Wednesday, March 5, 2025
Wednesday Comics: DC, June 1984 (week 1)
Monday, March 3, 2025
[Greyhawk] The Aerdian Church of Law
Nomism (not to be confused with Gnomism!) is the umbrella term for the doctrinally diverse and often competing churches of Law in the Flanaess. These traditions all hold the belief that cosmic order derived from the divine force of Law must be maintained and supported against destructive Chaos which threatens all existence.
Nomism in the Eastern Flanaess developed from Oeridian polytheism and philosophical ideas borrowed from the Bakluni and Suel. The various traditions hold in common that Law is divine and transcendent and has transmitted through holy writ a body of rules for orderly society and virtuous living. Faithful adherents are promised an afterlife in a Lawful Plane. The traditions often differ in regard to cosmogony, the status of gods, ordination of priests, and interpretation of scripture.
The primary canonical text of the churches of the Eastern Flanaess is the Book of The Eternal Law, which is a liturgical manual, code of clerical behavior, and collection of aphorisms. Also important are the Twelve Tablets of the Law of the Aerdi which lay out the foundations and principles of Aerdian society and jurisprudence. Various commentaries on both the Twelve Tablets and Aerdian common law are also considered canonical.
The hymns and verses of the Book of The Eternal Law reveal a cosmology wherein certain gods of the Oerid tradition are viewed as "Lawful" and so worthy of veneration as "of the substance and essence" of Law. Chief among these is Pholtus, the Oeridian polytheistic god of heavenly light, though many others are considered important.
Other old gods are deemed "Chaotic" and deprecated if not outright suppressed as "antinomian" and thus, anathema. The faith also recognizes hosts of "rebel angels," beings of "the substance of Law" who broke their oaths of fealty and now work to establish their own, flawed order in the universe. These are the Devils.
Nomism views no law as entirely secular, though it does differentiate between immutable, divine principles and customary law. Nomist priests act as advisors for temporal rulers and higher-level clerics serve an appellate function for decisions of local temporal powers. The Aerdian Church which co-developed with the Great Kingdom of Aerdy, has a supreme Hierarch who is elevated above the others in their role as "Holy Censor," the highest religious authority and (theoretically) final arbiter of legal disagreements within the churches sphere.
Commentary: This is admittedly a fair bit of additional material when compared with the sparseness on this topic in the Folio and is fairly divergent in some details. Canonical Greyhawk is polytheistic (or henotheistic) with religious institutions that gesture toward historical, monotheistic models. I chose to adapt the polytheism to something more like the implied D&D setting monotheism, and got a religion that has elements of, well, a lot of real-world belief systems but in a way a think seems plausible and playable.
Friday, February 28, 2025
A Pantheon from a Picture
The above illustration by Enrique Alcatena, Argentine comic book artist extraordinaire, inspired me to create a group of deities.
Werdagda, Dying-and-Rising, Green God of Growing Things.
- His rites are performed in sacred groves and in fields at planting and harvest
- Bees and other pollinators are considered his messengers
- Scarecrows are often made in his image
- Both wine and hallucinogenic mushrooms are used in his ceremonies
Ulumé, Lord of the Cycles of the Heavens and Fate.
- He has a dedicated priesthood of astrologer-priests who inform the community of the most auspicious time for various actives.
- Groups of ascetic sages contemplate his mysteries and are often considered mad and touched by divinity.
- There are few rituals dedicated to him directly, but he is invoked in the beginning of most rituals to other gods and always the first and last god praised of a year.
Onorgul, Judge of the Dead
- He is depicted with the head of an onager, a beast associated with the desert wastes, and the barren, gray plains of the afterlife. By tradition, the dead are carried to their resting place on the back of a kunga.
- A braying of a donkey at night is considered an ill-omen because of its association with the god
- In the courts of the Underworld, he weighs the souls of the dead and adds those of sinners to the folds of his Hell Robe.
Tlasheeng, Lady of Beauty, Vanity, Glory and Vainglory
- Called Pavonina, for her garments of peacock feathers; peafowl are holy to her.
- Green eyes are taken as a sign of her favor.
- She is called upon by those who wish the other gods to see their deeds.
- Her festival in Midsummer called for the wearing of colorful, extravagant costumes, making extravagant boasts, and the attendance of masked revels.
Hernarl, Horned Lord of Beasts
- Guide of the hunter, but also a god to be propitiated when a kill is made.
- Acknowledged at trail-side shrines center around phallic pillars or stones
- Gives blessings in the forms of large herds, plentiful game, and healthy children
- The tolling of his bell pronounces a person's doom.
- As The Howler he is worshipped by a mystery cult in wild dances and acts of ecstatic frenzy.
Wednesday, February 26, 2025
Wednesday Comics: DC, May 1984 (week 4)
Monday, February 24, 2025
Setting Presentation Again
Not for the first time, I've been thinking about the best presentation style for setting material. This time it was prompted by re-reading the Greyhawk Folio and noting it's ergodic nature. While I'm partial to the format I used in Strange Stars, it is very picture heavy and probably works better for science fiction than for fantasy. I am fond of the approach Jack Shear took in Krevborna and here's an attempt at the Holy See of Medegia (which I've covered before. Sorry!) presented in a format that borrows a bit from that and a bit from other places like Fabula Ultima and Strange Stars OSR.
MEDEGIA
The Holy See of Medegia
Theocrat fiefdom ruled by a corrupt cleric allied to the Overking of Aerdy
While nominally still the supreme religious authority in the Aerdi lands, the Holy Censor has seen his clerical authority decline with the weakening of the Great Kingdom, even as his temporal power has increased over holdings granted and seized around the city of Mentrey. The Censor remains an ally to the Malachite Throne, if a cautious one, he cares little for the moral or temporal restoration of Aerdy so long as he can continue to fill his own coffers.
Aesthetics: High-spired temples; imposing and stern marble statues of Lawful gods; clergy dressed in finery, the poor groveling for alms outside the temple doors; swaggering mercenaries in livery of the temples, chained debtor in public stocks
Locales: forbidden, hidden library of the Holy See, reliquary with the remains of saints of heroes, secret site to worship chaos gods in the forest
People:
- Spidasa, His Equitable Nemesis, Holy Censor of Medegia. Unimaginative as he is venal and grasping.
- Sister Hildegrund, Imposing, scarfaced former paladin with a vow to aid the poor. Abbess of a hospital in Pontylver.
- Captain Ribaldo Belswagger, Captain of the City Guard, mustachioed dandy who is always looking for a bribe.
- Delienn Goodfellow, Wood elf bandit, Robin Hood-type figure to the rural peasantry.
Wednesday, February 19, 2025
Wednesday Comics: DC, May 1984 (week 3)
Monday, February 17, 2025
Postcards from the Flanaess
In thinking about Greyhawk for my recent posts, I've been inspired by Anna Meyer's great maps. Particularly her climate map which has challenged me to consider locations in the context of not just their historical European cultural inspirations, but their often not-European climate.
Ket
I didn't mention it in my post on Ket, but Meyer places it in the Dfa (humid continental) region which would make it like much of the American Midwest, perhaps Nebraska as pictured above.
Perrenland
Greyhawk's Switzerland Meyer puts in the Bsk (cold, semi-arid) Köppen climate region. Something like Denver or Boulder CO would be similar.
Lordship of the Isles
On Meyer's map, these islands fall into the Cfa (humid subtropical) region like the American Southeast or Bermuda. Given that they are in the tropics, though, I wonder if they might be better represented by Cuba or the Florida Keys and be mostly tropical savanna (Aw)
Keoland
Though the U1 describes the area of Saltmarsh being like the coast of Southern England, its location would put it in a climate region Af (tropical rainforest).