The time has come to announce the winners of the
Gimme Your Weird Adventures adventure seed contest. First, off let me start with the usual "it was a really hard decision." Cliched maybe, but in this case it was, as there were a lot of good entries and comparing such a disparate group was hard. Many of the entries are likely to make it into the Companion.
Next, I want to give recognize some notable disqualifications. Two guys did awesome work, but did follow the contest rules, exactly. B. Portly, Esq. gave a delightfully weird criminal gang in his "The Doors of Deception, or A Drug Quest of Unknown Zamora," but it was really a description of the gang and not an adventure seed. Gustie LaRu's "The Hell Haunted Roads of Peril County" was likewise great stuff, but was more a locale and random encounters. Don't feel too bad, guys: Both of these will absolutely be used in the book in some form.
One of the best entries was done by my friend and sometimes collaborator,
Jim Shelley. His "The Monster Men of Bludd Manor" was pitch perfect in about every way, but given that Jim did layouts and whatnot on the original Weird Adventures and will most likely have a hand in the Companion, I thought handing him a prize might be a bit of a conflict of interests. Still, he deserves recognition, and Bludd Manor will appear in the book.
Now to the winners, selected in haphazard conclave between myself and three of the players in my face-to-face
Weird Adventures game:
Matthew Schmeer's "Flesh-eating Golems of the Pigeon King" is so off-kilter it took me a while to decide whether it works in the setting or not, but it drew comment and praise from our panel. It's original--and that's a good thing.
Jack Shear's "Big Trouble in Yiantown" hit all the right pulp notes and pulled in some knowledge of the Weird Adventures setting--plus it struck the panel as being a lot of fun to play.
Congratulations, Jack and Matthew! Email me with your prize preference: gift card or Weird Adventures hard cover.
While I'm not going to name everybody that turned in a great adventure, I want to recognize a couple of standouts that made the final round of selections. Jeremy Duncan's "Glory, Glory, Hallelujah!" teased with a tale of a radio evangelist gone reality-shakingly wrong. John Arendt's "Two Dames and A Diamond" was a a noirish yarn like
Black Mask meets
Weird Tales. Steve Sigety's "Murder by Radio" was a compact murder mystery served up with a twist of fantasy.
To all I've mentioned, and those I haven't, thanks for your entries. Many more than those mentioned here will be hearing from me about including your submission in the
Weird Adventures Companion.