Sunday, January 28, 2018

Weird Revisited: In the Belly of the Beast

This 2012 post on the hunting and uses of the leviathan didn't make it into Weird Adventures.

Leviathans are perhaps the largest and most mysterious denizens of the ocean depths. These gigantic creatures dwarf both whales and reptilian sea serpents. Their name in the gurgling language of the sea devils translates roughly as “monster-thing stronger than even the gods.” Despite their great size, the creatures are seldom seen, and carcasses are rarer still.

Some have suggested that the size of leviathans is impossible and therefore indicative of a magical nature. It has been theorized that the creatures' rarity is a by-product of the fact that they actually swim through the etheric substructure of reality, only passing through the physical world’s oceans incidentally.

The discovery of a leviathan carcass always instigates a mini-”gold rush.” The flesh and bone of the beast are of interest to alchemists (synthetic insulating blubber was an outgrowth of study of the leviathan) and thaumaturgists who use various leviathan parts for spell materials. Leviathan ambergris can be used to make perfumes and colognes easily infused with charm or suggestion properties. It’s also a psychoactive and can be smoked to produce a euphoric effect and intense sexual desire that in some individuals manifests a a mania lasting 10 x 1d4 minutes.

Less scientifically minded individuals hope to salvage treasure swallowed by the leviathan in its journeys. Whole ships laden with cargo are sometimes found (this is facilitated by the fact that internally leviathans are cavern-like, evidencing a strange paucity of organs). The loot-minded must be wary, however. Strange miasmas are sometimes produced inside a dead leviathan that can cause death or mutagenic effects on the unprotected.

Friday, January 26, 2018

The Day It All (Didn't) Happen




We do not live in one of those universes where a teenage president was elected and set everything right, at least for a time. No youthful wave managed to get the Constitution amended so that eighteen year-olds could run for the highest office in the land. There was no teen President, but there was a Prez Rickard.

The young man from Steadfast who made the clocks run on time did spark a national movement. A protest, a bit of political theater, aimed at what he viewed as the corrupt system. Prez went through all the motions of running for president on a campaign of truth and love, just without officially being able to run.

He had been a legal candidate for a local office, hand picked by Boss Smiley who may have been a literal avatar of the political machine. At the very least, Boss Smiley represented it. Youth was the wave of the future, and he had the foresight to want to catch that wave for his own purposes.

Prez went around him and ran straight for the presidency. He named his mother his running mate (she had named him Prez, after all), and said he would appoint that shaman and amateur naturalist, Eagle Free as head of the FBI. He would not be shackled by the forces of Old and Evil.

They tried to stop him, of course. Years before they resorted to the madbomb to sweep the vestiges of democracy away, the Elite went after the Prez. Supergirl saved him from an assassin employing high technology and black magic. The Establishment meant business.

Everything came to a head in August of 1968. The Prez and his followers were in Chicago along with other youth activists. They held their own nominating convention where the Prez beat out Pigasus the Pig, who gave a gracious concession speech through his spokesman. Many historians cite the refusal of the Democratic Party to allow Prez to speak at the national convention as pivotal cause in the escalation of the protests and a factor in the violence that followed.

Big Heads



At the height of the Cold War, there was a strange arms race going on: the creation bio-computers via massive craniocererbal enlargement. The best evidence suggests that this unusual research began in China. Its first publicly known product was the Chinese agent and scientist codenamed in the West “Egg Fu” but in China (perhaps) known as Chang Tzu. Chang Tzu came to the attention of the U.S. government in the mid-60s when he was the leader of a military research installation on Oolong Island. The xenophobia of American comics in that era led to him being depicted as a ridiculous Yellow Peril caricature with a Charlie Chan speech pattern. The truth is that only the intervention of Wonder Woman stopped him from launching a deadly attack against the United States.

Wonder Woman later encountered a similar being who the comics called “Egg Fu V.” Another called “Dr. Yes” (Egg Fu’s twin brother, reportedly) tried to kidnap Dr. Magnus and his Metal Man. It seems likely these individuals represent a refinement of their process, but may have also been a further evolution of Chang Tzu.

Sometime during Chang Tzu’s tenure on Oolong Island, information about the process that created him appears to have gotten into the hands of the subversive group known as Advanced Idea Mechanics. It is possible that U.S. intelligence agencies provided this information to AIM either with or without their superiors’ knowledge, as AIM was at that point a branch or splinter group of HYDRA, who had heavily infiltrated the U.S. government. In the project dubbed “MODOC” (acronym for Mental Organism Designed Only for Computing), AIM experimented with the Chinese procedure and ultimately subjected a technician named George Tarleton to process.

Their hope was to create a computer capable of comprehending the Cosmic Cube, which they had recently created with recovered alien technology. Soon after the Tarleton-MODOC came online, he killed his creators and took control of the organization. He renamed himself MODOK (Mental Organism Designed Only for Killing). MODOK controlled AIM for years, but was ultimately ousted due to the organization’s dissatisfaction with its lack scientific progress as he pursued increasingly personal vendettas against various members of the superhero community.

Perhaps as a contingency against MODOK, AIM agents within the Soviet military worked to give the Soviet’s their own bio-computer. SODAM (Specialized Organism Designed for Aggressive Maneuvers) later MODAM (Mental Organism Designed for Aggressive Maneuvers) was the result. The female agent originally claimed to be Maria Trovaya, Henry Pym’s supposedly deceased first wife, but this may have been psychological warfare. Later, she was identified as Olinka Barankova. Her allegiances were always murky, and with the collapse of the Soviet Union, MODAM dropped any pretense of working for anyone other than AIM.

Thursday, January 25, 2018

Further (or Furthur) Misadventures of a Battlin' Bowman


By 1964 and the age of 21, Clint Barton, the orphaned son of the original Green Arrow, had been a carnival performer, a criminal, and a superhero. Now he wasn’t feeling so super. What was a guy who was good with a bow and arrow compared to a thunder god or the living symbol of America? The drugs didn’t help. It was marijuana, mostly, but some Dexedrine, too (ironic that it was his older brother with the heroin habit who would use the name “Speedy” for a time). At the Peppermint Lounge, he met a go-go dancer and sometime model with similar hobbies. She called herself Athena Tremor and claimed to be the daughter of Wonder Woman. Given Barton’s experiences, that seemed vaguely plausible, thought he didn't much care.

Around the time of the World’s Fair, the two met Ken Kesey and Merry Pranksters out from California. In that group was Merryman, Myron Victor, who claimed to be the illegitimate son of the Patriot, but may actually have been the child of the 50s Captain America, William Burnside. In any case, Merryman was the leader of a Situationist superhero performance art troupe. Barton and Tremor joined in as "White Feather" and "Dumb Bunny," respectively, and the group began calling themselves the Inferior Five.

The two followed the Pranksters back to California. The Inferior Five were San Francisco’s unofficial and ineffectual protectors for a few years, but they were done before the Summer of Love.

Barton was on his own again. He looked up his old flame Natasha Romanov but found her living with another man—another superhero. He headed out into the Arizona desert with a young Native American named Eagle Free and a whole lot of mescaline to find the Miracle Mesa. Later, he would claim to have astrally projected to the Old West and met Two-Gun Kid and other famous gunslingers. Back to California.

Stoned out of his mind on a sail boat to Catalina Island, he fell overboard. Waking up the next morning on some small island, he ironically and unknowingly almost recapitulated one of the comics' fictional origins for his father. Using an improvised bow, he subdued a small group of fairly intoxicated drug smugglers who had otherwise refused to help him get off the island and threatened him with violence. He commandeered their boat (and a bit of their stash) and returned to the mainland, where he alerted the authorities to their location.

Then he got a haircut and called the lawyers for his father's estate. The island interlude and slapdash heroics was just what he needed to get him back in the game.

A new Green Arrow, sporting a van dyke and a new attitude would soon emerge.

Azurth-dex 2018

As I anticipate my Land of Azurth 5e game resuming next month, it seemed like a good time to do another index of Azurth posts. Entries new since the March 2017 indexing are noted.

I've left off posts just updating work on Azurth projects and post-adeventure right up posts.

An Azurth Creature Catalog (through 2015) and playable races from 2014.

Creatures/races/hazards since then:
Alchemical Dwarves
Arthropods from Nowhere
Bad Seeds
Cosmic Cat
Faeborn of Virid
Frogacuda (new)
Giants of Azurth
Goblinic Slime
Heap
Mighty, the (new)
New Azurthite Races (new)
The PCs in the 5e game (new)
Random Motley Pirate Captains (new)
Subelementals
Shooting Star Folk
Stork of Azurth (new)

Places/Things:
Along (the Yellow) River
Big Fin (new)
Castle Machina
Deodand, Leprous
Geographic Highlights of Yanth Country
Islands in the Boundless Sea
Lardafa, the Beggar City
Mondegreen's Mixed Up Magics (new)
Motley Isles
Murk (new)
Night of Souls
Noom
Paper Town
Prismatic Hole (new)
Rabbit Folk Eggs (new)
The Stone Sages
Troglopolis
Virid

Cultures/People:
Mad Mirabilis Lum
Mysteriarchs of Zed
People of Azurth (NPCs)
Velocipede Gangs
Unusual Denizens of Azurth
Wizards of Troglopolis
Witch-Queen of Noxia

And an overview.

Wednesday, January 24, 2018

Stray Bullets

Matt Liebowicz aka Matt Hawk was a Boston lawyer who, inspired by a dime novel character, took on the identity of a masked gunfighter for justice, the Two-Gun Kid. Matt Hawk was killed by the Two-Gun Kid on April 28, 1885 and the Kid died in July of that year. Except that they were one in the same man, and he did not died in 1885, but rather in 1887 in Wonderment, Wyoming, fighting alongside a number of colorful crimefighters of the Old West.

Unless he didn’t. In 1938, Dr. Thomas Holloway was tending a dying, elderly man who claimed to be the Two-Gun Kid. He seemed to know the future. He bequeathed Holloway a mask and a pair of six guns. Holloway would use these to become the vigilante called the Angel.

Two-Gun Kid visited the future at least twice, becoming an Avenger. Perhaps his timeline is as branched as Kangs? Here he went out in the blaze of gunfire, there he died in bed, there he visited his own grave, seventy years after his death.

Jonah Hex’s fate is more certain. Maybe. He was shot and killed by the coward George Barrow while playing cards in Cheyenne in 1904. Barrow opened fire with a shotgun while Hex fumbled with his glasses. His body was stolen by an unscrupulous wild west show promoter who had it stuffed and put on display.

Jonah Hex visited the future, too. Stolen from the year 1875 (or more likely 1878), he spent years in a nuclear war ravaged future. He also met the Justice League as a member of a group picked by the Lord of Time. Is it possible then, that the Jonah Hex whose stuff body was displayed in the Frontier City Amusement Park in Laramie, Wyoming, as late as 1987 (Hex had seen it himself in storage in the 2050s), was not Jonah Hex but an imposter? Hex knew the future needed a body, but did it need to be his body? Just who was George Barrow, really?

Wednesday Comics: Daredevil


Since about 1983, seems like everybody's Daredevil run has include angst, Catholicism, and probably ninjas and the Kingpin. There was a time before Frank Miller's seminal run where Daredevil wasn't like that. Where he smiled and fought guys like Stilt-Man. (Yes, Stilt-Man appeared in the Miller run, too. No need to tell me.)

Enter Mark Waid, who brings that more standard superhero sensibility back to Daredevil without jettisoning the character's history. The idea is that the reveal of Daredevil's secret identity (in a previous run) has not be completely refuted, leaving Matt Murdock too infamous to try cases in court. Instead, he coaches people no one else will represent to represent themselves, while solving the problem that makes it so hard for them to get a lawyer as Daredevil (because it always seems to involve super-villainy!).

In addition to restoring more of a early Bronze Age Daredevil, Waid also avoids the serious decompression that is too common in modern comics. Most of these cases take two issues. "B Plot" runs through the background, but it's along the lines of a network TV drama in terms of complication.

The art by Paolo Rivera and Marcos Martin is great, too. They really try to find visual ways to represent his super-senses, which is not completely new to Daredevil, but appreciated.

Volume 1 contains issues 1-6. There's also an omnibus of the Waid run if you feel like going all in.

Tuesday, January 23, 2018

Whom Gods Destroy



Later she would claim to be named for a "cosmos-slithering dragon of interstellar legend" the hyper-Jormungandr of the time before the Old Gods died, but at first she called herself "Madame MacEvil." It had the ring of the menaces born in the fires of Apokolips: just ask Granny Goodness, Doctor Bedlam, or the Deep Six. Cosmic evil advertises and cares not if you think it banal. Madame McEvil, Moondragon, was not on the side of Apokolips, though. She mimed the madness of its minions as a sort of sympathetic magic, a way to bring down the dread Darkseid himself.

Or maybe she had just gone crazy. Being a mortal raised in a austere monastic tradition of the gods can do that. You cannot gaze upon the glory of Supertown and remain unchanged. Ask the boy who sampled the Forever Peoples' cosmic capsules.

Monday, January 22, 2018

"She Could Be You!"



That was the tagline on the later issues of the comic book based loosely on her adolescence and young adulthood that ran from when the actual Patsy Walker was barely in her teens until she was in her 30s. Her real life was far stranger than the fiction with time as a superhero, a second marriage to the literal son of the Devil (or a devil), mental illness, and then suicide (and then resurrection).

Viewed through the lens of the comics, Walker (who first appeared on the teen scene in the 40s) was a twenty-something when she and her best friend were at the front of the crowd to see Reed Richards and Susan Storm emerge as a married couple. In reality, she was in her early thirties, married, and dealing with an abusive husband. Buzz changed in Vietnam the comics said, but Vietnam was yet to come. Buzz's first war was Korea, and the truth is he didn't change much.

Buzz Baxter was mostly a nonentity in the Patsy Walker comics, but never one to let is girlfriend get the limelight ahead of him, Buzz had inked a deal for a comic based on him, too. Buzzy was even less truthful and only lasted half as long.

A chance meeting with the Beast would turn the abused housewife into a superhero, divorce Buzz Baxter, and expose corruption within the military contractor Brand Corporation. The early sixties were a different time.

Weird Revisted: Release the Hounds

This post from 2011 was one of a series on planar related stuff for the Weird Adventures setting. None of it saw publication other than on the blog..


Chronos hounds, or temporal hounds, are extradimensional beings who sometimes hunt the Prime Material Plane. Some ancient tomes hold that these creatures are benevolent, and defend causality and stability against horrors form outside spacetime. Observed behavior of chronos hounds is ambiguous at best, and those who may encounter them are urged to caution.

From a distance, a chronos hound has the silhouette of a large, lean dog. A closer look reveals that the body of the creature is actual more like a human's, perhaps specifically an androgynous youth's, twist and stretched to conform to a canine’s basic arrangement. It's front paws, for example, are slender, human-like hands. The heads of the hound is always blurred and indistinct, as if in constant motion, but there is the suggestion of toothy, canine jaws, and glowing eyes. Hounds appear to be able to speak by telepathy, but also make a garbled sound like the cough and growls of a pack of dogs, as if heard at the other end of long and empty hallway. Their skin is hairless, and the faintly luminescent blue-white of moonlight.

Only in the past decade, has metaphysics developed the proper theoretical framework to understand the chronos hounds--and even now those theories remain controversial. The most brilliant minds in the City hold the hounds to be a wave function which only observation causes to collapse into the form of the creatures described above. Thaumaturgic investigation suggests they serve an eikone called Father Time, or are perhaps extensions of his will. They act to prune "streams" of time and possibility--making reality from probability--toward some inscrutable purpose.

# Enc.: 1d6 (1d6)
Movement: 120’ (40’)
Armor Class: 4
Hit Dice: 4
Attacks: 1 (bite),
Damage: 1d6
Save: F4
Chronos hounds are only visible if they choose to be, prior to acting. Only some rare circumstance keeps a first attack from being by surprise. Their actions in this plane have a stuttering appearance, as if they are teleporting short distances rather than moving normally. Chronos hounds reduced to 0 hit points disappear entirely. Chronos hounds are able to pass through (or around) any physical barrier--or indeed temporal barrier. A combat with them may begin one day, only to have them break off the attack, and re-appear months or even years later.  A first encounter with a chronos hound, maybe not be the true first encounter, from the perspective of the creature's timeline. Whatever subjective amount of time appears to pass in combat with them, 1d100 minutes have based for the world external to the combatants.

The greatest enemies of the chronos hounds are the achronal hyperbeasts, which they will fight to the death when they encounter them. Thankfully, these higher order dimensional monstrosities are seldom encountered on this plane.

Friday, January 19, 2018

When The (Star) Man Comes Around


Doomed planet. Desperate scientists. Last hope. Kindly couple.
Except that the planet of Daxam (or Dakkam in some dialects) wasn’t doomed, and the desperate scientist was wrong. He and his wife launched his last hope anyway, their son, just before government agents killed then. The tiny ship would carry this lost son of Daxam to earth where it crashed in the everglades. No kindly couple rescued the child, but he was safe there in the ship’s technological womb as he grew to physical adulthood over the next almost 20 years. When he emerged, he still had the mind of a child.

An encounter with the Man-Thing sent this strange visitor from another planet fleeing from the swamp. As fate would have it, he first encountered Superboy, Kal Kent, son of the original Superman. The alien clearly had abilities at a near Kryptonian level (in fact, the Daxamites maybe an offshoot of the Kryptonians), and Superboy assumed the newcomer was a refugee from that world. Remembering stories of his father’s encounter with the amnestic Halk Kar, Superboy called the alien “Mon-El” as his father had the last near-Kryptonian arrival.

Superboy lost track of “Mon-El” who eventually ended up in New York, just in time to encounter Ben Grimm leaving a showing of Five Fingers of Death. Grimm saved him from an attempted assassination by Daxamite agents. Ultimately, Grimm got the alien to Reed Richards who determined that Mon-El was sound of mind (though it was undeveloped) and that exposure to cosmic rays had altered his physiology in unforeseen ways, making him an energy dampener. He also noted lead levels building up within the alien’s system.

At Project PEGASUS (a military/industry partnership with the involvement of STAR Labs) for further testing, Mon-El encountered the Cosmic Cube, which sent him into a coma. When he emerged, he was no longer child-like. He was aware of who he was and his true name, Lar Gand. What’s more, he was spiritually transformed. He took the name Aquarian. He set out to wander the earth, bringing peace and enlightenment to the world. He gained something of a following, and more than one “spiritual program” arose in his name.

His ministry was cut short when lead poisoning began to kill him. Rather than some other form of suspended animation, he voluntarily chose exile in the Phantom Zone, hoping to bring some measure of peace to the criminals imprisoned there. He is said to have emerged again, after a millennium, a changed man, ready to embark on a new stage of his existence.

A Supers Campaign Idea from the Vaults

Re-organizing some old gaming stuff (i.e. moving from one closet to another). I came across a campaign intro document for a Mutants & Masterminds game I ran maybe 10 years ago. The idea was a universe where characters from virtually every comic book publisher existed in the same world and there was no "sliding timescale," so characters than first appeared in the 60s for example were in that era.

I don't have it in digital form anymore, but here's a scan of it:

Thursday, January 18, 2018

Bootstrap Paradox


More than once, accounts blithely relate that someone or another built a time machine, yet we seldom are shown or given details about the construction,,and this achievement is notably beyond the greatest geniuses like Reed Richards, Lex Luthor, or Tony Stark. Rip Hunter is in possession of two time ships which he keeps in working order, but we have never been privy to their design or development. Victor von Doom claims to have invented one, but we only ever see the finished product, and the exchange depicted above with Rama-Tut suggests some doubt about its origins. Rumors swirl that Doom made a deal with the Devil, or a devil at least, for the secrets of time travel, but where did Mephsito get them?

Was it the nameless (or more accurately, variously but unofficially identified) Traveler whose account H.G. Wells edited? Or perhaps from it was an outgrowth of the Philadelphia experiment that transport the USS Eldridge through time and space in 1943. Nathaniel Richards (another man later said to have invented a time machine) seems to have been involved in the planning stages of that experiment. If so, he would have been aware—and possible even provided oversight—to the secret project that followed to develop saucer-like time travel craft, based in the Rockies and led by Eldridge survivor Reno Franklin. Franklin’s team definitely developed time craft of a sort, so are they the original source? Or is all time travel technology a causal loop and an example of the bootstrap paradox?

Operation Unfathomable Players Guide


One of the stretch goals in the Operation Unfathomable kickstarter was the Players Guide. Like all the other, Operation Unfathomable material it's nearing completion. It's one I've been involved with in some small ways, and I got a look at the rough layout of yesterday.

The guide will include:

  • A compilation of the Operation Unfathomable one page comic strips that were created as promotional material
  • New Races: Underworld Otter and Wooly Neanderthal
  • New Classes: Citizen Lich and Underworld Ranger
  • New Spells & Equipment