Wednesday, October 25, 2023
Wednesday Comics: DC, January 1983 (week 4)
Monday, October 23, 2023
Nine Years in Azurth
We didn't have a game this weekend, but the 20th (I believe) marked the 9th Anniversary of our Land of Azurth campaign.
The party started in Yanth Country and has now visited 3 of 4 regions of Azurth (and they passed beneath the 4th), as well as taking side trips to other places like the Land of Under-Sea and Medieval France.
In all that time, we managed to hold on to all but 2 players. Eric dropped out due to life and dissatisfaction with the telegaming we had to adapt to in the pandemic versus in person. Jim passed away earlier this year after a nine year battle with colon cancer.
My imagination tends to wander pretty quickly. I would never have stayed with this world, this campaign, and this system this long without a group of players that it was fun to DM for.
Thanks to Andrea, Gina, Bob, Tug, and our absent friends for the enjoyment they've given me over the years.
Thursday, October 19, 2023
Telesthetic Hound
The telesthetic hounds of Gnydrion are a domestic animal of obscure origins. As their name suggests, they are superficially similar to the canines brought from Earth in ancient times, but they possess a number of anatomic and physiologic differences, most obviously the extended and flexible snout ending in a star-shaped sensory organ. The protuberances radiating from the nose are sensitive to magic and allow the hound to track the aura of creatures and in some cases predict their future whereabouts.
The hounds are commonly bred within the Doar Obdurate where they are used not only to track criminals, but to predict dissident behavior via their sensitivity to human emotion. Scholars are divided on whether the hounds' capabilities actually allow this, but the Obdurs have never been zealous to let mere proof get in the way of legal certainty.
Wednesday, October 18, 2023
Wednesday Comics: DC, January 1983 (week 3)
Thursday, October 12, 2023
Phaelorn Gap
Shreev Seg Molok (art by Jason Sholtis) |
Phaelorn Gap is a town near the Lake of Vermilion Mists along the Panarch's roadway heading east away from the great cities and across the mountains. It is the center of the scintilla harvesting industry with the Lake. The wealth harvested from the Lake belongs by law to the Panarch and flows to his coffers save that which is paid in renumeration or lost to corruption.
The divers, young, unmarried women by tradition, receive little in the way of wages for their efforts, but do receive a state pension upon retirement. Some former divers become matrons, responsible for wrangling and discipline of the divers and insuring they do not skim from harvest unduly. The matrons, of course, take their gratuity before the Panarch gets his.
Operations in Phaelorn Gap are overseen by the Eminent Compulsor. The current holder of that position is Briszm Wungar. Officially his only function is to ensure the scintilla are transported West and the Panarch receives his due. In practice, he is the overseer of the entire operation, enriched by his own peculation.
Wungar is not personally an opposing man, so he must rely on the dignity of his office and the strong arms of his local enforcers to assure his will is done. Chief among these enforcers is the Shreev, Seg Molok, and his subalterns. Molok is a veteran of minor conflicts in the region and is said to have survived (after sufficient brave resistance, certainly) the Whelming of Fort Olmovar by the Great M'Gog Horde. He is a man respected by the townsfolk of Phaelorn Gap for his pragmatism and evenhandedness. His sense of honor and appreciation of duty is such that the size of the inducement proffered sways him less than his reckoning of the ethical questions involved.
Wednesday, October 11, 2023
Wednesday Comics: DC, January 1983 (week 2)
Monday, October 9, 2023
Rumble Beneath the Arena
Our Land of Azurth 5e game continued back on last Sunday with a pretty much all combat session as the party thumbed their collective nose as the Looms' warning and entered the complex built with the junk wall behind the arena. They descended into subterranean rooms where they found a masked giant with a maul and a group of poisoned armed mooks.
These guys wore the group down. In fact, Waylon was have gone down if not for the timely healing of Dagmar. As some of the group had triumphed, Loom unleashed some sort of a sonic attack to soften them up for the attack of a large mechanical monster than was able to shoot fire out of its finger tips. Erekose and Waylon teamed up on it with their magic weapons while Shade and Dagmar hit him from a distance. When it was destroyed it exploded (or course), but the party managed to avoid major harm.
They were hurting after that and downed some good berries and took a short rest before moving on.