A second backup from Thomas and Colon/DeZuniga introduces Arak, Son of Thunder. Arak is a Native America who has somehow come to Dark Ages Europe. In this story, he encounters a woman who is the "goddess" of an ancient temple. When viking raiders try to sacrifice her to some monster which hides in a drove of amber, Arak rescues her. A rather Conan-ish story to introduce Arak to the world.
Wednesday, May 25, 2022
Wednesday Comics: DC, August 1981 (wk 2 pt 2)
A second backup from Thomas and Colon/DeZuniga introduces Arak, Son of Thunder. Arak is a Native America who has somehow come to Dark Ages Europe. In this story, he encounters a woman who is the "goddess" of an ancient temple. When viking raiders try to sacrifice her to some monster which hides in a drove of amber, Arak rescues her. A rather Conan-ish story to introduce Arak to the world.
Friday, May 20, 2022
An Old New Universe: A Comics Counterfactual
In another comic book counterfactual, I want to take a look at what might have been if Marvel's New Universe had been created in period where the Silver Age of comics was becoming the Bronze. Why? Well, I feel like there's a kernel of a good idea in some of the New Universe stuff but it's not always a good fit for the "world outside your window" concept. Just imagine...
Nightmask: A young adult gets the power to enter dreams through the actions of a villain that killed his parents. The high concept pitch for this is Spider-Man meets the 70s Sandman. Steve Ditko would be the ideal artist, but maybe Starlin takes over as it moves into the 70s.
Star Brand: Blue collar guy becomes a powerful superhero. Works well enough in a more standard superhero context. He'd need a different costume, though.
DP7: Another easy one. A little bit X-Men, a little bit Doom Patrol.
Kickers, Inc.: This title says Jack Kirby to me. Sort of if The Challengers of the Unknown were football pros. They need to fight monsters. Like, a lot of them. Probably still only gets a short run before cancellation.
Spitfire and the Troubleshooters: Jenny (called "Spitfire" due to her notorious temper) and her friends are a group of smart, prankster college students, who are forced to get serious when her inventor father is nearly killed by the bad buys. Donning his experimental suit of powered armor, Jenny (with the help of her friends) decides to bring them to justice. Its female lead and assemble cast would be an attempt to branch out beyond standard superheroics.
Justice: A knight from another dimension. The concept already pretty much fits the era, though the execution would be different. The name isn't great though.
Mark Hazzard: Merc: A bit less Commando and a bit more Sgt. Fury, Hazzard would be a "mercenary" like the A-Team, where he only takes on virtuous jobs.
Wednesday, May 18, 2022
Wednesday Comics: DC, August 1981 (wk 2 pt 1)
In the Batgirl backup by Burkett and Delbo, Batgirl is on the trail of hunchback killer who has terrorizing women all over Gotham. Batgirl plays lure to get the hunchback to attack, but in the struggle she drops the knockout gas pellet she was going to use to subdue him, and they both get knocked out.
In the Haney and von Eeden/Smith Green Arrow story, Count Vertigo is back and uses his vertiginous powers to force Green Arrow to acquire the crown of Vlatava. GA does so, and Vertigo smashes it with a sledgehammer! To be continued. In the Hawkman/Hawkgirl story by Rozakis and Saviuk/Rodriguez, Hawkman has been cured but a Thanagarian invasion fleet is leaving the planet, headed for Earth, and Hawkgirl has got to deal with the Shadow Thief before she can do anything about it.
Monday, May 16, 2022
Weird Revisted: Spectacular Losers
“Sweet Tooth” Artie Gaff: Lost his life in a macabre freak accident after a roll of the hard candies he habitually carried became tainted with a droplet from an ooze he and his party had defeated earlier. The "sugar slime" that grew from the remainder of the candies required the action of the Exterminators to stop it.
Nellie Eastpenny: Supposedly crushed under the boot of a giant. It has been of little solace to her grieving family that scientists have since proven that a giant of that size is an impossible violation of physical law.
Smiling Dave Delgroot: Contracted a peculiar wasting disease from a plague-carrying undead creature. His facial features were the first thing to go.
Janice Doppelkin: Was executed for her crimes. The jury at her trial was unanimous in their verdict of guilt, but divided as to whether her crime was better termed “double murder” or “murder/suicide.” After three days on a delve, Miss Doppel returned to find her man en flagrante with a duplicate of herself, apparently created after she looked into a magic mirror on the first day of the expedition.
Wilbert Vrockmorton: Died more indirectly from delving than most of his fellow unfortunates in the museum. After a successful expedition, Vrockmorton was drinking with his fellows at a City saloon. A challenge from Zanoni (born Theron Astley) lead to his consumption of a bottle of wine brought up from the underground. Upon downing a glass, Vrockmorton disappeared--whether by disintegration or some sort of teleportation no one could say. Occasionally, a magic item turns up in the hands of various dealers in the City: A glass eye called the Eye of Vrockmorton--said to impart protection against inebriation if carried.
Wednesday, May 11, 2022
Wednesday Comics: DC, August 1981 (wk 1 pt 2)
Monday, May 9, 2022
The Spider's Web
Our Land of Azurth 5e game continued last night with the part heading out for Subazurth, and then to journey through its subterranean highways to the the mysterious domed city of Yai. Along the way to the road, they learn a bit about the history of the local kingdom of Subazurth: How the deposed Rorquar the Gnome King was an enemy of Queen Desire but his son, Gheode, the current king is her ally. The the "gnomes" of this area are Earth faeborn, mostly with a crystalline appearance.
In Subazurth they are met by Captain Malachite:
He has prepared a cover story for them as "fungus hunters" and has a giant pillbug drawn wagon to give them. He also providers a star-shaped compass that will allow them to navigate to the northern Noxia border.
They head out beneath Virid to the Virid-Noxia border. The route is pretty easy going. The road has paving stones and the way is lit by phosphorescent fungi on most of the walls. Passing through one outpost, though, they are stopped by a salty veteran of the Subazurth Rangers who tells them the passage is closed for some distance ahead due to a monster infestation. He welcomes them to stay a week or so while he hires a group of adventurers to clear the way.
The party responds that even though they are humble fungus hunters, they will give it a shot. The ranger agrees to let them try. Half a day in, they pass an alcove for a waystation that is full of spider webs. They roll on, but remain vigilante overnight in the next alcove. Dagmar things she sees something at the edge of the light, but by the time she summons Shade, whatever it might have been is gone.
The next day, they again head out, only to be attacked by the breath weapon of some sort of dragon-spider hybrid. It gives the party quite a time, and Kully goes down, but they are able to slay the creature in the end, and take it's head to present to the ranger. They also, of course, search its lair and recover its meager treasure.
Modest reward for their efforts acquired, they again head northeast
Sunday, May 8, 2022
Strange New Worlds
Star Trek: Strange New Worlds debuted on the Paramount+ streaming platform this past week. For anyone that hasn't heard of it, it follows the adventures of Captain Christopher Pike and his crew on the Enterprise--the group we saw in the original Star Trek pilot, "The Cage."
Pike and Spock played important roles in Discovery season 2, so in a way this is a spinoff of that show. A such, we unfortunately, don't get a retro-aesthetic like the Mirror Universe two-parter on Enterprise or even a straight modernization of the TOS aesthetic like Abrams' Star Trek, but rather something that moves Discovery looks in a modernization of TOS direction. The uniforms here, though, are much better than the one's shown for the Enterprise in Discovery S2, being something like a combination of elements of the Star Trek (2009) and Star Trek Beyond uniforms.
Anson Mounts' Pike isn't like Jeffery Hunter's but then we only saw Hunter play him pre-The Cage. Those events no doubt impacted him, but the biggest thing Mounts' Pike is dealing with is the aftermath of Discovery. It's a minor spoiler, but Pike is now aware of the fate that awaits him where he ends up in the sad condition we see him in in "The Menagerie." Mount isn't playing another version of Kirk here, which is good.
Ethan Peck's Spock is likewise good, but doesn't quite nail the Nimoy vibe in the way Quinto does. However, "The Cage" pilot was before Nimoy and the writers really made Spock the character we know, so that's okay. The other "recast" characters (Number One, Nurse Chapel, Dr. Mbenga, April) didn't have so much development in the serious previously that a new actor seems like a change. Indeed, all of these actors are good in their roles. Young Uhura likewise seems reasonable to me or that character.
That does bring up one of the (minor) problems with the series for me. In their eagerness to throw in character callbacks, they aren't really respecting continuity. Mbenga appears to be Chief Medical Officer here, yet he is at most second in command to Dr. McCoy by the time of TOS. Maybe McCoy got brought in an outranked him, but that would explain why he looks pretty much the same age as here as he does in TOS with seven years supposedly separating the shows. Indeed, the actor in TOS is a decade younger than the one that played him in SNW.
Also, Uhura stellar communication's officer (at least as far as the "extended universe" of the novels and comics tell us) is one her first cruise here here, but has only made it to lieutenant 7 years later? Maybe that's possible, but it just feels like they didn't think it through.
Those fannish quibbles aside, I like the show. I like the episodic nature of it, which moves it back in the direction of older Trek after the very serial Discovery and Picard. I like that we're getting an Andorian on the ship, if the trailer is accurate. I'm hoping will get more tie-ins to older Trek lore than Discovery's over-arcing plot allowed.
Friday, May 6, 2022
New Terra
New Terra is uncannily like humanity's world of origin in terms of size and atmospheric composition. Even the native plant and animal life proved mostly compatible with the biochemistry of organisms from Old Earth. It made an ideal new home for the refugees from across the stars.
The technology that allowed humankind to make the journey in great arks has now been lost. Humans may have left the Earth behind, but they could not flee the worst parts of their nature. Wars for territory began soon after their arrival and in them much knowledge was lost.
Something like two centuries have passed since that time. An international governing body was formed to ensure peace, and it did so for a time. Corruption and entanglements on other worlds led an economic depression. The previous government was ousted by popular vote in favor of the New Earth Order party under it's charismatic leader, Hastor Trask.
New Earth Order blamed most of New Terra's woes on undue influence of aliens, and has proscribed the travel of nonhumans on Earth, while pursuing a military build-up and expansion of New Terran hegemony into the Belt and beyond.
Wednesday, May 4, 2022
Wednesday Comics: DC Comics, August 1981 (wk 1 pt 1)
Monday, May 2, 2022
Mothership Adventure Inspiration from the Pulps
The varied worlds appearing in the short fiction of science fiction magazines in the 30s through the 50s have a lot to offer any of the recent sci-fi horror games. Few of these stories are actually horror, but elements of them can easily be viewed through a horror lens. Here are few examples:
"Immortals of Mercury" (1932) by Clark Ashton Smith. Explorers on a tidally locked Mercury have to deal with resentful indigenous people, one a known, primitive, group, and another an advanced subterranean species that would like to wipe humanity off the planet. In many ways, this story is in large part of dungeon-crawl, but the basic set-up could be played all kinds of ways.
"Salvage in Space" (1933) by Jack Williamson. This one is reminiscent of Alien. A down-on-his-luck asteroid prospector finds a derelict ship floating in the Belt and attempts to salvage it. The ship is loaded with jewels, but also taxidermied alien monsters. The crew have all apparently been killed by violence, but the bodies are gone. It turns out the ship had carried an expedition to the Titania, the moon of Uranus, which is covered with "unearthly forests sheltering strange and monstrous life." The miner must discover what happened and find a way to survive the danger still stalking the ship.
"Parasite Planet" (1935) by Stanley Weinbaum. Weinbaum's Venus is probably the most "ready to be used for horror" setting that isn't already already a horror setting in science fiction. This is how it's described in this story:
A thousand different species, but all the same in one respect; each of them was all appetite. In common with most Venusian beings, they had a multiplicity of both legs and mouths; in fact some of them were little more than blobs of skin split into dozens of hungry mouths, and crawling on a hundred spidery legs.
All life on Venus is more or less parasitic. Even the plants that draw their nourishment directly from soil and air have also the ability to absorb and digest—and, often enough, to trap—animal food. So fierce is the competition on that humid strip of land between the fire and the ice that one who has never seen it must fail even to imagine it.
Humans have to wear full body suits with respirators least mold spores get into their bodies. And if all that isn't enough it's terrifically hot and humid. "Prospectors" come to Venus to get rich acquiring native plant life with pharmaceutical value.
"Love Among the Robots" (1946) by Emmett McDowell. As the title suggests, this story is light in the way it plays out, but absent the "meet cute" there's an isolated asteroid mining operations with a small human crew testing learning and adapting robots, where the robots begin to gain a bit too much freewill. If it can't be gotten under control, the company will nuke the asteroid.
Thursday, April 28, 2022
Adventuring on Mongo
I've often thought that Mongo would be a good setting (or at least good close inspiration) for a D&D setting. Ditch Flash Gordon and visitors from Earth, and (for maximum ease), replace comic derived cultures with analogous D&D "races"/cultures: So the Magic Men of Azura's subterranean kingdom become drow, and maybe the half-orc gets reskinned as Lion Men.
That could certainly work, but this guy went an adapted the most recent Flash Gordon rpg to 5e, so if you want to play in the "real thing" you can.
Wednesday, April 27, 2022
Wednesday Comics: DC, July 1981 (wk 2 pt 2)
Monday, April 25, 2022
Zephyrus to the Rescue
Our Land of Azurth 5e game continued last night with the party trying to find a way to free Queen Desira of Virid from the influence of the shadow man. They have no magic with which to uncharm her and it doesn't seem reason alone will do it. Not wanting to fight the shadow man and his magic-using victim, the party retreats to the castle to seek the advice of Glafko.
Glafko is not particularly helpful, offering to write a strongly worded missive to his Queen making the party's points forcefully. Just as they are about to return to the garden folly and resort to violence, Glafko suggests the crystal winged horse Zephyrus might be helpful. He has freed her from magical influence before. The majordomo summons the crystal horse and he agrees to help.
Back in the garden, the shadow man isn't pleased when he sees Zephyrus, but contact with horse does the trick and Desira falls unconscious. Then, the fight breaks out with Erekose whipping out the ray pistol he got from the future, and blasting the shadow several times. Kully forces the shadow to retreat further with dissonant whispers, but that may not have been the best move, because then he's hidden in the deeper shadows of the garden.
Black tentacles erupt from the ground and grab Waylon and Erekose. Dagmar casts a light spell and reveals the shadow, and Shade puts two magic arrows in him. The shadow disappears. It's unclear whether he is dead or he just fled, but they can't find him anywhere and the tentacles are gone.
They return to the palace and find the Queen is still sleeping. They establish a watch, using Celestie (Waylon's owl familiar) as a window guard.
During the night, Desira awakens and summons the party via Celestie. She appears to be her normal self again (as much as they can determine that). She listens to what they have to say with interest, particularly when she shows them the Triumph of the Wizard of Azurth volume. She tells them she believes the book to possibly be connected the the Pleasure Dome of Yai--or at least she believes that is where they are likely to find out about it.
To make her point, she has Zephyrus bring out a device.
And produces a thin black box and puts it in the machine. He makes images of a play where actors appear to be portraying them appear! Desira says she got this from a demon who said it was from Yai and called it a "bootleg." The party is intrigued, to say the least.
The party stays the night and samples the local cuisine in at the Silver Unicorn Inn. In the morning, Desira sees them off, offering to take them to the entrance to Subazurth so they can pass through the kingdom of her friend Prince Gheode, ruler of the earth elemental fae (kobolds or gnomes they are called), which she believes will ultimately be the safest way to the Noxian northern border.
Friday, April 22, 2022
The Belt
The Asteroid Belt between the orbits of Marva and Wanaxar is the remnant of an ancient, inhabited world shattered in some cataclysm. The nature of calamity is unknown, though an encounter with contraterrene matter is a possibility.
The mineral wealth of the asteroid belt has drawn prospectors from all over the System and the fragmentary remains of the progenitor planet's civilization have drawn scientists and researchers. Despite these visitors, the Belt remains a relatively lawless frontier. Zerene, the largest of the worldlets in the Belt, is famed as the raucous port of pirates and smugglers.
Art by Jordu Schell |
A particularly rapacious group of outlaws are the mysterious Gith. A species of folk seemingly native to the Belt, these marauders are fearsome in appearance: skeletally thin, with parchment yellow skin, and emaciated, corpse-like faces. The Gith. seemingly materialize from nowhere, gutting ships and taking no prisoners, then vanish--sometimes while still in the scopes of pursuers.
There are rumors of a related group of beings, the so-called adepts of asteroids, who tend to remain hidden. They are less aggressive, but not much more friendly to outsiders.
It has been suggested that the Gith races are the descendants of the people of the lost progenitor world, but the iconography of large-craniumed, tentacle-mouthed beings found in the ruins on some asteroids is puzzling, if that's true.
Thursday, April 21, 2022
Pulp Inspirations: Uranus from Captain Future
Uranus figures prominently in the Captain Future story The Magician of Mars published in 1941. Here are some details on Hamilton's version of Uranus, which is not at all scientifically accurate, but very useful for gaming inspiration. Quotes are provided from the issue of the pulp magazine.
Geography
- Mountains are Uranus's best known feature.
- Mystery Mountains: "And there is one colossal range in the northern hemisphere, called the Mystery Mountains, which have an altitude of at least twenty miles and possibly much more."
- "The Mystery Mountains’ eternally cloud-wrapped upper heights have never been explored. It is believed that strange creatures inhabit those lofty hidden heights, since occasionally men have found grotesque bodies floating down the North River that flows from those mountains toward the Polar Sea."
- Meteor Peak: "In the wilds south of Losor is the remarkable mountain called Meteor Peak. It is not a natural mountain like the other peaks of Uranus, but is in fact a huge meteor which fell there in times past and half -buried itself in the ground. Because of its unique metallic nature the meteor did not shatter, and still rises from the wilds as a great, dome-like mass of metal. It has sometimes been used as a quarry for certain metals, but that has now been prohibited."
- Valley of Voices: "...in the Valley of Voices, sheets of a talc-like material exuded from the cliffs seem to have the power of recording in some way any sound vibrations which fall upon them. These queer talc-sheets, whenever the wind strikes them, give forth all the sounds they have “recorded.” The result is that in the Valley of Voices one can still clearly hear sounds and human voices which are echoing after thousands of years."
- Endless River: "It was a foaming river that roared ceaselessly around the planet in the titanic canyon it had eroded for itself, its current being the result of tidal pull of the four moons."
- Shining Sea: "It is a sea whose waters are so impregnated with radioactive material from deposits in its bed that it glows at night like a great lake of light. The Uranian city of Lulanee is built on the shores of the Shining Sea, and is considered by inter- planetary travelers to possess one of the most beautiful settings of any city in the System."
- The Great Caves: "Beneath the surface of the planet is a natural wonder almost as great as the mountains, the great caves of Uranus. The interior of the planet is honeycombed by a labyrinth of caverns unmatched anywhere else in the System...Men have explored some of the upper caverns. There is a tiny amount of light in them, emitted from the radioactive minerals in which Uranus is rich. And there is a whole range of life-forms that exist in the caverns and never emerge into the sunlight."
- Floating Flowers: "Perhaps the most distinctive plant-life of Uranus are its Floating Flowers — flowers that drift in the air by means of sacs into which pure hydrogen is exuded, and whose trailing air-roots supply them with water and nutrition from the air."
- "The animal life of Uranus is abundant, and comprises many of the most ferocious carnivores in the System."
- Cliff Apes: "are the most dreaded, being not really apes but huge bear-like animals whose six limbs are adapted for clambering over the sheer precipices."
- Cloud Cats: "haunt the cloud-wrapped up- per heights of the peaks, and stalk their prey in the eternal mists."
- Thunder-hawk: "has vast wings which can shadow a whole village and can carry off huge beasts in its claws."
- Harpies: "Their human-like appearance is mere accident, and they are in no way as intelligent as the Qualus, the famous winged men of north Saturn."
- Uranians: "have yellow skins, dark hair, and small, dark eyes."
- "they are perhaps the most conservative and tradition-ridden people in all the nine worlds. They revere custom, and practice a suave courtesy that most people find rather wearying."
- "they are perhaps the most skilled miners in the System, due to their long acquairitance with the underground labyrinth of their world."
- People of Darkness: "humans of a primitive kind who dwell in the caves and are known as the People of Darkness. They are presumed to be descendants of Uranian stock who ages ago went down into the caves and developed eyesight capable of seeing well there. These People of Dark- ness never appear on the surface. Intense light dazzles them."