Wednesday, May 1, 2024
Wednesday Comics: DC, July 1983 (week 4)
Monday, April 29, 2024
Larry MacDougall's Gwelf
Gwelf: The Survival Guide (2021) is a gorgeous art book by Larry MacDougall who once upon a time did art for Palladium and Magic: The Gathering. I say it's an art book, because that's what Amazon likely calls it, but in the rpg world it could credibly be called a systemless setting book.
Gwelf is a Medieval(ish) land of anthropomorphic animals. Its author says it's like a cross between Wind in the Willows and Lord of the Rings and that's not just high concept, but pretty much literally the case. Gwelf is the last bit of civilization of the border. It's a place where Otters, Foxes, Badgers, and the sage Sparrows come together peacefully, but beyond the frontier are the Hinterlands where the Ravenfolk hold sway. They're practitioners of dark magic.
This book details the peoples and cultures of Gwelf. There's another book on the way in June, which promises to reveal more about the Hinterlands.
Thursday, April 25, 2024
The Houses of the Dragons
- House Argaman: A conservative house in control of the much of the Spine mountains. They field an elite corps of Dragonborn trooped who where a personal guard to the Empress Pyrekhis.
- House Vyssinis: Less martial than many others, Vyssinis controls the fertile lands of the central islands. The wine of their vineyards is prized. They are stereotyped as politicians, sometimes schemers, rather than fighters.
- House Porphyrion: Nakedly ambitious, this House both plays to the people and touts its accomplishments on the field of battle. Its formal connections with the other houses are fewer than its Red rivals and it is seen as an upstart.
The other houses, descended from other chromatic dragons, are not directly in contention for the throne, but may support or hinder the three that are:
- The Houses whose progenitor is the green dragon, Esmaragd,
- House Harilak: Mystics known for their might at magic and divination. They seek stability within the Empire.
- House Gwyrth: Holders of rich timberlands and farms. They are ever on the lookout for an opening to advance their own fortunes.
- The House whose progenitor is the black dragon, Mordax,
- House Melacanthus: Genteel schemers whose swamplands provide the ingredients for the infamous black lotus poisons employed by their assassins.
- House Karas: Merchants and smugglers, certainly, pirates, possibly, their lands are in the eastern marshes. They care little for who sits on the throne, so long as their operations are not disrupted.
- The houses whose progenitor is the white dragon, Isaz,
- House Valko: Known for its remote holdings in the northern forests and its powerful sisterhood of sorceresses known as the Snow Witches.
- House Brimir: Descendants of a tribe of barbarian reavers that worshipped the white wyrm, they hold fortresses along the Northern coast.
- The Houses whose progenitor is the blue dragon, Azarakh,
- House Lazuran: A House in the arid southern regions with a strong martial heritage. They are scrupulous to appearances and fastidious about honor. They have no favorite among the Red Houses.
- House Takilt: Strong in the magical arts. They are inclined to house Argaman because of a fondness of tradition.
Wednesday, April 24, 2024
Wednesday Comics: DC, July 1983 (week 3)
Monday, April 22, 2024
Preparing for a New Campaign
I think my group will finish up our current campaign in the Land of Azurth this year, and though with months to go some plenty of time to change my mind, I'm in the mood for something different. With a semi-new edition of D&D arriving around that time and other, similar options available (Shadow of the Weird Wizard, 13th Age--possibly with a 2nd edition) it will be a good time to do it, too. My prerequisites are that the system be close enough to D&D so as not to cause undue angst for my players who don't always appreciate new systems and so I have an easy time finding/adapting published material. My experience running at a regular clip for 10 years now is that I need to use premade material a lot to keep it going.
Right now, I'm thinking about expanding on the world introduced in my recent "Draconic Empire" post. Inspired by my recent consumption of some anime with the Japanese version of "generic D&D fantasy" I think that's what it will be with influence from the two settings of various editions of the Sword World rpg and Uresia, as well as hints of more console game-inspired settings like BREAK!!, Fabula Ultima, Exalted, and Icon (though more "standard D&D" than any of those). I also want to utilize as much official D&D "lore" and character options as possible to keep it familiar, though they may be given a slight twist.
Additionally, I'd like to try to capture the passage of time better, something like Frieren: Beyond Journey's End, so I think I'll try to use the Fellowship and Journey rules from One Ring (or it's 5e adaptation).