Friday, March 29, 2019

Dungeons of High Camp Revisited

Art by Jim Holloway

This is an update to a post from 2017, originally conceived as I was reading Hero A Go-Go by Michael Eury. That book chronicles superhero comics' response (and influence on) 1960s camp pop culture. It's a combination that didn't always work well; many of the works now seem more goofy kitsch perhaps, and some are really just unfunny parody of superheroes. Still, when it works there is a certain charm to a lot of folks, as the revival comics Batman '66 and Wonder Woman '77 indicate.

I wonder why there hasn't been as much of a concerted attempt at published camp works for Dungeons & Dragons? Certainly, farcical humor abounds at the gaming table, and a number of comedic adventures have been written (a lot illustrated by Jim Holloway), in fact a couple of my Hydra colleagues have been taken to task for humorous elements in their work. There are, of course, humorous illustrations in the older AD&D books. But as far as I know, there has never been a camp setting or camp-informed setting--unless maybe HackMaster counts? Maybe it's just too difficult an approach to sustain well throughout a written project?

I should back up a bit here and define what I mean by "camp," since it's not a term with a universal, clear definition. What I mean in this case, is not the farce or cheese, but a sort of knowing amusement. An "engaged irony." As Isherwood would have it: "you’re not making fun of it; you’re making fun out of it." The "it" in our case being elfgames.

The settings of some OSR-related folks seem to me to have elements of camp without going all-in: Jason Sholtis' Operation Unfathomable, Chris Kutalik's Hill Cantons, some of Jeff Reints stuff, and my own Mortzengersturm. Dungeon Crawl Classics with its "airbrushed wizard van" elements could be taken as camp, but I'm unsure whether that is the intention.

Art by Jim Holloway

Thursday, March 28, 2019

Armchair Planet Who's Who


I haven't posted an update on this in a while. The project is still on-going, it's just been moving slower of late due to real life stuff for both myself and my collaborator. Here's another piece of art for it, though: another look at Futura by Julian Shaw.

Wednesday, March 27, 2019

Wednesday Comics: Some Things I Read

Moving as left me no time for reading Storm, so his adventures will have to wait a little longer. Instead, here's the rundown on some stuff I read recently:
Spider-Man: Life Story 1: The 60s
Chip Zdarsky and Mark Bagley begin the story of Peter Parker's life as Spider-Man, if it hadn't been untethered from the era in which it was written and proceeded in real time. As readers of my Omiverse essays have likely guessed, this is the sort of thing I like. The first issue didn't wow me, but it was competent, and I'm on board. There are hints that it may develop into a fairly different Marvel Universe along the lines of the differences to the DC universe seen in the similar DC New Frontiers or maybe even as variant as Batman & Superman: Generations. We'll see.

Peter Cannon: Thunderbolt #2
I mentioned issue #1 of this here. I admit after the clever first issue, I expected issue #2 would start getting down to brass-tacks superheroics of dealing with the "evil" (we assume) Not-Ozymandias-But-Peter-Cannon of the alternate Earth, but nope, Gillen chooses to go full Morrison, with characters entering (and breaking) the nine panel grid like it was  a magic circle. I want to say it was a bit too clever for its own good, but maybe its because I was expecting it to do what it did. Regardless, they have on board for next issue.

Monday, March 25, 2019

Just Another Omniverse Monday

Gameroom in Progress.
I spent most of my weekend packing books and assembling a new gaming table, so all I've got for you today is two new previously only available on Google Plus Omniverse posts.

These delve into the lesser known periods: the secret vigilante past of the future Commissioner Gordon of Gotham and the heroes who combated the monster surge of the 1950s, the Monster Hunters.

Sunday, March 24, 2019

Maps of Inner Space

I posted these maps/diagrams from Marvel's Micronauts before, but it has been a few years. They're always good for a gander...

Here's the Homeworld of the Micronauts:



And here's the insides of their ship, Endeavor.


Thursday, March 21, 2019

Weird Revisited: Celluloid Rocketship

This post was originally from 2013. It doesn't related to any of my recent Solar System speculations, pulpy or otherwise, though of course it could. He bared repeating for Lester B. Portly's animated title...


By the mid-thirties, the major film studios were all exploiting the public’s interest in the exotic worlds of the solar system. Of all the one-reel travelogue series produced, perhaps none was more popular than The Rocketship of Movietone, debuted in 1931.

Several of the earliest films dealt with Venus. “Giants of the Jungle” focused on the exotic and dangerous Venusian saurians. In early 1932, “Lost Cities of Venus” used footage from the Markheim survey expedition's dangerous foray into one of the ruins of the ancients.


Of course, Mars figures prominently in the early subjects. The low canal markets and bazaars were featured. Another dealt with the desert tribes--though the tragic fate of the expedition that provided the footage was wisely kept from the movie-going public.

While the initial run of films dealt predominantly with the inner worlds and their satellites, one was made from footage shot by one of the earliest commercial missions to Ganymede. While the footage is limited (still photos had to be used at times) and of lower quality than what was coming from film crews on Mars or Venus, it did give the public their first view of the eerie necropolises of that cold and distant moon.


More than one spaceman of the fifties and sixties sited these early Rocketship of Movietone films as an important influence on their lives.

Wednesday, March 20, 2019

Wednesday Comics: Classic Star Wars: Devilworlds #1-2

If you ever wondered what an Alan Moore Star Wars story would be like, this two issue limited series from Dark Horse (and released in digital format by the current licenseholders, Marvel) will be enlightening. Devilworlds reprints stories from various Marvel UK titles from 1982.  Besides Alan Moore, it features work by the likes of Steve Moore, Steve Parkhouse and Alan Davis.

The stories don't quite feel like Star Wars--or at least, don't feel like Star Wars of 2018 or even 1999. How they would have read in 1982, when there were only two films and a Christmas Special, who can say? Today, they feel much more like stories from 2000AD archives or Doctor Who Magazine, which isn't surprising given the writers did work for those titles.

Allow me a couple of spoilers to illustrate. In "Rust Never Sleeps" Artoo and Threepio end up on the Imperial junk planet of Ronyards, and encounter a droid cult that worships a scrap god. In "Tilotny Throws a Shape" (with art by John Stokes) Princess Leia and a group of pursuing Stormtroopers have a strange encounter with group of extradimensional or spirit beings (they would be a good portrayal of the Fair Folk in Exalted) who have vague grasp of the concepts of matter and time.


If this sounds like the sort of off-kilter Star Wars you can tolerate, then you'll be glad to know the issues are a mere 1.99 each on Comixology.