4 hours ago
Monday, September 14, 2015
A Weird Adventures Review
It's been a long time since we had one of these, but Corey Ryan Walden has done a review of Weird Adventures on his blog. Check out his other reviews, as well!
Sunday, September 13, 2015
Tussle with the Tornado Tyrant!
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Art by Richard Svensson |
One of the goons managed to summon the jailer: a two-headed, musclehead troll with the bombastic demeanor of a pro-wrestler. Unaware of the troll's regeneration power, the group lucks up when and Kairon uses a flame attack. The bardic dissonant whispers sends the troll off to get a workout in.
King Cumulo (freed by the party last session) is marshaling his troops for an assault on the castle, hoping to drive Zykloon and his henchmen from it. He gives the party some healing pills and his people show them how to command the giant flying ship. Cumulo offers the party a roll in the glorious battle to come. They enquire about treasure; he tells them the biggest hall is guarded by a multiheaded Skydra in the lowest level of the dungeon, but that Zykloon is probably keeping the stone he stole from the party in his tower:
Though Cumulo also mentions Queen Desira of Virid's glass pegasus, Zephyr, is in the giant's terrarium--and she'll likely pay a reward--the party focuses on the Whim-Wham stone. When the Cloud Folk head off for the attack, the party heads over to the top of the tower in the flying ship.
They decide stealth is prudent. Kairon turns Shae and the flogling thief they rescued, Woggins, invisible and they sneak into the tower from the observation deck. Seeing a number of strange things, they soon find Zykloon's bed chamber--where he's still sleeping!
Something awakens the giant, but he doesn't see his tower's invisible infiltrators. After talking with his minions with some technological device, he leaves to join the battle. The party searches his quarters and finds and invisible object under his bed that radiates magic and a large chest in his closet that has magic objects inside it.
The party moves their loot to the ship and takes off for home, figuring they can deal with investigating the haul when they're out of harm's way.
Friday, September 11, 2015
Own Over the Garden Wall
The great Cartoon Network mini-series by Patrick McHale (previoualy of Adventure Time!) is now available on DVD (no blu-ray, unfortunately). I wrote about it when it aired, but I'll give a pull-quote from that post here:
"It's part Grimms' fairy tales, part Wizard of Oz (and maybe a bit Sandberg's Rootabaga Stories), imbued with great deal of folksiness. Where Adventure Time has rap and chiptunes, OtGW has parlor music and ragtime. Where Adventure Time has non sequiturs and weirdness, Over the Garden Wall has whimsy (not that it isn't weird at times)."
Check it out.
Thursday, September 10, 2015
The Stone Sages
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by David Lewis Johnson |
In the Country of Yanth in the Land of Azurth there is a circle of eight monolithic stone heads in which reside the intellects of great sages of pasts eras. No one knows who constructed the stones or how the particular sages were chosen. These are questions the members of the circle are unable or unwilling to answer. The names of the sages and their scholarly specialties are:
Whindbog the Historian
Blathrur the Astronomer
Pomphus the Philologist
Laangvynd the Geographer
Eggedd the Scientist
Baombast the Physician
Drohninon the Mathematician
Nowhitaul the Theologian
These learned minds may be consulted by touching their respective stone, allowing telepathic communication as long as the contact is maintained. They will answer questions put to them, though they tend to do so with a degree of irritation and condescension.
Wednesday, September 9, 2015
Wednesday Comics: Star Trek
In an era before I owned all the episodes on blu-ray (or DVD or VHS) it was a window into parts of the ST universe syndication had yet to show me. Plus, it had famous comic artists doing Star Trek characters. Check out the cover above by Howard Chaykin. Or these Orions by Todd McFarlane:
How about Talosians by Bill Wray?
There's also stuff by Walt Simonson, Gray Morrow, John Byrne, and Ron Frenz there, among others. It's well-worth tracking down a copy.
Monday, September 7, 2015
My Labors
Happy Labor Day everybody.
After the InDesign chewed up the last round of major edits, Lester was forced to reconstruct them, causing some delays, but John Till's Strange Stars Fate is back on track with just some record sheets and a last bit of clean up to go.
Here's another sample page, featuring art by David Lewis Johnson:
Speaking of Dave, he's done a great job on a painted cover illustration for another project I'm working on: an adventure set in the Land of Azurth:
After the InDesign chewed up the last round of major edits, Lester was forced to reconstruct them, causing some delays, but John Till's Strange Stars Fate is back on track with just some record sheets and a last bit of clean up to go.
Here's another sample page, featuring art by David Lewis Johnson:
Speaking of Dave, he's done a great job on a painted cover illustration for another project I'm working on: an adventure set in the Land of Azurth:
Sunday, September 6, 2015
Masters of War
Mars is an old world; the gardens of its youth are now deserts. Its once great seas have desiccated to brackish morass. The Martians are an equally old culture. Their technology is in advance of any others in the Cosmos, save the angels and spirits. They care nothing for the pursuits of art or love that move and vex younger races. The Martian spirit and their entire society is bent toward the only thing they deem of value: the perfection of the arts of war.
The inhospitable nature of the Martian surface is made worse by the eternal war among the Martian factions. Thick, war-miasmas creep across the surface, stirred by something other than the thin Martian wind. Living war machines and vat-born monstrosities roam the wasters To avoid these horrors, Martian live in domed complexes with bunkers running deep underground. Few genuine Martians are left (though they are all but immortal, many die in war, and infertility is high among them), but all that are raised in common, in military-style barracks in a manner similar to ancient Sparta.
Martian war efforts are directed by the War Minds, electric brains built from the synthesis of the most brilliant Martians who have passed before. The direct Martian society in the most efficient way they can calculate. The Martians themselves form the officer corps of their armies. The common soldiers and servants come from the ranks of the vat-grown, near humans made from Martian science.
On the peak of Olympus Mons, the highest mountain in the known Cosmos, dwells the Oyarses spirit of Mars, Phaleg. Phaleg is said to be a war mind to dwarf the combined intellects of all the other Martian brains together. He sends giant, copper-color automaton, dressed in the manner of the hoplites of the ancient Greeks as observers to all the great Martian battles. His palace is said to be a Valhalla where replica soliders replay battles from across all of time.
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