Wednesday, October 7, 2015

Wednesday Comics: Queen of the Man-Things

Reviews of previous issues of Weirdworld can be found here.

"Queen of the Man-Things"
Weirdworld #4 (November 2015), Written by Jason Aaron; Art by Michael Del Mondo

Synopsis: Arkon and Skull the Slayer have plunged into a swamp where the very touch of the vegetation burns. The Slayer has the upper hand, but Arkon luckily finds one of his lightning bolt-shaped weapons underwater, and stabs Skull with it.


The combatants are both grabbed by plant creatures rising from the much--Man-Things. They again burn as they feel fear, Arkon sees the flames consuming his beloved Polemachus.

The Queen of the Man-Things comments that there is so much fear in both of them. She is Jennifer Kale and she reveals that Skull is James Patrick Scully and they are both from the world beyond Weirdworld. She tells Arkon that it is Morgan Le Fay, the Baroness of Weirdworld that hunts him and Skull works for her.

Kale wants to depose Le Fay and bring peace to the world and for that, she needs soldiers. She takes two winged frog things and puts them in their mouths. Arkon sees a vision of Polemachus upside down, but he realizes it's something more that his fear of his world being turned upside down.

Skull's vision makes him see the error of his ways. Kale rechristens him Skull the Redeemer. She turns to Arkon...

He rejects her offer and flees. Kale lets him go. Arkon runs through an area of rock that looks familiar. He's at the place where Polemachus should be, but it's gone. He's at the edge of Weirdworld. Arkon prepares to committee suicide. What he doesn't know:


Commentary:
Man-Thing is famous (well, as non-top tier Marvel characters go). Jennifer Kale is a supporting cast character from the Man-Thing's comic; she's heir to ancient Atlantean magics.

Monday, October 5, 2015

After the Flood


After a weekend of heavy rain and flooding in this neck of the woods, some uses of floods and their aftermaths in games is on my mind. There's what I've got:

The Lost City: Inundated coastal cities might become lost or at least legendary. Ys is a good example. There's typically a mystery here or at least potent magic. It might be a whole area to explore, or just a bit of weirdness in a campaign.

Looting the Depths: Jesse Bullington's The Folly of the World includes an attempted theft in town submerged by the Saint Elizabeth's Flood of 1421(the 20th worst flood in history). "Moon fishing" is apparently the term for treasure among the ruins of the towns flooded by China's Three Gorges Dam. Looting underwater would present special challenges for adventurers and a different array of monsters than the usual.

Something Strange Beneath the Surface: You already know about aquatic elves and aquatic trolls, but let's got deeper. In Swamp Thing #38, Alan Moore presents an aquatic mutation of vampires in the submerged town of Rosewood, Illinois. Any monster can have an aquatic variant but the key to making them non-mundane is having them by one-offs in unusual circumstances.

Sunday, October 4, 2015

A Special Snowflake Called Azurth

Art by Jeff Call
Humza K, author of the Legacy of Bieth and newest Hydra Cooperative member, has started a series of interview posts at the Hydra blog about "Special Snowflake" D&D settings. His interview with me regarding the Land of Azurth was the first published.

Go read it here.

Friday, October 2, 2015

Another Strange Stars Fate Tease

The Strange Star Fate Rule Book draws ever closer. Here are two sample pages. The title page featuring art by Adam Moore:


And the character record sheet:

Thursday, October 1, 2015

Kickstart A World of Visceral Adventure


Looking for a good Kickstarter? Even if you're not, I've got one for you. Friend of the Sorcerer's Skull, Mike "Wrathofzombie" Evans brings you a detailed setting for Dungeon Crawl Classics: The World of Hubris. Mike calls it a "high-octane, meat-grinder, weird fantasy setting," and I'd say that's just about right. Want to see for yourself? Check out his blog and where it has been developing. You also see some great art the likes of David Lewis Johnson and Jason Sholtis have done for the setting. If you like what you see (and why wouldn't you?) throw some love the Kickstarter's way.

Wednesday, September 30, 2015

Wednesday Comics: Over the Garden Wall

Over the Garden Wall #1 & 2 (2015), Written by Patrick McHale; Art by Jim Campbell.

Boom! Studios is in the midst of a four issue limited series expanding on the 2014 Cartoon Network mini-series (whose virtues I've extolled before), Over the Garden Wall. The series presents additional adventures of Wirt and Gregory in their wandering through the fairy-tale like Unknown as they attempt to find a way back home. It manages to well-capture the series' feel--not surprising since the writer is the show's creator.

Issue #1 is set between episodes 3 and 4 of the mini-series. Wirt, Gregory, and the bluejay Beatrice are trying to get to the house of Adelaide of the Pasture. They wind up attending a tea party and performing odd chores (which Wirt can never get right). It all ends in tears--a house's tears, in fact--and the trio moves on.


Issue #2 takes place between Episodes 4 and 5 and features the backstory of Fred the horse who joined our protagonists when they left the tavern at the end of Episode 4. It features the foibles of over-honesty, and a strange encounter with a perhaps-ghostly Highwayman (the same one who sang the song in Episode 4) in a covered bridge at night.


Two more issues are to come.

Monday, September 28, 2015

New SWN Backgrounds for Strange Stars

Work continues on the Stars Without Number/Old School Sci-Fi Game of your choice compatible version of Strange Stars (release date update, when I have good data to give you!) and heres an outtake: new character backgrounds.

Bureaucrat
Despite the ubiquity of nonsophont minds, there are still plenty of sophont middle managers, datapushers, administrators, and salarymen, in the ranks of government and corporations. Some of them get tired of jockeying a desk for substandard pay and give it up for something more exciting.
Skills: Bureaucracy, Culture/World, either Culture/Corporate or Profession/Legal, Steward

Businessperson
Small time entrepreneurs and up and coming junior executives exist on every civilized world. Sometimes they chafe against bureaucracy or make some bad decisions and decide to look for better markets.
Skills: Business, Culture/Any, Persuade, Steward

Data Prospector
There's a lot of valuable information buried in the depths of a planetary or system noospheres. Data prospectors mine the infospace for value. Sometimes they find things that make them decide to have a look at what's beyond their world for themselves.
Skills: Computer, Culture/Any, Perception, either Bureaucracy or Tech/Any

Entertainer
On every world, in every time, sophonts have wanted to be entertained. Many musicians, thespians, or courtesans, decide to become itinerants, seeing the galaxy as they make their living.
Skills: Art/Any Performing Art, Culture/Artist Subculture, Persuade, one other skill

Hacker
Everyone uses computers without even thinking about it, but hackers know the very soul of the networks. Some of them are criminals, some of them work to stop criminals. Either way, it can be easy to get on the wrong side of the wrong people and find it expedient to get out of the local jurisdiction.
Skills: Computer, either Bureaucracy, Culture/Corporate or Culture/Criminal, Persuade, Tech/Any but Astronautic, Maltech, or Medical

Journalist
News is everywhere and journalists are there to sift through the data and bring connection and context to their audience. Some get the idea to go gonzo and get in the stories themselves, while some others make enemies in places of power. Both sorts can be encountered among the Strange Stars.
Skills: Culture/Any, Perception, Persuade, and one other skill.

Law Enforcement
Beat cop, port authority security contractor, or corporate investigator, the law enforcer does a tough job, often for little reward. Is it any wonder some of them look for a way to put their skills to more lucrative use?
Skills: Combat/Any, Culture/World, Perception, Security

Medtech
Most actual medicine is before by expert systems and bots, but sophont beings usually like a friendly, sophont face on their healthcare. The medtech provides that. Occasionally, though they have an itch to really put their skills to use in situations where they can't rely on bots to do the real work.
Skills: Profession/Medical, Culture/World, Science, Tech/Medical

Psychtech
In an age of nanopsychotherapy to deal with serious mental illness, the "sophont touch" is still prized--particularly by the wealthy. An understanding of sophont psychology is a skill that has a lot of uses, though.
Skills: Culture/World,  Persuade, Profession/Mental Health, either Perception or Tech/Medical