Thursday, April 23, 2015

"Shuttlecraft to Traffic Control..."


So, how about a peak at some new Strange Stars art? I had originally planned not to get any new art for the gamebooks, but the sales of Strange Stars have gone a little better than expected, so I felt better about outlaying a bit more money for (just a few) black and white images. The piece above is by Reno Maniquis. You can also expect to see stuff by David Lewis Johnson and Adam Moore, who did the well-received DMG/King Kong homage in Weird Adventures.

Wednesday, April 22, 2015

Wednesday Comics: Weirdworlds and Slayers

Marvel has release a couple of new collections of interest both to the Bronze Age comic fan and the tabletop rpg playing comics enthusiast.


I've covered Weirdworld here before. Inspired by the work of Tolkien, It was the creation of Doug Moench and initially brought to life by the art of Mike Ploog. This is the first time all of the Weirdworld stories have been collected in one place.


Skull the Slayer is a bit pulpier. It involves a Vietnam vet in a plane crash in the Bermuda Triangle, which you might thing is about as 70s concept you can get, except that the other survivors are other 70s stock characters (angry black man, rebellious rich kid, downtrodden young woman trying to get liberated), and the world they've found themselves mixes The Land That Time Forgot with Chariot of the Gods. It's no Warlord, but if you like Warlord, it's probably in your wheelhouse.

Monday, April 20, 2015

Fate Strange Stars Page


Here's another page from the work-in-progress Strange Stars Fate gamebook. The text is by John Till, the picture by David Lewis Johnson, and the layout by Lester B. Portly.

Sunday, April 19, 2015

More Savage Worlds Strange Stars


Mike's latest efforts over at Wrathofzombie:

from the Vokun Empire, the Kuath, ibglibdishpan, voidgliders, and the Yantrans; and the nomadic Star Folk.

Check them out.

Friday, April 17, 2015

Azurth Monster Review


Yesterday's tigerpillar was only the beginning. Here's some other entries from the bestiary you might have missed:

Deodand, Hirsute and Gleimous varieties.
Dragonborn are a different thing in the deserts of Sang.
Manhound. "He who makes a beast of himself gets rid of the pain of being a man."
Moon Goon arrives in a lead balloon.
Super-Wizard ancient, ultra-powerful alien wizards.

Thursday, April 16, 2015

Azurthite Bestiary: Tigerpillar

by B.R. Guthrie
Tigerpillars are horrible because they are always hungry. Owing to their magical nature (their creation blamed on one ancient and obviously depraved sorcerer or another), their organs are all mixed up--in one place tiger-like and another more like an inchworm--and they can never get fully satiated. They make their lairs in remote places in the wilderness or underground not because they prefer these places, but there they can devour whatever unfortunates might happen by with less interference.

Some say the tigerpillar metamorphizes into an adult form--a tiger moth or slaughterfly, perhaps--at some point, but others say this is nonsense.

TIGERPILLAR
large monstrosity, unaligned
AC 13 (natural armor)
Hit Points: 51 (6d10+18)
Speed: 30 ft.
STR 17(+3) DEX 13(+1) CON 16(+3) INT 3(+4) WIS 12(+1) CHA 8(-1)
Skills: Perception +3, Stealth +3
Senses darkvision 60 ft., passive Perception 13.

Keen Smell. The tigerpillar an advantage on Wisdom (Perception) checks relying on smell.

Pounce. If the tigerpillar moves at least 20 ft. straight toward a creature then hits it with a claw on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tigerpillar can make one bite attack it as a bonus action.

Actions:
Multiattack. The tigerpillar makes two attacks: one with its claws and one with its bite.
Bite. +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage.
Claws. +5 to hit, reach 5 ft., one target. Hit 7 (1d8+3) slashing damage.

Wednesday, April 15, 2015

Wednesday Comics: Timelines, Sliding and Otherwise

These panels are no longer in continuity. Best forget reading them!
The advance of years has led Marvel and DC to pull make changes to keep their characters young. In 1968, Marvel took the first steps toward what would come to be known as a "sliding time scale" where the amount of time from the beginning of the heroic age stays the same, even as more and more adventures get forced in, and the beginning of that age never gets any farther away from the present. This has been coupled with an increasing avoidance of specific references to current time or events--"topical references--though there are exceptions (like right after 9/11). DC does something similar now, too, but that wasn't always their approach. Earth-Two was invented as the home of their Golden Age heroes, so it was natural for it to also become the home of Golden Age versions of their never-launched characters like Batman and Superman. For a while, this allowed DC's characters to stay "topical" and tied to the real world, though they seldom took advantage of it.

Before "Marvel Time" completely took hold--throughout much of the 70s--Marvel characters stayed somewhat topical. This is best exemplified by Claremont's run on the X-Men. Magneto's past is tied to Auschwitz and the Holocaust. We are told Ororo "Storm" Munroe was born in 1951 and that was orphaned by the Suez Crisis. Jean Grey's tombstone gives the extent of her life as "1956-1980."

Did Professor X let a 13 year-old fight Sentinels?
This can't be the Jean Grey that first appeared (likely as a high school sophomore) in 1963, though. (In fact, it doesn't seem likely that it's the same Jean Grey in that talked about meeting the Sentinels in '1969' in X-Men #98--don't know what Claremont was doing there.) Like the Golden Age Superman slowing melding into the a Silver Age one, the Silver Age Jean Grey slowly became the Bronze Age one while nobody was really paying attention.

A lot of people might not agree, but I kind of wish the DC approach had been stuck with by both companies. Instead of squishing and distorting things to fit a sliding time with very little to link it to real history, why not just switch the particular version of the characters you're chronicling every decade or so? The Silver Age Reed and Ben that fought in World War II would eventually become the Bronze Age Ben and Reed that fought in Korea or Vietnam, and the Modern Age ones that weren't in any war, You can keep the things they wanted and reboot others for each era.