Monday, December 16, 2024

Greyhawk: Medegia


The See of Medegia is a territory ostensibly within the Great Kingdom of Aerdy that is under direct sovereign rule of the Holy Censor of the Aerdian Church of Law. Though the reach of the Censor's ecclesiastical authority has diminished with the decline of the Great Kingdom, he remains one of the most powerful and wealthy rulers in the eastern Flanaess.

The Church of Law has ever tied to the Aerdi, their kings, and kingdom. While the various Hierarchs of Law of the Flanaess were independent, they were in communion, and the Hierarch of Medegia was invested as Holy Censor, guardian over the doctrine of Law and moral guide to the Malachite Throne and the entire Kingdom.

Most Medegian church houses, including its great basilica, were originally dedicated to Pholtus, the Blinding Light, though Legalism being a transtheistic faith, this was not true of other churches in other lands. Today, the iconography of Pholtus persists, but the stern-faced deity is little favored by the current Holy Censor, his most senior clergy, or the other highfolk of the land. The Divine Law has varied manifestations and champions, so why should they not pray to Zilchus, whose doctrine of material prosperity for the faithful is more amiable to their wealth and privilege?

Despite the Holy Censor's roll as advisor to the Overking, neither the indolent Hierarch nor his flattering and generous orthodoxy are favored at court. Ivid is rumored to have become enamored of an antinomian heresy wherein, as a divinely favored monarch, he is above the precepts that bind others. The Censor is, of course, concerned, but not overmuch, so that his enjoyment of his position isn't soured.

Friday, December 13, 2024

The Hidden Religions of D&D: Druidism


This one isn't so much hidden, but hey, when you've got a series title, you gotta stick with it. Unlike with the Church of Law which has been obscured by tme, I think people have a good idea of what Druidism in D&D is: it's neutral and associated with Nature. In the Greyhawk setting and other places it's the "Old Faith" standing in perhaps for pre-Christian beliefs of Europe but without the Christianity.

I think there's another way to go, though, completely consistent with what the original works tell us about druids.

Druids first show up as monsters in the Greyhawk supplement. We are told they are "priests of a neutral-type religion." They can shape change and attractive barbarian followers.

They become a class in Eldritch Wizardry where they are described again as Neutral and "are more closely attuned to Nature, serving as its priests rather than serving some other deity." Mistletoe is holy to them, and they protect plants and animals.

Neutral may well just have been meant to imply unaligned here--not taking a side in the conflict between the civilizing force of law and the destructive forces of chaos: "I am not altogether on anybody’s side, because nobody is altogether on my side, if you understand me: nobody cares for the woods as I care for them," as Treebeard would have it. But maybe it's not just the woods the druid cares about?

Unlike Law and Chaos which seem to be transcendent and come from extraplanar forces, maybe Nature in this context is the cycles and balance of the material world? Given the description in Eldritch Wizardry, it seems likely to me that the religion of the druids is pantheistic with Nature (or the material plane) being an immanent divine force or deity. It could be animistic with everything in the natural world having a separate spirit, but it might also be monist, where divine Nature is the only true reality.

I think then that the druid's neutrality is a somewhat militant sort. The dualism of Law vs. Chaos is contrary to their understanding of the unity of all things; the strong, opposing polarities are nonsensical if existence is governed by cycles. Worse, these ideas from the Outer Planes would be alien intrusions on the harmony of the world.

Wednesday, December 11, 2024

Wednesday Comics: DC, March 1984 (week 1)

My continuing mission: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics that were at newsstands on the week of December 8, 1983. 


Amethyst: Princess of Gemworld #11: Mishkin/Cohn and Colon reach their penultimate issue with Amethyst leading the many of the houses of Gemworld in an assault of Dark Opal's castle with Prince Topaz recruiting his sister and Lady Sapphire to their cause and joining them. But Dark Opal now has all the gems and has the armor forge his breastplate, which he puts on before it cools in a bit of Victor von Doom-esque rashness. He gives Sardonyx to the Emissaries of Varn to avoid paying his debts, but Carnelian plots betrayal. The final confrontation between Opal and Amethyst looms!


DC Comics Presents #67: Wein and Swan/Anderson do a holday-themed issue, teaming Superman up with Santa Claus. I can't quite say that this sort of thing doesn't occur to today, but it is definitely relegated to holiday one shots of dubious continuity reference. In the waning Bronze Age, this sort of reminder that comics are children's media, or meant to appeal to the child in adults, was still allow in mainstream titles, if in small doses. The villain of this one is naturally the Toymaker, who is hypnotizing kids with gimmick toys on Christmas Eve. Santa Claus helps Superman out, then gets help delivering his toys. 

Atari Force #2: Dart has a potentially prophetic nightmare about Blackjack's death. They buy a ship to head back home, but they unknowingly get a vessel sabotaged by the Dark Destroyer's minions. It leaves them stranded in space in a dangerous situation with enemies approaching. Meanwhile, Packrat is caught by his brother and law enforcement only to escape again with his brother on his trail. Morphea rescues Babe from the unscrupulous smugglers. Chris continues to train with his powers and deal with his anger regarding the prejudice that cost him his relationship. Conway and García-López/Villagran are still getting the team together.


Blackhawk #268: Evanier and various artists (Spiegle, Howell/Giacoia, and Wildey) deliver another issue of solo "Detached Service Diary" tales. Blackhawk deals with a skeptical, know-it-all reporter who refuses to see the Nazi threat, even when getting shot at. Andre deals with a German general and a French collaborator stealing art and jewels by manipulating them to have a falling out with each other and German command. Finally in a holiday themed tale, Olaf, after crashing in a rural area, is helped by a Jewish family and gets the Hanukkah spirit.


Fury of Firestorm #20: Killer Frost discovers that the accident that changed her is also killing her, and that doesn't improve her disposition. Firestorm is trying to find her but can't. The police are being unhelpful thanks to one of the detective's understandable distaste for vigilantism. He's trying to close the Goldenrod case. Ultimately, though, Frost's rampage makes her location apparent. Firestorm rushes to confront her but, in the battle, takes an ice spike through the shoulder. Too weakened to fight, Stein suggests they just let Frost attempt to drain them. She does and is apparently melted away, trying to cope with Firestorm's nuclear heat. Firestorm stumbles to Lorraine's house and passes out.


Justice League of America #224: Busiek and Patton/Giordano pits the League against Paragon, a vigilante out to eliminate the inferior 90% of the population and has the power to duplicate the powers or abilities of any anyone. What he can't do is stand up to the coordinated attacks of the Leaguers combined, particularly with those with unduplicatable powers (Red Tornado and Green Lantern leading the way). An interesting thing about this issue is the opening with Ollie, Clark, and Hal getting together like three buds for a meal in Star City. The dialogue suggests that Star City is located somewhere besides the East or West Coasts, perhaps meaning Busiek conceives it as on the Great Lakes?


Vigilante #4: Newton is on pencils this issue. Chase and his team are riveted to news regarding a murder of the leading man, Clark Reynolds, one half of a classic Hollywood couple by wife and co-star, Grace Moore. Chase gets to attend the trial and Moore's testimony generates a lot of sympathy, but then someone assassinates a witness for the prosecution. Vigilante gets involved dealing with a series of identically dressed, masked assassins. Again, Vigilante makes reference to his quick, but intensive training that turned him from a normal guy to nearly superhuman. In the end, it turns out Grace Moore is not as wholesome as her screen image. She was cheating on her husband, and when he found out, she killed him lest he ruin her reputation. She hired the cybernetic shut-in called the Controller to assassinate witnesses against her with his robots. Wolfman again leans into the Reagan era elements of this sort of character highlighted with some moralizing about the lack good role models and cultural decay. I'm trying to give him the benefit of the doubt that the fact Moore got caught with another woman is just an incidental detail and not meant to be further indication of her depravity.


Wonder Woman #313: Mishkin and Heck have Diana Prince assigned to track down the missing Major Griggs which leads to a confrontation with Circe and her mysterious ally that manages to bind Wonder Woman's wrists--and of course Circe's man-beasts including Griggs. Meanwhile on Paradise Island, Sofia goes up against the Amazon hierarchy investigating why Hippolyta is hiding things from Diana.

In the Cavalieri and Burgard/Martin Huntress story, Huntress manages to escape the angry mob and capture Terry Marsh who she interrogates with some fists to the face until he spills it regarding Earthworm. She surprises the villain and a goon in his lair, and even Earthworm's rat minions don't slow her down. However, Earthworm avoids capture by somehow passing through narrow bars.

Monday, December 9, 2024

Appendix M: A Weird Medieval Fantasy Reading List

 And the M is for "Medieval." I've read some dark and/or weird fantasy set in the Middle Ages of late, and I figured I'd put them together in a list with some complimentary works for those that might be interested.

12th Century:

Mitchell Lüthi. Pilgrim: A Medieval Horror. A German Knight and his companions agree to smuggle a Holy relic out of Jerusalem for the Pope but wind up transported somewhere else by a gigantic sandstorm and confronting cosmic horror.

Clark Ashton Smith. The Maker of Gargoyles" (In 1138, gargoyles come to life and terrorize the city of Vyones), The Holiness of Azédarac (a priest travels through time from 1175; in the future he discovers a sorcerer as managed to get declared a saint). 

13th Century:

Clark Ashton Smith. "The Colossus of Ylourgne." In 1281, a necromancer and his disciples take revenge on Vyones with an undead giant. 

14th Century:

Christopher Buehlman. Between Two Fires. In 1348, as the Black Death ravages France, a disgraced knight and a young girl may be the ones who can keep Lucifer and his legions from bringing about Hell on Earth.

Jesse Bullington. The Sad Tale of the Brothers Grossbart. In 1364, A pair of German brothers from a long line of graverobbers embark on quest to make their fortune looting the crypts of Egypt. They encounter monsters, magic, and madmen along the way.

Clark Ashton Smith. “The Beast of Averoigne.”  In the summer of 1369, a comet heralds the arrival of a strange beast to ravage the lands around the Abbey of Périgon.

15th Century:

Jesse Bullington. The Folly of the World. In the aftermath of the St. Elizabeth's Flood, three conspire to take a treasure from a town beneath the water. 

Thursday, December 5, 2024

Greyhawk: The Iron League

by Anna Meyer

The Iron League was a separatist alliance formed in 447 CY for mutual defense against the Great Kingdom. While the members made much rhetorically of the demoniac apostasy and madness of the Naelax, the League's greatest concern was economic. None of the trading cities wished to allow the profligate Aerdy nobility to root like pigs in their accumulated wealth.

The association's core members had histories stretching back to ancient, Suloise, maritime city-states. While the Aerdi gained suzerainty over the region, the regional lords were content to allow a great deal of local self-rule (so long as they benefited from the ongoing trade), and in time became intertwined with the Suloise population through marriage and alliance with the local oligarchic families. Intra-region conflict between local nobles, powerful families and guilds was a more pressing concern until the Herzog's heavy-handed treatment prompted the member states to set aside their differences. At least for a time.

Although the League was founded primarily for military purposes, it did possess a confederal civil government. The ruling council, composed of representatives of the individual states, was fairly limited in its power outside of military matters, but was given the ability to control custom duties and adjudicate disputes between regions.

This is a follow-up to this post. I drew inspiration for the Iron League from the Lombard League and communes of North Italian and their relationship with the Hohenstaufen Holy Roman Emperors. Given their Suloise history and their climate (Hot summer Mediterranean, according to Anna Meyer's climate map), I felt like their Suloise history might well amount to something like the Phoenician city-states. Visually, the continental states would look something like Sicily, Southern Italy, or parts of the Iberian Peninsula, except the Lordship of the Isles which is more humid and more like Florida.

Wednesday, December 4, 2024

Wednesday Comics: Comics Related Gift Suggestions

Here are some suggestions for comics related gifts for this holiday season:

Mighty Marvel Calendar Book: All the classic Marvel calendar images from '75-'81 are collected in this hardcover. It features art by Buscema, Miller, Simonson, Perez, Kirby, and more. Who doesn't want to see the Hulk as George Washington at Valley Forge?

Hobtown Mysteries vol 2: The Cursed Hermit: I've been charmed by this quirky series of stories probably most succinctly described as "Twin Peaks meets Nancy Drew/Hardy Boys." Creators Bertin and Forbes present a small, coastal Canadian village with a lot of weird stuff going on under the surface. The Teen Detective Club—a registered after-school program makes it their business to get to the bottom every one of their town's bizarre occurrences unraveling the secret history of their town as they go. You'll want to read volume one first.

World's Finest: Teen Titans vol 1: Spinning out of the Waid's World's Finest we get a tale of the original Teen Titans, that homages the Silver Age while by completely modern. Waid's approach to this these link series brings a lot of warmth and a bit of humor in addition to the superhero action.

Frieren: Beyond Journey's End vol 1: I've talked about how good this fantasy manga about what happens after the party completes the epic quest is before (back when #11 came out). Alas, there's no bundle of all 11 (currently) volumes, but this is where you want to jump in.

Duke vol 1: I was skeptical of the Energon Universe re-imaging of Hasbro's toy properties when I first heard about it, but the Duke limited series won me over. Not every limited series has been as good I don't think, but this one and Cobra Commander are well worth your time if you have any interest in the 80s iteration of G.I. Joe.

DC Comics Style Guide: Early this year Standards Manual announced they would be reprinting the fabled DC Style Guide from 1982 with that gorgeous José Luis García-López artwork that set the standard for the look of the DCU for a generation. It ain't cheap, but you can pre-order this hardcover here. 

Monday, December 2, 2024

Thinking Greyhawk


Over the past month, I've been reading some historical fantasy (Between Two Fires and His Black Tongue), some straight historical stuff (rpg supplements from Codex Integrum and the season on Frederick II of the podcast History of the Germans), and most recently, taking a real look at the World of Greyhawk (1980) folio.  All this stuff knocking around in my head led me to believe it might be interested in borrowing an old idea from Miranda Elkins and doing a series of blog posts developing a version of Greyhawk derived from the folio, with a Medieval history sort of feel.

I'll be using the 1980 folio as the only "canon" though I'm not opposed to taking material from the 1983 boxset and the Dragon articles written between and around the time of both publications. I'm trying to avoid more recent Greyhawk material. In keeping with the other recent inspirations, I'm going channel the historical wargamer Gygax over the pulp fan Gygax, and also I'll be using some of the ideas derived from examination of the pre-Greyhawk implied setting of D&D.