgirl, but wishes to still all of Hawkman's inventions for the Soviet Union as well.
STAR SAPPHIRE
STATISTICS
F RM (30)
A RM (40)
S GD (10)
E RM (30)
R EX (20)
I GD (10)
P EX (30)
Health: 100
Karma: 60
Resources: EX (20)
BACKGROUND
Real Name: Carol Ferris
Occupation: Queen of the Femizons; Acting head of Ferris Aerospace
Identity: Secret
Legal Status: Citizen of the United States with no criminal record
Place of Birth: Los Angeles, California
Marital Status: Single
Known Relatives: Carl Ferris (father)
Base of Operations: Central City, California
Group Affiliation: Queen of the Femizons
KNOWN POWERS
Star Sapphire: All powers are derived from jewel of Amazing material strength she wears.
Energy Blasts: Amazing rank.
Force Blasts: Amazing Rank.
Force Field: a solidified energy shield of Amazing rank in a single area.
Flight: Incredible air speed within atmosphere, Class 3000 in space
Life Support: A life-support field, providing breathable air and protection from the elements, as well as an Amazing force field. This field can be sustained even if she is unconscious.
Phasing: Remarkable rank.
Talents: Pilot, business.
History: Ferris is the boss and sometimes love interest of Hal Hogan, the Green Lantern. On a solo flight across the California desert, Ferris was transported to the 23rd Century (though she was initially allowed to believe it was a different planet) where a gynocratic civilization known as the Sisterhood of Femizonia had emerged in North America after a nuclear war. The sacred jewel fallen from space the Sisterhood venerated told them to select Ferris as their queen. The jewel pushed Ferris to proof her superiority to men by defeating Green Lantern.
SILVER SCARAB
STATISTICS
F RM (30)
A RM (30)
S RM (30)
E RM (30)
R GD (10)
I EX (20)
P EX (20)
Health: 120
Karma: 50
Resources: GD (10)
BACKGROUND
Real Name: Anton Hastor
Occupation: KGB special operative
Identity: Known to authorities
Legal Status: Citizen of the USSR
Place of Birth: Unknown
Marital Status: Single
Known Relatives: None
Base of Operations: Previously New York City, now Moscow
Group Affiliation: Former Soviet Super-Soldier
KNOWN POWERS
None.
Nth Metal Armor: All powers and enhanced abilities derive from a powered nth metal exoskeleton he wears Without it, his physical stats at F TY, A GD, S GD, E GD. The Armor possess Incredible Material Strength and has the following powers:
Body Armor: Incredible rank.
Flight: Remarkable airspeed.
Energy Blast: Remarkable damage.
Solar Absorption: Remarkable rank.
Self-Sustenance: 1 hour air supply.
Talents: Trained spy, engineer.
History: Anton Hastor either is (or believes himself to be) the reincarnation of an Egyptian high priest. He is obsessed with killing Hawkman and Hawkgirl, but wishes to still all of Hawkman's inventions for the Soviet Union as well.
STAR SAPPHIRE
STATISTICS
F RM (30)
A RM (40)
S GD (10)
E RM (30)
R EX (20)
I GD (10)
P EX (30)
Health: 100
Karma: 60
Resources: EX (20)
BACKGROUND
Real Name: Carol Ferris
Occupation: Queen of the Femizons; Acting head of Ferris Aerospace
Identity: Secret
Legal Status: Citizen of the United States with no criminal record
Place of Birth: Los Angeles, California
Marital Status: Single
Known Relatives: Carl Ferris (father)
Base of Operations: Central City, California
Group Affiliation: Queen of the Femizons
KNOWN POWERS
Star Sapphire: All powers are derived from jewel of Amazing material strength she wears.
Energy Blasts: Amazing rank.
Force Blasts: Amazing Rank.
Force Field: a solidified energy shield of Amazing rank in a single area.
Flight: Incredible air speed within atmosphere, Class 3000 in space
Life Support: A life-support field, providing breathable air and protection from the elements, as well as an Amazing force field. This field can be sustained even if she is unconscious.
Phasing: Remarkable rank.
Talents: Pilot, business.
History: Ferris is the boss and sometimes love interest of Hal Hogan, the Green Lantern. On a solo flight across the California desert, Ferris was transported to the 23rd Century (though she was initially allowed to believe it was a different planet) where a gynocratic civilization known as the Sisterhood of Femizonia had emerged in North America after a nuclear war. The sacred jewel fallen from space the Sisterhood venerated told them to select Ferris as their queen. The jewel pushed Ferris to proof her superiority to men by defeating Green Lantern.
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