Wednesday, November 30, 2022
Wednesday Comics: DC, March 1982 (week 1)
Monday, November 28, 2022
Solar Wars: The Hutt Crime Family
The Hutt crime family was one of the most powerful criminal organizations of the Imperial era. Based on Mars, its reach extended throughout the system, owing to its connections to Nar Shadaa in the Jovian Trojans. It's most famous boss was Jaba, often called "Jaba the Hutt," who took control after a gang war in 3244. During Jaba's reign, the Hutt family was involved in smuggling, piracy, drug and weapons trafficking, and the slave trade, and well as various forms of cybercrime.
Jaba's base of operations, his so-called Palace, was a former monastery of the Bomar sect, located in the Martian desert. Jaba's palace was in really a fortress, guarded by a compliment of his soldiers and any number of bounty hunters and contract killers vying for employment. Jaba was rumored to keep a unique, genetically engineered creature called "the Rancor" in a pit beneath the palace that he used to dispose of those that had displeased him.
This is a follow-up to this post.
Wednesday, November 23, 2022
Wednesday Comics: DC, February 1982 (week 4)
Monday, November 21, 2022
Across the Solar System
Lando Calrissian reportedly became Baron-Administrator of Bespin, the largest cloud city and mining facility in the atmosphere of Saturn, after winning a high-stakes a card game. Largely Calrissian ignored the mining operation (except to collect his skim of corporate profits), instead focusing on running the entertainment facilities where the workers spent their credits.
The capital of the Solar Empire and largest city in the system was Coruscant, a Bishop Ring at Earth-Luna L4.
The Kaminoans of Europa were known for their expertise in cloning and genetic engineering. Their techniques were disapproved of in the Republic and eventually outlawed under the Empire.
The Sand People of Mars represented a remnant of the first, genetically-engineered colonial population. They were hostile to later, post-complete terraforming colonists.
Wednesday, November 16, 2022
Wednesday Comics: DC, February 1982 (week 3)
Cavalieri and von Eeden find mutant, thousand-legged cats to be the solution to (human) overpopulation, while Mishkin/Cohn and Rubeny suggest a deal with the Devil (who really does live inside the Earth) is the solution to the energy crisis--at least for a while. Finally, a man in need of money for his wife's cancer treatment agrees to help an alien reporter find a deadly lifeform on earth, which winds up being his wife's tumor cells.
Monday, November 14, 2022
The Ruined Temple [Broken Compass]
We continued our Broken Compass game last night, "The Quest for the Serpent Throne" with the adventurers facing a number of jungle pulp adventure perils. First, their path was blocked by rapids on a tributary of the Hooghly. Sam Stone managed to make it across but hardly unscathed, (he took a spill and acquired the Bleeding Feeling.) so the rest of the party decided to find a way around. While they were separated, Sam was taken captive by a jungle tribe. There others were too once they were reunited.
After the Professor spoke to the tribe's chief, the chief sent them to a ruined Naga Temple. There they read ancient inscriptions that revealed the very items they sought could be used to fulfill a ritual brining the return of the Naga's from the Underworld.
Then they had a run in with a giant cobra. The managed to hide in the temple and block the door until the snake went away.
TO BE CONTINUED
Still getting to know the system, so I made a couple of missteps in running this session. The giant cobra was either an Enemy if you fought it or a Danger if you tried to run away. In either case, the difficulty level was such that the character was likely to fail. But a fail in Broken Compass doesn't mean you don't succeed in what you were trying to do, it just means you had to rely on Luck (and use some Luck Points) to do it. The player's were sort of treating Luck like Hit Points and wanting to be too granular with their actions (trying to do one thing to set up something else), when mostly, the scene seemed to be constructed to be an obstacle that made player's use up some Luck to get by. I presented the situation as one they had to succeed at to get through, but really the players were always likely to get through, it was just a question of how much Luck they lost.
Sunday, November 13, 2022
The Space War
Here's the idea inspired by Andor: It's the 33rd Century and the solar system is a powder keg ready to blow. Twenty years ago, a fascist regime toppled the ailing Solar Republic to establish the Empire. But on the colony worlds and orbital habitats resistance to the new government was never completely crushed. If these groups can get organized, there will be a full-scale rebellion.
Take the grittier turn on the Star Wars universe of Andor and Rogue One, filter it through The Expanse (with a bit more advance technology like terraforming, cloning, and AI) and set it all in the 33rd Century (just like Lucas did his original treatment for The Star Wars) and you've got a less pulp and perhaps more cyberpunk version of my Pulp Star Wars setting.
There would be no nonhumans (well, no alien species, perhaps robots or droids are still common--and clones), no jedi, and fewer worlds. But drawing on the dark shadows of the Star Wars universe, I think would translate pretty well.