Friday, April 19, 2024

Solar Queen


Our Action Tales system sci-fi game continued last Sunday with the group going aboard the spaceliner, Solar Queen to get the untraceable credit stick to pay a group of pirates for a captured Martian vessel which supposedly contained classified data potentially useful to the Earth freedom fighters. Things didn't exactly go smooth, though, as there were more Ares Corp agents waiting in Chandra Roberts' stateroom.

The battle was in a confined spaced and unorthodox. Zarek and Rusty pushed one agent into the bathroom and beat him unconscious. Ryne flipped a mattress over on another and Ariana stunned him with an electrolaser blast through it. In the end, the agents were defeated and stolen keycards and some fast talking convinced ship security that they party were in law enforcement.

Out at the edge of the spaceport, they found the newly repainted and repaired "salvage" in Bay 11. They turned over the credit stick and took possession of the Rowdy Yates. They did some quick, preflight checks, then blasted off for a 10 hour flight to their rendezvous station. 

They were only a few hours out of Luna when they were hailed by the Martian cruiser Yangwei. Captain Willard Tang demanded they prepare for boarding. 


They party elected not to do that. Hesperos did some fancy flying, aided by the ship's powerful drive, and manged to race out ahead of the other vessel, but the high G maneuvers caused several of the party to lose consciousness. Quickly everyone had had time to strap in.

Wednesday, April 17, 2024

Wednesday Comics: DC. July 1983 (week 2)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! Today, I've got the comics at newsstands the week of April 14, 1983. 


DC Comics Presents Annual #2: Elliott S. Maggin brings Kristin Wells, a history student from the 29th Century, who appeared in his novel Superman: Miracle Monday, into official DC continuity in this story with art by Pollard/De Carlo. In the 29th Century, Wells, now a history professor, is discussing the enigmatic Superwoman with her class and they debate how many of the heroine's powers could be replicated with "modern" technology. Foreshadowing! Anyway, Wells decides to go back in time to investigate because, I guess, in the 29th Century any history professor is allowed to do that.

Superwoman has appeared yet and Superman doesn't know who she is, but Wells (in a cover identity as a new Daily Planet employee) knows the heroine will show up soon and she has theories. When King Kosmos attacks from space and Superman can't handle him alone, Wells is forced to become Superwoman to help save the Earth, in a twist that might have surprised DC's putative tweener audience, but likely no one else. That isn't to say the story is without a certain charm. 
 

Saga of the Swamp Thing #15: Mishkin and Hampton continue the story from last issue. This may have marked the first time I bought 2 consecutive issues of a series off the spinner rack. Pretty sure I got it at the Suwannee Swifty store in Blakely. After being crystallized last issue, Swamp Thing's regenerative powers restore him to normal, and the Phantom Stranger just reappears, mysteriously back to his old form, playing a synthesizer. The silicon-crystal Nathan Broder plans to take over all the computer networks in the world and as his friends and colleagues discover his plans, he kills them. Swampie helps his wife escape, but they don't know how to stop him until Sally remembers he may be vulnerable to vibration at his resonance frequency and rushes back to her keyboard the Stranger was noodling on earlier. Broder shatters, and Swamp Thing returns to the Swamp.


Batman #361:  Moench and Newton bring us more Man-Bat. He's kidnapped Jason Todd and wants him to be a replacement son for the daughter he thinks (wrongly) that Batman killed. Neither the police or Batman appear able to contain him. Ultimately, Batman tracks him to the Gotham Natural History Museum and uses trickery (with some life-size photos of Langstrom's family, courtesy of Vicki Vale) to get the Man-Bat, but it's help from Jason that allows him to administer the antidote to his condition at last. Also, a new assistant is foisted on Gordon by Mayor Hill: Harvey Bullock.


Flash #323: Barry's and Fiona's rather rushed wedding day is here, by Bates and Infantino sort of tip their hand there, because their focus is on Barry (now tipped off to Zoom's return by the Guardians) frantically plays cat and mouse with the villain. I think I can guess how this one will turn out, but maybe Bates has a surprise up his sleeve.

The Creeper backup by Cuti and Patton/ reaches its conclusion none too soon with the Creeper having a showdown with Cris Kraken, the monstrously mutated drug supplier. There's a coda with art by Giffen that promising the Creeper's return, but I don't know if what was teased here ever actually happened.
 

G.I. Combat #255: The first Haunted Tank piece is a focus on Rick, who's feeling isolated until he has a whirlwind romance with a young Italian woman. After a German sneak attack badly scars her face, Rick decides to marry her, but the woman, fearing he's doing it out of pity, jilts him on their wedding day. The second story, the captain in charge of the tank group is in the spotlight. He resents having to right vague condolences to the families of the men he loses in battle, but after being forced to go into the field himself, he finds the vague condolences better that the gritty reality of war.

There's Kana story which has him doing the sort of thing he does while being the victim of prejudice. In the final story by Drake and Patricio, an infantryman reassigned to supply resents not being involved in the war, oblivious to the harrowing situations he gets into having to deliver supplies under fire.


New Teen Titans #33: When the new villain Trident is found down, the Titans (minus their resident detective, Robin) must find his murderer. Meanwhile, Adrian Chase and Robin break into the home of a crime lord. This issue is well put together, but the key to discovering the clears' identity isn't so much as hinted at early in the story but blared from a loudspeaker. It's probably more surprising to kids, I guess.


Omega Men #4: Slifer, Giffen, and DeCarlo serve up a pretty visceral issue, making use of their direct only status. There's some body horror as the Greeshagurt absorbs Kallista's body and mind, turning into her and transforming her into protoplasm. Meanwhile, tensions between Primus and Tigorr over leadership (stoked by Demonia) come to a head, and they engage in a struggle that turns savage, again thanks to Demonia's manipulation.

In the end, Kallista is saved by her people and Euphorix's force shield stays intake. Tigorr realizes he's being played before he kills Primus, and confronts Demonia, then kills her in combat. While Primus' wounds are tended to, he leads an assault against the Citadelians.


Superman #385: Bates and Swan/Hunt continue the revitalization of Luthor as a villain, started in Action #544. Luthor is out for revenge for the destruction of Lexor and builds himself an island base and starts recruiting. Superman, meanwhile, is unaware that Luthor survived. He's pre-occupied with guilty over his role in the death of a whole world's inhabitants. He starts hallucinating and sees images of Luthor everywhere. He causes damage at a local suspension bridge and the Superman Museum because he thinks he sees Luthor. Is this madness or some cunning revenge plan of Luthor's? This is a good follow-up to the Action anniversary issue.

Monday, April 15, 2024

The Draconic Empire


To its foes, the Draconic Empire is perhaps the greatest threat to the peace. Rapacious and destructive as the chromatic dragons that founded it, it will enslave the free peoples of the world, burning what it cannot hold, either wittingly or unwittingly enacting the vengeance of the chromatic dragon's mother, the elder god, Tiamat. 

In the minds of most of the empires people, the liturgies of its priesthoods and the assurances of its diplomats, the Draconic Empire is the best hope for order and safety in a world beset by Chaos from without and enemies from within. If the Empire's hand must be firm, they contend, it is only because the stakes are so high.

What is not in dispute is that the Empire is the largest and mightiest state in the world. It was born from the rebellion against the Wizard-Kings and their allies whose sins in their pursuit of Immortality led the gods to withdraw their favor, leaving the world to its fate. After a period of war and unrest, a red dragon, mighty and cunning as any of her kind but more ambitious by far, seized a throne for herself and declared her empire. Many other chromatic dragons bowed to her, as did their kin and faithful minions, the hybrid Dragonborn. The Empress and her closest dragon supporters interbred with humans, creating sorcerous bloodlines, the Great Houses, who administer the Empire to this day.

The dread, red Empress has not been seen in some time. Officially, she has gone into seclusion to better focus her efforts on some great endeavor or another, but there are rumors that she simply disappeared and no one knows whither or why.

Friday, April 12, 2024

Where'd the Grot Go?

Watching Delicious in Dungeon and Frieren: Beyond Journey's End (which are both great, so watch them), I've noted that both display very D&Dish world, but ones completely without even token gestures toward the gritty and grime of Medievalism. They are grot free, nothing like this to be seen:

This could be put off to the style of anime or cultural differences between U.S. and Japan, but I noted this same thing back in my review of Dungeons & Dragons: Honor Among Thieves. Compared the production design and costuming of that film to something like Excalibur (which is pretty gritty despite all that gleaming plate) or even Jackson's Lord of the Rings

I think it's even in the art of a number of 5e products, too, and in The Legend of Vox Machina animated series (at least the parts of it I've seen).

I'm sure there are counter examples, but these are fairly high profile works in the D&D world, some of them official, so I think we're in a moment where D&Dish fantasy worlds partake of more of a fairytale feel, perhaps, in regard to depict of their environments. Nothing wrong with that, really, just an observation.

Wednesday, April 10, 2024

Wednesday Comics: DC, July 1983 (week 1)

My ongoing mission: read DC Comics' output from January 1980 (cover date) to Crisis! Today, I'm looking at the comics at newsstands on the week of April 7, 1983. 


Camelot 3000 #6: Barr and Bolland are back after a couple of months with the wedding of King Arthur and Guinevere. Morgan le Fay and her allies (both alien and on Earth) are working behind the scenes to bring about Arthur's downfall. Morgan tries to turn Tristan with the promise to turn him back into a man. Tristan resists, but then Morgan throws the cover ball of putting the reincarnated Isolde at the wedding. That's after the former fiancé of the woman Tristan was before re-awakening kills Guinevere while trying to assassinate Arthur. Luckily, Guinevere is revived by Lancelot's love or something, which I'm sure has no implications for her marriage to the King. Bolland's art remains the star of the show.


Amethyst: Princess of Gemworld #2: Mishkin/Cohn and Colon spend a lot of time this issue dealing with Amy's lengthy disappearance from our world, giving her parents more to do. We find out how Amy got adopted in the first place and that there was already so unusual stuff about her. Then, in the end of the story her father straight up catches her jumping through a portal to another world. While all this is going on, Citrina is pretty gullibly falling into a trap set by Dark Opal, and Granch is revealed as an exiled son of Dark Opal, and he sets out to save other captive sons.


DC Comics Presents #59: Giffen is still working hard to make Ambush Bug catch on. This story works better than the last one and also features other characters Giffen will return to (to humorous effect) later in the decade: the Legion of Substitute Heroes. Ambush Bug escapes from prison and attacks Superman at exactly the wrong moment only to end up in the 30th Century. With no one else to turn to and other time travel work to do, Superman drops him with the Subs. Ambush Bug plays Daffy to their Porky Pig for the rest of the issue. Reading this in 2024 and knowing where these characters are going, this is sort of fun, but I wonder what I would have made of it in'83?


Arak Son of Thunder #23: Arak, Malagigi, and Johannes go to hell and confront the demon, Baphomet. Johannes answers the demon's riddle correctly and Baphomet grants his wish to release Gog and lets him go. Arak and Malagigi, Baphomet plans to eat. Malagigi makes a play to answer another riddle and release Magog to counter Gog. Baphomet kicks the wizard out of his domain.

Back in White Cathay, Angelica follows Johannes into Hell. Meanwhile, Arak answers the riddle. The demon keeps his bargain by releasing the Magog and not killing them, but he won't let Arak go. He leaves with Arak stranded in hell with Angelica.


Blackhawk #260: Spiegle gets a break, only drawing the framing story this issue, while Evanier teams with other artists for three "Detached Service Diary" solo character shorts. Chaykin draws an Andre story, Rockwell a Hendrickson one, and Toth ends the issue with a Blackhawk tale. All of them are okay, but none are really a standout, though Toth's art looks great with the material, and I wish he had done more.

Fury of Firestorm #14: Stein and Ronnie are attacked while separated by the Enforcer who captures Stein.  His ex plays a part in his capture, but it's still unclear who she's working for. Stein manages to escape well enough from the Enforcer to form Firestorm, but that was exactly what their enemies wanted. They're captured again and the mastermind behind this all is revealed as Multiplex. A better issue that the previous Hyena saga, I think, from Conway and Broderick/Rodriquez.


Wonder Woman #305: Mishkin and Colan/McLaughlin have Wonder Woman attacked in D.C. by transformed animal men, which really sort of gives it away that Circe is behind it all. The artwork in this issue looks particular nice, I think, though I can't really say why. Colan just draws a good animal man, I guess.

In the Cavalieri and Bair/Bryant Huntress backup, the Huntress has been captured and whisked off the Arkham which is apparently under the control of the criminal doctors Tarr and Fether. They are using the criminal insane to further their ends. They plan to lockup Huntress for good, but then there's a breakout on their "violent cases" ward.


Justice League #216: Conway and Heck wrap up the Microcosmos saga, and Conway says goodbye to the title. The Sisterhood with its allies and the League rout Kass'andre and her guards, but then the groups have a falling out over the fate of the Atom. Stealing into the city separately, they see there moment to strike when Kass'andre turns against her father and assassinates him. Krystal Kaa and Kass'andre battle and the villainess is killed, while Mother Moon uses her healing power to free the Atom of both Goltha's mind-control and his own madness. The new ruler of L'arra Sha sends the Leaguers home, where Ray and Jean Palmer are happily reunited.

The issue ends with "A Personal Note" from Conway saying he's enjoyed his "five-years and sixty-six issues" on this title, but it's time for him to move on. His run isn't necessarily a lauded one, but I think it's more good than bad, if seldom spectacular. It is also unfortunately under collected. You'd have to buy multiple collections and still not get everything after issue 181. 

Monday, April 8, 2024

The Elements of Generic D&D


Over the years since its creation, the standard mode of D&D has become a subgenre of fantasy unto itself, codified now in the other rpgs that followed on its coattails and the other media they've inspired. GURPS terms it "Dungeon Fantasy," though I don't think it required dungeons--though obviously they play a big part.

The essential element as I see it are:
  • The primary characters are a loose group of companions.
  • Well-defined character roles/types and capabilities, very often recognized within the fictional world.
  • Characters engaged in quests or missions in dangerous locales, mostly commonly underground. 
Other elements that are common are:
  • A setting with pre-modern technology.
  • Adventurers as a recognized role in society.
  • A large variety of monsters, categorized and taxonomized. 
  • Hierarchies of capability within character types.
  • The development of character abilities and capabilities over time through dangerous trials. Sometimes there are in-setting codified tiers or levels.
There are, of course, others but these are things I feel like are less common in fantasy works that aren't in the subgenre than those that are. There may even be some work that if you play loose enough with definitions that would fit all of the above that we wouldn't consider "D&D fantasy," but genre boundaries have never been impermeable and precise things.

Friday, April 5, 2024

Xeno-File: Ythnat

Art by Jason Sholtis

The ythnat evolved from omnivorous, beaked homeotherms. They are smaller than most known sophonts being around 1 meter tall on average. They are not above using their size and appearance to ingratiate themselves or at least appear non-threatening to others. It would be a mistake to underestimate them, however. They are "first among equals" in the Interstellar Compact by their own admission. In actuality, the o'omkaro and the hna-hunkpa are essentially client civilizations.

It has been opined that the ythnat have no laws, only obligations. Compared to human cultures, they certainly rely on complicated webs of patronage, referent power, and custom, more so than codified law. The contract, however, is always sarcosanct. The planetary political structure of the ythnat is prone to change to a dizzying degree, but the powerful merchant princes and syndicates effectively control the planetary economy and that of the entire Compact.