Wednesday, February 1, 2023
Wednesday Comics: DC, May 1982 (week 1)
Monday, January 30, 2023
The Rise of the Orc
Orcs first appear in the annals of history in the Age of the Wizard-Kings. Though they had already been mutated from pre-cataclysm humanity, they were at that point less divergent than today. As highly organized military bands, they raided across the mountains and into the lands of the Wizard-Kings. They were greatly feared due to their mastery of some of the lost technology of humankind.
Latter day scholars have been skeptical on this point, but surviving writings from the era make it clear the Orc bands struck rapidly through the use of motorized conveyances. Their depredations further destabilized the fractious, petty kingdoms and hastened the end of the Age. The chaos that followed, however, was damaging to Orc culture as well, and those in the East did not retain much of their technology in the aftermath.
The Orcs see themselves as the defenders and preservers of High Human Culture. They wish to restore a perhaps-mythic paradise called Murka. The fierce war eagle is their symbol for this land and for their own people. The ancestors of the Orcs apparently survived much of the devastation of the collapse of previous human civilization by moving underground, and modern Orcs continue to be at least semi-subterranean. They believe in the necessity of keeping their race "pure," and tend to remain apart from other peoples. They have a reverence for items of technology and often worship ancient machines with grisly sacrifices.
Orc knowledge of ancient technology is generally more advanced peoples. Some Orcish groups in known regions have abandoned the marauding ways of their ancestors, but not their love of technology. They often make a living as tinkers or mountebanks.
There is said to be a still-thriving Orc Empire to the West in possession of powerful and frightening ancient weapons of war.
Wednesday, January 25, 2023
The Gygaxian D&D Implied Setting Recipe
I present this only semi-seriously, and I'll admit to a less than unassailably rigorous methodology--but I think I have identified the key ingredients and steps involved in creating a D&D setting that would have the true old school D&D (as opposed to Old School Rennaissance) vibe. These steps were developed from pondering the various inspirational reading lists supplied by Gygax, including some forum responses regarding the most important works there in, and comparing it to the implied setting of the manuals and the explicit setting of Greyhawk.
Here's what I came up with:
1. Take Middle-Earth and excise the human nations/cultures, gods and history.
2. Replace with the relevant material from Howard's Hyborian Age (making sure to keep the ethnography and mass migration) and add additional nations/cultures and deities as needed from the Elric Saga and the fantasies of de Camp.
3. Work in a cosmic struggle between Law and Chaos, derived from Anderson with seasoning from Moorcock
4. Place at least one Lankhmar stand-in urban center.
5. Sprinkle in lost worlds from Burroughs and some extra dimensions from Theosophy and de Camp.
5. Strain out any pulp magic in favor of a "logical" and pedantic magical system flavored with Vance, but with a foundation in de Camp/Pratt.
6. Downplay any doomed or destined, great heroes in favor of a cast of scoundrels rounded up in Vance's Dying Earth and Leiber's Lankhmar.
7. Pull monsters from anywhere and everywhere, including science fiction (particularly post-apocalyptic).
8. Emphasize underground environments with a hint of St. Claire and Leiber's Quarmall.
Wednesday Comics: DC, April 1982 (week 4)
Monday, January 23, 2023
Back to Broken Compass
One of my two gaming groups picked back up last night after the holiday hiatus. We got back into the "Serpent Throne" adventure for the pulp version of Broken Compass.
I've noticed that CMON has made the pirate supplement, Jolly Roger, and Voyages Extraordinaires, the supplement for Jules Vernes type adventures, available on drivethru. They both seem pretty cool, but there are other things from that last Kickstarter I hope they get out soon.
Friday, January 20, 2023
Weird Revisited: The Conquered Setting
Wednesday, January 18, 2023
Wednesday Comics: DC, April 1982 (week 3)
In the backup by Levitz and Giffen, Princess Projectra is crowned Queen of Orando after her father's death, but her cousin challenges and defeats both her and Karate Kid in a trial by combat for the crown.