I have the rudiments of an idea for a setting. A wilderness not unlike Middle-earth's Wilderlands, but also not unlike America's early frontier between the Appalachians and the Mississippi River--and at a 1820s level of technology. A place of dark forests, mighty rivers, skin-changers, and dragons, but also rivermen in keelboats, ancient mounds, and perhaps the skeletons of ancient giants.
Friday, August 27, 2021
Into the Wilderness
I have the rudiments of an idea for a setting. A wilderness not unlike Middle-earth's Wilderlands, but also not unlike America's early frontier between the Appalachians and the Mississippi River--and at a 1820s level of technology. A place of dark forests, mighty rivers, skin-changers, and dragons, but also rivermen in keelboats, ancient mounds, and perhaps the skeletons of ancient giants.
Wednesday, August 25, 2021
Wednesday Comics: DC, November 1980 (wk 2, pt 1)
Monday, August 23, 2021
Talislanta Returns
The word on the Talislanta facebook page is that the setting will be returning (via Kickstarter) in a 5e compatible form. While I don't know that 5e is the optimal system for Talislanta, I'm glad to see it back and will definitely kickstart it.
This announcement puts me in a mind to get back to the series I started in 2020 but never finished where I did an in-depth look at setting. Those posts can be found here.
Sunday, August 22, 2021
Mysterious Trinkets
I realized we had a Land of Azurth 5e session weeks ago I didn't blog about. Here's the belated news from Azurth...
The party finally reached the eastern border of the Country of Virid. Immediately, the fae influence became apparent in the more fanciful foliage. As evening approached, they decided to seek lodging for the night in the town of Carabas, nestled at the feet of the Crooked Hills. It turned out there was a fair going on.
Our heroes joined the celebration and took part in various contests to win what the townsfolk call "trinkets." Erekose wins a dueling competition. Kully takes a storytelling prize. Shae won in dancing, showing off her Elven moves. Kairon managed to pull out a victory in kite-fighting. Dagmar, however, only succeeded in getting drunk in the drinking competition.
They still took the trinkets they were awarded, even after seeing a man with too many of them explode (the townsfolk didn't seem over-bothered by this).
The party was confounded by the strange devices. Each was unique and their use was not obvious. Also, while the items appeared to have spell-like effects in some cases, they did not register as magical.
With no rooms available, the party rented a pavilion on the edge of the fair grounds near the hills. That night, after a strange, shared dream, they were attacked by sallow-skinned, nonhuman somnambulists with strange, branch-like, metallic golden growths out of their foreheads.
The party managed to kill a couple of the creatures and drive off the others, but they are left with the idea that the things were after the trinkets.
Monday, August 16, 2021
Savage Swords of Middle-earth: Magic
Re-reading those old posts got me thinking about the "Middle-earth in the style of Robert E. Howard" idea, and with some time to read in travel, I was thinking about the similarities and differences in Tolkien's and Howard's approaches to magic. The comparisons are interesting, and I don't think they would be difficult to fuse to a degree.
Compared to modern fantasy literature or rpg fantasy, both the Hyborian Age and Middle-earth are decidedly what we might term "low magic," which is not to say there is little magic in them. In fact, both worlds are full of things we would consider magical in the real world sense. There are any number of specially wrought items and substances that in D&D would be "magic items." Magic-users are not necessarily less powerful either, but they tend to use magic less and in less flashy--and certainly less "zappy" ways--than the D&D standard.
In Howard, you could say spellcasters are thinner on the ground. In Tolkien, that's true to an even greater degree; there are only like 6 wizards! But that's ignoring the special (magical) abilities so many people seem to evidence: the abilities of elves and dwarves to craft magical items, Bard and other Men of Dale having the ability to speak with thrushes, etc.
In an unsent letter, Tolkien addressed magic in LotR, drawing a distinction between magia (physical magic) and goeteia (charms, enchantments). For elves and spirits both of these are entirely naturally parts of the world, it's only the mortal races that view them as magic. Tolkien notes there do not rely on spells or "lore," and that humans can't perform them. This letter was unsent, though, and this last part contradicts elements of published works. The Hobbit speaks of dwarves casting spells (though maybe this is just superstition on their part and doesn't work), and even in the margins of the letter Tolkien reminds himself about Numenoreans using spells in making swords.
While Howard has the trappings of classic Sword & Sorcery spellcraft with summoned demons and dark, magical tomes, there is also an element of the psychic to his portrayal. In "People of the Black Circle" it's implied that belief plays a role in susceptibility to magic, even when it seems to be manifesting as physical phenomena, and that a lot of it's effect is hypnotism. Both Thoth-Amon and Xaltotun seem to accomplish a lot merely by directing mental energy without spell or obvious ritual.
For a more Sword & Sorcery Middle-earth, it goes without saying that Morgoth and Sauron, at least, taught sorcery to mankind. Sorcery that arises from evil and risks corruptions fits in well with a Howardian vibe (though, as I've mentioned before, not all spellcasters in Howard are evil. Just most of them!) Also, I would also have evil magic-users (Sauron, Saruman, etc.) perform more magic and more visual magic than in LOTR as written, more along the lines of things we see in Hour of the Dragon--where interestingly, keeping a magic item of power out of the hands of an ancient, awakened evil out to conquer the world is the key to that evil's defeat.
Thursday, August 12, 2021
Pulp Middle-earth
Listening to the audiobook of The Hobbit got me thinking about this couple of posts I did about giving Middle-earth the Robert E. Howard touch. I won't repost them in their entirety, as I did that last year, but you can read the first here and the second here.