Thursday, January 13, 2022

The Sixth and Seventh Cities of Heaven

Art by Luca Nemolato

Hidden in the crags of the windswept heights of the Holy Mountain, the tenacious Pilgrim may glimpse, no doubt with some relief, the gleaming, orichalcum gates of the Sixth City. While they will find respite from the wind and cold, the Sixth City is not as hospitable as some of the cities through which they have passed before. The Sixth City, though grand, is a necropolis. It's buildings are mostly the ornate tombs of all the sleeping monarchs of the Material Plane's hopes, those noble figures that will return to the world when the need is greatest. Their bodies, perhaps has much dream as flesh, now reside in these tombs, always with a guardian of some sort, whether it be mighty warrior, dutiful pet, or merely a humble witness.

There is a palace in the center of the city. The souls of the awaited heroes sit in unending council at a great table within the palace's hall. Unworthy visitors who somehow arrived at the palace gates will be denied entry, and if they protest overmuch, may be thrown from the Mountain by frightening and terrible deva. Those who are worthy are given a seat at the table. They will be counselled to return to the world and focus on the performance of noble deeds. What is another lifetime of service to a selfless soul? But what would it mean to the suffering world? For those who remain steadfast in their goal, the monarchs will answer three questions put to them, but for every question they demand a dangerous service on the Prime Material Plane that will take a year and a day. Each service requires climbing the Mountain to the Sixth City again. 

Where the path to the summit runs from the Sixth City no one who has not reached it can say with certainty. It is conjectured to be one of the secrets of the monarchs.

The Seventh City is known only by rumor. If those rumors are to be believed it scarcely merits the name city; it is a monastery. Quiet and shrouded in clouds, the monastery is the home of those ascetics who could have joined the Unity, but tarried to guide the travelers that would come after. They dress in black robes, because they mourn the suffering of the worlds. They bid any pilgrim to sit and mediate with them. In these devotions, the Mountain is said to sound the true depths of the Pilgrim's conviction. After seven days, the Pilgrims who the Mountain has accepted are taken by the monks to the gates where the four archons stand guard, there to begin the final unknown steps of their journey.

Wednesday, January 12, 2022

Wednesday Comics: DC, April 1981 (wk 1 pt 2)

My goal: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around January 8, 1981.


Justice League of America #189: Conway and Buckler bring us that JLA standby: an invasion by Starro. Conway does a good job of having the invasion slow-build with sort of a prologue before the first attack on JLA members. Conway keeps the JLA split in good team-story writing fashion so that some of the members can fall to Starro to heighten the tension. All and all, several things about Conway's approach here (and perhaps Buckler's art) make this feel like it could have easily been an Avengers story.


New Teen Titans #6: Never having read these early issues, my impression of Trigon from other media and later sources was that he is sort of a demonic entity. There's an element of that here in Raven's origin, but mostly Wolfman and Perez portray like an alien dictator, like a Darkseid or Thanos. And boy is he bad! He disintegrates a little girl who called him a monster after Raven saved her once from his energy attack that scarred her. In the end, though, the Titans' defeat of him feels all too easy after all the build-up, even though they are only able to accomplish it with the help of Raven's mother. I think it's a mistake to have a villain go down in 25 pages, after you've built up their power and menace over at least 3 issues. Still, as a single issue, it may be the best of this series since the first to me. 


Secrets of Haunted House #35: The Rozakis/Speigle Mister E story, "The Lair of Lady Frankenstein" follows up where the last story left off. An undertaker is under suspicion because the finger-prints of bodies he was supposed to have buried wound up at a crime scene. He calls Mister E for help, but he has his own suspicions that his assistant and hearse-driver is involved some how. He goes along on a run to watch him, and sure enough at a rigged traffic light, the coffin is stolen out of the back of the hearse. The body snatchers are Cecile, the titular lady (though she isn't called Frankenstein in the story), and her assistant. She's been assembling new men from dead ones and using them to murder people, but the jig is up, because Mister E is in this coffin. They think they defeat him and seal him back in a coffin, but someone he's down the street having called the police on them.

Haney and Carrillo present an odd story about a guy who "combines scientific method with mastery of the occult" and his hapless assistant, Matt. One day, the scientist pops out for sometime and a green imp with tentacle arms goes out of his experiment. Matt's got to chase it down and try to stuff it back in the hole it came from. Matt doesn't let the scientist know about it when he returns though. Later, the scientist goes missing and Matt gets blamed for his murder, so Matt goes on the lame. After 10 years, he discovers his mentor still alive on a deserted island in the Bermuda Triangle. The imp creature is there, too, only now it's bigger than a man. The scientist explains it's a kili, and it's one of a group of demons lurking within the earth that would destroy humankind if freed. He and Matt split up to scour the island and destroy the monsters. Matt shoots one that turns into the devilish Darkwing, Lord of the Kili. He brags about his cult and followers before disappearing. Their job seemingly done, Matt and the scientist head back to the mainland--Matt doesn't see the tattoo matching Darkwing's on the scientist's chest.

The final story is typical "outside misunderstanding things" bit by Drake and Williams where aliens mistake a homeless woman is mistaken for the queen of the Earth.



Superman #358: The Bates/Swan main story has the feel of something that could be modern if approached a little differently. An immensely powerful being, Cron,  shows up and starts setting up devices to transform the Earth into his idea of natural perfection. He is in conflict with a female being of power who has different ideas about planetary biosphere's than him. Superman ultimately defeats him by bluffing him with the destruction of the Earth if Cron doesn't relent. The backup by Rozakis and Denys Cowan doesn't really do anything memorable except have Bruce Wayne be Superman. I think there's something with terrorists, I don't know.


World's Finest Comics #267: Burkett and Tanghal/Smith send Superman and Batman to track down the person responsible for a string of rare coin thefts. These mystical artifacts from Atlantis are being stolen by Dr. Zodiac to give him zodiac sign based powers. This isn't the first appearance or the last for this forgettable villain that didn't even make the Who's Who, but certainly it shows why he isn't considered very important. The Green Arrow story has the Emerald Archer leaning hard enough on organized crime that they kidnap the daughter of a Japanese restaurant owner to force him to do something about it. He's a master of the katana, so it isn't as unreasonable as it might sound. Ultimately, the two team up and turn the tables on the mobsters.

Conway continues the Red Tornado story plotted by DeMatteis, drawn by Giella and Delbo. T.O. Morrow in his android creation's body is making time with Tornado's girl, but she begins to be concerned by the Tornado's shouldn't change to more arrogance and anger. Tornado show's up in Morrow's body, and after a fight, manages to regain his android form. Hawkman hasn't gotten any more interesting, with the Thanagarian hero fighting Lord Insectus. Hawkman gets to use his bird-summoning power to defeat the insect men, but the venom from a spider bite a few issues ago might kill him unless Hawkgirl can get him back to Thanagar--the planet that exiled them.

The Captain Marvel story by Bridwell and Newton retells Captain Marvel Jr.'s origin. It reveals he had a brother, Kit, so Bridwell seems to be gearing up for the revelation that Kid Eternity is Captain Marvel Jr.'s brother.


Weird War Tales #98: No Creature Commandos, and this issue is poorer for it! The first story has a Nazi colonel in the Egyptian desert using a magic talisman to command ancient Egyptian statues. A couple of British spies manage to steal the talisman, and are forced to bring the Sphinx to life to make good their escape. The talisman and the Colonel get squashed under a Sphinx paw. The next story by Kanigher and Duursema/Mahlstedt, has Julius Caesar getting an actor to be his stand-in for a trip to the Senate on the Ides of March. When the actor is assassinated, his wife attacks Caesar and knifes him on cliff overlooking the Tiber. In the last story by Kashdan and Tanghal/Colletta, a Union officer in the Civil War eager to prove his worth by stopping a plague, despite having been expelled from medical. He steals some ceremonial garb (and a ceremony) from a Native American Medicine Man. He is able to cure some soldiers, but the plague spirits he takes into his own body kill him.


Wonder Woman #278: In New Delhi, Wonder Woman has fallen into the hands of the Kobra Cult. She manages to turn the poisonous snakes from the pit they've thrown her in back on Kobra, only to find he's an imposter. She jumps out of the pit to attack the real Kobra, but a giant mechanical snake intercedes. By the time she's done with that, Kobra and his minions have gotten away. She does find a map pointing her to Egypt, though. Tracking the signal from the Cobalt 93 isotope, Steve Trevor comes to the same conclusion and heads of on his on the tackle a terrorist organization with a nuke. I can't believe his superiors okayed that plan, but all right. In Egypt they discover a Kobra temple beneath the pyramid of Cheops. Wonder Woman tangles with Kobra and crew, while Trevor sneaks into the missile to disarm it. Our heroes prevail, but the pyramid gets blown to breaks! 

In the Levitz/Staton Huntress backup. The Huntress has a heart-to-heart with Harry, her D.A. boyfriend who has guessed her secret identity. He doesn't want to continue a relationship with a superheroine. Then, there's a prison riot on Gull Island, the secluded spot they chose for their meeting. Lionmane, who looks like a beefier Sabretooth, has lead the break. The Huntress for some reason has a grudge against Lionmane and plans to take him down.

Monday, January 10, 2022

Different Dark Suns 2

Back in 2014, I did a post on "Different Dark Suns." There I kept the dying earth desert as the essential element but changed other things about Athasian culture. But what if we just ditched the desert?


Green Hell, Dark Sun
Athas is dying, but not because it's drying up, but because it's been choked out by a dreadful fecundity. Torrid jungles have swallowed most of the former civilization. The roads between city states must be cut anew every few weeks. Metal armor and weapons quickly corrode and rust away. The jungle is not just alive, but hungry. With the dimmer sunlight, plants have been forced to become predatory. Athas more as some versions of Pulp Venus, Weinbaum's "Parasite Planet" being particular useful, perhaps.


Frozen Beneath A Dark Sun
The sun isn't just dark, but dim, and Athas is frozen in its final Ice Age. There are deserts, true, but deserts of trackless white. The sorcerer-kings' main drawn would be their ability to create magical warmth in the cities to keep people alive. We'd have to forego that Brom barbaric costuming...Well, maybe not if we believe Joe Jusko:

Sunday, January 9, 2022

The Fourth and Fifth Cities of Heaven


The path up the Holy Mountain out of the Green City is less frequently trod and thus harder going. None but the most dedicated servants of the Mountain would come the way of the Pilgrim; other visitors typically arrive by magical gates or portals and receive a less welcoming reception from the devas.

The Fourth City of Heaven is Golden and effulgent. Here resides the spirits of many sages and philosophers who inhabit libraries full of everything that is known, though the finding of information within their vast repositories is a task that staggers most mortal endeavors. The city's rulers are a triumvirate of 3 masked judges, though some say they are but one ruler with three forms called Forethought, Awareness, and Reflection. They question each pilgrim regarding their reasons for making the journey, and point out ways they might serve the cause of Noble Law in the Material World. Some Pilgrims are sent back to the Material Plane with specific tasks, others they will bid stay in the city under the tutelage of the learned souls residing there. A few they will direct to the secret exit and the trail leading upwards.

The Fifth City has walls of iron and spires sharp as swords. It is a city under siege. It sits upon a crag overlooking a wide valley where demonic forces are encamped. These forces frequent assail the city's walls, but are forever driven back by the warrior deva. Pilgrims must pass through the demon's lines to gain entrance to the city. Once within, their bravery will be commended. The general archons will advise them of places in the world where their fortitude might be used in the cause of Noble Law. They also offer them a chance to join the city's defenders, for it is their grim judgement that should the Iron City fall so goes the Mountain, and no Pilgrim will see the summit again. Many warriors have stayed and fought; others have returned to the Material Plane armed in heavenly panoply and done great deeds. These do not reach the summit of the Mountain in this incarnation. 

Both of these cities become the stopping places of good and lawful souls. It is said that only a steadfast and resolute few continue upward. Beyong the fifth city, they must climb.

Friday, January 7, 2022

DC, April 1981 (wk 1 pt 1)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! I'm a couple of days later than my usual Wednesday post, but I'm looking at the comics at newsstands on the week of  January 8, 1981. 



Batman #334: All our heroes finally meet the villainous mastermind and it's Ra's Al Ghul, surprising no one. Batman glimpses the Greek-robed followers of Al Ghul living in some sort of garden, while people who displease him toil in some hellish mine. Robin, Catwoman, and King Faraday, are placed there, but manage to make a break for it. Talia does a heel turn to keep herself young and our heroes are recaptured. Al Ghul gives Batman an ultimatum: join up and get immortality, or don't and all the heroes die.

There are two backups here. There's a Commissioner Gordon one-pager by Rozakis and Staton where Gordon gets so show off his deductive reasoning chops. Then, there's "Tales of Gotham" by Barr and Spiegle starring Jason Bard. Bard's hired by a woman to find out who burned down her house. It winds up being her ex-husband, looking to collect insurance money.


DC Comics Presents #32: "The Super-Prisoners of Love." Mischievous Cupid makes Wonder Woman and Superman fall for each other. Their response is to try to keep their distance--Superman knocks a hole through the JLA satellite after accidentally touching Diana's hand! But when Wonder Woman sees Superman kissing Lois she flips out and starts a fight. Finally, they go to confront Cupid, but they have to go on a quest and fight a Minotaur before they can acquire the blue lotus that will counteract the charm. Conway and Schaffenberger are responsible for this silliness.

The "Whatever Happened to Back-Up" is sort of interesting because it's about Mark Merlin and Prince Ra-Man, a character I saw die in Crisis, but otherwise knew nothing about. This story has Elsa, Merlin's love interest and secretary, discovering that Ra-Man is actually Merlin's spirit reincarnated in the body of an ancient wizard (it's complicated). This has the marks of a retcon to link the two characters from House of Mystery, but turns out this is pretty much the story presented in the 60s.


Flash #296: Infantino replaces Heck, and I can't say his art in this period is my favorite, but he does have history with the Flash. This is a team-up between the Flash and Elongated Man (who Infantino draws so twisted and curled at times, you'd think he was made of vapor instead of just being stretchy). Sue Dibney enlists the Flash's help in finding her husband who disappeared on a case. He soon runs afowl of sideshow performers turned thieves who manage to hynotize him and get away. The Flash then checks out a traveling circus and discovers Elongated Man in the side show, also hypnotized. With the thieves caught, it turns out that the circus performers were stealing to do good: they were getting interferon to treat a fellow performer suffering from neurofibromatosis (no doubt inspired Lynch's film The Elephant Man, which had just hit theaters the October before this issue's release). It turns out the young man has the right genes for gingold extract (the stuff that gives Elongated Man his power) to be part of a serum to cure him.

The Firestorm backup has Starlin and Wiacek on art, but that doesn't help the feeling that this conflict in the ship is being dragged out, as the Human Typhoon attacks Sydney. Firestorm ultimately defeats him with a giant fan.


Ghosts #99: Our first story by Post and McWilliams is about a wealthy young couple on a private island off New York in 1800 who are beset by not one, but two, anachronistic pirate ships, with each captain killing a member of the couple. This being Ghosts, I don't have to tell you that their spirits avenge themselves on the pirate vessels. The second story by Kashdan and Carrillo has a clever twist. When a gladiator in ancient Pompeii is poisoned by a rival during a fight, he summons a wizard to his death bed and has his spirit set free to wreck vengeance. Unfortunately, Vesuvius erupts before he can get back to his body, threatening to doom him to haunting the ruins of Pompeii forever. This story is continued to next issue. 

The final story, by Kupperberg and Adams/DeZuniga seems to be the last episode in the Dr. Thirteen/Spectre crossover. Thirteen has figured out there's a connection between Corrigan and the Spectre, so he puts him under surveillance, hoping to reveal the Spectre as a murderous hoax. Instead, the Spectre shows him trippy other realms and basically says "don't blame me for the killing, my boss makes he do it." He also conjures up Thirteen's father who says "All that not believing in the supernatural? Boy, was I wrong!" Thirteen is shaken, but by the time he wakes up, he rededicates himself to exposing supernatural fraudsters, seemingly in denial.


G.I. Combat #228: Only two Haunted Tank tales this month. Maybe Kanigher needed a break? The first story with Glanzman and Ayers has a bit of an unusual structure. It starts with the tank crew apparently dead and an injured Jeb being captured by the Germans. It turns out they're just concussed, and Jeb escapes from Rommel and the Germans by stealing a jeep. After his crew nearly kills him by mistake, he leads them back through a tunnel into the German fortress and they take the enemy by surprise. Jeb declines to chase the escaping Rommel, reciprocating the mercy the German general had shown him. The second story has the tank taking on a crewman with ESP. And they specifically say his army file says he has "ESP powers!" Anyway, the story ends with the psychic making a wrong prediction, which is an unusual resolution for this sort of story which would typically end with a "he was right but he thinks he was wrong because he was right in a unusual/nonliteral way."

The O.S.S. story by Kanigher and Cruz starts with an allied agent in a German uniform killing Control, but of course, it's revealed that Control was captured by the Germans and they sent back a ringer.  The next story is a "Women At War" story by Laurie and Henson about a female parachute packer who gets to take a flight and winds up in a warzone where she also gets to machine gun Germans. I feel like this is the second story about parachute packers getting into a combat, but I'm not going to look back to see. The last story is by Drake and MacKenzie and relates events around the capture of Ravensburg (which doesn't jibe with what Wikipedia says about it, but hey, it's a comic not a history book) and a birthday during wartime.


Jonah Hex #47: Hex and Mei Ling just can't seem to get to settle into domestic bliss. Some men start shooting at their homestead, but Hex deals with them with a few sticks of dynamite. Mei Ling, as usual, isn't happy about the killing. A wealthy man (presumably Quentin Turnbull, though the issue never says and his face is always in shadow) takes the news of his latest assassins' deaths in stride, and in steady plans to kidnap Mei Ling to get at Hex. His next group of thugs do just that and commandeer a train to escape. Hex uses some tricks Fleisher borrowed from Once Upon A Time in the West to take down the men on the train and rescue Mei Ling.

In the Conway, Ayers/Villamonte Scalphunter backup, Ke-Woh-No-Tay must choose between loyalty to the Mandans that have taken him in or to the white trader who was kind to him and a friend of his father's. Rather than let the Mandan warriors torture the man, Ke-Woh-No-Tay kills him with a thrown knife. He flees the village pursued by the warrior he had saved from the stampede at the start of this story. They end up fighting to the death at the same cliff edge. Brian Savage is victorious, but again he's a man alone.

Sunday, January 2, 2022

The Second and Third Cities of Heaven


Pilgrims following the path up and out of the Silver City will in time come to the Yellow City, which is the second of the Heavenly Cities. Canals of quicksilver, like liquid mirrors, run between its citrine-colored monuments. The canals are lined with statues of honored visitors or residents of the city: mighty heroes, learned sages, and wise rulers. Indeed, everyone arriving in the city is honored by a procession and a recitation of their deeds with fanfare. They may well be approached and asked to become part of the municipal government in some way commensurate with their skills. There are no shortage of folk in the city looking to recruit heroes for quests, warriors for noble crusaders, or mighty wizards for some task requiring their skills. The city plays upon vanity and ambition. Those who fail its trial may well become famous or powerful on the Material Plane, and will certainly be lauded in the City, but they will get no closer to the summit of the Mountain.

Those who successfully pass this trial and continued their way up the mountain will come to a city of green stone, malachite and turquoise, with domes of burnished copper. This Green City, the third of the Heavenly cities, is known for its beautiful gardens and its baths whose spring waters have rejuvenating properties. Some visitors have likened this city to Arborea, but the real allure of the third city is not sensual pleasures but the chance to reacquaint oneself with lost, forgotten, or neglected loves. Spirits of departed love ones will join visitors in the city, and those pining for lost love may find it anew. Estranged family members or comrades can be reconciled. Lost personal treasures are found. Even old or neglected hobbies can be indulged in the social clubs and shops of the city. Finding fulfillment in these worldly attachments, a great many will never again embark on the pilgrim's path up the Mountain.

The first three cities and their trials are most often more than enough to distract or dissuade the undedicated or cynical visitor, but more trials follow for the truly fervent and disciplined.

Thursday, December 30, 2021

The Holy Mountain and the Silver City


The Heavenly Mountain, rises majestically and alone from a tranquil sea, which itself is separated from the astral only by a thick, silvery mist. The deva of the Mountain, and possibly the Mountain itself, like others of the Wheel, are dedicated to the great work restoring oneness to the divided multiverse. The Mountain is the Path by which Unity may achieved by the abnegation of ego, one soul at a time.

The path isn't easy. Few are those that start upon it, and fewer still those that reach it. Only rumors return regarding the final trial: the pilgrim must gain admittance from the four Heavenly Archons, and then cross a bridge as narrow as the edge of a blade, beneath which yawns a chasm that extends to The Abyss. What lies beyond is even more uncertain and variegated in the telling.

The beginnings of the path in the first of the Seven Cities of Heaven is more certain. Many visits have crossed the Astral into the pearl-bright sea that laps against the white sand beach and the marble quays. Beyond, the Silver City climbs onto the foot of the mountain beneath a night that seems more like a velvet drapery decorated with bright jewels than the cold void.

The Silver City is a very hospitable place. Its pedestrian thoroughfares and atria are garlanded with paper lanterns and strings of glowing orbs with firefly light, are full of soirées. It's central garden is decorated with alabaster sculptures of heavenly bodies and magical symbols, inlaid with moonstone. It is here the ruler of the city, a silver sphinx, holds court. The wine shops and cafes are open all night, indeed there is never anything but night in the Silver City. Many a visitor intends to leave in the morning, to continue their ascent at first light of dawn. Few ever do. This is the Trial of the Silver City: it tests Resolve.

Only the stalwart few take the path out of the Silver City and continue their trek up the Mountain.