Monday, July 15, 2024

The Pulp Team


As with several genres adapted to rpgs, pulp gaming presents a little bit of a problem going from the inspirational fiction to the gaming table in that pulp fiction/movies/comics tend to be about solo heroes or a primary hero and sidekicks but rpgs tend to be about a group of equals. It's perhaps reasonable to play Indy plus Short Round and Sallah or even Doc Savage plus his Fabulous Five for one story arc, but it might not be as desirable for a long campaign.

On the other hand, a group composed of Indiana Jones, Jake Cutter (from Tales of the Gold Monkey), and Sam Spade may be fine for some, but seems to be less satisfying to me for a long-term campaign, because the characters don't see cohesive. 

The solution seems to me to build a group wherein the characters are roughly equal, but each has their own specialty, and they have the same theme/subgenre. Sort of like if the Fabulous Five didn't have a Doc Savage to outshine them. There are really more examples of this in comics rather than the pulps (though that may just be my knowledge of the pulps is less). Check out the Challengers of the Unknown:


Having the same subgenre is important for keeping power levels similar. Having the same sort of theme is important for helping support their reason for staying together as a group. Of course, both of these can be stretched a bit. 

Sometimes teams are brought together or forced to stay together by an outside force. DC Comics' The Secret Six and Suicide Squad (either the Silver Age nonsupers version or the later supers versions) are examples of this, but so is the more eccentrically charactered League of Extraordinary Gentlemen. For that matter, the Avengers, particularly in the Ultimate Universe and the CMU start out like this too.


Thursday, July 11, 2024

A Cold Reception on Level 4


Our 5e Land of Azurth game continued last weekend with the party still searching the lower levels of the mind of Gob looking for pieces of a magical suit of armor. Having explored the 3rd level, they had moved on to level 4, but avoided a room that appeared to be the site of a battle shrouded in some magical mist.  Their avoidance had been rewarded by the lucky discovery of an armor piece in a kobold gut-wagon.

Now, though there was nothing to do but brave the battle. They chose to skirt the edges of the room, having several near-misses with combatants--and some not misses, as a stray lightning bolt injured two of them. A group of the avian Fantsies, clearing the fallen, informed them that this was the site of an eternal battle between good and evil. They kept creeping around, and Waylon "recoveed" a Ring of Flight from the body of a slain ogre that almost literally fell into their path.

After skirting the room they encountered a giant with a whip and a captive woman wearing one of the gauntlets. Classic story: the giant claimed the woman was a monster and had to be imprisoned, while the woman protested her innocence and begged for release. The party didn't for a minute completely buy the woman's story, but they also questioned her imprisonment and treatment. And, at the end of the day, they needed that gauntlet chained up with her! They negotiated with the giant to let them get the gauntlet, but when they tried, the imprisoned demon in a woman's form escaped. Still, mission accomplished!

Next, they encountered a statue of one of the evil Phantfasms with the bird-like wings of a Fantsie instead of arms. They remembered the statue whose wings he been removed on an upper level. They went to retrieve them, the statue breathed cold at them and nearly killed poor Waylon.

Wednesday, July 10, 2024

Wednesday Comics: A Bigger Comic Book Implosion


In 2018, TwoMorrows released Comic Book Implosion by Keith Dallas and John Wells, which was an oral history of the DC's 1978 plan for an "Explosion" that ended in failure: The DC Implosion. I talked about the book here.

This year, Dallas and Wells are back with an expanded edition, this one with color. I haven't read it yet, but Amazon tells me it has "additional coverage of lost 1970s DC projects like Ninja the Invisible and an adaptation of “The Wiz,” Jim Starlin’s unaltered cover art for Batman Family #21."

I'm eager to check it out.

Monday, July 8, 2024

More Gwelf


Larry MacDougall released another book in his Redwall-esque fantasy series, Gwelf last month. This one is called Gwelf: Into the Hinterlands. In this one, Willburton Fox and his party set out into the North, first the Scrublands, then the dangerous territory controlled by the Ravens and menaced by Rats, Trolls, and the Mange.

MacDougall's art is just as wonderful as the first book, and there is good worldbuilding in the union of the text and pictures.

Wednesday, July 3, 2024

Wednesday Comics: DC, October 1983 (week 1)

My ongoing mission: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands on the week of July 7, 1983. 

There was a freebie this week, DC Sampler #1. It has no real story in it, just two-page ads for DC Comics and all comics that are already on the shelves. Two things jumped out at me. It does give away how Supergirl defeats her mini-clone foes, and the Legion of Super-Heroes ad cleverly evokes the titles and logos of old DC non-supers books to taut the various genres at play in the title.


Amethyst: Princess of Gemworld #6: Granch and his brothers go down in defeat and are killed in their assault on Dark Opal while Amethyst says good-bye (at list for a time) to her Earth foster parents and undergoes a training montage. Princess Topaz is still mopey about his upcoming wedding. Not a whole lot of forward motion story-wise, but Colon's art is still great.


Wonder Woman #308: Nice cover by Andru/Giordano, and representative of the issues contents, for once! Sofia Constantinas is getting used to Paradise Island by eavesdropping and witnesses the ceremony in which Wonder Woman's bracelets of submission and magic lasso are restored by Athena and Aphrodite. She keeps snooping and hears the goddesses and the queen mention that Steve Trevor has been brought back twice from the dead. Elsewhere, Black Canary intervenes with a woman chasing an old man, only find that the old man is a Nazi, Karl Schlagel. The woman mystically transfers her consciousness into Black Canary's body. As Canary, she goes to the League satellite, and is captured by Wonder Woman and the Elongated Man, who learn that she is a Roma mystic and Nazi-hunter. Meanwhile, Black Canary, in Zenna's body, is captured by beast-men goons, and Dr. Schlagel prepares to inject her with something.

The Cavalieri and Bair (credited as Hernandez)/Gaicola Huntress backup seems to be mostly setting up a new status quo but it's awkward. There's a crusading reporter who reveals she's really just out to get Huntress because the heroine has the freedom she was taught she couldn't have as a woman. After allowing Huntress the use of his shower, Minelli asks her out--but we find out in a separate scene that he's an undercover agent for Commissioner O'Hara. The story ends with Huntress thwarting what she believes to be a drug deal, which turns out to possibly be a baby exchange.


Blackhawk #263: Blackhawk has been assigned to find and stop Domino while for her part, Domino has been ordered to assassinated Blackhawk. The two wind up in Marrakesh where they are captured by a group looking to ransom them both. Meanwhile, the Blackhawks are tracking the war wheel and discover the secret of its appearances and disappearances (its being carted around by zeppelins) and bring all that to a stop. Blackhawk and Domino work together to escape, but then Hendricks shoots and kills Domino after she appears about to turn on Blackhawk. But was she? Blackhawk is haunted by the possibility she might have been ready to reform. I'm surprised they killed off Domino. Maybe Evanier just felt they had done everything with her they could? Spiegle's art really sells that seen though, and in general this issue with the war wheel and its large scale carnage this is a standout in an already great run from him.


Justice League #219: Only a few months after his exit, Conway is back, albeit teaming up with Thomas. I wonder if this turn is due to cancellation of the JLA/Avengers project, which Conway was writing? In any case, this JSA/JLA team-up story seems more of a Thomas idea as it is in service of a retcon regarding the history of Black Canary--though that goal isn't entirely clear from this issue. Johnny Thunder's T-bolt attacks the two Flashes then assaults the annual JLA/ JSA reunion, incapacitating only those heroes born on Earth-One, leaving Black Canary, Red Tornado, and the Justice Society members uninjured. Before they can figure out what's going on, the heroes they have to go off to stop the Crime Champions, who are attacking various locales on Earth-One. Starman and Black Canary, meanwhile, trail the Thunderbolt to his home dimension, where they discover villain behind it all is the criminal Earth-One counterpart of Johnny Thunder--and he's got transparent coffin type thing containing the bodies of Larry Lance and Black Canary!


Arak: Son of Thunder #26: Ron Randall comes on board as artist. Arak and Satyricus arrive in Byzantium to report the death of Kallinikos to Emperess Irene and request the use of a ship to get back to the New World. Those plans have to wait as they're attacked by a lioness that Arak must defeat Tarzan-style, which leads to him getting an offer to be a charioteer for the Green team (not to be confused with the Green Team).

The chariot race is about as Ben Hur amped up for comics as you might imagine, but Arak is victorious after killing some rivals. Before he can ask his boon of Empress Irene, he seems the lioness about to be burned alive in a cage in front of the cheering crowed--then she turns into a beautiful woman!


DC Comics Presents #62: Rozakis/Mishkin and Novick/Hunt serve up a goofily patriotic team-up with the Freedom Fighters, which seems like it would have been more at home in the bicentennial ramp-up of 1976, but I guess is honoring the 4th. There's even a framing sequence where a kid visiting a museum who doesn't care about the U.S.'s history reads this very comic and sees the error of his ways. In the story proper, Uncle Sam and the Freedom Fighters come to Earth-One to stop Neo-Nazis from stealing and destroying the Constitution and Declaration of Independence, which in fact, are some sort of totemic, mystical protectors of America. Superman is busy dealing with the national crises the theft caused and can't help. We do get a couple of references to the Freedom Fighters' 70s series, at least.


Fury of Firestorm #17: Conway and Broderick/Tuska/Rodriguez open on the funeral for Ed Raymond, who we find out isn't dead. There are suggestions of maybe some sort of witness protection type situation, but we aren't given a lot to go on. Anyway, Ronnie and everyone else believes he's dead. While this is going on Hewitt's experiment turns Lorraine Reilly into the nuclear-powered, Firehawk, who has been conditioned to obey Hewitt's commands. He sends her to attack Firestorm. Ronnie, distracted by grief and the feeling he is responsible for his father's death, initially just tries to escape the attack, but once Firehawk burns some civilians, he fights back and quickly defeats her. When she reverts to Lorraine, that gives Ronnie something else to feel guilty about. 

Dissatisfied with Firehawk's performance, Hewitt decides to create another superhuman. This time, he'll be the test subject.

Tuesday, July 2, 2024

Way Up North

Art by Vsevolod Ivanov

While I was vacationing in Alaska a couple of weeks ago, I got though idea for a campaign inspired by the Klondike and other Alaskan gold rushes. To give something for fantasy rpg PCs to do besides turn prospector (though they could do that) I figure the forbidding northern wilderness would have once been part of a prehistoric empire whose great works and lost wonders have been buried.

To complicate matters and make for some interesting factions, there would be a current empire filling the "haughty Elvish jerk" niche that claim suzerainty over the region but spend most of their time fighting a rebellious faction of their own people. There would also be a more technologically primitive native people (maybe Neolithic dwarves or something) who naturally resent the invaders from afar.

Friday, June 28, 2024

Magic Like This

 I'd like to see a traditional fantasy rpg with magic like this:

Podmore picked up his fork and stood it on its end. Snaith stood, stepped over to the shelf behind Arthur’s head, and picked up a sharp knife. Moving by instinct, Arthur reached out and knocked over Snaith’s wine-glass. Snaith slipped on spilled borscht. He lay on his back looking confused, as if he had no idea what had just happened or why he’d stood up in the first place...

...Arthur said, “George—I’m sorry.” 

He snapped the stem of his wineglass, causing the leg of George’s chair to snap so that he fell on the floor and hit his head on the chair behind him. The dowager dame who’d been sitting in that chair gave a little shriek, then got to her feet and left, taking her party with her. A couple of waiters quickly came and led George off, bleeding from the head, in search of first aid. 

- Felix Gilman, The Revolutions

And this:

Her bedroom was still dark when Sadie woke up and there was a lump in her throat. She turned her head and coughed, and spat a stone into her hand. It was the size of her thumbnail, chalky white and light as a feather. Its dimpled surface was covered all around with tiny holes, and when she held it up to her ear she could hear wind in the treetops of a faraway forest.

She mixed a resin and coated the stone several times, until it was as hard and shiny as a nut, then took it outside where the morning sky had begun to turn pink along the horizon. She set the stone in the middle of the long trail that ran south from her house, through ruined cornfields and over the Arkansas River.

She left the stone there and went inside, laid back down in her bed and went to sleep.

- Alex Grecian, Red Rabbit

The last quote is the beginning of a sequence of events wherein the "stone" is picked up by a squirrel which is in turn carried away by a hawk, dropped and eaten by a fox, which is in turn killed and eaten by the man the stone is a message for. He chips a tooth on it before realizing what it is, putting it up to his ear, and hearing the witch's message.

In both of these works, magic isn't visually fantastic or flashy. Not at all like super-powers. But it is nonetheless powerful and mostly quick without a lot of ceremony. I suspect there are modern/occult rpgs with magic like this, but I'm unaware of any traditional, Medievalish fantasy with it, but I'd like to see it.