Monday, December 5, 2022

The Entertainment Industry in Yai

 Our Land of Azurth game continued with the party awaiting the archivist in the ancient, abandoned lounge in the depths of the city of Yai. Unfortunately, the Archivist returns in the custody of young guards of Yai who arrest the party. The leader would have summarily executed them had not one of his juniors named Irwin-37 recognized them as the characters from a popular entertainment. In an attempt to prove who they were he asked trivia questions about their adventures, but they barely remember the details and didn't do so well.

Still, it was good enough to so doubt and they were escorted to the city so that the Elders could decide what to do with them. They find out on the way that the show about them is the creation of the reclusive celebrity producer, Cory-01.

In the more vibrant areas of the domed city they are imprisoned while awaiting an audience with the Elders. Irwin-37 reveals that the city is indeed a ship, an ark, sent into space in a long, elliptical orbit to return to Earth after the planet had sufficiently recovered from a cataclysm and could be repopulated by the people for the ark. Apparently, though, something went wrong as they arrived to a world still dangerous and overrun with mutants (which he assumes the party to be). Irwin-37 tells them it has been generations since they landed, but the Elders feel the outside is full of contagion.

After Irwin leaves, a weird, unicycle vehicle brings a mysterious visitor and his body guards. He somehow is able to free Kully and beckons him to come forward. Kully is reluctant, but the visitor reveals himself to be Kory Keenstep, his father! Kully goes with him.

Kory reveals himself to be the producer Cory-01. He connived his way into Yai society using tech from the Toad Temple. He noticed they had read the Azurth book, so he sold them on further adventures of our heroes. He later revealed that he had come by these tales by spying on the party using a device of Yai.

Unfortunately, his production has been shut down due to the Elders' concerns that it was corrupting the morals of the youth. Kory has an idea to convince them using a "ghost trick" he got from an old book he read in Yai. He claims to have a way to send Kully back in time to haunt the Elders and somehow change their minds. He offers Kully a disguise that looks like the outfit warn by the mysterious stranger the party meet in the future.

Meanwhile, the rest of the party got an audience with the Elders. Well, not in person with the giant images of the three Elder's heads. They don't want to listen to the party's concerns about the Wizard and the shadows. They are aware of the Wizard's menace, but dismiss his ability to effect them. The party does get through to them sufficiently that they at least agree to consider their words.

The group is moved from the jail, at least, to better quarters, but they are still prisoners. Kully returns and tells them what his father said. Later, Kory comes to visit and they try to convince him to help, but predictably he is unwilling to stick his neck out--until they mention the Shadows. He's heard them talk about what they saw in the future when he was spying on them, but didn't see any of the events they were describing. He tells them he can send them to the future again, and they can get the images he needs to make a special--essentially a propaganda film to convince Yai to join the fight against the Wizard. The party doesn't trust him, but they agree.

Convincing Irwin-37 to give them a visit with Kory the next day, they are surprised to see the time machine he promised isn't a machine at all but more like a magic ritual. This is why he couldn't send any Yai folk through time: they don't have the talent for it. He explains it won't be their bodies but their "thoughtforms" or something. 

The party prepares. Kully is to go to the location of their other selves and film them--becoming the mysterious stranger the others always suspected he was. The rest of the party will stay hidden and film the Gloom Elves and their Shadow allies outside.

The ritual begins, but it doesn't go as smoothly for Shade as for the others...

To be continued.

Sunday, December 4, 2022

Can Willow be Redeemed by Moebius? Let's Take A Look

The original version of this post appeared in 2017. Then, I was criticized by a couple of people for being unduly harsh to the film Willow. On reconsideration, I suppose that is fair, though I still maintain it doesn't quite come together with anything like the same magic as Star Wars. There is now a new Willow series on Disney Plus and the comments I've heard haven't been great, but I'll reserve judgement for now.

Moebius's concept work, which I first glimpse in a magazine around the time of the movie's release is as great as ever. Perhaps it doesn't suggest a weird fantasy Willow or anything that radical, but it does at least suggest to me a decent Studio Ghibli-esque film might have come from the material. Let's take a look and (re-)imagine:

Here's the titular hero and (I believe) one of his Nelwyn fellows. Nothing of the pastoral gentility of a Baggins, nor the too literal "small folk" of the film. These guys make me think of Howard's diminutive and declining Picts in "The Lost Race," but also aboriginal peoples like the Emishi (in Princess Mononoke) or Ainu. A sense of the Nelwyn threatened by humanity (or Daikini) would have been nice. I like the long earlobes, too.

Madmartigan is the rogue with the heart of gold Han Solo type, but with a bit more wastrelness, he could have been a wuxia sort of character or Sanjuro from Yojimbo or Mugen from Samurai Champloo--both of which are great swordsman, too. Moebius gives us a design that completely fits with those characters, suggests a world of ronin or wandering swordsmen of some sort.

So at this point, you might be thinking, "basically he's just going to say Willow should have been more Asian?" So now I'm going to throw you off:


King Kael here (General Kael in the film) is described as "bestial" in the third draft of the script, which he obviously is here. Perhaps he is a lover of Bavmorda transferred by her magic? A reverse Beauty and the Beast (there's maybe a bit of Cocteau's beast about him. Maybe?) Or is he the captain of the flying monkeys, so to speak? Anyway, he fulfills a bit of a Witch-King of Angmar role, so fleshing out his badass villainy would have been good.

Now, it's back to the Asian stylings. The mask suggests (to me) childhood mindwarping courtesy of Bavmorda for the warrior woman Sorsha. Maybe she's just go a slight blemish, but has been convinced its a horrible disfigurement a la (some accounts of) Doctor Doom? Maybe her inhuman beauty as a daughter of the Tuatha de Danaan-esque folk of Tir Asleen is her disfigurement to her witch queen mother? Note that the mask isn't just a human mask, it's go that single Oni horn. Probably means something.


Lastly, I believe this is one of two fairly divergent designs Moebius did for the brownies--but in an earlier script draft Willow and baby get captured by elves who are described as wearing "samurai-type outfits and angry little haircuts." These are guys who (in the script) collect baby tears as part of their gig. Now think of these sinister little guys, like a mashup of the Indian in the Cupboard and the evil faerie of del Toro's Don't be Afraid of the Dark remake. I think we could do without the French accent Lucas specifies for their leader, though.

Friday, December 2, 2022

Weird Revisited: Sin's Queen


The Phlegethon is a river of blood, formed from the runoff from infernal slaughterhouses and soul-rendering plants. Where it snakes through the city of Dis, one finds dens of depravity and vice run by the crime family that bears its name.  Belial is the boss here, and despite what you may have heard, Belial is a woman.

Or least, Belial is now.  Like all hell lords (ladies), Belial can take many forms. These days, Belial appears as a beautiful, dark-eyed woman, usually dressed in black. Her shadow is a deep red and tangible, like velvet.

The Phlegethon family runs brothels catering to unusual, often violent tastes, torture clubs, and brutal fight club gambling houses. Phlegethon’s entertainments draw hell denizens--both devil and damned--as well as visiting debauchees from all over the multiverse.

Combat: Belial uses a cat o’ nine tails when when she wishes to draw out the encounter.  She bleeds her foe tauntingly before the final kill. She carries a silver-plated infernal pocket pistol for those occasions when she can’t be bothered. It fires bullets specially crafted from truly depraved souls that cause lingering pain and disturbing nightmares even after they’re removed unless a their curse is removed.

Diabolical Abilities: Belial can know a mortal’s secret sins or secret desires of a carnal or violent nature at a glance. Her breath can cause an intoxicated delirium. Her slightest touch can cause intense pain or pleasure.

Pacts: Belial may be summoned with a drop of blood shed by a willing victim in either fear or ecstasy, caught in a silver chalice, and then boiled away over a small flame. Belial can reveal secret sins or desires of anyone (for a price) or provide instruction in techniques to prolong pain or pleasure.

Wednesday, November 30, 2022

Wednesday Comics: DC, March 1982 (week 1)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! Today, I'm looking at the comics at newsstands on the week of December 3, 1981. 


Arak Son of Thunder #7: Thomas apparently wasn't up to writing chores this month as he's "plotter," and Conway and Barr are "scripters." Colon/Rodriquez still do the art. Arak and Valda end up in Rome seeking help from Pope Hadrian. He doesn't know much and suggests they go to Byzantium. They also meet the Wandering Jew and discover a subterranean people, the descendants of the followers of Pope Ursilus (presumably a standin for Antipope Ursinus give the years. Maybe just a typo?) who are followers of the mad, Black Pope. Arak is like someone's pseudohistorical D&D campaign.


DC Comics Presents #43: This is a fun issue by Levitz and Swan. Mongul takes Superman captive as he menaces Earth with the Sun-Eater, and Jimmy Olsen summons the Legion of Super-Heroes to help--the issue reminds us of Jimmy's history with the Legion. It also creates so tension in that the last time the Legion tangled with the Sun-Eater, Ferro Lad had to sacrifice himself to do it. Wildfire does here, but "sacrifice" is much less permanent for a guy made of energy, in fact it's turned into an end of the issue joke. Swan's stiff, more normally proportioned Mongul leaves a lot to be desired.


Ghosts #110: There isn't much worthwhile in this issue. There's a weird intro that promises "The Shattering Secret of Squire Shade" and then doesn't deliver. Unless the secret is that his carriage turns into a sleigh and his horses into reindeer at midnight on (presumably) Christmas? Anyway, Levitz and Gonzales present a vaguely Christmas story where toys commanded by an electronic device take revenge on a mean store owner. Then Kelly and Trinidad expect us to side with TV Network execs (I guess) as they plot and carry out the murders of every critic in the country after one of their fellows commits suicide following bad reviews. In Kelly's second attempt he's aided by a Paris Cullins who hasn't yet developed his distinct style for the story of a family plagued over the generations by the spirit of a cruel ancestor who is given a chance to walk the Earth again by replacing his doppelganger descendants.


Justice League #200: This is an issue fondly thought of by many, and I see why, but it's not my favorite of this Conway run. It does have an all-star cast of artists, though: Perez, Broderick, Kane, Infantino, Bolland, and Kubert. It riffs off the Appellaxian invasion from the origins of the JLA but adds the twist of a portion of the story where the newer League members must fight the original ones. It's got that hero vs. hero action, teams splitting up--all the classic superhero tropes.


Weird War Tales #109: This issue has a great cover to me. Kanigher replaces DeMatteis on the Creature Commandos and his characterization and dialogue is more consistent with the teams' origins, but at least this first part of the story has a bit less of the "war is hell" aspect of Dematteis' yarns, and he uses a lot more bombastic, Marvel style alliteration. Spiegle's art is probably more consistent with better visual storytelling than what we've got previously, but he doesn't really have a flair for monsters. Kashdan and Zamora follow-up the Commandos with the story of robots used as weapons in futuristic war, who wind up manipulating humans into staying in a continuous state of war to prolong their existence.

Kanigher and Hall/Celardo present an unusual War That Time Forgot tale by moving Circe to Dinosaur Island and having her turn hapless G.I.s into dinosaurs. Finally, Kanigher and Randall present a short, and obvious story about WWI soldiers fighting in a graveyard and dying in the same open grave.


Wonder Woman #289: True to form for Thomas, this issue re-introduces the Golden Age villain Dr. Psycho (though maybe we saw him briefly the issue before). This creates a bit of a continuity glitch, as Psycho had a few appearances in the 60s, starting in the nebulous period between the Golden Age and Silver Age continuity. These have been retroactively deemed appearances of this Dr. Psycho, but the original Who's Who lists this as his modern first appearance. Anyway, Psycho siphons ectoplasm from Steve Trevor and becomes Captain Wonder. The misogynist villain who is literally kind of a mental parasite is rife for modern use, and I think Grant Morrison made good use of him in this context in Wonder Woman Earth-One. Anyway, Silver Swan also makes an appearance at the end of this issue, promising an even bigger conflict next month.

The Huntress backup by Levitz and Staton sees her battling the Crime Lord, who's a crime boss really into the SCA--or at least wearing armor and carrying Medieval weapons.

Monday, November 28, 2022

Solar Wars: The Hutt Crime Family


The Hutt crime family was one of the most powerful criminal organizations of the Imperial era. Based on Mars, its reach extended throughout the system, owing to its connections to Nar Shadaa in the Jovian Trojans. It's most famous boss was Jaba, often called "Jaba the Hutt," who took control after a gang war in 3244. During Jaba's reign, the Hutt family was involved in smuggling, piracy, drug and weapons trafficking, and the slave trade, and well as various forms of cybercrime. 

Jaba's base of operations, his so-called Palace, was a former monastery of the Bomar sect, located in the Martian desert. Jaba's palace was in really a fortress, guarded by a compliment of his soldiers and any number of bounty hunters and contract killers vying for employment. Jaba was rumored to keep a unique, genetically engineered creature called "the Rancor" in a pit beneath the palace that he used to dispose of those that had displeased him.

This is a follow-up to this post.

Wednesday, November 23, 2022

Wednesday Comics: DC, February 1982 (week 4)

My goal: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around November 26, 1981. 


Action Comics #528: Wolfman and Swan bring back Brainiac (previously reformed by Superman's actions). He's arrived to get Superman's help to stop a Death Star-looking doomsday device he built in his villainous days, which is now headed for Earth. No disrespect to Swan, but as a kid reading comics in the 80s, the Buckler cover was more enticing than the Swan interiors.


Adventure Comics #490: With this issue, we say good-bye to Adventure Comics in this format and to Dial-H for Hero as its own series. While I can't say I'm super enamored of the concept, it wasn't really done any favors by the very episodic nature of its stories (even in an era of more "done in one.") While there was a sort of ongoing background plot with a shadowy Big Bad, that was never really given the attention it needed.

Anyway, this final issue has got some interesting designs but also some of the worst looking art in places. A villain called the Abyss transports our heroes to some weird worlds like something out of 70s Marvel but cycling through different super-identities is a winning strategy. At least in the story--not for comic sales.


All-Star Squadron #6: Thomas and Buckler continued travails of the All-Stars within days of the Attack on Pearl Harbor. They rescue Hawkgirl from sacrifice by the Feathered Serpent, but he still manages to gain supernatural power over people with "pure" Native American ancestry and decides to revive an empire. He even starts pushing around his Nazi Allies. Eventually, our heroes defeat him, and he's revealed to be a German in redface. His power is dissipated, and everyone goes back to normal. The JSAers who intended to give up their costumed identities and enlist are confident they are living the homefront in good hands with these new heroes.


Detective Comics #511: Bruce is convinced there's something more to Reeves' colossal political blunder that cost him the election, and he's right. Reeves finds out himself that the architect of his downfall was Rupert Thorne. Meanwhile, Dick decides to go back to college. Then, Batman tangles with another one-off Conway villain: the illusion producing Mirage.


New Adventures of Superboy #26: Inventor Phineas Potter wants to help Clark out, so he doses him without his knowledge with a spray that makes him irresistible to women, which complicates his activities as Superboy. There's also a gang convinced the inventor gave Clark some pills to make him bullet proof. It all works out in the end, of course. In the backup by Rozakis and Delbo, Superboy goes 4 years into the past (1962, specifically) to do research for a school paper on a space flight and sees his younger self thwarting saboteurs in an incident he no longer remembers. But why not?


Unexpected #219: This issue feels like left over Time Warp material or maybe a test run at a new sci-fi anthology. Helfer and Estrada have the cover story maybe inspired by the Outer Limits episode "The Invaders." Tiny aliens are pursued by very early animals including cockroaches and have the misfortune of trying to hide in a roach motel which gets tossed into a pile of garbage and burned. Mayer and Matucino follow it up with a convulted sci-fi yarn about a space traveler who hitches on to a ship that is unfortunately run by long-lived beings. He ages, imprisoned there, and the alien captain plans to use the human as a patsy for his crimes, but ultimately, he somehow gets the girl and immortality. 

Kashdan and von Eeden present the story of a feral human child raised by aliens who gets revenge on the man who killed her parents. Cohn and Giffen provide the only non-sci-fi story in the group about the devil trying to sell prosperity to a town for a price--it's the same deal he gives Nazi Germany.


Unknown Soldier #260: A crew mutinies and takes a Q-boat into a fjord to surrender to the Germans. The Soldier goes in disguised as a ruthless German commander to shock the crew into not turning traitor. Turns out those boys were just tired and want out of the war, so once the real Nazis are dispatched, Unknown Soldier is willing to say they were killed in action and let them go. Such is the war as portrayed by Haney and Ayers/Talaoc.

In the backup, we get Enemy Ace by Kanigher and Severin. A general decides von Hammer is too important to the German war effort to let him lead his squadron anymore, so they send in a ringer, but Hans ain't having it. He stills a plane to go and join his men.


World's Finest Comics #276: Barr pens the first two stories this issue. Dr. Double X breaks out of Gotham and tangles with both Superman and Batman, putting Batman in a death trap where Superman might inadvertently cause his death. Then, Oliver Queen is caught in a prison riot thanks to a loss of power. He has to improvise a bow and arrow to keep the assassin Slingshot from killing an ex-gang boss. 

In the Zatana story by Kupperberg and Speigle, a trick gone wrong leads to her manager being nabbed by demons. Zatanna must cross through the portal into the demonic realm and encounters and evil version of herself. Rozakis' and Infantino's Hawkman pines for his missing wife, feels guilty about flirtation with Mavis, then here's from birds that something is weird with the weather. Weather Wizard is the cause. The Captain Marvel (really Marvel Family) story by Bridwell and Newton has the Marvels trying to find off invaders from another dimension and needing help from some aging vets--who somehow get help from dead comrades in arms. 

Monday, November 21, 2022

Across the Solar System

This is a follow-up to this post about a hard(er) science fiction Star Wars confined to the Solar System.


Lando Calrissian reportedly became Baron-Administrator of Bespin, the largest cloud city and mining facility in the atmosphere of Saturn, after winning a high-stakes a card game. Largely Calrissian ignored the mining operation (except to collect his skim of corporate profits), instead focusing on running the entertainment facilities where the workers spent their credits.

The capital of the Solar Empire and largest city in the system was Coruscant, a Bishop Ring at Earth-Luna L4. 

The Kaminoans of Europa were known for their expertise in cloning and genetic engineering. Their techniques were disapproved of in the Republic and eventually outlawed under the Empire.

The Sand People of Mars represented a remnant of the first, genetically-engineered colonial population. They were hostile to later, post-complete terraforming colonists.