Warlord (vol. 1) #44 (April 1981)
Synopsis: On a lonely Skartarian beach, Jennifer Morgan awakens to the sound of a voice commenting on her beauty, and finds herself under the gaze of a hooded man carrying a brass-bound wooden box on his shoulder.
The Tevalco el Cint intervenes to offer Morgan a deal. There’s “a certain jewel in a certain tower at the center of a walled maze” that el Cint will exchange for their horses. Morgan reluctanting agrees, and soon the three are standing outside the large gates in the wall around the tower.
Things to Notice:
Along the Terminator, the rim where the outer North Pole meets the inner world of Skataris, Morgan and Aton arrive at the city of Bantuhm. Finding Jennifer is their goal ultimate, but Morgan's brought them to this “den of thieves and assassins” because he needs a good swordsmith. He must have a replacement for the magical Hellfire sword which he was forced to give up to escape its malign influence. Morgan tells Aton to find a bar and he’ll meet him later.
Aton hasn’t even gotten his drink before he’s enticed into a game of chance by the roguish Tevalco El Cint, over the warnings of the establishment’s barmaid. A simple shell game is what el Cint offers—and a small wager.
When Morgan finds Aton later he’s looking downcast over his ale. Morgan has had no luck finding a blade, and it doesn’t improve his mood to hear Aton lost their horses gambling! Morgan’s response to this news:
The Tevalco el Cint intervenes to offer Morgan a deal. There’s “a certain jewel in a certain tower at the center of a walled maze” that el Cint will exchange for their horses. Morgan reluctanting agrees, and soon the three are standing outside the large gates in the wall around the tower.
Morgan wonders why there are no guards. El Cint tells them they're not needed. He ushers the two through the gate, telling them the difficulty isn’t getting in, but getting out—and he slams the gate behind them, locking it somehow. The key to the gate, he assures them, is in the same chamber as the jewel.
Morgan and Aton have no choice; they start out through the hedge maze. The correct path is hard to find—and the maze has deadly traps, including rabid dogs that come running at them out of the darkness. Morgan and Aton have to dispatch them without getting bitten, which they succeed in doing, but at the cost of Morgan’s remaining ammunition.
Making it through the rest of the maze without incident, the two come to the door in the base of the tower, guarded by two apparently empty suits of armor—one which turns its head to follow them when they’ve past! They're only a little ways up the tower stairs when they realize the suits of armor are behind them.
Morgan knocks one down with a handy flaming brazier, proving for certain that no one is inside. More suits of armor join the chase, and with the fire is spreading. The two run into a room where they find the key and the jewel. Aton snatches up the key, but the room is ablaze, and Morgan isn’t about to let them burn to get el Cint his treasure. The two are forced to jump from a high tower window into water below.
When the two walk back into the tavern, el Cint is surpised to see them—he had bet 100 silver pieces that they wouldn’t make it! Since they don’t have the jewel he won’t return the horses, but he does offer Morgan an attempt at his game: a chance to win the horses against their service in another enterprise. Morgan agrees.
Then Morgan tells the now one-handed el Cint how it is:
Morgan and Aton walk toward their horses, and encounter a black cat that transforms into Shakira. She tells Morgan not to be so surprised: she told him they’d meet again. She asks where they're going. Morgan doesn’t know, but he does know they’ll have to make a side-trip to pick up more ammo first.
Much later, the trio ride into the ruined city where Morgan stashed his ammunition. While Morgan and Aton retreive it, Shakira walks into an old room and activates a monitor, making it show an image of how the city must have looked in ages past. Shakira sheds tears, staring at it. Then, she turns the computer off and leaves the room.
Things to Notice:
- The Terminator tavern girl sports the raccoon-eye make-up not seen in Warlord sense the seventies.
- Was Shakira following Morgan and Aton all this time? It doesn't seem likely she'd just turn up in the same city.
- We get a hint at Shakira's mysterious past.
The hard-to-breach tower with treasure inside is a Sword & Sorcery staple, perhaps starting with the Conan story "Tower of the Elephant" (1933).
Bantuhm is perhaps derived from Ban Thum, a district in Thailand, or Bantoom, a Barsoomian city-state.
"Tevalco el Cint" is a pseudo-Spanish name; "el cint" is apart of several Catalan place names.