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Thursday, October 24, 2013
The Sasquatch Variations
In a post-Harry and the Hendersons and Bigfoot and Wildboy world, your run of the mill Sasquatch may not pack the fearful punch it once did. In keeping with the season, here are a couple of sasquatch-like cryptids with a twist to move 'squatch back from "gentle giant" to "scary."
Batsquatch: First sighted in 1994 in Washington, batsquatch is an ape-like hominid with purple skin and batwings. (In other words, something like a scarier version of the winged monkeys in the Wizard of Oz). Stat these guys like a yeti, but add winged flight like a gargoyle.
Sheepsquatch: From the hills of West Virginia comes a cryptid also known as "the white thing." It's described as a bear-sized beast covered in thick, yellowish-white fur. It doesn't look much like the usual sasquatch with its low set eyes, goat-liked horns, raccoon-like hands, and a hairless tail like an opossum. I would use giant wolverine stats for these beasties (minus the musk).
Blue Belt Bigfoot: One of the few hairy hominids known to accessorize, the so-called Blue Belt Bigfoot has only been sighted in California and only on a few of occasions. It's essentially a a regular sasquatch (perhaps with a dog-like face) with a glowing blue belt. Sometimes, they travel in groups. I'd probably treat these guys as bugbears (just because) and give the belt some special power--or maybe not (other than the glowing) just to mess with PCs.
Wednesday, October 23, 2013
Warlord Wednesday: Expect the Unexpected
Here's another installment of my examination of the adventures DC Comics' Travis Morgan--The Warlord. The earlier installments can be found here...
"Expect the Unexpected"
Warlord (vol. 4) #2 (July 2009) Written by Mike Grell; Penciled by Joe Prado; Inked by Walden Wong, Jay Leisten, & Joe Prado
Synopsis: Morgan goes to see his daughter Jennifer, the Sorceress Prime of Skartaris. She comments (as usual) that he only comes to see her when he needs something. Morgan admits he does. He tells her about the refugees fleeing a new god: a god that uses bullets.
Jennifer does some scrying:
Deimos. But he's dead (several times over). Morgan decides they need to check this out. Jennifer gives him a couple of magic stones to help him find the Golden God. Tara has to stay to defend Shamballah, but she wants to send 100 soldiers with Morgan. He declines, saying he doesn't want to dig graves along the way. Sometimes, one man can do what a hundred men can't...
Shakira goes along too, of course. Not far into there journey, they realize they're being followed. They lay a trap for their tail, and it turns out to be Tinder. He wants to go with them, Morgan doesn't think this mission is the place for a bard, but Tinder is adamant, and Morgan ultimately gives in.
He asks if Tinder can use a sword. Tinder replies he's good with a bow and a shorter blade. Morgan tosses him his sword and tells him he'd better learn.
Later, when they stop for a meal, Tinder sings the story of the Warlord, telling how Morgan won a queen and allies and bested Deimos. Morgan comments on the exaggeration and myth-making in it. Morgan ends the discussion of the past with sword practice with Tinder--which he wins by cheating.
They notice what they take to be slaver's raiding party passing near, but then Morgan recognizes the man in the cage:
Machiste. These are the men of the Golden God. The raiding party splits up, as some ride ahead to plunder nearby villages.
Morgan readies to attack them. Tinder counters they should warn the villages the men are likely to attack next. Despite the sensible of Tinder's suggestion, Morgan is focused on saving his friend. His belief in lofty goals died when he was forced by Deimos to kill his son. (Or so he believes; we all know Tinder is really his son.) Tinder angrily rides off to look after the people--something that he believes Morgan would have done, once.
Morgan and Shakira ride in and decimate the remaining soldiers. They free Machiste, who tells them Mariah was taken north to meet the Golden God. Machiste doesn't want to sound ungrateful, but he says they should have gone to warn the villages. Morgan says that's what Tinder said.
The three saddle up. Shakira asks where they are going now. Morgan replies: "After the boy."
Jennifer does some scrying:
Deimos. But he's dead (several times over). Morgan decides they need to check this out. Jennifer gives him a couple of magic stones to help him find the Golden God. Tara has to stay to defend Shamballah, but she wants to send 100 soldiers with Morgan. He declines, saying he doesn't want to dig graves along the way. Sometimes, one man can do what a hundred men can't...
Shakira goes along too, of course. Not far into there journey, they realize they're being followed. They lay a trap for their tail, and it turns out to be Tinder. He wants to go with them, Morgan doesn't think this mission is the place for a bard, but Tinder is adamant, and Morgan ultimately gives in.
He asks if Tinder can use a sword. Tinder replies he's good with a bow and a shorter blade. Morgan tosses him his sword and tells him he'd better learn.
Later, when they stop for a meal, Tinder sings the story of the Warlord, telling how Morgan won a queen and allies and bested Deimos. Morgan comments on the exaggeration and myth-making in it. Morgan ends the discussion of the past with sword practice with Tinder--which he wins by cheating.
They notice what they take to be slaver's raiding party passing near, but then Morgan recognizes the man in the cage:
Machiste. These are the men of the Golden God. The raiding party splits up, as some ride ahead to plunder nearby villages.
Morgan readies to attack them. Tinder counters they should warn the villages the men are likely to attack next. Despite the sensible of Tinder's suggestion, Morgan is focused on saving his friend. His belief in lofty goals died when he was forced by Deimos to kill his son. (Or so he believes; we all know Tinder is really his son.) Tinder angrily rides off to look after the people--something that he believes Morgan would have done, once.
Morgan and Shakira ride in and decimate the remaining soldiers. They free Machiste, who tells them Mariah was taken north to meet the Golden God. Machiste doesn't want to sound ungrateful, but he says they should have gone to warn the villages. Morgan says that's what Tinder said.
The three saddle up. Shakira asks where they are going now. Morgan replies: "After the boy."
Things to Notice:
The title of this issue comes from the last line of the epigraph that appears in most issues of Warlord (and even some of the crossovers).
Jennifer (in discussing the possibility of Deimos's resurrection) mentions the Mask of Life, which was used to bring the demon priest back the first time in issue #10. It's interesting that she reaches all the way back to his first resurrection instead of mentioning the most recent one in the limited series in 1992.
- Jennifer wears the antennaed headband she wore in her first appearance.
- This issue provides a lot of recap on backgrounds of the priniciple characters, presumably for new readers.
The title of this issue comes from the last line of the epigraph that appears in most issues of Warlord (and even some of the crossovers).
Jennifer (in discussing the possibility of Deimos's resurrection) mentions the Mask of Life, which was used to bring the demon priest back the first time in issue #10. It's interesting that she reaches all the way back to his first resurrection instead of mentioning the most recent one in the limited series in 1992.
Monday, October 21, 2013
It's Witchcraft
American Horror Story has returned to FX with its third season. This one is subtitled "Coven." Though it's already showing signs of mixing several horror tropes like in previous seasons, the title gives away it's focus on a group of witches. More precisely, it focuses on a school for witches; it's kind of Xavier's School for Gifted Youngsters, except they have no interest whatsoever in helping those that hate and fear them.
Each of the students has a specific psychic sort of power. No real Bewitched-like all-purpose spellcasting, but some very powerful witches have more than one power. There are sort of traditional ritual magic spells, too. It's unclear how this might integrate with the innate powers, and I imagine it will stay that way. "Fuzzy on the details" is just the kind of show AHS is.
Besides the general witchery, there's (so far) an attempt to re-animate the perfect boyfriend from the remains of a bunch of dismembered fratboys, a swamp-dwelling Stevie Nicks fan with the power of resurrection, and conflict between the immortal historical figures Marie Laveau and Delphine LaLaurie.
While every season has had things that could be stolen for an rpg campaign, this season probably offers the most gameable setting so far. In fact, there's a suggestion of the European colonial witches versus traditions of oppressed peoples that is a bit reminiscent of GURPS Voodoo: The Shadow War.
Friday, October 18, 2013
GIANT SPACE ROBOTS!
A mysterious alien race hid giant robots all over the earth, waiting for the day humankind would need them. That day is today. The sinister invaders the ancient aliens always feared have arrived. They use giant monsters to cleanse worlds of all life to ease their takeover. Earth is their next target. The giant space robots, piloted by intrepid human pilots, are the Earth's only hope!
A pilot has 3 stats: Intelligence, Willpower (Wisdom), and Reputation (Charisma).
A robot has 3 stats: Strength, Agility (Dexterity), and Durability (Constitution).
All stats are 3-18 with appropriate resultant bonuses or penalties.
Intelligence: Determines the ability to unlock new powers in a robot. Every time a power is employed a percentile roll is made with the chance of success determined by intelligence (based on the Spell Learning Probability Percentage in LL AEC, ranging from 20% with a 3 to 90% with an 18 INT).
Willpower: Affects response to saving throws from certain mental powers (like wisdom).
All the other abilities are just like their counterparts.
Robot Classes:
Powers: Are reskinned spells, though obviously they are the more combat oriented of them. You could do away with spell levels at your discretion.
Weapons: Robots use giant and futuristically styled hand to hand weapons. Darts or arrows might be missiles instead, but maybe not.
Hit Points: Are possessed by giant creatures/robots. Smaller beings don't rate on the scale and are utterly destroyed by 1 point of damage.
Monsters:
Reskin any monster you want. They're all giant now, and ones bigger than man-size are really gigantic!
Examples: Voidflyers (stats for bats); Gorillagon (Gorilla); Mechapede (giant centipede)--you get the idea.
A pilot has 3 stats: Intelligence, Willpower (Wisdom), and Reputation (Charisma).
A robot has 3 stats: Strength, Agility (Dexterity), and Durability (Constitution).
All stats are 3-18 with appropriate resultant bonuses or penalties.
Intelligence: Determines the ability to unlock new powers in a robot. Every time a power is employed a percentile roll is made with the chance of success determined by intelligence (based on the Spell Learning Probability Percentage in LL AEC, ranging from 20% with a 3 to 90% with an 18 INT).
Willpower: Affects response to saving throws from certain mental powers (like wisdom).
All the other abilities are just like their counterparts.
Robot Classes:
- Tank: Not a literally tank, but a brute force model. d8 hit dice, Fighter combat tables and advancement.
- Blasters: Lighter models with various sorts of special powers or energy weapons. d4 hit dice, Magic-User combat tables and advancement. Blaster pilots have a chance to "unlock" a new power in their robot with every level. They can use a power once a day (contingent on a power roll).
- Defenders: Medium models that combine some aspects of blasters and tanks. d6 hit dice, Cleric combat tables and advancement. They have a chance to "unlock" a power at second level, and an additional one every level thereafter.
Powers: Are reskinned spells, though obviously they are the more combat oriented of them. You could do away with spell levels at your discretion.
Weapons: Robots use giant and futuristically styled hand to hand weapons. Darts or arrows might be missiles instead, but maybe not.
Hit Points: Are possessed by giant creatures/robots. Smaller beings don't rate on the scale and are utterly destroyed by 1 point of damage.
Monsters:
Reskin any monster you want. They're all giant now, and ones bigger than man-size are really gigantic!
Examples: Voidflyers (stats for bats); Gorillagon (Gorilla); Mechapede (giant centipede)--you get the idea.
Thursday, October 17, 2013
All Hallows' Eve Draws Nigh
Halloween approaches and I've got some holiday themed posts in the works. First though, let's take a look back at what we unearthed in previous years. 2011's and 2010's ghastly delights are summed up here.
And here are last year's installments:
Monster Mashup: The classic Universal Monsters in different genres and other media.
New Flavors of Frankenstein: Different twists on a classic archetype.
Monstrous Monday: Jumpin' Jack: Stats for Spring-Heeled Jack.
Wednesday, October 16, 2013
Warlord Wednesday
Here's another installment of my examination of the adventures DC Comics' Travis Morgan--The Warlord. The earlier installments can be found here...
Synopsis: In Tibet, high in a mountain cave, an expedition makes a surpsising discovery: A whole deinonychus carcass frozen in ice.
Sometime later, Alysha Grant shows the head of the dinosaur to her friend Kate who works for a museum. Alysha needs money to get back to Tibet and fully explore the cave the carcass was found in. Kate can't get the funding from the museum, but she has an idea.
They go to rich adventurer Ned Hawkins and give him quite a story:
He agrees to go along and in turn recruits journalist Ewan McBane to chronicle his exploits.
Soon, they're all on a mountain in Tibet. They run afowl of the Chinese military and poor Rhampa the Sherpa is killed. They make it to the cave, but they're trapped. Or they think they are, until they find a shimmering, golden portal to someplace warm in the recesses of the cave...
Morgan and Shakira are rousing from a sleep period in Shamballah. Morgan pulls open the curtains to look out onto the city--and is attacked by a griffin!
The commotion brings Tara and her soldiers running, but by the time they arrive, Morgan has dispatched the beast.
Not just griffins are being driven out of the North, there are human refugees, too. Morgan and Tara go down to see what's bringing them in and find Tinder already there. He's already gotten a story, and has a refugee repeat it to Morgan:
It turns out the refugee is from Machiste's kingdom of Kiro. He fears the kingdom may have fallen. The invaders wield a power none can stand against: a power that can kill at a distance. The man's son bears a wound from the weapon. It punched through is breastplate and still grievously injured him:
A bullet hole!
Warlord (vol. 4) #1 (June 2009)
Written by Mike Grell; Penciled by Joe Prado; Inked by Walden Wong
Synopsis: In Tibet, high in a mountain cave, an expedition makes a surpsising discovery: A whole deinonychus carcass frozen in ice.
Sometime later, Alysha Grant shows the head of the dinosaur to her friend Kate who works for a museum. Alysha needs money to get back to Tibet and fully explore the cave the carcass was found in. Kate can't get the funding from the museum, but she has an idea.
They go to rich adventurer Ned Hawkins and give him quite a story:
He agrees to go along and in turn recruits journalist Ewan McBane to chronicle his exploits.
Soon, they're all on a mountain in Tibet. They run afowl of the Chinese military and poor Rhampa the Sherpa is killed. They make it to the cave, but they're trapped. Or they think they are, until they find a shimmering, golden portal to someplace warm in the recesses of the cave...
Morgan and Shakira are rousing from a sleep period in Shamballah. Morgan pulls open the curtains to look out onto the city--and is attacked by a griffin!
The commotion brings Tara and her soldiers running, but by the time they arrive, Morgan has dispatched the beast.
Not just griffins are being driven out of the North, there are human refugees, too. Morgan and Tara go down to see what's bringing them in and find Tinder already there. He's already gotten a story, and has a refugee repeat it to Morgan:
It turns out the refugee is from Machiste's kingdom of Kiro. He fears the kingdom may have fallen. The invaders wield a power none can stand against: a power that can kill at a distance. The man's son bears a wound from the weapon. It punched through is breastplate and still grievously injured him:
A bullet hole!
Things to Notice:
- Grell writes Warlord again for the first time in nearly 17 years.
- This issue doesn't have a title.
- The recap of Morgan's origin reminds us he arrived in Skartaris in June of 1969.
Where It Comes From:
This makes several sly references to previous issues: the deinonychus in the cave and the one in First Issue Special #8; Morgan asking Tinder about ballad writing and "Ballad" being the title of the story in the 1992 limited series.
What Happened to Volume 3?
Warlord volume 3 ran from April 2006-January 2007. It was written by Bruce Jones and drawn by Bart Sears and "rebooted" Warlord continuity. It was not particularly well-received and ignored when Grell returned to do this series.
This makes several sly references to previous issues: the deinonychus in the cave and the one in First Issue Special #8; Morgan asking Tinder about ballad writing and "Ballad" being the title of the story in the 1992 limited series.
What Happened to Volume 3?
Warlord volume 3 ran from April 2006-January 2007. It was written by Bruce Jones and drawn by Bart Sears and "rebooted" Warlord continuity. It was not particularly well-received and ignored when Grell returned to do this series.
Monday, October 14, 2013
The Crystal Obelisks
The crystal obelisks are anomalous artifacts commonly associated with the Hidden Land. The most famous and enigmatic of these is the so-called Graydon Obelisk, though a similar crystal (an anonymous gift) resides in the collection of the Smithsonian's Department of Anthropology. Both these crystals and others rumored to exist figure prominently in Fortean and paranormal lore.
The account attributed to John Richmond Graydon (but only surfacing after his death) asserts that he found the crystal on a skeleton garbed as Spanish conquistador in the Sierra Madres. He describes the crystal psychically projecting voices and visions of another world into his mind. He came to understand the crystal was part of a control mechanism. In a trance-like state, while under the crystal's influence, he produced a crude map of the Hidden Land, the area maintained by this mechanism.
Graydon relates that those who have been to Hidden Land and returned confirm the existence of larger crystal obelisks: perhaps 16 ft. tall, and 4 ft. wide at the base in remote places in the Land. Sometimes they appeared are normal, cloudy quartz crystal, but at times colored pulses of light appear inside them. They provided some influence over weather and even astronomical phenomena--perhaps even time and distance. From his investigations, Graydon believed these to be part of system of smaller obelisks--most of which had been swallowed by the jungle.
The builders of these crystals and the grid they form are an enigma, but at least one of Graydon's correspondents attributed them to the Nephilim of Genesis. Graydon's account is conflicted in regard to whether these giants still exist.
Graydon was found dehydrated and dying from a spear wound in the Matto Grosso in 1908. His appearance (and eventual death) in Brazil presents something of a mystery as he dined with acquaintance in Tucson just two days earlier.
The account attributed to John Richmond Graydon (but only surfacing after his death) asserts that he found the crystal on a skeleton garbed as Spanish conquistador in the Sierra Madres. He describes the crystal psychically projecting voices and visions of another world into his mind. He came to understand the crystal was part of a control mechanism. In a trance-like state, while under the crystal's influence, he produced a crude map of the Hidden Land, the area maintained by this mechanism.
Graydon relates that those who have been to Hidden Land and returned confirm the existence of larger crystal obelisks: perhaps 16 ft. tall, and 4 ft. wide at the base in remote places in the Land. Sometimes they appeared are normal, cloudy quartz crystal, but at times colored pulses of light appear inside them. They provided some influence over weather and even astronomical phenomena--perhaps even time and distance. From his investigations, Graydon believed these to be part of system of smaller obelisks--most of which had been swallowed by the jungle.
The builders of these crystals and the grid they form are an enigma, but at least one of Graydon's correspondents attributed them to the Nephilim of Genesis. Graydon's account is conflicted in regard to whether these giants still exist.
Graydon was found dehydrated and dying from a spear wound in the Matto Grosso in 1908. His appearance (and eventual death) in Brazil presents something of a mystery as he dined with acquaintance in Tucson just two days earlier.
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