Wednesday, October 26, 2022
Wednesday Comics: DC, January 1982 (week 4)
Monday, October 24, 2022
Astral Space, The Final Frontier
The cosmological setup of the 5e Spelljammer where spelljamming ships fly into Astral Sea after passing through something like normal space combined with the Astral Plane's (or Sea's) traditional roll of connecting the Material Plane with various afterlifes (i.e. Outer Planes) makes me think this new setup would be good for doing something similar to the comic Outer Darkness (which I wrote a post about before).
I fell off Outer Darkness the comic but the setting still has a lot of appeal. A magitech future with a starship (like the Enterprise in a universe with magic and less noble authorities) can fly out into a magical space and encounter demons inhabiting stars and storms of ghosts.
Without upping the horror factor, D&D space with the appropriate emphasis could be pretty darn horrific to a crew from a relatively sedate wildspace (really "normal space") like the one we appear to inhabit. Not unlike how standard dungeons would be places of horror if they popped up in the real world.
They makes me think it might be most interesting to play this not in D&D but in a science fiction game and just use the D&D cosmology as setting. Then again, having the ship's doctor actually be a cleric (so the Chaplain, I guess) has a certain appeal, too.
Wednesday, October 19, 2022
Wednesday Comics: DC, January 1982 (week 3)
Monday, October 17, 2022
Lost on Planet X
I've been thinking about an alien planet hexcrawl in the vein of my posts about somewhat goofy somewhat gonzo science fiction. The sort of thing that could sit on a shelf next to a Gold Key Star Trek collection:
Of course, a planet in big--particularly a planet (like Vance's Big Planet or Silverberg's Majipoor) that is substantially larger than Earth, but less dense. So I think the way to limit that is a shipwreck sort of scenario, so that travel would likely only be in a limited radius around the "home base" of the ship, at least at first.
The aforementioned Gold Key Star Trek comics would be an inspiration as would the 60s Lost in Space show, the 70s Logan's Run show, classic Dr. Who, the works of Jack Vance and assorted science fiction/science fantasy comics.
Friday, October 14, 2022
Wonders Beyond the Orbit of Old Earth
Few denizens of Old Earth or worlds of the Anadem that dance around it like myriad, glittering jewels, would think to brave the distances to visit the worlds of the solar system beyond. Let mariners with starlight in their blood make the journeys of weeks, months, or more to these distant and often uncivilized places!
Still, who can fail to wonder at these literally unearthly locales? Everyone enjoys the tales of the far roving spacers in the comfort of familiar surroundings.
The Giant and the Beanstalk
Growing up from one of the mountains of the Martian desert is a beanstalk grown from an alien seed, purchased on some distant world. At the top of it is a castle where a giant lives. Once this giant was a congenial host and servant of visitors, but now he is jealous of his prerogative of access to the castle and has been known to eat trespassers. Once travelers move frequently up and down the beanstalk, and ships docked at the castle, but no longer.
The Titans of the Belt
The legends say that long ago, Titans from the Outer Dark tried to conquer the solar system. They were defeated by Gaia and the Overminds of the other planets and somehow petrified into a state not living, but not fully dead. Their corpses floated in the wastes between Mars and Jupiter and over the centuries, rock accreted on them. their rock-encrusted corpses now often serve as the home bases of the notorious Gith pirate bands.
Wednesday, October 12, 2022
Wednesday Comics: DC, January 1982 (week 2)
Monday, October 10, 2022
The Perilous Road to Yai
Our Land of Azurth game continued last night with our 8th Anniversary session!
The party emerged from Subazurth in the vicinity of the domed city of Yai. They followed a mountain trail and were forced to do battle with mindless, mutated and muscled beastmen:
Then, they scaled a precarious ledge to find an apparent entrance to the domed city guarded by a faceless, silver man. He first incapacitated all the party but Kairon with some sort of gas, but otherwise didn't seem particularly belligerent.
Shade scouted into his cave invisibly and found him trying repeatedly to shut a great mechanical maw (perhaps a door) with a violet light emanating from his hand.
With no other way to get around him, the party reluctantly attacked. He shot needles at them and was resistance to injury, but couldn't long hold up against them all. He died in a shower of sparks.
The group climbed between the half open "teeth" and entered the room beyond.