Wonder Woman #272: Conway and Delbo reset Wonder Woman in the last issue and the cover to this one trumpets: "A brand new start for the amazing Amazon--against her greatest foe!!" Which is Angle Man. A brand new start to just to fight Angle Man? He's her "greatest foe?" It's not a bad Angle Man story, but it's an Angle Man story! The Huntress backup by Levitz and Staton features Solomon Grundy, and is pretty good.
Wednesday, July 14, 2021
Wednesday Comics: DC, October 1980 (week 1, part 2)
Wonder Woman #272: Conway and Delbo reset Wonder Woman in the last issue and the cover to this one trumpets: "A brand new start for the amazing Amazon--against her greatest foe!!" Which is Angle Man. A brand new start to just to fight Angle Man? He's her "greatest foe?" It's not a bad Angle Man story, but it's an Angle Man story! The Huntress backup by Levitz and Staton features Solomon Grundy, and is pretty good.
Monday, July 12, 2021
Dark Sun: The Shadow King of Nibenay
The original Dark Sun campaign setting calls the Sorcerer-King Nibenay "a bizarre and enigmatic
figure." He is seldom seen by his people--to the degree that rumors sometimes spread than he has died. All his Templars are women, and they may or may not all be his wives. By the 4e version of Dark Sun they were definitely his wives, though the marriage is "purely ceremonial."
Sunday, July 11, 2021
From the Sacred Scrolls: Go Ape in 5e
Ability score increase. +1 to any two abilities of their choice.
Speed. The apes of POTA are more bipedal than extant apes, but their foot structure still doesn't appear to be as optimized for upright walking as a humans, and they tend to have a stooped posture. Base walking speed is 25.
Grounded. For whatever reason, apes are less susceptible to illusions and mind control. They have an advantage on saving throws to resist such attacks or attempts at subterfuge.
Keen Nose. Proficiency in smell-related Perception checks.
Subraces/Subspecies:
Chimpanzee
Ability score increase. +1 Intelligence.
Studious. Gain proficiency in either one Intelligence or Wisdom skill, or a tool proficiency.
Gorilla
Ability score increase. +1 Strength.
Menacing. Gain Intimidation proficiency.
Orangutan
Ability score increase. +1 Charisma.
Knowledge Keeper. Gain proficiency in one Intelligence skill.
Wednesday, July 7, 2021
Wednesday Comics: DC, October 1980 (wk 1, pt 1)
Flash #290: As is not uncommon with these Bates/Heck stories, the reveal of why Fiona Webb, Barry Allen's neighbor, thinks he is trying to kill her is both sort of convoluted and not as interesting as the setup. It seems Webb saw a mob hit and has under gone some extreme form of witness protection courtesy of King Faraday, where her memories of her previous life as Beverly Lewis were suppressed. Not suppressed enough, apparently, because the guy she testified against looked like Barry Allen, so when a master of disguise hitman named Saber-Tooth (no relation) comes after her, she attributes the danger to Allen. This story does have an interesting bit where Flash as to enter a computer to make its circuits print out the punch card on Beverly Lewis because the computer has (as apparently have all in U.S. law enforcement) been programmed not to release that info.
Monday, July 5, 2021
Dark Sun: The Gray
Cosmology is really on comes up and references to certain monsters or magic in the original Dark Sun campaign setting, but in the second edition supplement Defilers and Preservers the "planes" called the Gray and the Black are established. The Black mainly serves a backstory purpose or to be a place for monsters to be from. It's similar to the Plane of Shadow/Shadowfell, a concept I've felt to be of limited utility in most settings, Dark Sun included.
The Gray is a different story. It at once solves one potential problem with the Great Wheel: there are too many afterlifes. It also provides a thematically appropriate underworld for the this particular setting.
The Gray is described as a "dreary, endless space" or "ashen haze." In conception it's not unlike Hades or Sheol. Like the River Lethe of Greek myth, the Gray steals memory and identity, but in this case the environment leeches it from them. Eventually their spiritual being becomes one with the gloom.
The only thing I don't like about the Gray as described is that I don't think it should be featureless. More interesting to me, would be if it mirrored in most respects the desert landscape of Athas, except perhaps more desolate. It would be doubted with ruins of dead cities and the tombs and monuments to long dead potentates who thought they could carry their riches into the afterlife--and perhaps, in a way they did, for all the good it did them.
Of course it should be possible (though not easy) to visit the Gray, like visiting the Underworld in Greek mythology. The souls of the dead are probably not dangerous for the most part to visitors, but the the ghosts that could pass between the Gray and the mortal realm might well be.
Thursday, July 1, 2021
Dark Sun: The Desiccated Sea
Here I'm going to break a bit more with Dark Sun as published than I have in my previous posts. I'm afraid I don't really like the Sea of Silt. I know realism doesn't really have much of a place in a fantasy setting about sorcerer-kings and dragons, but it isn't very realistic. Also, I think it robs the setting of a bit of it's desert feel because it gives kind of an "out." Travel across the Sea of Silt is more difficult that ocean-going travel, true, but it provides some of the same type of adventuring opportunities. This could be a feature, but I see it as a bit of a bug.
Once a thriving port, now a dead city on the cliffs |