Friday, April 15, 2016

Meet Ina Quick

North Texas Rpg Con gaming registration opened last night and my session is nearly full. I showed off the character sheet of Sir Clangor, one of the pregens for game previously. Here's another (minus complete equipment): the rogue, Ina Quick.



Thursday, April 14, 2016

People of the Feud


There was a colony ship, sent out from Earth or a world very much like it to settle a new world. It's navigators had been genetically modified to take advantage of a new drive system allowing FTL travel. The majority of the colonist were placed into cryogenic suspension for the voyage.

Something went wrong. Inadequate shielding? Purposeful sabotage? No one remembers. The navigators began to mentally breakdown, expose to psychoactive and mutagenic properties of the manifold outside normal spacetime. The ship was stranded stuttering in an out of spacetime.


The navigators began to develop psionic powers and with them certain physical requirements. Boosted quantities of certain neurotransmitters. No synthetic source was available, but there were the stored colonists to feed on.

To help them manage the ship and their food source, the former Navigators awakened a military congent, a few at the time. They mentally enthralled them and enslaved them. Molding them over generations.


As generations passed under the accelerated mutagenesis of the manifold, both the Navigators--calling themselves the Masters now--and their soldier caste had diverged significantly from their original genotype. The Masters had long ago authorized larger scale awakening of more of the colonists to serve as a more docile slave caste--and cattle.

The Masters grew complacent and removed from human concerns and feelings. They didn't see the revolution coming. A soldier named Gith lead a coalition of the soldiers and the menials against their oppressors they now called Mind Flayers after their manner of feeding.

The former Masters were either killed or used their power to flee into the nonspace. The coalition that had brought about their downfall did not long survive. Former menials resented the soldiers as long time collaborators and the soldiers disagreed with the menails attempts to master Mind Flayer psionic disciplines.

When the ship was finally cannibalized and destroyed, two cultures had emerged as firm in their hatred of each other as they were in their former masters.

Wednesday, April 13, 2016

Wednesday Comics: Storm: The Green Hell (part 4)

My exploration of the long-running euro-comic Storm, continues. Earlier installments can be found here.

Storm: The Green Hell (1980)
(Dutch: De Groene Hel)
Art by Don Lawrence & Script by Dick Matena

The mutants begin dancing, presumably before killing Ember and Storm. Suddenly, there's a loud noise and large begins rushing into the area, washing away most of the mutants, and pouring into the chasm where the ships are.

Storm leads Ember into one of the hulks. He finds what he's looking for: a pair of old spacesuits.Donning the suits, Storm and Ember are safe for the moment. Then, a hatch opens:


The frogmen shoot our heroes with something that knocks them out. They care them down into an underground tunnel. Entering an airlock, they move their wetsuits and reveal themselves to be blue skinned humanoids.

Storm wakes up on a veranda surrounded by lush vegetation. He turns and looks out over an advanced alien city. He hears Ember call his name and runs into the next room where a one of the blue humanoids seems has her on a table and is monitoring her with some sort of device. Storm pushes the man away and they're about to fight when:


The supervisor gestures and their surrounds change to a scene of a space battle. Storm realizes its all a hologram. The visuals reveal a story beginning hundreds of thousands of years ago as the Supervisor narrates: The planet Azuria became overpopulated and its people spread out among the stars and conquered many worlds, including Earth. The Azurians established hidden colonies underground and in high mountains. They took control of the planet's weather. They wiped the minds of the remnant human population and destroyed much of their civilization, reverting them to savagery. As humans civilization rebounded, spies (like Toriander) assured that the Azurians could monitor and control the rate of technological process. The mutants protected the graveyard of ships from prying eyes.

Storm and Ember are threats to this order and their brain must be erased. Storm's not having that.


With the Supervisor as a hostage, the two get back to the airlock and make their escape. They sabotage the equipment before they go. The Azurians swear to catch track them down and destroy them, while Storm vows to take back his world.

END OF VOLUME 4

Monday, April 11, 2016

Assault on the Candy Temple

Last night, our Land of Azurth game continued with our heroes deciding to enter the temple ziggurat of the tribesman of the Candy Isle where they were sure Gwendolin Goode and the Pirate Queen Black Iris were being held.

by Dyson Logos
This map by Dyson Logos served as the temple. In this case, it was made of huge blocks of fudge and built into the side of a chocolate volcano.

Shade the Ranger and the Frox Rogue, Waylon, snuck up and dispatched four gummy guards in Area A. Two outside and two inside, despite Shade's initial qualms about killing them. When the others arrived, they noted paintings on the wall showing the Candy People being led to the temple area by a mysterious glowing man.

The room to the left in Area B contained a baptismal font of cholocate and containers of chocolate dust. Steathing past the larger room, they did peek in past the candy frond-weaved door to see too acolytes post-preparation in the other room in the midst of some ritual. The didn't enter the small side room at that time, but later they found out it was the priest's cell--and it contained the Confection Perfection.

Area C had a large ritual room open in the back into the volcano and a fall of liquid chocolate with an altar in front of it. The room was empty at the current time. In the side room, they discovered a a giant-sized sarcophagus that Waylon and Erekose assumed was full of treasure, but in fact held a ogre-sized, creature wrapped in gum and fruit strip bandages. In was actually a giant adherer, the ancient king Goo-Gum. A number of fire spells finally defeated here, but not before guards were roused from the next room and the priest and his acolytes came from the level above.

A lucky thunderstrike spell obliterated the tribal warriors, and the warriors made short work of the priests--not before Kairon the Sorcerer got hold personed, though.

In the next room, they found the two captives they were looking for. They managed to imtimidate the remaining guards (who knew what carnage the party had wrecked in the adjacent room) who fled to get reinforcements from the village.

Dangerously low on spells, the party made a break for it back up through the temple. When Black Iris mentioned the Confection Perfection, they sent an invisible Waylon back to retreive it only to watch a mysterious mage in magenta beat him to it:

by algenfleger
Waylon made it back to his friends with only a curvy athame (of real metal, not candy!) to show for his effort. Keeping ahead of the angry tribesfolk, our heroes beat a haste retreat around the mountain path and made it back to their ship.

The question is: To get their payment, will they force Gwendolin to return to her parents against her will?

Sunday, April 10, 2016

Alternate Ravenlofts

Friday, Jack Shear brought to my attention an idea Kreg Mosier proposed of a Southern Gothic Ravenloft. Which is a great idea. It also got me to thinking about other settings where Ravenloft could be repurposed:


Planet of Vampires
A commercial cargo-hauler spacecraft responds to a call from the Demeter from a nearby planetoid, and finds an planet shrouded in eerie mists. The Demeter's crew have undergone a frightening transformation into the undead. At the center of all this strangeness is a weirdly earth-like castle and its master.
Inspirations: Planet of Vampires, Alien, and the Star Trek episode "Catspaw."

The Creepy Castle
Teenagers returning from Spring Break have their car break down in an eerie fog somewhere in Appalachia. Going the the forbidding European-style castle for help seems like a good idea...
Inspirations: any number of horror films including Texas Chainsaw Massacre; Scooby Doo, and for more of a tripped out euro-feel, things like Nuda per Satana and Requiem pour un Vampire.

Friday, April 8, 2016

A Sampling of the Hydra Sampler

The Hydra Cooperative is proud to be supporting ConTessa and Gen Con. As part of that port we're in the process of putting together a sampler of Hydra products and upcoming products. Above is our tenative cover and here's the Strange Stars OSR page I put together for the sampler:

Thursday, April 7, 2016

Space:1977, or Set Coordinates for Planet Funhouse Dungeon


It occurs to me there's never really been a sci-fi equivalent of D&D. (At least back in the day. Maybe someone's doing it now, and I'm just unaware.) By D&D I mean D&D of OG (Original Greyhawk) Gygaxian mode: a stupid, freewheeling, game of exploration that borrows promiscuously from genre media (of multiple genres) without bothering to particularly try to emulate any of it. Traveller is too interested in emulating specific source material and is more serious; Space Opera is goofy enough, but it still wants to be that sci-fi thing you like (whichever one it is) rather than being not any of those things but wearing their clothes. Metamorphosis Alpha and Gamma World get the vibe, but their scopes are more limited.


What I'm talking about is something a bit Vancian, definitely picaresque, where exploration for the purpose of profit is the order of the day. The character archetypes are from all over. An adventuring party might look like the ragtag protagonists in Battle Beyond the Stars (except that John Boy guy would be a Jedi in training and the lizard man would be Tars Tarkas) and act like a more disreputable Serenity crew. Only Silver Age comics truly encompass the level of crazy alien worlds ought to embody--given the appropriate figleaf of Gygaxian realism, of course. I figure adventures would often go down like an episode of Lost in Space, except more people would die. And then the Robot would take their stuff.