Sunday, January 15, 2017

Colonial 5e Rogues

Continuing my look at adapting 5e/Adventures in Middle Earth for a low magic game set around the time of the American Revolution. The fighter types are fairly usable as is; the spellcasters need some adaptation. Now it's time to look at various roguish sorts:

Rogue
The base Rogue class in 5e works fine as does the thief & assassin archetypes. The Arcane Trickster has so nice features that could maybe form the basis of a "magical trickster" or charlatan (wherein the magic is feigned or pretended), but as currently constituted it's too magical. The Mastermind and the Swashbuckler archetypes from the Sword Coast Adventure's Guide work too, the the latter would be a bit of a relic. Rogues would also be the class of choice for "Thief-takers" working on the opposite side of the law.

Bards
Obviously musicians and performers have always existed, but the inspirational "powers" of this class seem better suited at a time of revolutions for rabble-rousers, speechifiers, and pamphleteers: your Samuel Adamses and Thomas Paines.. The Warden class of AiME seems to get closest to this range of types without the use of spells, so it's probably a good bardic substitute.

Friday, January 13, 2017

Strange Stars OSR Tease

Strange Stars OSR is getting close to release! To prove these words are true, here's the Gamemastering chapter. Some minor edits and typo-fixes aside, this is what it will be in the finished product.



Thursday, January 12, 2017

Can Willow be Redeemed by Moebius? Let's Take A Look

George Lucas's Willow is no Star Wars. Even though its made from the same sort of stock characters and the same sort borrowings from early sources, but it doesn't quite come together in the same way. At least it didn't seem to to my fifteen year-old self, and it doesn't seem to to me today.

Moebius's concept work, which I first glimpse in a magazine at the time, has only grown in my estimation since. Perhaps it doesn't suggest a weird fantasy Willow or anything that radical, but it does at least suggest to me a decent Studio Ghibli-esque film might have come from the material. Let's take a look and (re-)imagine:

Here's the titular hero and (I believe) one of his Nelwyn fellows. Nothing of the pastoral gentility of a Baggins, nor the too literal "small folk" of the film. These guys make me think of Howard's diminutive and declining Picts in "The Lost Race," but also aboriginal peoples like the Emishi (in Princess Mononoke) or Ainu. A sense of the Nelwyn threatned by humanity (or Daikini) would have been nice. I like the long earlobes, too.

Madmartigan is the rogue with the heart of gold Han Solo type, but with a bit more wastrelness, he could have been a wuxia sort of character, or Sanjuro from Yojimbo, or Mugen from Samurai Champloo--both of which are great swordsman, too. Moebius gives us a design that completely fits with those characters, suggests a world of ronin or wandering swordsmen of some sort.

So at this point, you might be thinking, "basically he's just going to say Willow should have been more Asian?" So now I'm going to throw you off:


King Kael here (General Kael in the film) is described as "bestial" in the third draft of the script, which he obviously is here. Perhaps he is a lover of Bavmorda transferred by her magic? A reverse Beauty and the Beast (there's maybe a bit of Cocteau's beast about him. Maybe)? Or is he the captain of the flying monkeys, so to speak? Anyway, he fulfills a bit of a Witch-King of Angmar role, so fleshing out his badass villainy would have been good.

Now, it's back to the Asian stylings. The mask suggests (to me) childhood mindwarping courtesy of Bavmorda for the warrior woman Sorsha. Maybe she's just go a slight blemish, but has been convinced its a horrible disfigurement a la (some accounts of) Doctor Doom? Maybe her inhuman beauty as a daughter of the Tuatha de Danaan-esque folk of Tir Asleen is her disfigurement to her witch queen mother? Note that the mask isn't just a human mask, it's go that single Oni horn. Probably means something.


Lastly, I believe this is one of two fairly divergent designs Moebius did for the brownies--but in an earlier script draft Willow and baby get captured by elves who are described as wearing "samurai-type outfits and angry little haircuts." These are guys who (in the script) collect baby tears as part of their gig. Now think of these sinister little guys, like a mashup of the Indian in the Cupboard and the evil faerie of del Toro's Don't be Afraid of the Dark remake. I think we could do without the French accent Lucas specifies for their leader, though.

Wednesday, January 11, 2017

Wednesday Comics: Storm: The Creeping Death

My exploration of the long-running euro-comic Storm, continues. Earlier installments can be found here.

Storm: The Creeping Death (1982) (part 5)
(Dutch: De Sluimerende Dood)
Art & script by Don Lawrence

While Storm and Huatl are going through their travails, Ember has been left hanging without food or water for two days to weaken her resolve. When he think she might be ready to give in, Kai has her brought to him. He offers her a drink to toast their future as man and wife:


Ember is suspended over hot coals. Kai gloats that by the time the gods appear tomorrow, she will be charred to bone.

The next day, everyone is assembled and the missiles they call gods rise as usual--but with them are Storm and Huatl!

Storm demands Kai honor his father's agreement. Kai refuses and orders Ember's ropes cut so that she will fall into the pit, but Storm has a trick up his sleeve. He pushes the button on a remote control he had kept hidden, launching one of the god missiles.

The townsfolk fall prostrate with superstitious awe. Kai snatches up the axe to do the job himself, but Storm braces the falling Ember. Still, both are left defenseless against another attack from Kai.

At that moment Huatl challenges Kai and quickly kills him before he can react. Storm declares that by their law, Huatl is now leader of both tribes, and a new age of peace can be ushered in.

After a week of festivities where Storm and Ember are the guests of honor, the two set out again to see what unknown lands lie beyond the horizon.

THE END

Monday, January 9, 2017

Strange Stars Comic Inspiration

With Strange Stars OSR drawing near, I figure it was worth a look at some comic books/graphic novels that would make good fodder for a Strange Stars game. There are no Strange Stars comic per se, but the decades of comics reading influenced the setting--and their are new comics coming out all the time that continue to inspire. Here's a list of a few things currently in print:

Prophet: I've mentioned my admiration for this series before, so I won't dwell on it here. It's sci-fi superheroes, but much more Dune than Legion of Super-Heroes. It's finished now, and I believe all the issues have been collected.


Habitat: Is about life in an isolated orbital habitat, a bit like Starlost but with cannibalism. It's by Simon Roy, co-creator and sometime artist on Prophet. Roy has also done a number of other science fiction sorts that are suitable, some collected in Jan's Atomic Heart and Other Stories.

Dreadstar: This is another one I've mentioned before. Starlin's space opera is a science fantasy, but its visual style (and its Instrumentality!) influenced Strange Stars greatly.

Descender: While the aesthetics aren't the same, Lemire's tale of genocidal super-machines and the adventures of artificial intelligence is great inspiration.




Sunday, January 8, 2017

Colonial 5e Fighting Men

This continues my look at adopting 5e for a "low/slightly-secret(maybe)" magic Colonial North America game:

Fighting Man (Fighter)
The 5e Fighter works pretty well were representing your standard warrior types from any of the cultures, though the Eldritch Knight will be out as an option. Maybe Adventure in Middle Earth's Weapons Master might be an archetype option.


Ranger (Wanderer)
The AiME Wanderer class can represent the historical units known as Rangers, but also the general wilderness scout type. The Hunter of Shadows Archetype is out, but the much maligned Beast Master archetype of the 5e Ranger will work. I might also replace Trackless Step with the Ranger's Land's Stride, but this isn't a big issue. Interesting historical tidbit: the terms for skilled firearms marksmen: "crack shot" and "sharp shooter" (the latter a calque from German) are both attested to from only the 1790s.

art by Tim Truman

Slayer (Barbarian)
Though the name is borrowed from the Adventures of Middle-Earth class, I think 5e's Barbarian works better. This will represent the fierce, rustic warrior, including some Native American warriors, but also some of the frontiersmen or proto-Mountain Men with which they contended. Weapons would be similar for both: muskets, tomahawks/hand axes, and knives, though some Natives might still employ the bow.

Friday, January 6, 2017

Colonial Era 5e Class Musings


On breaks from getting other projects done, I've been working adapting some of the classes in Adventures in Middle-Earth (due to their low magic setup) for a hypothetical 5e game set in a game in the America Colonies just before the Revolution War. Thinking the fighter classes will (hopefully) but pretty straight forward. I've started with the (quasi-)magc-using classes.

AiME has the Scholar, which is mostly a healer. While conceptually, I might have wished for a nonhealing scholar, the rules sort of require some healing, and this class can reasonable reskinned as the Enlightment version of a sort of Paracelsus alchemist-physician type, possibly with a little of the faith healing aspect of a Valentine Greatrakes, or pseudoscience theorists the likes of Mesmer. I plan to make the two different specialties of the class Master Healer and Master Alchemist (or something similar), which would require a bit of a change.

The Scholar's abilities are easy enough to reskin. "Hands of the Healer" becomes "Curative Arts," "News from Afar" becomes "The Republic of Letters," and "Tongues of Many Peoples" becomes "Able Linguister."

The only class that may need to be largely made from whole cloth is a sort of magic-user to represent the esoteric magic tradition, likely taking advantage of 5e's ritual magic rules, the Magus. These guys will probably have Lodges or Societies to join.