Some G+ discussion last week reminded me that my D&D inspirations haven't remained constant over the time I've played. Not only have I discovered new media and new influences, but playing the game itself shaped what I found most inspirational. To but them all in a single list would suggest an equivalence across time that never really existed. Here's my stab at personal gaming archeology:
It's hard to remember my earliest inspirations completely, but I suspect they relied heavily on the small amount of fantasy I had been exposed to. Interestingly, D&D related material figured in from the beginning: my first AD&D character (the first version of D&D I ever played) was an elven fighter/magic-user who wielded the Sword of the Magus--like Landron, the hero of the D&D Endless Quest book,
Mountain of Mirrors in 1982
. In his adventures, he gained a pegasus mount and medusa's head, suggesting
Clash of the Titans figured strongly in my cousin the DM's mind and probably my own. Beyond that, I suspect
Bullfinch's Mythology, Sidney Lanier's
The Boy's King Arthur (more for illustrations by N.C. Wyeth), and Steinbeck's
The Acts of King Arthur loomed large. Even more important was probably Tolkein's work, The Chronicles of Prydain,
Hawk the Slayer, and the TV fantasy
Wizards & Warriors.
The Golden Age
By 5th grade, I had moved into DMing Basic D&D. By this point, Sword & Sorcery played a bigger role, mostly as filtered through comics like
Warlord and
Savage Sword of Conan, and barbarians films like
Conan the Barbarian. The pulp stories that inspired those sorts of comics followed. The first setting I created in junior high was written up in a style similar to the Greyhawk boxset but clearly following the Hyborian Age model as particularly outlined in
The Official Handbook of the Conan Universe. Country names borrowed from Howard appear (Argos, Shem, The Black Coast), mixed with a dinosaur and volcano-filled savage land similar to the one inhabited by Ka-Zar. The center of play was a sprawling, decadent city--essentially Lankhmar by another name.
The Silver Age
High school saw a break in playing D&D. My group moved on to other games: various superhero games,
Shadowrun, a little bit of
Rifts. Our D&D campaign shifted to GURPS where the inspirations were much as they were before, though real history began to influence me more, as did the gritty look of the Warhammer Fantasy rpg. Then, their was a break for college, where I played not a single fantasy rpg.
Joining an old high school friend's gaming group in 1995 after college, I was under the sway of the resurgence of epic fantasy--a subgenre I had mostly avoided before, besides Tolkein. Tad Williams
Memory, Sorrow & Thorn was all over the world my friend and I co-created, though there was also a bit of Jordan's
Wheel of Time, and more than a little of the Known World Gazetteers.
Restoration
By the time that campaign indeed, it was 1996 and my gaming took another long break for medical school and a couple of years of residency, allowing me to skip third edition in all its iterations. While my return to gaming predates this blog by a few years, the archive here is as good a chronicle as any of where my head has been since.