Sunday, September 13, 2015

Tussle with the Tornado Tyrant!

Art by Richard Svensson
When we last left off in our 5e Land of Azurth game, the party had just triumphed over a group of hairy humanoids in the dungeon of a castle in the clouds. They are still stuck on a cloud island with no means off, and the magic stone they worked so hard to get in still in the hands of a evil giant wizard. Party roll call: Cully (the bard), Dagmar (the cleric), Erkose (the fighter), Kairon (the sorcerer), and Shae (the ranger).

One of the goons managed to summon the jailer: a two-headed, musclehead troll with the bombastic demeanor of a pro-wrestler. Unaware of the troll's regeneration  power, the group lucks up when and Kairon uses a flame attack. The bardic dissonant whispers sends the troll off to get a workout in.

King Cumulo (freed by the party last session) is marshaling his troops for an assault on the castle, hoping to drive Zykloon and his henchmen from it. He gives the party some healing pills and his people show them how to command the giant flying ship. Cumulo offers the party a roll in the glorious battle to come. They enquire about treasure; he tells them the biggest hall is guarded by a multiheaded Skydra in the lowest level of the dungeon, but that Zykloon is probably keeping the stone he stole from the party in his tower:

Though Cumulo also mentions Queen Desira of Virid's glass pegasus, Zephyr, is in the giant's terrarium--and she'll likely pay a reward--the party focuses on the Whim-Wham stone. When the Cloud Folk head off for the attack, the party heads over to the top of the tower in the flying ship.

They decide stealth is prudent. Kairon turns Shae and the flogling thief they rescued, Woggins, invisible and they sneak into the tower from the observation deck. Seeing a number of strange things, they soon find Zykloon's bed chamber--where he's still sleeping!

Something awakens the giant, but he doesn't see his tower's invisible infiltrators. After talking with his minions with some technological device, he leaves to join the battle. The party searches his quarters and finds and invisible object under his bed that radiates magic and a large chest in his closet that has magic objects inside it.

The party moves their loot to the ship and takes off for home, figuring they can deal with investigating the haul when they're out of harm's way.

1 comment:

Jim Shelley said...

Another fun adventure that will have me second guessing our decisions for a long time (as is usually the case)