Friday, November 11, 2022
Weird Revisited: Aliens to Know...and Fear
I keep thinking I'm going to stat these guys, but I haven't got around to it yet, so I figured it was time to share. I don't know the original artist or source, but this should prove a handy reference for "real world" close encounters. You can't tell the players without a scorecard.
1. Roswell, 1947. As described by Beverly Bean, who reportedly had the bodies described to her by her father who had guarded them: "He said they were smaller than a normal man--about four feet--and had much larger heads than us, with slanted eyes, and that the bodies looked yellowish, a bit Asian-looking."
2. Valensole, 1965. Maurice Masse a French "agriculturalist" saw a spaceship and these guys
3. Villa Santina, 1947. An Italian artist was able to sketch his close encounter.
4. Salzburg, 1957. A soldier in the U.S. Army supposedly described these guys to a Canadian newspaper.
5. California, 1952. Orthon of Venus gave a message to George Adamski about nuclear energy.
6. São Francisco de Sales, 1957. Antonio Vilas Boas was abducted by these smartly uniformed guys who took him to have sex with an alien woman.
7. Voronezh, 1989. Robotic alien shows up in Russia to hassle teenagers as witnesses look on.
8. Aveley, 1974. Weird aliens abduct a whole family.
9. Pascagoula, 1973. Carrot alien. Only in Mississippi.
10. Caracas, 1954. He had a sphere motif going on.
11. Greensburg, 1973. Bigfoot-UFO team-up.
12. Kelly, 1955. Better known as the Hopkinsville Goblin Case--which I have statted.
13. And the Chupacabra needs no introduction.
Wednesday, November 9, 2022
Wednesday Comics: DC, February 1982 (week 2)
We also get another Superman 2020 story. It's New Year's Eve and the flying, domed city of New Metropolis is going to drop like the Time Square ball. When it lands, everyone appears dead! It turns out terrorists unleashed a deadly plague, but Superman managed to introduce a counteragent that put everyone into suspended animation temporarily. He's got to race against time to stop the terrorists and find a cure.
Monday, November 7, 2022
Ascending to Yai
Our Land of Azurth 5e campaign continued last night with the party perhaps entering into Yai from a cave and finding themselves in a storage room. A higher tech storage room of on par with some other strange places they've been in the past, but essentially a storage room.
The cantrip Thaumaturgy came in handy this adventure as it allowed them to open doors they didn't possess the color-coded key card to open, and to inadvertent free two grateful shedu. The shedu, in return warned them of a brain-eating monster lurking about and suggested this structure had once moved through higher dimensions in some fashion. The shedu also revealed they had been subsisting on a store of twinkies.
They road a lift between levels and found mostly storage, but did encounter a robotic watchman who they were able to successfully talk with via magic. He didn't tell them anything they found useful, however. Leaving a storage area, they found themselves in an atrium on a walkway overlooking an expansive garden, gone wild with neglect below. On the walkway, they also ran into an old man.
He said his name was now "the Archivist," and he had once lived in Yai of which this was a sublayer. He took the party for hallucinations, at first. He did note they looked vaguely familiar. He was a foundling, taken in by the people of Yai and so had always been something apart from them. He took this job to catalog their history, but the people of Yai were now only concerned with their entertainments, not their past. He seldom had any contact with them now.
Waylon asked the old man if he had seen any of the Azurth books. The old man thought that rang a bell and said he would go look. He asked the party to wait in the lounge for his return and pointed them the way.
Sunday, November 6, 2022
Not Available in Any Galaxy
In the G+ days of 2016, I imagined what some Osprey Books Star Wars entries would look like. Here they are, rescued from the depths of tumblr:
Wednesday, November 2, 2022
Wednesday Comics: DC, February 1982 (week 1)
Monday, October 31, 2022
Broken Compass: Incident on the Hooghly
My alternate Sundays gaming group played its third session of Broken Compass continuing the "Quest for the Serpent Throne" adventure in the Golden Age sourcebook. Paul joined the group playing the Dwayne Johnson-esque pregen Sam Stone I had created for an adventure with my other gaming group.
His strength and brawling skill was much appreciated when the Sumar Nagarani's goons attacked them in the night, trying to get the naga shell. O'Sullivan, Stilton, Stone managed to escape the boat, bringing Professor Ram with them. O'Sullivan commandeered the shuttle boat and guided them to the shore to make camp as he figured it would be impossible to navigate the rapids in the dark.
O'Sullivan took first watch and his keen hunter instincts allowed him to kill one menacing tiger with a literal shot in the dark and scare off the other. Once everyone got to sleep after being startled awake by the rifle shot, the rest of the night based uneventfully.
We are still getting used to the Broken Compass system but I continue to like it. It moves pretty quick in play. Some aspects (only players rolling and enemies only having one stat) lead to it requiring some thought about how to accomplish certain types of action, particularly things done to require some sort of advantage or give the enemy a disadvantage (the terms used here in the general sense, not in the game mechanics sense). Also the lack of a rules summary, I still continue to feel keenly.
Sunday, October 30, 2022
Weird Revisited: The Dungeon Mad God Machine
Seeing Alien: Covenant yesterday, which (no real spoilers) carries a theme from Prometheus (and from Frankenstein, ultimately) of lesser beings meddling in creation of life, gave me an idea. I've written before (and it's sort of baked into the rules in any case, most explicitly in BECMI) about dungeons in D&D being an engine of apotheosis.
What if dungeons didn't just create gods or god-like being? What if they tended to create mad ones? All those weird D&D monsters are waved off as the products of crazy wizards, but maybe they're more specifically the product of crazy, god-level wizards?
In fact, it's possible dungeons weren't originally a tool of apotheosis at all. One mad race, the Engineers (or Dungeoneers) did came upon that accidentally. The first dungeons were their laboratories, their three dimensional journals of magical experimentation. A delve into one charts (and recapitulates) their ascension to post-mortaldom--and their descent in madness. A dungeon then, is a living blasphemous tome, recording secrets man was not meant to know.
It goes without saying that probably all life in the campaign world began their. Everything crawled up from the depths, evolving away from its original purpose to its current form. Unless of course, that evolution was the point. The Dungeoneers might have felt they would only have arrived at godhood when they could create beings that could follow in their footsteps--or maybe even challenge their supremacy. Perhaps there's another, higher level game and they need soldiers, or experimental subjects, to win it?