Thursday, September 22, 2022

Earthshiners


There are rustic folk that sometimes visit the Anadem from more remote asteroids. These insular people build ramshackle settlements on whatever tumbling rock or abandoned worldlet they can find, eking out a hardscrabble existence growing what crops they can and raising their weird livestock, but often staying only one season. Long enough to produce one good batch of their primary trade stuff and cultural artifact: earthshine.

Earthshine, so these rockhoppers aver, can only be distilled from the captured radiance of humanity's homeworld. It is collected in "pans," broad-rimmed, shallow dishes which are pointed at the Earth and somehow collect it's light, which then flows down coiling tubing to the heated processing apparatus. The end product is clear but tinged silvery-blue has a slight glow in darkness. It can be “poured” or contained, but moves more like a heavy fog than a liquid. It is bottled in opaque receptacles--sunlight will degrade it within others. After a day or two, it becomes more volatile, and can by used as an intoxicant by inhalation from bottles or from cloths on which some of the substance has been pored.  The earthshiners also use it some how to power their dubious vessels to cross the void, to the next convenient place to make their concoction.

The Earthshiners are clearly of human stock, but tend to be taller than Earthly humans, strapping and clean-limbed in youth. In old age, they can sometimes by gnarled, perhaps even dwarfish. It is believed the habitual use of earthshine takes its toll.

For obscure reasons, the fey empire of the Moon has no love for the Earthshiners. It's swift, silver-white patrol ships uproot them where they find them, deporting them beyond the bounds of the Anadem. 

Wednesday, September 21, 2022

Wednesday Comics: DC, December 1981 (wk 2 pt 1)

My goal: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around September 24, 1981.


Action Comics #526: Wolfman and Staton continue their Neutron story. Superman races against time to discover where Neutron has planted an atomic bomb which, if and when it goes off, will destroy Metropolis. He's hampered by the fact Neutron has planted decoys, and HIVE is involved. Ultimately, he discovers the bomb is the new Daily Planet globe. This is a real Marvel style story, I think, different that the "alien conundrum of the month" stories we often get with Superman.

In the Air Wave backup, Hal temporarily develops the power to read minds after receiving an electric shock.


Brave & the Bold #181: Brennert and Aparo team Batman up with Hawk and Dove, who haven't made an appearance since Showcase #100 in 1978. When Hawk accidentally causes the death of a drug kingpin's son, Batman and the Dove team up to try and get to him before the gangster can do so. Hawk and Dove have become "stuck" in personal/political ruts since the 60s, leading to both losing their way. In this story, Hawk and Dove reconcile as brothers, and regain the powers they (briefly) lost. I like that the story specifically places the two in their 60s context and appears to take place in the early 80s.

The Nemesis storyline comes to an end as he makes a final assault on Samuel Solomon, and manages to at least free himself of the device controlling his heart.


All-Star Squadron #4: Thomas debuts his explanation for who the existence of superheroes didn't alter the course of the war. After seeing the devastation at Pearl Harbor, the combined All-Star Squadron is ready to hunt down the Japanese fleet for some payback, despite FDR's desire that they protect the homefront. When they fly off toward Wake Island, the most powerful heroes fall under the sway of the Dragon King who with the help of the Germans and some mystic artifacts, has set-up of protective shield around Axis-controlled territory. The heroes barely make it out of the sphere of influence and are forced to return home.


Green Lantern #147: Wolfman and Staton threw Jordan in prison last issue, so now we get the fight with the inmates out for revenge. It's rendered a bit sillier because Jordan is jailed in his Green Lantern outfit--and put in a cell with Black Hand who is in his costume! Of course, we're also told Goldface has police on his payroll and bribed a judge, so maybe things were arranged. Anyway, it's a fairly tense issue with a powerless Jordan forced to take on one group of inmates after another, while elsewhere Tom races against time to find the power battery and recharge Jordan's ring. Of course, he does in the nick of time, and Green Lantern makes short work of his assailants.

However, they can't tie any of this to Goldface rather amazingly, so GL is forced to leave him alone or get in trouble with the law again. Also, the congressman out for revenge against Ferris Aircraft makes his move and accuses Ferris of treason. The next issue blurb promises a wrap-up of all this and a new creative team with a more cosmic approach. I think that's a good move.

In the Adam Strange backup by Sutton and Infantino, Adam and Alanna take the lost boy, Rad, to the place that he says is his home: a ruined city in the jungle. In turns out Rad was put in a thousand year stasis after a monster attacked the city. When the monster wakens, Strange and crew defeat it. They discover Rad's family have transported themselves 2000 years into the future, and Rad goes to join them.


House of Mystery #299: "I...Vampire" gets a new writer in Bruce Jones. This story smacks of "a new direction" sort of writing, as Bennett decides he's putting his companions too much in danger and heads off on his own (hitchhiking) for a show down with the cult of the Blood Red Moon. When the guy that gave him a ride is killed, Bennett sees it as an opportunity to fake his own (un)death.

Mishkin/Cohn and Matucenio have a great white hunter in India who meets his end when "thinking like a tiger" winds up putting him just where the maneater wants him. McKenzie and Spiegle present a nonhorror but interesting story of a future Earth where humanity is rich and moving off-world owing to the sale of the Sun to aliens. An elder couple (named Kuttner and Bradbury) and a robot wind up getting left behind, but wind up believing it's for the best. Kelley and Bissette sort of lampoon the excitement around a grunion run, as giant aliens use it as an opportunity to snag large groups of humans to snack on.


Superman Family #213: Pasko and Mortimer choose the title that was going to come up at some point with Blackrock as the heavy: "Bad Day with Blackrock." He and Supergirl fight to a standstill, but the Maid of Might ultimately triumphs due to trickery, enticing the villain to chase her into a tunnel where he can't get a radio signal and his power depletes. Also, the Lena Thorul subplot moves toward its conclusion as everyone finds out she is Lex Luthor's sister. 

In the Mr. and Mrs. Superman story, Lana Lang turns into an evil Insect Queen thanks to a scarab she got from her archeologist father and gives Superman trouble. To be continued. Rozakis and Calnan present a weird Private Life of Clark Kent, where Clark lies to another reporter about the circumstances of Superman interviewing him, so he has to stage Superman taking a photo of him to convince her the interview happened. They're the same guy, why would Clark spin a tale for the reporter that she could obviously know was made up because of Superman's verifiable whereabouts at the time? It's a weird slip. Levitz and Oksner have Lois helping out Inspector Henderson after his Sherlock Award is stolen during the award dinner. In the Pasko/Delbo Jimmy Olsen story, his old flame Lucy Lane shows up (and she has white hair, which I don't think she had before and it makes her look old) and tells him that her new airline pilot boyfriend, had a disastrous landing which killed the passengers in his plane, and thinks the crash was engineered by crooks. Jimmy investigates and finds up put in a slowly filling pool with weights holding him down by the crooks.


Warlord #52: I talked about the main story in this issue in detail here. In the Dragonsword backup by Levitz and Yeates Thiron is upset at having a talking dragonsword and attacks his masters because they won't explain. The Archmage Anna shows up to halt the fight and explains that Thiron wielding the dragonsword is the only chance the world has got against Emperor Quisel and his demonic axe. 

Monday, September 19, 2022

Choice of Primary Ability Score


While it's not the only reason, one of the primary motivations beyond removing racial ability bonuses in 5e (and D&D One) is so every race can be optimal at every class. Whether optimized race/class combos are a thing one feels like is necessary, it seems to me the unasked question here is my are classes still tied to specific abilities to begin with? Why can't you have a dexterity based fighter or even an intelligence based one? They'd be a bit different "in the fiction" from a strength-based fighter, but wouldn't that be part of the fun?

I know primary ability scores are still a thing for legacy reasons, but if you can given up racial ability bonuses (and penalties!) and broaden spellcasters to be able to use various ability scores for spellcasting, then I hardly think this is a bridge too far.

Sunday, September 18, 2022

The Toymaker


One of the most enigmatic figures of the Anadem and Old Earth is the Toymaker. Hailed as a genius, albeit an eccentric one, his smaller creations are sought by wealthy collectors and his larger recreational devices, benevolently gifted to communities are sources of civic pride. Each of these is marked with a modest, but never-tarnishing brass legend proclaiming it "A Gift of the Toymaker."

A list of known works of the Toymaker would run too long, but I will remind you of but a few you have likely heard of: The Clockwork Courtesan of Yejem, the Arcade Spatterlight in the Pleasure Garden of Oressund Major, the Leaping Lepidopterists in the possession of the Pajandrum of Gloorb, and of course the Merry-go-Round Tower of Ooth-Ithrain,

The Toymaker's most commonly encountered creation are the Wind-Up Gnomes. Most serve their generally wealthy owners as servants, but a few have experienced some sort of damage and become freewilled.  Some localities are fearful of freewilled wind-ups, but in most places they are accepted into society. There are persistent rumors of isolated wordlets of wind-up beings that have become quite mad and constitute a danger to flesh beings, but these are no doubt just old space-sailor tales. Probably.

No one knows where the Toymaker himself resides. Some people believe the Toymaker to not be an individual at all, but rather a brand. They suggest that it perpetuates itself by the kidnapping of promising artificers and forces them to work on its factory world, guarded by ever-smiling wind-up soldiers. If such a world existed (and really, it is ridiculous to believe it does), it might even lie beyond the Anadem, perhaps in the wilds of the Belt.

Friday, September 16, 2022

The Anadem


Millions of years hence, when the technology and magic have long ago become one, the center of human-descended civilization will have largely forgotten the quaint backwater of its birth. Still, there  is much to recommend Old Earth as a diverting, if rustic, tourist destination.

The still-blue (or once more blue) world is garlanded with a  swarm of habitats and microworlds, aggregated in orbit over millennia. This curious and eclectic mixes of cultures and species is known as the Anadem.

Upper class youths of Earth have the custom of a the Grand Tour, a rite of passage where they visit worlds of the Anadem in the ships of alien, antigravity wood, brought to Earth in previous ages from some distant world. 



This is a Spelljammer campaign idea. Inspirational media include any number of bande dessinée from Barbarella to the works of Moebius, Don Lawrence's Storm, the works of Jack Vance including The Dying Earth and Planet of Adventure; Matthew Hughes' Henghis Hapthorn stories, and Rob Chilson's Prime Mondeign stories.

Wednesday, September 14, 2022

Wednesday Comics: DC, December 1981 (wk 1 pt 2)

My goal: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around September 10, 1981.


Jonah Hex #55: Hex and his pursuers, sent by Turnbull, are forced to work together to defend themselves against El Papagayo's men. One of the younger men begins to view Hex more positive after he saves the group's life more than once, but the leader can't let go of his hate, and in the a confrontation kills the younger man who is defending Hex. Hex then shoots him and is the only survivor.

In the Tejano backup, Mishkin/Cohn and Yeates have the ranger making his escape from the Mexican army and the Comanches, but his friend is killed by his own commander, and he has a show down with the Comanche chief he met in his youth.


New Teen Titans #14: Wolfman and Perez reunite the team. The whole group gets to hear the story of Steve Dayton--who proves to have been brainwashed by Madame Rouge. He attacks the Titans, but Raven manages to defeat him. The Titans track the villains' now-airborne headquarters to the island nation of Zandia,  The Titans are all defeated and captured and Changeling finds himself in the presence of the revived Brotherhood of Evil.


Secrets of Haunted House #44: Snyder and Rodriquez open this one with a topical tale of an unusually hardy plant found in the wake of the Mt. Saint Helen's eruption. A scientist hybridizes it, and it grows to control him, forcing him to feed it neighborhood children. The fire fighters discovering it set the house ablaze in horror, but the smoke only proves to spread the spores. The next story is a weird, sci-fi piece about a guy who's captured by the enemy and tormented by illusions, so even when he escaped he doesn't know truth from psychological warfare.

Kashdan and Henson present a future world desperate for energy whose problems get solved when explorers DNA gets altered on an energy exploration mission, and he and his wife produce an unhuman kid who generates energy. The final story is an EC-esque tale by Harris and Gonzales where a guy murders the owner of a wax museum and hides him in one of the displays. The perfect crime, until it melts the wax on the corpse and he drops his executioner's axe right on his murderer!


Superman #366: "Revenge, Superman-Style." Bates and Swan reveal that it is the alien Superman Revenge Squad responsible for the events of last issue. This issue makes it seem like that was revealed previously, but I took a look at last issue again, and it wasn't. Anyway, Superman says good-bye to everyone, then alters himself into a reptilian alien form to infiltrate the revenage squad. His plan works, and he's accepted as a member of the group. 

The the "In-Between Years" backup  Perry White proves that Superboy is in Metropolis when he secretly observes the Boy of Steel dealing with warring gangsters. He gets him to appear at the Daily Planet to prove to his editor, George Taylor, that the story is true.


Weird War Tales #106: Another War That Time Forgot yarn, another orange dinosaur. This time frogmen with a mission to sink a Japanese aircraft carrier wind up on an island, but one of them follows an alluring island woman to safety. Later he sees a mermaid, and the story never makes clear whether he is hallucinating or not. Barr and Cruz send a near catatonic German WWI vet on a mission to assassinate this Hitler guy that just became leader, but he's thwarted in the end. In a short by Kanigher and Talaoc a U.S. soldier is killed by the fixed bayonet of a dead Wehrmacht trooper. The final story by Kashdan and Ditko is some nonsense about Scottish clans with a feud lasting into modern day, and a witch's curse.


Wonder Woman #286: Kanigher and Delbo present an off-beat story, where it appears that Wonder Woman may be dying of cancer, but no, it's an aspiring actress going out for the part of Wonder Woman in a movie that is dying. Wonder Woman gives the chance to play her in real life, not knowing that the girl has only has a short time to live. Amazon science can't save her, but she dies accepted by them as one of their own.

In the Huntress backup, she tangles with a guy with the 90s name of Karnage who is trying to make a name for himself in the underworld by taking her down.

Monday, September 12, 2022

Star Child


Our Land of Azurth game continued last night, with the party trying to communicate with the child-like star being they had freed last session. The creature didn't know the language but was a quick study. Still, comprehension seemed to lag behind linguistic fluency. The being expressed and interest in a story, and Waylon decided to read from the Wizard of Azurth book.

Meanwhile, the void dragon is getting impatient and anxious for his meal. Kully tries to stall him.

As if they don't have enough problems, and amorphous shadow creature emerges from hiding. It's touch is necrotic and drains strength. The party defeats it, but is forced to take a short rest.

After that, they hatch a plan to make the star child invisible and create an illusion of it to fool the void dragon while they escape. The dragon sees through the illusion quickly, but is at first confused as to the whereabouts of the real creature. Waylon uses that opportunity to attack, and the party is in a fight they initially hoped to avoid.

Using the energy weapons they got in the future, the party gives as good as they get, though not before Waylon goes down. Still, Shade manages to revive him with goodberries while the others make the dragon beat a frustrated retreat to the heavens.

The star child is joined by friends: luminous fairy-type creatures from the stars. She asks for the story, and Wayon (somewhat reluctantly) gives her the book. All the star beings huddle around it, and a sphere of light seems to push the party away and back to their own time. They materialize in Lum-One's workshop.