Thursday, September 7, 2023

Beetles & Birds


Beetle Milk Mead 

A beverage favored in the west of Gnydrion, beetle milk mead is made from the fermentation of a sugary liquid ("the milk") produced by a species of beetle native to the titanic trees of the coastal forests. These colonials insects have members of their community who function as living casks for their hive. They gorge themselves on food and store the liquid they produce in their abdomens so they distend to an incredible degree, having the appearance when full of plump fruit with a diameter as wide as the length of the first digit of a man's thumb. The milk is harvested from the engorged beetles and fermented. The resulting liquid is sometimes added to beer to sweeten it but can also be mixed with the local liquor to render that more enjoyable, as well.

The beetles are farmed by placing thick slices of the bark of their favored trees into beetlehouses. This practiced has allowed the production and enjoyment of beetle milk mead to spread to places where the trees do not grow.


Quaklu

Quaklus are the ubiquitous saddle birds of the Northwest region. It is assumed by most learned folk of the modern age, that the birds are a result of the puissant science of the ancients, though the pedants of the hwaopt have alleged that the quaklus are a distinct lineage from the creatures of humankin's homeworld and so must have been taken from some other world in the past.

Whatever their origins some quaklu, considered atavistic in the modern parlance, are more than just cunning animals and are capable of speech.  The accidental acquisition of such a gifted fowl is considered an unlucky turn due to their willingness to make their thoughts and wishes known--and unwelcome trait in a riding beast.

Wednesday, September 6, 2023

Wednesday Comics: DC, December 1982 (week 2)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! Today, I'm looking at the comics at newsstands on the week of September 9, 1982. 


Batman #354: Batman has been declared a public menace by Mayor Hill and Commissioner Pauling, but despite a heightened police presence, the Dark Knight still manages to break into their office, and put them on notice that Deadshot spilled what he knows about them (which he hasn't). When Batman leaves the building, Pauling activates an alarm that alerts the officers about his presence and the police start shooting at Batman and hitting him. Still, Batman escapes.

Meanwhile, Dr. Thirteen shows Rupert Thorne the Hugo Strange haunting is a fake, done with holograms. Thorne jumps to the conclusion the responsible parties for this charade are his own pawns, Pauling and Hill.

Later, Alfred has to juggle an annoying Deadshot, who is being held prisoner and blindfolded in the Batcave, and tending Batman's wounds. Vicki Vale gets a phone call from a mysterious (cat) woman, who warns her to stay away from Bruce Wayne.

Thorne is drinking at his home and planning his revenge against his subordinates, when Batman appears and stands there is silence as Thorne rants. Unnerved, Thorne accidentally sets his house on fire. While Batman fights the blaze, Rupert Thorne gets away. Thorne goes to City Hall with a gun, ready to kill his lackeys. Batman arrives just in time to witness Thorne's murder of Pauling and the shooting of Thorne by one of Pauling's loyal cops. Batman disarms the cop and a fearful Mayor Hill promises he will reinstate Batman's special deputy status, but he won't be able to prove that he was ever involved with Thorne.

This Batman is, of course, Dick Grayson, as Bruce is still recovering. After a successful mission, Dick returns home, but someone else is watching Thorne get taken away to the hospital. The person is none other than Hugo Strange, who is very much alive!

This was a satisfying end to this arc by Conway and Newton.


Flash #316: Bates and Infantino continue the Goldface story with the Eradicator lurking in the background. The Flash tangles with Goldface twice and gets defeated. Goldface demands Flash leave town or he'll continue murdering people in Central City.. The Flash isn't about to leave, but he recruits the reformed Heatwave to help him try to take down the villain. They get closer, but again Goldface escapes, and Flash is left in peril of drowning. Meanwhile, the Eradicator makes short work of Goldface's goons that come after him, and Creed Philips discovers that the Eradicator killed his physician (he doesn't appear to know that he's the Eradicator).


G.I. Combat #248: No Mercenaries this month, but hey, more Haunted Tank! Joy. The first Tank story has an interesting high concept, if utterly predictable development in Kanigher style. The crew is leading 3 condemned soldiers to their execution. The three learn something of heroism from Jeb and his men, and then show it themselves by dying in battle giving our heroes a chance to escape the Germans. In the second story, the Haunted Tank manages to capture General Kuntz, "Rommel's right-hand man" and have to transport the injured general across the dangerous desert to command. 

The O.S.S. story is better than average. There is a traitor among four agents sent on a mission, and the still loyal agents have to discover who the turncoat is and complete the mission before the he takes them out. Drake and Trinidad round out the issue with a story about the lives of three individuals in different places and on different sides who wind up intersecting with the attack on Pearl Harbor. 


Masters of the Universe #1: I reviewed this issue here back in 2015. One of the mysteries here is why Tuska is doing the art with Alcala only inking when Alcala did much cooler work in the mini-comics? Maybe a question of speed?
 

Saga of the Swamp Thing #8: Swamp Thing, Dennis and Liz are stranded on an island where they encounter dream-like scenes out of movies. They have to deal with dinosaurs, hostile tribesmen, and King Kong and wander through Rick's Cafe American.

Abruptly we get an interlude. In New Jersey Karen "Casey" Clancy" looks much older and is more sure of her powers. Paul Feldner tells her he won't be a part of her plan. He slaps her and tries to run away before Karen uses her mind power to make him burst into flames. 

Back on the island, Dennis and Liz are finally able to confront dreamers and it is discovered they are Vietnam vets that came into contact with the defoliant, Agent Blue. Traumatized and unable to reintegrate into society, they re-enlisted. They were transferred on the USS New Hampshire, which exploded and sank, leaving them as the only survivors. It was then that the soldiers realized they could "create stuff outta thin air" just by thinking about it and decided to live out the fantasies of their imagination instead of returning to reality. Liz then scolds one of the vets for hiding from reality, essentially calling them all cowards unworthy of sympathy. The vets have a falling out over this, and their fantasies begins to fall apart along with the entire island dissolving. One of the soldiers creates a helicopter and he, Swamp Thing, Liz and Dennis escape while the other dreamers drown.

In the Barr/Carrillo Phantom Stranger backup, the Stranger takes Amanda Dove (the woman from last issue) to see the latest incarnation of her lover, a general, and tries to stop the war he is currently involved in.


New Teen Titans #26: Wolfman and Perez prove social relevance in comics wasn't just a 70s fad. The New Teen Titans return to Earth from Vega, and Robin, having revealed his true feelings during the battle, begins a tentative, romantic relationship with Starfire, and the other Titans get back to their civilian lives. Several weeks pass in a couple of captions. Then, Raven meets a young girl who has been the victim of domesticate abuse, presumably by a pimp. Dick and Kory, on a movie date, witness the accidental death of a drug-crazed youth who attacks D.A. Adrian Chase (who seems a bit to the right of Bronson's character in the Deathwish movies) and his wife before running into the path of a car. Cyborg and the others visit a home for runaways and basically get a PSA on the problem. The other The next day, at the site of the Statue of Liberty, Changeling battles a young costumed girl, who calls herself Terra. 

It's easy to view this kind message comic as sort of heavy-handed. I feel like it would have seemed hard-hitting and gritty had I read it as a young teen. In a way, I feel like this is better than the Vega arc before, though probably a little of it is going to go a long way.


Superman #378: Kupperberg and Swan introduce a character I only know from the Who's Who: Colonel Future. NASA scientist Edmond Hamilton (a name borrowed from the sci-fi writer) accidentally gains prophetic powers that warn him of a doom the Earth faces in the near future. He adopts the secret identity of Colonel Future and begins stealing devices to help him build a defense against it, but runs afoul of Superman. It turns out, interpreting visions is a tricky thing and Future actually causes a problem Superman has to prevent.

Friday, September 1, 2023

The Woods are Dark and Deep


This half-formed rpg setting idea I got the other day. It could probably work with something D&Dish but might be better suited to something else. Anyway, the world that the players' would know and explore is a sort of mythic forest, a dark fairytale sort of woodland with no apparent beginning or end. Within the woodland are areas of human habitation, where everyone probably speaks the same language, and probably some enigmatic ruins, suggesting perhaps a once united human culture or series of cultures, but nothing like that exists in the present and nothing more than fables that hold any memory of it. Memory, like everything else, gets swallowed by the forest.

The woodland can be a strange place. There are dangers there, even horrors, but there are also places of beauty and enchantment. These last are perhaps hard to find again after visiting, though.  Adventurers are wanderers in the wood, dealing with the things the forest brings them.

I envision it as something like an adult, darker Over the Garden Wall. Perhaps with a bit of Ravenloft with the forest replacing the Mists. The forest might give a similar uncanny vibe to the Zone in the film Stalker. Other inspirations: Grimm's fairytales and the film Company of Wolves. Maybe some stuff from the rpg Symbaroum though it's a bit less "Brother's Grimm meets Acid Western" than what I'm envisioning.

Wednesday, August 30, 2023

Wednesday Comics: DC, December 1982 (week 1)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! Today, I'm looking at the comics at newsstands on the week of September 2, 1982. 


Wonder Woman #298: Frank Miller cover on this issue. Mishkin and Colan/McLaughlin continue the Aegeus story. Wonder Woman consults the Magic Sphere on Paradise Island and learns Bellerophon's history. On Themyscria, the island which the Amazons abandoned for their new home centuries ago in this Earth-One continuity, Bellerophon tries to get the location of Paradise Island out of Steve Trevor because he wants to get ahold the Amazon's healing Purple Ray. Aegeus tries torturing Trevor, but Steve escapes into the temple of Athena. There he and terrorist Sofia see a vision of Athena, who tries to persuade Sofia to turn against Aegeus. Steve grabs Athena's scepter, which he saw destroy one terrorist, and hides it under his jacket. Unfortunately, he's recaptured by Aegeus who knocks an approaching Wonder Woman out of the sky with a thunderbolt.

In the Huntress backup, the would-be superhero Blackwing is captured by the gang running the protection racket and they take him to their boss with Huntress following behind. The boss is called Boa, and he's got a big, pet constrictor--though Staton doesn't appear to have used photo reference in drawing the snake. Huntress busts in and takes out the gang, but Boa sicks his snake on her and the gang leaves while she struggles in the animal's deadly grip.


Arak Son of Thunder #16: Thomas and Gonzales/Alcala bring Arak to Byzantium as he continue his search for Valda. They are in from trouble from the beginning as he has to save Satyricus from an angry mob after he accidentally destroys an icon. Luckily, the duo are aided by General Cometas who they met last issue. he gets them in the see the young Emperor Constantine VI who is being presented with potential wives when Valda catches his eye.

A fight breaks out and Arak intercedes to help her. He's ordered to swim across a pool to prove the turh of his words. In the water, a monster comes out of a mosaic and attacks him--or seems to, as no one else can see it. Despite successfully completing the challenge, Arak and Valda have upset the emperor's and he orders their deaths.

In the backup, Valda and Malagigi attend of fair in Paris. While Malagigi meets with the local Count, Valda explores the market. She encounters a pickpocket dwarf named Brunello who sells her a baby elephant. As she leads the elephant through the streets, Valda is attacked by saracens who claim that the elephant is stolen and think she's the culprit. Valda holds her own against their superior numbers until Malagigi arrives and use his magic to end the fight. The saracens taken possession of the elephant, while Valda and Malagigi are glad to let them have it.


Blackhawk #253: Evanier and Spiegle put the spotlight on one of The Blackhawks in this story. The team (minus Hendrickson) is summoned to a meeting with command to discuss Hendrickson's future with the team. The eldest Blackhawk's mental state is called into question after it is discovered that he is writing letters to his wife--who was killed a year before. Blackhawk promises to speak with him.

When the team returns to Blackhawk Island where Hendrickson was left on duty, they find that he is gone. Putting together clues, they realize that he has located a secret Nazi air base by measuring the fuel load of downed aircraft. And they thought he was crazy for always siphoning the fuel!

The Blackhawks follow to the location specified and find and destroy the air base, but Hendrickson is shot down. A German pilot finds his crashed plane, but Hendrickson outdraws his opponent with pistols. Hendrickson reveals that he has always known that his wife was dead. He simply wrote the letters to her because he was lonely and felt ignored by his teammates.
 

DC Comics Presents #52: Kupperberg and Giffen introduce Ambush Bug. He's the villain here and a good bit different from the character he will become. The story guest stars the New Doom Patrol (a team Superman doesn't even know exists until this story). A being of black energy is wrecking Metropolis and Superman's attempts to stop it are complicated by the teleporting agent of chaos, Ambush Bug. The Doom Patrol tries to lend a hand and let him know that the being is actually an out of a control Negative Woman, but Ambush Bug's machinations makes Supes distrust them. Superman's character is different in Kupperberg's story than what we are used to seeing: he's testier, quicker to act, and more fallible than the usual portrayal. It makes him a better mark for Ambush Bug's shenanigans.


Fury of Firestorm #7: Conway and Broderick/Rodriquez introduce the Québécoise, terrorist super-villain Plastique. She's spurred to action after Firestorm thwarted the impact of the attack by her fellow terrorist Andre by absorbing the energy. She happens to choose the offices of the New York News Express, it happens to be a day where Ronnie has come with the intention of telling his reporter father that he is Firestorm. Being held hostage by Plastique with the Express staff, Ronnie can't change to Firestorm without revealing who he is to everyone! Stein comes to his rescue by sneaking past the police into the building and shutting off the power, so they can become Firestorm unseen. After rescuing the hostages, Firestorm dissipates Plastique's costume, so the bombs drop to the floor before she can detonate them.


Justice League #209: The final chapter of Crisis on Earth-Prime. Don Heck is the artist here, with Conway scripting, per usual. The All-Stars, JLA, and JSA meet with FDR to recap the success of their teams. There is still some work to be done, though. Power Girl, Firestorm, and Steel are in Geneva, Switzerland, looking for more missiles. They find them along with Johnny Quick. The missiles get launched, but the heroes take them down in mid-air. 

After meeting with Professor Zee and cluing him into his megalomaniacal assistant, he gives Green Lantern, Firebrand and Zatanna his prototype time machine, which they use to travel to 1962 on Earth-Prime. There they're ready to take action when the Crime Syndicate arrives on the scene in a Time Vortex. The heroes surprise the villains and defeat them. The Soviet missiles aren't stolen, and Earth-Prime's history proceeds as it should.

On Earth-Two 1942, the heroes take the fight to Per Degaton's base and capture him and his men. Huntress takes care of Own-Man who had been in hiding, gloating over the others' defeat. History is restored, so that no one even remembers this Crisis having occurred. All and all, a nice arc, though perhaps a little longer than it needed to be.


Adventure Comics #494: The only new story here is The Challengers of the Unknown by Rozakis and Tuska/Mushynsky. Picking up where last issue left off, the Challs to be compare notes and decide some gangsters mad at Rocky for ruining their attempts to fix a match where the ones that sabotaged their plane. They pay them a visit, but they turn out not to be the culprits, so the mystery remains.

Monday, August 28, 2023

The Cleric and the Rituals of Faith


Over the weekend, I read this interesting blog series about how polytheism worked in the real world. Check it out. 

Anyway, it got me thinking about how D&D/rpg polytheism might be made more realistic without changing it much. Granted, it's a bit of an uphill battle since rpg polytheism of the D&D variety is very unrealistic in a lot of ways, but I'm going to focus here on one thing and that's Devereaux's central point in the early articles: religion is mainly about ritual not metaphysics.

This is actually pretty good for the D&D cleric, because they are largely soft on metaphysics and philosophy (short a lot of worldbuilding) but out-of-the-box do a lot of things like spells and special abilities that could be glossed (and roleplayed) as rituals. It's sort of transactional, even mechanistic from a modern lens, which is good for D&D because that's what clerical magic is. 

So, clerics are the most religious (in what Devereaux relates is the Roman sense) because they have the most effective deity-related rituals (spells) and they are the most diligent in their performance (it's their job). The use of the cleric to the adventuring party is this very religiousness: their ritual performances always get results. 

I think it would take relatively little roleplaying in this direction and reframing of these abilities in a more religious ritual context to make it feel a lot less merely mechanistic and a lot more flavorfully mechanistic.

Thursday, August 24, 2023

Into the Arena

 Our 5e Land of Azurth game continued last Sunday with the party still trying to find the power core within the crashed spacecraft. It turns out there weren't any more major threats after the undead spacemen--just a will o' wisp and some poltergeist, so it's mostly down to doing a thorough search. The party finds the core, but they are (quite reasonably) afraid of some sort of malign energy or radiation off it, so they choose to handle it with mage hands. They carry it back to the Church of Clockwork without (apparent) incident. 

Viola thanks them for their help, but now she has another mission for them. She needs them to Bellona, the Battle Princess of Sang, out of the arena of Junk City. She's fallen under the control of the Loom--the mad and bad duplicate of the mind of Mirabilis Lum. She leaves it to the party to determine how they do it, but she assures them it's necessary.

The next day, the party disguises themselves and heads over to the arena to check things out. Waylon disguises himself as a theatrical gladiatorial combat promoter from Yanth Country and Erekose pretends to be a fighter. They talked to the trollish emcee of the arena, but things go badly when Dagmar gets insulted and snaps back at the caustic creature. 

They do get to check out the games, though, and they see the fierce, silver-masked, woman warrior, who they are sure is Bellona.

Wednesday, August 23, 2023

Wednesday Comics: DC, November 1982 (week 4)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, we look at the comics hitting the newsstand on August 26, 1982.


Action Comics #537: This is the second cover in a row where Superman is trussed up in some way on the cover. Do Buckler and Giordano think this is Golden Age Wonder Woman or something? Seriously though I wonder if these covers, like the depowering of Superman that has taken place in Wolfman's ongoing storytelling are a means to up the perception of peril to incease reader interest? Anyway, Superman tries to go back into the past to resolve his problem, but Satanis stops him cold. Meanwhile (well, shown to us at the same time) in the past, Syrene plans to filter the Runestone of Merlin's magical energy through the other Superman's invulnerable body and into her. This will probably kill him, but that's not her problem. 

In the present, this new loser called Jackhammer has an armored suit with jackhammer projects on his fists, and he plans to make a name for himself by killing Supes. Jackhammer draws Superman's attention by wrecking a train track. When Superman shows, up he gets the first punch and staggers him, so Superman is barely able to stop the train with his Superman breath, then passes out with exhaustion. Jackhammer gloats realizing he can actually be the man to kill Superman.

In the Aquaman backup by Rozakis and Saviuk, Aquaman is convinced this woman who looks like Mera but claims to be Lt. Miriam Bridgeman actually is Mera, and he won't let it go. He lays a kiss on her and is further convinced though she still isn't sure. I guess she liked it enough to allow him to hook her up to electrodes and some sort of EEG, because that's what happens. The results of that are weird, but still don't prove her identity, so as a final test, Aquaman has her change into a bikini and jump into the ocean with him to see if she can breathe under water. Luckily, she doesn't drown, but instead finds out that she can breathe water and has telepathic powers, though she still does not remember her Mera identity. When she tries summoning fish, she and Aquaman are mobbed by dolphins, and she panics and encases Aquaman in hard water.


Arion Lord of Atlantis #1: Graduating into its on series by Kupperberg and Duursema. On the dead moon Anuleous, Arion has been ensnared by his "mother," a cosmic energy being responsible for his creation. The mage's former master Caculha comes to his aid to win his freedom. Back on Earth, Lady Chian and Wyynde face off against Garn Daanuth who has taken possession of Arion's mortal body. When Wyynde cuts Arion's body, the evil mage abandons abandons it and flees.

The forces of Chaos and Order are again observing and bickering, but this time their altercation leads to Arion being freed from his mother's control. He turns his magic on her, and with the help of Caculha, he is then reunited with his physical form which has been wounded by Wyynde. In anger his mother strikes down Caculha. Angered at his master's apparent death, Arion unleashes his full power against his mother, dispersing her energy across the surface of the moon. Caculha as it turns out isn't dead ,though. Arion brings him back to Atlantis where King D'Tilluh is preparing for a civil war.


All-Star Squadron #15: The next instalment of Crisis on Earth-Prime. We get a couple of sort of humorous scenes of Per Degaton doing some super-villain scenery-chewing with the more realistic reaction of his henchmen, but most of the issue is given to the heroes dividing up in small groups for tasks in classic crossover fashion. Their jobs are complicated by the re-appearance of the Crime Syndicate. Doctor Fate, Robotman, and Superman fly into orbit, intercept Degaton's space satellite, and start demolishing it, but a kryptonite boobytrap takes out Superman, and then are ambushed by Ultraman. Aquaman, Liberty Belle, and Starman head to the Pacific to investigate radiation detected on a small island and encounter a Japanese military outpost and Superwoman. Hunting for hidden missiles in the Midwest, Hawkman, Huntress, and Johnny Quick are attacked by Power Ring. 

The heroes prevail, of course, but Degaton has one more insane plan up his sleeve--one that will allow him to conquer the Earth or leave no Earths left!


Captain Carrot and His Amazing Zoo Crew #9: Scott Shaw and "co-plotter" Thomas continue the Time-Keeper storyline. The villainous Bear takes a liking to Alley-Kat-Abra, which gives her the chance to play for time (heh) while the other members are cast into various eras. This also gives Thomas, I presume, the chance to bring back old DC funny animal characters. Pig Iron and Captain Carrot encounter Nero Fox in ancient world. Rubberduck and Yankee Poodle meet the Three Mouseketeers, and Fastback encounters his uncle in his heroic guise as the Terrific Whatzit in World War II. In the end, Kat-Abra destroys the Keeper's hourglasses and frees her friends.

In the backup, Alley Kat-Abra goes solo against the Debbil-Dawg, a chihuahua painter, Salvador Doggi, who needs a portal out of a Ditko-esque dimension and back into the mundane world so that he can use his reality-warping power to remake it to his artistic whim.
 

Detective Comics #520: Batman and his allies continue their fight to bring the current, corrupt mayor and police commissioner down. The Dark Knight appears to help Floyd "Deadshot" Lawton escape from prison and a corrupt warden in exchange for Lawton giving up Thorne as the mastermind of the attempt to kill Bruce Wayne a couple of issues ago, but he actually tricks Lawton and keeps him in custody in the Batcave. Meanwhile, Thorne is being haunted (again) by the ghost of Hugo Strange, or so it would seem, and he enlists Dr. Thirteen's help to get to the bottom of it. Thirteen (shaken by his memory loss from Wayne Manor in issue 509) goes on an investigation--and seems to be confronted by Strange's ghost himself! This is a good issue from Conway and Newton and a great Aparo cover.

There's a Catwoman backup by Rozakis and Kane. In Metropolis, Catwoman runs into an old member of her gang and worries he's slipped back into criminal ways. She follows him as Catwoman and learns that he appears to be involved in a robbery. She captures his apparent accomplice, but discovers her friend had actually set up a sting. With everything cleared up, the two decide to go out for a coffee.


New Adventures of Superboy #35:  Rozakis and Schaffenberger continue Superboy's tangle with Yellow Peri, who really isn't a villain but makes some questionable choices. In fact, I had wondered if the twist was going to be that her animate teddy bear friend/advisor, Gadzook, was malign and leading her astray, but that doesn't seem to be the case. Anyway, Superboy finally succeeds in returning her to normal, with no memory of her magic powers, by throwing her book of magic into outer space.

In the Dial H backup, the mysterious Master sends his agent, the Marauder, to break Naiad out of jail, forcing Chris and Vicki must dial up new heroes to fight them, naturally. Two identities for each this story: Gossamer and the Fan for Vicki, and Earthman and Any-body for Chris.


Saga of the Swamp Thing Annual #1: This is an adaptation of the Wes Craven film from earlier in the same year by Bruce Jones, Mark Texeira and Tony DeZuniga. 


Weird War Tales #117: The two features here are Creature Commandos and G.I. Robot, but only the Commandos get title billing where the J.A.K.E.-2 is an "extra." The first story has art by Carillo which is making me miss Spiegle. Anyway, the Commandos are getting some R&R (I guess) in Paris, but face prejudice for their appearance from the citizenry and their own military. Shrieve asks for and gets an alternate posting, but no one wants his old job. The Commandos head out for Lourdes hoping to be cured of their condition by a divine miracle. Shrieve, meanwhile, finds his new administrative duties don't have the same excitement, so he retakes the job with the Commandos, and rushes to join them as they've managed to run into Nazis along the way. They are freaks, he tells them, but they are his freaks. So he's still a jerk.

G.I. Robot is still hanging out in the South Pacific with his dog, CAPD. When protecting a reporter from a group of Japanese soldiers CAPD reveals there's a robotic kitten inside him in a hidden compartment. The military function of that cat escapes me, but its existence allows for JAKE, CAPD, and the cat to pose for a "family" picture. I can't say this story doesn't have a sort of kitschy charm, but Kanigher phone this one in, clearly. While I doubt that it would have been more commercially successful, in a way this book as currently constituted seems to beg for the more bombastic Marvel approach to war stories. The Creature Commandos, in particular, really seem to play with classic Marvel themes.


World's Finest Comics #285: Nice cover on this issue by Miller and Giordano. In this first full-length story for the title, by Burkett and Buckler/La Rosa, Superman is flying Batman back to Gotham when they spot a man being attacked by a tiger man. The heroes engage, and more animal humanoids appear. Superman is whisked away by a strange, black cloud leaving Batman to do battle alone. He wins the day but collapses from exhaustion and injury afterwards. This opening leads to the two being embroiled in a magical plot, one related to their old foe Dr. Zodiac and some mystical coins, but with Batman as a target. The story is continued next issue. 

What's more interesting than the story, perhaps (though it isn't bad), is the shift in characterization of Batman and Superman. They are still buddies as per the standard of this era, but their friendship seems more than just a surface camaraderie. Batman, particularly, is vulnerable in a way that seems shocking in this post-Dark Knight Returns world. He asks Superman to stay and have coffee to soothe his mind. Superman relates stories of his childhood in Smallville and Bruce actually likes hearing them. I can't fully say it's better as it's alien to the portrayal of these characters over most of my lifetime, but I'm also reluctant to say you can't take the characters in this more humanized direction.